[Let's Play] Fighting Fantasy 60 – Eye of the Dragon

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SGamerz
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by SGamerz »

Let the little creep touch someone's balls with his blade.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Vote registered; letting Littlebig touch the glass ball.

386
Littlebig barely taps the glass ball with the tip of his dagger, but it is enough to set off a magic trap! The ball cracks open and the old iron door slams shut with a loud bang. You hear an unnerving grating sound and realize with horror that two of the walls are slowly closing in on you. Littlebig runs over to the door but is unable to open it. ‘It’s locked! We are going to be crushed to death. What are we going to do?’ Littlebig cries with fear in his voice. There appears to be no other means of escape. Only magic can save you now. If you know the ‘Hole in the Wall’ spell, turn to 292. If you do not know this spell, turn to 130.

Sinbad knows the ‘Hole in the Wall’ spell.

292
The walls grind steadily towards each other as you gather your thoughts to remember the spell. But can you remember it exactly? Will you shout:

Agga Zagga Zoo?       Turn to 217
Azang Bazang-zang?       Turn to 351
Arr Booda Ba?       Turn to 402

Sinbad will shout ‘Azang Bazang-zang’.

351
As you shout the words there is a blinding flash of light. What looks like a shimmering ball of white light flies from your fingertips and smashes into the wall opposite the iron door. A hole about a metre in diameter appears as the two other walls grind steadily towards each other. You are about to jump through the hole in the wall when Littlebig calls for you to wait. ‘Look!’ he shouts. ‘There’s a large emerald lying in the shards of broken glass!’ If you want to pick up the emerald, turn to 7. If you would rather not waste any more time and jump through the hole in the wall, turn to 183.

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Thaluikhain
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Thaluikhain »

Take the emerald.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Vote recognized; picking up the emerald.

7
As the walls close in, you just have time to grab the emerald and dive through the hole in the wall. You land heavily on the floor of an enormous cave. Water drops noisily on to the floor from the tips of stalactites hanging down from the high rock ceiling. The cave is lit by a strange fluorescent fungus, which grows in patches all over the walls and gives off an eerie amber light. ‘Well, is it the one we are looking for?’ Littlebig asks excitedly, his words echoing loudly throughout the cave. You can hardly contain your own excitement as you untie the leather pouch given to you by Henry Delacor so you can compare the emeralds. You hold them next to each other and examine them carefully. They match! ‘Yippee!’ shouts Littlebig happily running around in a circle waving his hands in the air. You place both emeralds back in the pouch and tell Littlebig to calm down and look for a way out of the cave. Turn to 266.

Image

266
Image

As you walk through the enormous cave you see what appears to be a large boulder some three metres high. But all of a sudden it moves. Standing before you on its huge trunk-like legs is a fearsome beast with the most terrifying head you have ever seen. Its skull is missing in parts, exposing sections of its pulsating red brain. It has many horns that grow out of the rest of its skull like spikes. Its teeth are long and sharp, its nose is flat and dripping, and its two eyes are tiny and close together. Its body is rock-like and its huge muscular arms end in massive stone fists. The GIGANTUS is delirious with hunger and is eager to rip you apart.

GIGANTUS       SKILL 12       STAMINA 12

The beast’s prodigious strength will cause 4 STAMINA points of damage if it wins an Attack Round. But during each Attack Round you will have two attacks, one for yourself and one for Littlebig who has a SKILL of 8. However, the Gigantus will only attack you. If you win, turn to 133.

Image

The fight:
Round 1: Gigantus Attack Strength: 16, Player Attack Strength: 19, Littlebig Attack Strength: 19;
Gigantus Stamina: 8, Player Stamina: 11
Round 2: Gigantus Attack Strength: 21, Player Attack Strength: 16, Littlebig Attack Strength: 14;
Gigantus Stamina: 8, Player Stamina: 7
Round 3: Gigantus Attack Strength: 18, Player Attack Strength: 19, Littlebig Attack Strength: 11;
Gigantus Stamina: 6, Player Stamina: 7
Round 4: Gigantus Attack Strength: 21, Player Attack Strength: 19, Littlebig Attack Strength: 12;
Gigantus Stamina: 6, Player Stamina: 3

The fight has progressed to the point where Sinbad is at 3 Stamina, while the Gigantus is at 6 Stamina from the attacks of Sinbad and Littlebig. Should Luck be used to deal extra damage?

The first choice to receive two votes will be used to resolve the rest of the battle. If no option has a winning margin before 7:00 PM PST, I will make the choice based on which votes are cast.

Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 3 Initial Stamina = 17
LUCK: 6 Initial Luck = 10
NOTES AND ITEMS:
Backpack
5 Provisions
Leather Pouch
59 Gold Pieces
2 Emerald Eyes
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
Staff of Thunder
Bronze Shield
Copper Key Stamped with ‘192’
‘Hole in the Wall’ Spell: Azang Bazang-zang
3 Silver Coins
Silver Armband
Dark Blue Bottle
Rope
Ring of Zombie Control
Silver Cross
Kris Knife
Bronze Monkey Statuette
Golden Orb
Picklock
Map
Wooden Catapult
3 Lead Balls
Skullsplitter Sword
RESURRECTION USED: No
Say No To Fascism. The left is the one true way to go.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Since nobody voted, I will have Sinbad not use Luck in this battle.

The fight, continued:
Round 5: Gigantus Attack Strength: 22, Player Attack Strength: 14, Littlebig Attack Strength: 13;
Gigantus Stamina: 6, Player Stamina: -1

Player is killed, resurrection used to restore player’s Stamina since the adventure is still in a winnable state.

Round 6: Gigantus Attack Strength: 17, Player Attack Strength: 20, Littlebig Attack Strength: 12;
Gigantus Stamina: 4, Player Stamina: 17
Round 7: Gigantus Attack Strength: 24, Player Attack Strength: 21, Littlebig Attack Strength: 19;
Gigantus Stamina: 4, Player Stamina: 13
Round 8: Gigantus Attack Strength: 15, Player Attack Strength: 16, Littlebig Attack Strength: 16;
Gigantus Stamina: 0, Player Stamina: 13

The Gigantus kills Sinbad after one additional round. Upon using the resurrection to bring our hero back to full Stamina, Sinbad and Littlebig slaughter the Gigantus after it deals 4 more Stamina damage to our hero.

133
Lying still on the floor, the lifeless Gigantus once more resembles a boulder. Littlebig crouches down by its head and says, ‘I’m told these spiked horns can pierce anything, even rock. They could be very useful. Maybe I should break off a few of them and put them in my backpack?’ If you want to let Littlebig chop off the horns, turn to 46. If you would rather dissuade him from doing so and continue looking for a way out of the cave, turn to 199.

Please make your vote before 9:00 AM PST or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 13 Initial Stamina = 17
LUCK: 6 Initial Luck = 10
NOTES AND ITEMS:
Backpack
5 Provisions
Leather Pouch
59 Gold Pieces
2 Emerald Eyes
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
Staff of Thunder
Bronze Shield
Copper Key Stamped with ‘192’
‘Hole in the Wall’ Spell: Azang Bazang-zang
3 Silver Coins
Silver Armband
Dark Blue Bottle
Rope
Ring of Zombie Control
Silver Cross
Kris Knife
Bronze Monkey Statuette
Golden Orb
Picklock
Map
Wooden Catapult
3 Lead Balls
Skullsplitter Sword
RESURRECTION USED: Yes
Say No To Fascism. The left is the one true way to go.
SGamerz
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by SGamerz »

Let him
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Thaluikhain »

Let him.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Votes registered; letting Littlebig chop off the horns.

46
With strenuous effort Littlebig manages to hack off six of the spiked horns. Looking pleased with himself, he places them in his backpack before setting off to look for a way out of the cave. Turn to 199.

199
The noise of water dripping from the stalactites into the pool on the floor echoes eerily through the cavern. You notice that one pool has a wooden ladle lying next to it. The water in the pool seems to sparkle in the light. If you would like to drink the water, turn to 150. If you would rather keep walking, turn to 301.

Please make your votes before 7:00 PM PST or a choice receives 3 votes to guarantee that they will be counted.
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Queen of Swords »

Drink the water, just to see what happens.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Thaluikhain »

Seconded. It's a terrible idea, but in context, it's a random thing to do, so we should do it.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Votes registered; drinking the water.

150
The water has a metallic taste but is nevertheless quite refreshing. Add 1 STAMINA point. Strangely, your eyesight seems to have improved. Everything appears sharper and you can see further into the gloom. Littlebig also drinks the water and is overjoyed with his improved vision. ‘Things are looking up,’ he says setting off again. Turn to 301.

301
Image

Walking along, you hear a new sound echoing through the cavern, like that of many groaning voices. From out of the gloom step six shuffling figures wearing tattered rags. Their pallid skin is scarred and peeling, and their vacant, hollow eyes stare blankly from their tortured-looking faces. Suddenly animated by your presence, the ZOMBIES lurch towards you with their clawed hands outstretched. If you have a Ring of Zombie control, turn to 58. If you do not have this ring you can either fight the Zombies (turn to 310) or try to run for it (turn to 78).

Image

Sinbad has a ring of Zombie control.

58
When you point the ring in their direction, the Zombies stop in their tracks. Their mouths open as if to scream, but no sound comes out. One by one they turn and shuffle off into the gloom of the cavern. When they have gone, you notice a leather pouch on the floor that must have fallen out of the pocket of one of the Zombies’ tattered clothes. If you want to open the leather pouch, turn to 287. If you want to walk on, turn to 376.

Please make your votes before 9:00 AM PST or a choice receives 3 votes to guarantee that they will be counted.

Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 14 Initial Stamina = 17
LUCK: 6 Initial Luck = 10
NOTES AND ITEMS:
Backpack
5 Provisions
Leather Pouch
59 Gold Pieces
2 Emerald Eyes
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
Staff of Thunder
Bronze Shield
Copper Key Stamped with ‘192’
‘Hole in the Wall’ Spell: Azang Bazang-zang
3 Silver Coins
Silver Armband
Dark Blue Bottle
Rope
Ring of Zombie Control
Silver Cross
Kris Knife
Bronze Monkey Statuette
Golden Orb
Picklock
Map
Wooden Catapult
3 Lead Balls
Skullsplitter Sword
RESURRECTION USED: Yes
Say No To Fascism. The left is the one true way to go.
SGamerz
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by SGamerz »

Open
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Thaluikhain »

The pouch.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Votes acknowledged; opening the leather pouch.

287
The pouch contains a tiny bottle made of purple frosted glass. The bottle has a glass stopper. It is impossible to tell if there is anything inside the bottle. If you want to remove the stopper, turn to 117. If you would rather leave it and walk on, turn to 376.

Please make your votes before 7:00 PM PST or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Thaluikhain »

Remove the
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Votes recognized; removing the stopper.

117
After removing the stopper you see that the bottle contains a clear liquid. You sniff the bottle and smell something that reminds you of almonds. If you want to drink the liquid, turn to 328. If you would rather leave it and walk on, turn to 376.

Please make your votes before 9:00 AM PST or a choice receives 3 votes to guarantee that they will be counted.
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Queen of Swords
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Queen of Swords »

Doesn’t cyanide smell of bitter almonds? Half a vote for leaving it.
SGamerz
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by SGamerz »

Yeah, leave it.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Thaluikhain »

Agreed. (I dunno if it actually does, but all the old detective shows say cyanide smell like bitter almonds, yeah)
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Votes registered; leaving it and walking on.

376
You enter the far side of the cavern where you see a staircase that has been roughly cut into the wall rise up some twenty metres to an alcove. ‘Looks like this could be our only way out of here,’ says Littlebig looking up. If you want to climb the staircase, turn to 318. If you would rather look for another way out of the cavern, turn to 219.

Please make your votes before 7:00 PM PST or a choice receives 3 votes to guarantee that they will be counted.
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Queen of Swords
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Queen of Swords »

Look for another way out, that staircase is suspicious.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by JourneymanN00b »

Vote registered; looking for another way out of the cavern.

219
You soon arrive at the edge of a pit that is roughly three metres square. A bamboo ladder runs down one side into total darkness. ‘You won’t catch me climbing down that ladder,’ Littlebig says quite firmly. ‘If you want to, however, be my guest!’ If you want to climb down the ladder, turn to 394. If you would rather walk on, turn to 4.

Please make your votes before 9:00 AM PST or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Queen of Swords
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon

Post by Queen of Swords »

Climb down the ladder.
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