[Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

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What is the name of our hero?

Poll ended at Tue Apr 25, 2023 3:12 am

Jason Scott
2
100%
J'zon Skot-Laserson
0
No votes
 
Total votes: 2

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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

I vote to check out the Temple of Peace.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

Sure, Temple of Peace.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

You decide to visit the Temple of Peace. It is a relatively small building in this city of great temples, but easy to find; it is surrounded on all sides by a cool green park. You leave your robot at the edge of the park and walk towards the temple, rather than take a war machine to the Temple of Peace. Somehow, you feel certain that nothing will harm you. The temple is full of sleeping worshippers - but they all wear gentle smiles, and you are sure their dreams are untroubled. You feel moved to pray. What will you pray for:

Complete peace?
Strength in battle?
Freedom?
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

I doubt any gods of peace are going to grant us strength in battle, and “Complete peace” sounds like we’ll give up on our quest and become a pacifist. So try freedom.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

I vote to pray for freedom.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

You pray to the Power of Peace to grant you and your people the peace that can only come from freedom. Somewhere you seem to hear bells chiming, and a feeling of well-being comes over you. Restore your LUCK to its Initial score. Return to 166; you may not visit this temple again.
Our LUCK has been down (literally) for quite some time (although thankfully we haven't been required to test it very much thus far), but now that problem is resolved.

Do we want to visit the The Temple of Fear or the Temple of Nothingness next? Or just leave?

Adventure Sheet:
Name: Jason Scott
SKILL: 10/10
STAMINA: 11/20
LUCK: 10/10

POSSESSIONS:
Sword
7 Medikits (Each can restore 1 lost point of STAMINA)
Blue Potion
Luck Amulet (+1 Initial and current LUCK)
Interface Transponder (+1 SKILL for robot combats)
Seeker Missile (may be fired at any time between attack rounds to automatically hit reduce target's ARMOUR score by 10, not installed on robot yet)
Spare armour-plate (restores 1 ARMOUR when installed to a robot)
Cloak of Invisibility

Notes:
1) The ancient Karosseans would settle a tribal dispute by choosing champions - one from each tribe - instead of allowing a battle between the whole tribes. The reference number of the book that provides the above information is 111.
2) Map reference for location of the City of the Guardians, the secret base headquarters of the army of Thalos, is 22. Substitute it for 'XX' when given the option to visit it.
3) The prototype "Cloak of Invisibility" device, Model 3, is now being tested at the Dinosaur Preserve.
4) The first half of the passwords between Karosseans to verify each other is "Eighty-eight".
5) The counter-password to the above is "Seven".

CURRENT ROBOT: ROBOTANK ARMOUR 15/18 SPEED Slow COMBAT BONUS +2
SPECIAL ABILITIES: The Robotank contains a special Sonic Gun in one hand. It cannot be used by any other robot. It may be fired once per combat turn, in addition to the Robotank's regular attack. However, it may be used only three times in all; then it is useless. When fired the Sonic Gun is instandly deadly to unprotected humans. Against a robot, roll one die to see how many ARMOUR points the target loses. Against a dinosaur, roll 2 dice to see how many ARMOUR points the target loses.

SAVE-POINTS/UNUSED ROBOTS FOUND:
DRAGONFLY MODEL D - section 1
WALKER ROBOT - section 260
ROBOTANK x2 - section 247
TROOPER XI - section 167
WASP FIGHTER - section 41
SUPER-COWBOT ROBOT - section 9
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

We shouldn't push our luck (ha). Leave.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

I vote to leave as well.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

You are leaving the City of Worship. Where would you like to go:

The Capital City?
The City of Knowledge?
The City of storms?
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

The Capital City, because we've been to both the other places before.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Thaluikhain »

Capital City also sounds endgamey, and this has been going on for ages, so yeah.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

I also vote for the Capital City.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

You are in the Capital City - the seat of government of Thalos. It is a noble city, full of white marble buildings. It is also the main base of the invaders, and you know you must be very careful!

Below, you have five options. Some of them will eventually return you to this paragraph. You may not make the same choice twice; each time you return here you must make a new selection. Where will you go:

The city hospital?
The Capital Building?
The National Treasure House?
The enemy encampment?
Just explore?
This is the first city where we're outright told that we can't revisit any place. Also, yes, this is obviously the endgame city, because there's no option to leave and go to another one.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

The Capital Building.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

I vote for the enemy encampment.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Thaluikhain »

Treasure house
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

With a 3-way tie, randomizer determined that the Capital Building gets the first visit.
You decide to visit the Capitol Building, the sear of government of Thalos. If you go in your robot, turn to 42, If you travel on foot, turn to 71.
It's actually not very clear here whether it's meant to be a choice or just a check on whether you have a robot, but in this case, the issue is very quickly resolved, because if we try to go in our robot:
The closer you get to the building, the more Karosseans you see. Soon you realize that your robot is making you far too conspicuous.
And with that, we are redirected to the other section where we continue on foot.
You decide to go on foot. If you possess the Cloak of Invisibility and have not used it, you may use it now: turn to 106. If you have already used it, do not possess it, or if you simply choose not to use it, turn to 134.
Do we want to use the cloak yet, or save it for a different scenario?
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

I vote to use the Invisibility Cloak and hope that our hero has better luck than King Arthur.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

You don the Cloak. It works like a charm: when you walk in front of a store window, you have no reflection! Soon the Cloak is put to a harder test: you walk in front of a Karossean patrol, but remain totally unseen. You enter the Capitol Building itself. There is no sign of the legislators; you assume they have been taken away as hostages. While you are investigating the building, you observe a pair of Karosseans standing guard over a huge display case. You move closer and listen. "That's right," one is saying. "Minos will come to take possession of this sword in a few hours. There'll be some kind of ceremony, I guess." Looking in the case, you see that this is the Sword of the State! You are reluctant to leave it where the tyrant can get it - but taking it would be a risk. What will you do:

Go on and look elsewhere in the Capitol Building?
Try to take the sword by stealth?
Attack the sentries and take the sword?
Apparently, the Karosseans (or at least their ruler) may have Cretan ancestry?

Since there's an option to engage in personal combat, I'd just take this opportunity to remind everyone that Jason Scott's STAMINA is only 1 point above half of his max, and hasn't used any healing since the beginning of the playthrough. Let me know if you wish to use any Medikits.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

We have seven medikits, so let's use four of them (and hope we won't need more than the remaining three).

Also, try to take the sword by stealth.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

I vote to use all of them and attempt to take the sword by stealth.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by SGamerz »

Jason Scott uses up 4 medikits to restore his STAMINA to 15. He then tries to steal the Sword of the State...
Test your Luck. If you are Lucky, you can get behind the case and remove the sword without either guard being the wiser. You hide it under your Cloak and leave the Capitol Building. If you are Unlucky, one of the guards notices the sword seemingly hanging in mid-air. Tur- n to 215 and fight.
Thanks the blessing we just got not too long ago from the God/Goddess of Peace, we have a good chance of passing the roll.

Dice roll = 6 (Lucky...even if we hadn't been blessed!)
You escape easily. The guards have no idea what has happened. You have captured the Sword of the State - a large, ornate blade. To your surprise, it is sharp and well balanced. When you use it to fight a foe, increase your SKILL by 1.
This means we effectively fight at SKILL 11.
The Cloak of Invisibility is beginning to flicker. You will not be able to use it again. Before it expires, you make your way out of the Capitol Building and back to your robot.
We are redirected back to the section of the city hub central. We must now pick a new location. I'm still counting previous votes for National Treasure House and enemy encampment, but you may of course still change your votes from them if you wish.
The city hospital?
The Capital Building?
The National Treasure House?
The enemy encampment?
Just explore?
Adventure Sheet:
Name: Jason Scott
SKILL: 10/10 (11 in personal combat)
STAMINA: 15/20
LUCK: 9/10

POSSESSIONS:
Sword
3 Medikits (Each can restore 1 lost point of STAMINA)
Blue Potion
Luck Amulet (+1 Initial and current LUCK)
Interface Transponder (+1 SKILL for robot combats)
Seeker Missile (may be fired at any time between attack rounds to automatically hit reduce target's ARMOUR score by 10, not installed on robot yet)
Spare armour-plate (restores 1 ARMOUR when installed to a robot)
Cloak of Invisibility (drained)
Sword of the State (+1 SKILL in personal combat)

Notes:
1) The ancient Karosseans would settle a tribal dispute by choosing champions - one from each tribe - instead of allowing a battle between the whole tribes. The reference number of the book that provides the above information is 111.
2) Map reference for location of the City of the Guardians, the secret base headquarters of the army of Thalos, is 22. Substitute it for 'XX' when given the option to visit it.
3) The prototype "Cloak of Invisibility" device, Model 3, is now being tested at the Dinosaur Preserve.
4) The first half of the passwords between Karosseans to verify each other is "Eighty-eight".
5) The counter-password to the above is "Seven".

CURRENT ROBOT: ROBOTANK ARMOUR 15/18 SPEED Slow COMBAT BONUS +2
SPECIAL ABILITIES: The Robotank contains a special Sonic Gun in one hand. It cannot be used by any other robot. It may be fired once per combat turn, in addition to the Robotank's regular attack. However, it may be used only three times in all; then it is useless. When fired the Sonic Gun is instandly deadly to unprotected humans. Against a robot, roll one die to see how many ARMOUR points the target loses. Against a dinosaur, roll 2 dice to see how many ARMOUR points the target loses.

SAVE-POINTS/UNUSED ROBOTS FOUND:
DRAGONFLY MODEL D - section 1
WALKER ROBOT - section 260
ROBOTANK x2 - section 247
TROOPER XI - section 167
WASP FIGHTER - section 41
SUPER-COWBOT ROBOT - section 9
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by Queen of Swords »

The enemy encampment.
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Re: [Let's Play] Fighting Fantasy 22 - Robot Commando (Take 2)

Post by JourneymanN00b »

My vote for the enemy encampment will stand.
Say No To Fascism. The left is the one true way to go.
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