[Let's Play] Fighting Fantasy 60 – Eye of the Dragon
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- Prince
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Take the sword.
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- King
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Open the bag.
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Uncork the flask.
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
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- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Votes counted; opening the leather bag won over the other options by a 2-1-1 vote.
114
The bag contains: 2 Gold Pieces, a small copper bowl, a long tooth, a scroll, a wooden catapult and three lead balls. You decide to keep the gold and the catapult. If you want to look at the scroll, turn to 16. If you would rather not look at it, you may, if you have not done so already, uncork the flask (turn to 245) or take the sword (turn to 358). The only other choice is to disregard the items and walk on, turn to 212.
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 15 Initial Stamina = 17
LUCK: 6 Initial Luck = 10
NOTES AND ITEMS:
Backpack
5 Provisions
Leather Pouch
59 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
Staff of Thunder
Bronze Shield
Copper Key Stamped with ‘192’
‘Hole in the Wall’ Spell: Azang Bazang-zang
3 Silver Coins
Silver Armband
Dark Blue Bottle
Rope
Ring of Zombie Control
Silver Cross
Kris Knife
Bronze Monkey Statuette
Golden Orb
Picklock
Map
Wooden Catapult
3 Lead Balls
RESURRECTION USED: No
114
The bag contains: 2 Gold Pieces, a small copper bowl, a long tooth, a scroll, a wooden catapult and three lead balls. You decide to keep the gold and the catapult. If you want to look at the scroll, turn to 16. If you would rather not look at it, you may, if you have not done so already, uncork the flask (turn to 245) or take the sword (turn to 358). The only other choice is to disregard the items and walk on, turn to 212.
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 15 Initial Stamina = 17
LUCK: 6 Initial Luck = 10
NOTES AND ITEMS:
Backpack
5 Provisions
Leather Pouch
59 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
Staff of Thunder
Bronze Shield
Copper Key Stamped with ‘192’
‘Hole in the Wall’ Spell: Azang Bazang-zang
3 Silver Coins
Silver Armband
Dark Blue Bottle
Rope
Ring of Zombie Control
Silver Cross
Kris Knife
Bronze Monkey Statuette
Golden Orb
Picklock
Map
Wooden Catapult
3 Lead Balls
RESURRECTION USED: No
Say No To Fascism. The left is the one true way to go.
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- Prince
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Look at the scroll.
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
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- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Votes registered; looking at the scroll.
16
The scroll is in fact a map of a section of the dungeon. It shows a passageway with two doors next to each other. One door has a green square painted on it and the other door has a blue triangle painted on it. The door with the green square is circled in ink with the words “this way” written underneath it. You show it to Littlebig who says, ‘Let’s not forget this, it could be important.’ If you have not done so already, you may either uncork the flask (turn to 245) or take the sword (turn to 358). If you would rather leave these where they are and walk, turn to 212.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
16
The scroll is in fact a map of a section of the dungeon. It shows a passageway with two doors next to each other. One door has a green square painted on it and the other door has a blue triangle painted on it. The door with the green square is circled in ink with the words “this way” written underneath it. You show it to Littlebig who says, ‘Let’s not forget this, it could be important.’ If you have not done so already, you may either uncork the flask (turn to 245) or take the sword (turn to 358). If you would rather leave these where they are and walk, turn to 212.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Take the sword
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- Prince
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Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Agreed, the flask makes me think there might be a Nanka inside. Take the sword instead.
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- King
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- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Take the sword, yeah.
(Had to look up what a Nanka is)
(Had to look up what a Nanka is)
- JourneymanN00b
- Prince
- Posts: 4297
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Votes registered; taking the sword.
358
The sword is finely crafted and is made of the finest steel that you have ever seen in your life. There is an inscription running down the centre of the blade which reads ‘Have no fear, skullsplitter is here.’ ‘That’s encouraging,’ says Littlebig, ‘I prefer a war-hammer myself, but go ahead and take it. Enjoy yourself!’ The skullsplitter sword will definitely aid you in combat. Add 1 SKILL point. If you have not done so already, you may either open the leather bag (turn to 114) or uncork the silver flask (turn to 245). The only other option you have is to walk on (turn to 212).
Sinbad has already opened the leather bag. Please make your votes on whether to uncork the silver flask or walk on before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 15 Initial Stamina = 17
LUCK: 6 Initial Luck = 10
NOTES AND ITEMS:
Backpack
5 Provisions
Leather Pouch
59 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
Staff of Thunder
Bronze Shield
Copper Key Stamped with ‘192’
‘Hole in the Wall’ Spell: Azang Bazang-zang
3 Silver Coins
Silver Armband
Dark Blue Bottle
Rope
Ring of Zombie Control
Silver Cross
Kris Knife
Bronze Monkey Statuette
Golden Orb
Picklock
Map
Wooden Catapult
3 Lead Balls
Skullsplitter Sword
RESURRECTION USED: No
358
The sword is finely crafted and is made of the finest steel that you have ever seen in your life. There is an inscription running down the centre of the blade which reads ‘Have no fear, skullsplitter is here.’ ‘That’s encouraging,’ says Littlebig, ‘I prefer a war-hammer myself, but go ahead and take it. Enjoy yourself!’ The skullsplitter sword will definitely aid you in combat. Add 1 SKILL point. If you have not done so already, you may either open the leather bag (turn to 114) or uncork the silver flask (turn to 245). The only other option you have is to walk on (turn to 212).
Sinbad has already opened the leather bag. Please make your votes on whether to uncork the silver flask or walk on before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 15 Initial Stamina = 17
LUCK: 6 Initial Luck = 10
NOTES AND ITEMS:
Backpack
5 Provisions
Leather Pouch
59 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
Staff of Thunder
Bronze Shield
Copper Key Stamped with ‘192’
‘Hole in the Wall’ Spell: Azang Bazang-zang
3 Silver Coins
Silver Armband
Dark Blue Bottle
Rope
Ring of Zombie Control
Silver Cross
Kris Knife
Bronze Monkey Statuette
Golden Orb
Picklock
Map
Wooden Catapult
3 Lead Balls
Skullsplitter Sword
RESURRECTION USED: No
Say No To Fascism. The left is the one true way to go.
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- Prince
- Posts: 2844
- Joined: Sun Sep 25, 2016 12:13 pm
- Contact:
- JourneymanN00b
- Prince
- Posts: 4297
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Vote acknowledged; walking on.
212
You soon arrive at a wooden trapdoor in the floor. While you stand guard, Littlebig lifts the trapdoor by its iron ring. A horrible stench wafts up into your nostrils making you feel quite ill. Stone steps lead down into the gloom below, from where you can hear a faint hissing sound. If you want to go down the steps, turn to 197. If you would rather close the trapdoor and walk on, turn to 355.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
212
You soon arrive at a wooden trapdoor in the floor. While you stand guard, Littlebig lifts the trapdoor by its iron ring. A horrible stench wafts up into your nostrils making you feel quite ill. Stone steps lead down into the gloom below, from where you can hear a faint hissing sound. If you want to go down the steps, turn to 197. If you would rather close the trapdoor and walk on, turn to 355.
Please make your votes before 9:00 AM PDT or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Go down the steps
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- Prince
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- Contact:
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Go down into what I hope is not some giant monster's maw.
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- King
- Posts: 6186
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Investigate all random holes.
- JourneymanN00b
- Prince
- Posts: 4297
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Votes recognized; going down the steps.
197
![Image](https://i.imgur.com/rV1WV0f.png)
Holding a burning torch in front of him, Littlebig leads the way down the steps. You descend into a large cellar with bare stone walls that are damp and covered with brown fungus. The floor has large patches of sticky green slime covering it and old bones and skulls are everywhere. The hissing sound grows louder and suddenly the most hideous creature you have ever seen steps slowly into view from out of the shadows. Its shape is humanoid but large and blubbery. Foul green slime drips from sores on its repulsive body. But the most revolting thing about the VERMINSPAWN is that its body is completely covered by worms, lice, cockroaches, maggots, rats and leeches that crawl in and out of every orifice, crease and fold on its bloated body. A forked tongue flicks out of its gaping mouth, which houses rows of blackened teeth. The Verminspawn is a fearsome fighter and it possesses mental powers that paralyse its opponents with fear. If you have the ‘Skullsplitter’ sword, turn to 87. If you do not have this sword, turn to 172.
![Image](https://i.imgur.com/hfwwSK8.png)
Sinbad has the ‘Skullsplitter’ sword.
87
As the Verminspawn gets closer, you feel a surge of courage. You raise Skullsplitter above your head in both hands and charge at the vile beast.
VERMINSPAWN SKILL 10 STAMINA 10
During each Attack Round, you will have two attacks, one for yourself and one for Littlebig who has a SKILL of 8. However, the Verminspawn will focus its attacks on you. If you win, turn to 380.
The fight:
Round 1: Verminspawn Attack Strength: 22, Player Attack Strength: 23, Littlebig Attack Strength: 19;
Verminspawn Stamina: 8, Player Stamina: 15
Round 2: Verminspawn Attack Strength: 14, Player Attack Strength: 16, Littlebig Attack Strength: 15;
Verminspawn Stamina: 4, Player Stamina: 15
Round 3: Verminspawn Attack Strength: 16, Player Attack Strength: 18, Littlebig Attack Strength: 15;
Verminspawn Stamina: 2, Player Stamina: 15
Round 4: Verminspawn Attack Strength: 21, Player Attack Strength: 15, Littlebig Attack Strength: 16;
Verminspawn Stamina: 2, Player Stamina: 13
Round 5: Verminspawn Attack Strength: 22, Player Attack Strength: 18, Littlebig Attack Strength: 16;
Verminspawn Stamina: 2, Player Stamina: 11
Round 6: Verminspawn Attack Strength: 18, Player Attack Strength: 18, Littlebig Attack Strength: 16;
Verminspawn Stamina: 2, Player Stamina: 11
Round 7: Verminspawn Attack Strength: 16, Player Attack Strength: 18, Littlebig Attack Strength: 14;
Verminspawn Stamina: 0, Player Stamina: 11
The Verminspawn gets slaughtered by Sinbad and Littlebig after the creature deals 4 STAMINA damage to our hero.
380
The hideous beast slumps forward and lands face first in a shallow pool of its own disgusting slime. All the insects and worms start to jump or crawl off its body as it starts to shrivel, hissing and steaming, until it dissolves into a sticky mound of black jelly. An acrid, ammonia-like smell from the steam rising from the jelly fills your nostrils. ‘This is the most disgusting stink I have ever smelt in my life,’ says Littlebig, holding his nose. ‘Let’s go before our lungs collapse!’ If you want to leave the cellar and continue your quest, turn to 355. If you would rather search the cellar, turn to 230.
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 11 Initial Stamina = 17
LUCK: 6 Initial Luck = 10
NOTES AND ITEMS:
Backpack
5 Provisions
Leather Pouch
59 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
Staff of Thunder
Bronze Shield
Copper Key Stamped with ‘192’
‘Hole in the Wall’ Spell: Azang Bazang-zang
3 Silver Coins
Silver Armband
Dark Blue Bottle
Rope
Ring of Zombie Control
Silver Cross
Kris Knife
Bronze Monkey Statuette
Golden Orb
Picklock
Map
Wooden Catapult
3 Lead Balls
Skullsplitter Sword
RESURRECTION USED: No
197
![Image](https://i.imgur.com/rV1WV0f.png)
Holding a burning torch in front of him, Littlebig leads the way down the steps. You descend into a large cellar with bare stone walls that are damp and covered with brown fungus. The floor has large patches of sticky green slime covering it and old bones and skulls are everywhere. The hissing sound grows louder and suddenly the most hideous creature you have ever seen steps slowly into view from out of the shadows. Its shape is humanoid but large and blubbery. Foul green slime drips from sores on its repulsive body. But the most revolting thing about the VERMINSPAWN is that its body is completely covered by worms, lice, cockroaches, maggots, rats and leeches that crawl in and out of every orifice, crease and fold on its bloated body. A forked tongue flicks out of its gaping mouth, which houses rows of blackened teeth. The Verminspawn is a fearsome fighter and it possesses mental powers that paralyse its opponents with fear. If you have the ‘Skullsplitter’ sword, turn to 87. If you do not have this sword, turn to 172.
![Image](https://i.imgur.com/hfwwSK8.png)
Sinbad has the ‘Skullsplitter’ sword.
87
As the Verminspawn gets closer, you feel a surge of courage. You raise Skullsplitter above your head in both hands and charge at the vile beast.
VERMINSPAWN SKILL 10 STAMINA 10
During each Attack Round, you will have two attacks, one for yourself and one for Littlebig who has a SKILL of 8. However, the Verminspawn will focus its attacks on you. If you win, turn to 380.
The fight:
Round 1: Verminspawn Attack Strength: 22, Player Attack Strength: 23, Littlebig Attack Strength: 19;
Verminspawn Stamina: 8, Player Stamina: 15
Round 2: Verminspawn Attack Strength: 14, Player Attack Strength: 16, Littlebig Attack Strength: 15;
Verminspawn Stamina: 4, Player Stamina: 15
Round 3: Verminspawn Attack Strength: 16, Player Attack Strength: 18, Littlebig Attack Strength: 15;
Verminspawn Stamina: 2, Player Stamina: 15
Round 4: Verminspawn Attack Strength: 21, Player Attack Strength: 15, Littlebig Attack Strength: 16;
Verminspawn Stamina: 2, Player Stamina: 13
Round 5: Verminspawn Attack Strength: 22, Player Attack Strength: 18, Littlebig Attack Strength: 16;
Verminspawn Stamina: 2, Player Stamina: 11
Round 6: Verminspawn Attack Strength: 18, Player Attack Strength: 18, Littlebig Attack Strength: 16;
Verminspawn Stamina: 2, Player Stamina: 11
Round 7: Verminspawn Attack Strength: 16, Player Attack Strength: 18, Littlebig Attack Strength: 14;
Verminspawn Stamina: 0, Player Stamina: 11
The Verminspawn gets slaughtered by Sinbad and Littlebig after the creature deals 4 STAMINA damage to our hero.
380
The hideous beast slumps forward and lands face first in a shallow pool of its own disgusting slime. All the insects and worms start to jump or crawl off its body as it starts to shrivel, hissing and steaming, until it dissolves into a sticky mound of black jelly. An acrid, ammonia-like smell from the steam rising from the jelly fills your nostrils. ‘This is the most disgusting stink I have ever smelt in my life,’ says Littlebig, holding his nose. ‘Let’s go before our lungs collapse!’ If you want to leave the cellar and continue your quest, turn to 355. If you would rather search the cellar, turn to 230.
Please make your votes before 7:00 PM PDT or a choice receives 3 votes to guarantee that they will be counted.
Adventure Sheet
Sinbad
SKILL: 12 Initial Skill = 12
STAMINA: 11 Initial Stamina = 17
LUCK: 6 Initial Luck = 10
NOTES AND ITEMS:
Backpack
5 Provisions
Leather Pouch
59 Gold Pieces
Emerald Eye
Sword
Axe Head
Mirror Piece
Healing Potion
Chain-mail Coat
Gold Nugget
Silver Box
Crystal Dagger
Garlic Cloves
Large Tooth
Bronze Key Stamped With ‘85’
Leather Bag
Dagger
Gold Ring
Lucky Charm
Glass Ball
Broken Dagger
Iron Key Stamped With ‘34’
Short Stick
Leather Pouch
Iron Breastplate
Dried Leaves
Silver Key Stamped With ‘14’
Gold Key Stamped With ‘325’
Staff of Thunder
Bronze Shield
Copper Key Stamped with ‘192’
‘Hole in the Wall’ Spell: Azang Bazang-zang
3 Silver Coins
Silver Armband
Dark Blue Bottle
Rope
Ring of Zombie Control
Silver Cross
Kris Knife
Bronze Monkey Statuette
Golden Orb
Picklock
Map
Wooden Catapult
3 Lead Balls
Skullsplitter Sword
RESURRECTION USED: No
Say No To Fascism. The left is the one true way to go.
-
- King
- Posts: 6186
- Joined: Thu Sep 29, 2016 3:30 pm
- JourneymanN00b
- Prince
- Posts: 4297
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Votes registered; searching the cellar.
230
There is nothing of interest in the cellar but you find an iron door in the far corner. It is not locked but it is very heavy and difficult to open due to its rusted hinges. If you want to open it fully, turn to 104. If you would rather leave the cellar and continue along the corridor above, turn to 355.
Please make your votes before 9:00 AM PST or a choice receives 3 votes to guarantee that they will be counted.
230
There is nothing of interest in the cellar but you find an iron door in the far corner. It is not locked but it is very heavy and difficult to open due to its rusted hinges. If you want to open it fully, turn to 104. If you would rather leave the cellar and continue along the corridor above, turn to 355.
Please make your votes before 9:00 AM PST or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Open it fully.
-
- Prince
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- Contact:
-
- King
- Posts: 6186
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Open the door.
- JourneymanN00b
- Prince
- Posts: 4297
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 60 – Eye of the Dragon
Votes acknowledged; opening it fully.
104
You both heave on the door with all your might. It opens slowly, with its hinges squeaking noisily in protest. You find yourself in a cold, dark room that has a marble plinth in the middle. On top of the plinth is a large ball made of green glass. Littlebig walks up to it but you warn him against touching it in case it’s a trap. ‘I think there is something inside the glass ball,’ he says, peering closely at it. ‘I’m just going to touch it with my dagger.’ Will you:
Let Littlebig touch the glass ball? Turn to 386
Leave the cellars and return to the corridor above? Turn to 355
Look for something else in the room? Turn to 68
Please make your votes before 7:00 PM PST or a choice receives 3 votes to guarantee that they will be counted.
104
You both heave on the door with all your might. It opens slowly, with its hinges squeaking noisily in protest. You find yourself in a cold, dark room that has a marble plinth in the middle. On top of the plinth is a large ball made of green glass. Littlebig walks up to it but you warn him against touching it in case it’s a trap. ‘I think there is something inside the glass ball,’ he says, peering closely at it. ‘I’m just going to touch it with my dagger.’ Will you:
Let Littlebig touch the glass ball? Turn to 386
Leave the cellars and return to the corridor above? Turn to 355
Look for something else in the room? Turn to 68
Please make your votes before 7:00 PM PST or a choice receives 3 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.