[Let's Play] Lone Wolf - Kai Series

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SGamerz
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Thaluikhain wrote:
Wed Aug 30, 2023 1:36 pm
SGamerz wrote:
Wed Aug 30, 2023 1:23 pm
I'm kind of disappointed that we can't go north anyway and keep using our Animal Kinship to send more Kwaraz at Maouk and his men.
Yeah, missed a trick there. Or even just go safely past them and have our pursuers not want to follow.
If it's a "lair", maybe it's in a dead end with no way to bypass (although our Sixth Sense or Tracking should also have told us that too if that's the case, going by past experiences). But stirring up a couple more of the creatures as a distraction for our pursuers would been entertaining, at least.

****

I'm voting right, this time.
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JourneymanN00b
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Thank you for your votes. I will break the 1-1 tie and have Lone Wolf climb the left chimney, since I believe our hero should not endorse fascism without a compelling reason, and no such reason exists here.

162

You pull yourself into the left chimney and pause for a few moments to catch your breath. The scalding steam hurts your lungs, and every movement becomes a tremendous strain for your hands and feet are now very swollen and sore (lose 1 ENDURANCE point).
     Hooking your fingers into a jagged crack in the wall of the sweltering chimney, you try to draw yourself upwards. Suddenly, a wave of fear engulfs you; something is crawling up your forearm. Inadvertently, you have disturbed a nest of loathsome arachnids.

Steamspiders:
COMBAT SKILL 10       ENDURANCE 35

Image
162. Suddenly a wave of fear engulfs you as something crawls up your forearm.

     These creatures are immune to Mindblast. During this combat you can fight with a Weapon only (no Shield). You can evade the combat after 2 rounds by climbing past the Steamspiders’ nest.
     If you have lost the use of one arm, you cannot fight these biting horrors, for you will inevitably slip and fall into the tar-sorkh. You can only evade the combat (you are unarmed for this move).
     If you are still alive after climbing past the nest, or if you fight the Steamspiders and win, you may continue by turning to 114.

Lone Wolf has lost the use of one arm from Limbdeath.

The combat:
Combat Ratio: 12 (Limbdeath) + 2 (Silver Helm) – 4 (Unarmed) – 10 = 0
Round 1 Roll: 8
Player Endurance: 20 – 0 = 20

Lone Wolf fortunately does not lose any further ENDURANCE points while climbing past the Steamspiders’ nest.

114

You reach a point where the chimney changes from being a vertical shaft and becomes a horizontal tunnel leading off to the south. Although the damp heat here is still oppressive, the steam has now cleared. Every nerve and tissue in your body seems agonizingly sensitive, making your progress along the narrow shaft slow and difficult.
     All hope of signing a peace treaty with the new Zakhan has long since vanished; your only concern now is to escape from this hellish sewer and, somehow, find a way to get back to Sommerlund as quickly as possible.
     You notice a square vent cover in the ceiling less than ten feet ahead. It is badly corroded with rust, and you have to lie on your back and kick with both feet to force it to open. This drains your last reserves of stamina, but your efforts are rewarded with success.
     By chance you have gained access to the one place in Barrakeesh you most need to visit – the public baths!
     To continue, turn to 90.

90

You enter a large vestibule constructed from blocks of pink and white marble. A man in a white robe sits near a door in the far wall. He is reading from a scroll that he holds very close to his face. He has not seen you enter the baths but he is quick to sense your presence here.
     ‘By the Majhan!’ he cries. ‘You smell worse than a Baknar!’ He hurls a towel at you and points to the door.
     ‘Take my advice,’ he whines, his fingers pinching shut his nostrils. ‘Don’t get undressed. Just go straight in. Those clothes of yours need a wash as much as you do.’
     You grit your teeth in anticipation of the moment when he sees that you are not Vassagonian, but he simply returns to his scroll, holding the parchment close to his near-sighted eyes. You smile as you realize that the man cannot see you clearly enough to identify you as a foreigner.
     Beyond the door there is a long hall, leading off at regular intervals into smaller open chambers, each with a sunken bath. Perfumed water constantly splashes into the baths and drains away directly into the Baga-darooz. You decide to take the bath attendant’s advice and jump straight into the cool water, keeping all of your clothes on. You notice a large earthenware jar stands beside the bath which is full to the brim with translucent purple oil.

Image
90. A man in a white robe sits near a door in the far wall, reading a scroll.

     If you have the Kai Discipline of Healing, turn to 6.
     If you wish to swallow some of the purple oil, turn to 41.
     If you choose to rub some into your skin, turn to 103.
     If you decide to ignore the oil, turn instead to 71.

Lone Wolf has the Kai Discipline of Healing.

6

     The oil is made from the pressed fruit of the Larnuma tree. It has a soothing and relaxing effect when rubbed into the skin.
     If you choose to rub the Larnuma Oil into your skin, turn to 103.
     If you decide not to use the oil, turn to 71.

Here’s the recap: Upon climbing the left chimney, Lone Wolf encounters a nest of Steamspiders, which he manages to climb past without losing any ENDURANCE points. The chimney turns into a horizontal tunnel that Lone Wolf follows until it takes him to the public baths. Upon reaching there and cleaning himself of the sewer filth, Lone Wolf sees a jar filled with Larnuma Oil. Please make your votes on whether to rub some Larnuma Oil into his skin before 9:00 AM PDT to guarantee that they will be counted.

ACTION CHART
KAI DISCIPLINES:
1. Sixth Sense
2. Healing: +1 ENDURANCE point for each section without combat
3. Hunting: no need for a Meal when instructed to eat
4. Mindblast: +2 COMBAT SKILL points
5. Mindshield: no points lost when attacked by Mindblast
6. Animal Kinship
7. Mind Over Matter
8. Tracking
9. Camouflage
WEAPONS:
1. Dagger
2. Sommerswerd (In sections where it is specifically mentioned, +8 COMBAT SKILL and double damage against undead)
BACKPACK:
1. Laumspur Potion (+4 ENDURANCE)
2. Alether Concentrate (+4 COMBAT SKILL for one fight)
3. Rope
4. Laumspur Potion (+4 ENDURANCE)
5. Concentrated Laumspur Potion (+5 ENDURANCE)
6. Meal
7. Brass Key
8. Meal
SPECIAL ITEMS:
• Kai Shield (+2 COMBAT SKILL when used in combat)
• Kai Gold Key
• Crystal Star Pendant (Reroll one number per adventure, unused)
• Silver Helm (+2 COMBAT SKILL)
• Ticket
• Red Pass
• Padded Leather Waistcoat (+2 ENDURANCE)
• Firesphere
• Blue Stone Triangle
• Scroll
• Dagger of Vashna (+3 COMBAT SKILL, -3 ENDURANCE)
• Sash (does not count towards 12 item limit)
BELT POUCH: 24 Gold Crowns
COMBAT SKILL: 12 (3 points lost from Limbdeath, cannot use Kai Shield)
ENDURANCE POINTS: 21/21
RULES:
• When in combat, stop to ask whether to use any items or abilities if ENDURANCE is less than 11 or Combat Ratio is less than -4
FASCIST KILL COUNT: 42
RESURRECTIONS USED: 1
NOTES:
• Visited the Ruins of Raumas
• Survived the perils of the Graveyard of the Ancients
• Visited Gorn Cove
• Bridge password is ‘sunset’
• Applied Baknar oil
• Visited a hut on ‘Raider’s Road’
• Visited the Ruins of Maaken
• Read the Barakeesh proclamation
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Thaluikhain »

Rub it in.

(Though, really, we should wash all the gunk coating us off before rubbing things in)
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Beroli
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Beroli »

Thaluikhain wrote:
Thu Aug 31, 2023 6:11 pm
Rub it in.

(Though, really, we should wash all the gunk coating us off before rubbing things in)
JourneymanN00b wrote:
Thu Aug 31, 2023 5:07 pm
You decide to take the bath attendant’s advice and jump straight into the cool water, keeping all of your clothes on.
Yes, indeed, we should do what we did.

Rub the oil into our skin.
Thaluikhain
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Thaluikhain »

... Ok, read that too fast. Again
SGamerz
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Oil up.
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JourneymanN00b
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Votes registered; rubbing some Larnuma Oil into the skin.

103

Gradually you feel your muscles relax. The oil soothes the cuts and bruises which cover your body and restores 2 ENDURANCE points. Make the necessary adjustments to your Action Chart.
     To continue, turn to 71.

71

Having washed off the worst of the dirt, you clamber out of the bath and enter a small antechamber. The atmosphere in this room is hot and arid and your clothes are soon as dry as bone. Beyond the antechamber is another hall. It is crowded with people. Some are seated, but the majority stand. Everyone is busy in conversation. These are the free baths of Barrakeesh and the citizens of the capital are justly proud of them. They are the envy of the other desert cities where water is a scarce and precious commodity. The citizens treat the baths as a forum, a place for meeting and talking with friends. Much of the conversation you overhear is about the new Zakhan. Few speak well of him.
     You wrap yourself in a large Towel and make your way through the crowd towards the main entrance. If you wish to keep the Towel once you are outside, you must mark it on your Action Chart as 2 Backpack Items, due to its size.
     To continue, turn to 54.

Please make your votes on whether to keep the Towel and if so, what to drop for it before 9:00 AM PDT to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Beroli »

Keep the Towel, drop the Brass Key and a Meal.
SGamerz
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Keep the towel until we get the chance to drop it in front of some refined lady we meet in the future.
Thaluikhain
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Thaluikhain »

Second dropping key and meal for towel, for Douglas Adams references in future.
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JourneymanN00b
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Votes registered; keeping the Towel and dropping the Brass Key and a Meal.

54

Hurrying down the steps and away from the Bath Hall, you enter the ‘Saadi-tas-Ouda’: the Square of the Dead. Jet-black flagstones cover the square, each with a long iron spike cemented deep into its core. From the steps of the Bath Hall the square resembled the back of a massive iron porcupine, but when you get a little closer, you realize that the Saadi-tas-Ouda is a very sinister place.
     Impaled atop each spike is a human skull. These skulls are all that remain of pirates, murderers, fraudulent traders and thieves who were sentenced to death. The grisly display serves as a grim warning to others never to defy the law of the Zakhan.

Image
54. Impaled upon the sharp iron pole is the head of the Vassagonian envoy.

     As you reach the far side of the square, you brush against a spike. Fresh blood is smeared across the arm of your tunic, staining it dark red. Cursing your misfortune, you raise your eyes and are shocked into open-mouthed silence by what you see.
     Impaled upon the sharp iron pole is the head of the Vassagonian envoy with whom you voyaged from Sommerlund these past few weeks. And on either side of him are the heads of all the galley crew. On each of their foreheads is freshly branded one word – TRAITOR.
     Fear wells up inside you, making your stomach churn. Turning your face away from the envoy’s sightless eyes, you scurry away into the crowded streets of the Mikarum, the district where the spice and herb merchants live.
     At the end of a narrow winding street you come to a junction. Directly opposite is a shop with a bright red sign fixed above its door:

Bir Dar Masoun
HERB-MISTRESS

     If you are in need of the Oede herb, turn to 68.
     If you do not need this herb, but choose to enter the shop regardless, turn to 154.
     If you decide instead to continue along a new alleyway that heads off towards the Grand Palace, turn to 179.

Lone Wolf is in need of the Oede herb.

68

You part the curtain of beads that is hanging in the doorway and enter the cool interior. The lifeless arm that hangs uselessly by your side has taken on a bluish hue. Fear returns to gnaw at your insides; you must find the Oede herb to cure the disease, or you will surely lose the whole limb and possibly your life.
     A woman appears from the shadows of the counter. She has piercing green eyes and her red hair is raised on top of her head, bound round with rings of veined jadin.
     ‘Welcome, Northlander,’ she says, in a voice both soft and clear. ‘How may I serve you?’
     You hesitate before replying, ‘Oede.’
     She narrows her eyes and casts a glance at your injured arm. ‘I cannot help you,’ she says sorrowfully. ‘Oede is now a very rare and precious herb. I would have to sell my shop and all my possessions in order to buy just one small pouch of Oede. There is only one man in Barrakeesh rich enough to possess this herb. The Zakhan himself.’
     Sweat breaks out upon your brow as your fear grows deeper.
     ‘What little Oede there is,’ she continues, ‘is kept in the Grand Palace under lock and key.’
     You ask if there is any other herb that can cure your arm. She shakes her head sorrowfully.
     ‘Only Oede will cure Limbdeath… and you are only likely to find that in the strongroom of the Imperial Apothecary.’
     She reaches behind the counter and brings forward three glass bottles, each containing a colored liquid.
     ‘They will not cure you, but they will dull the pain in the last few hours.’
     If you wish to examine the potions, turn to 27.
     If you decide to ignore them, you can leave the shop and continue along the alley by turning to 160.

Please make your votes on whether to check out the potions or leave the shop before 9:00 AM PDT to guarantee that they will be counted.

ACTION CHART
KAI DISCIPLINES:
1. Sixth Sense
2. Healing: +1 ENDURANCE point for each section without combat
3. Hunting: no need for a Meal when instructed to eat
4. Mindblast: +2 COMBAT SKILL points
5. Mindshield: no points lost when attacked by Mindblast
6. Animal Kinship
7. Mind Over Matter
8. Tracking
9. Camouflage
WEAPONS:
1. Dagger
2. Sommerswerd (In sections where it is specifically mentioned, +8 COMBAT SKILL and double damage against undead)
BACKPACK:
1. Laumspur Potion (+4 ENDURANCE)
2. Alether Concentrate (+4 COMBAT SKILL for one fight)
3. Rope
4. Laumspur Potion (+4 ENDURANCE)
5. Concentrated Laumspur Potion (+5 ENDURANCE)
6. Meal
7. Towel (Slot 1)
8. Towel (Slot 2)
SPECIAL ITEMS:
• Kai Shield (+2 COMBAT SKILL when used in combat)
• Kai Gold Key
• Crystal Star Pendant (Reroll one number per adventure, unused)
• Silver Helm (+2 COMBAT SKILL)
• Ticket
• Red Pass
• Padded Leather Waistcoat (+2 ENDURANCE)
• Firesphere
• Blue Stone Triangle
• Scroll
• Dagger of Vashna (+3 COMBAT SKILL, -3 ENDURANCE)
• Sash (does not count towards 12 item limit)
BELT POUCH: 24 Gold Crowns
COMBAT SKILL: 12 (3 points lost from Limbdeath, cannot use Kai Shield)
ENDURANCE POINTS: 21/21
RULES:
• When in combat, stop to ask whether to use any items or abilities if ENDURANCE is less than 11 or Combat Ratio is less than -4
FASCIST KILL COUNT: 42
RESURRECTIONS USED: 1
NOTES:
• Visited the Ruins of Raumas
• Survived the perils of the Graveyard of the Ancients
• Visited Gorn Cove
• Bridge password is ‘sunset’
• Applied Baknar oil
• Visited a hut on ‘Raider’s Road’
• Visited the Ruins of Maaken
• Read the Barakeesh proclamation
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Posts: 6186
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Thaluikhain »

Examine potions.
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Beroli
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Beroli »

Examine the potions.
SGamerz
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Examine the potions.
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JourneymanN00b
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Votes registered; taking a look at the potions.

27

Each of the three bottles has a label which is handwritten in green ink:

Larnuma Oil
(restores 2 Endurance points per dose)
3 Gold Crowns


Laumspur
(restores 4 Endurance points per dose)
5 Gold Crowns


Rendalim’s Elixir
(restores 6 Endurance points per dose)
7 Gold Crowns

     You may purchase any of the above (there is one dose each at the price listed; all of these potions are Backpack Items).

Image

     The herb-mistress then escorts you to a side door.
     ‘I sense your despair, Northlander. I pray you will find your cure.’
     As you leave, she offers a word of advice.
     ‘The guards at the north gate of the Grand Palace can be bribed.’
     You thank her and leave by the side door. It opens onto an alleyway that runs alongside her shop.
     To continue, turn to 160.

Please make your votes on what potions to buy, if any, before 9:00 AM PDT to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Beroli »

Given that I'd rather keep one Meal for emergencies, we have no inventory space to spare. Give her one of our Laumspur potions and buy Rendalim's Elixir to replace it.
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Drop the towel in front of the lady and buy a Rendalim’s Elixir.
Thaluikhain
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Thaluikhain »

Ok, SGamerz wanted to do that before, so may as well drop towel and get potions.
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JourneymanN00b
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Votes tallied; dropping the Towel in favor of a Laumspur Potion won by a 2-1 vote. Lone Wolf will then buy the Rendalim’s Elixir for 7 Gold Crowns.

160

Your desire to leave this treacherous city is overcome by your fear of losing your arm. You must get the Oede herb, even though it means you will have to enter the very place you are most anxious to avoid – the Grand Palace.
     The alley winds a tortuous route through the Mikarum, but finally it leads you to the ‘Horm-tas-Lallaim’: the Tomb of the Princesses. Beyond the tomb, the Grand Palace rises like a massive white pantheon.
     You recall a legend told to you by your Kai masters long ago. It was called ‘The Nemesis of the Black Zakhan’. The Black Zakhan was a brutal tyrant, the cruelest of an evil lineage that ruled over the desert empire long ago. The barbaric excesses of his reign have never been forgotten in the Lastlands. The Grand Palace was built by his army of slaves, prisoners from countries he had conquered in war. The palace became his obsession; he personally oversaw its entire construction and punished the workers personally if there was the slightest delay. He butchered his subjects indiscriminately and in the most terrible fashion. His favorite form of execution was for the victim to be sawn in half from head to foot until the body fell in two pieces. However, it was the mass execution of the slaves who built the Grand Palace that made him truly infamous. He slaughtered every slave worker so that his enemies could never learn of the secret treasure chambers he had had constructed. Among the slaves were his only daughters, Kebilla and Sousse, who openly opposed their father’s cruelty and tried to prevent the executions. In a blind rage, he ordered that they should be the first to die.
     It would have been better for the Zakhan, and for Vassagonia, if he himself had died that day. He lived for another two years, but his mind was unhinged by terrible guilt, and he was tortured by self-loathing and despair. In the Grand Palace, the silence of the night was frequently broken by the Zakhan’s pitiful moans and cries, as he wandered from room to room looking for his daughters. When he died, he was laid beside them, here, in the Tomb of the Princesses.
     From where you stand, you can see two entrances to the Grand Palace: a spike-topped gate in the north wall, and an arch in the west wall, blocked by an iron portcullis. The palace is usually heavily guarded, but there are very few guards today. Most are out searching for you in the city.
     If you wish to approach the north gate, turn to 126.
     If you choose to approach the west arch, turn to 79.
     If you decide to search for some other way of entering the Grand Palace, turn to 49.

Please make your votes on how to enter the Grand Palace before 9:00 AM PDT to guarantee that they will be counted.

ACTION CHART
KAI DISCIPLINES:
1. Sixth Sense
2. Healing: +1 ENDURANCE point for each section without combat
3. Hunting: no need for a Meal when instructed to eat
4. Mindblast: +2 COMBAT SKILL points
5. Mindshield: no points lost when attacked by Mindblast
6. Animal Kinship
7. Mind Over Matter
8. Tracking
9. Camouflage
WEAPONS:
1. Dagger
2. Sommerswerd (In sections where it is specifically mentioned, +8 COMBAT SKILL and double damage against undead)
BACKPACK:
1. Laumspur Potion (+4 ENDURANCE)
2. Alether Concentrate (+4 COMBAT SKILL for one fight)
3. Rope
4. Laumspur Potion (+4 ENDURANCE)
5. Concentrated Laumspur Potion (+5 ENDURANCE)
6. Meal
7. Rendalim’s Elixir (+6 ENDURANCE)
8.
SPECIAL ITEMS:
• Kai Shield (+2 COMBAT SKILL when used in combat)
• Kai Gold Key
• Crystal Star Pendant (Reroll one number per adventure, unused)
• Silver Helm (+2 COMBAT SKILL)
• Ticket
• Red Pass
• Padded Leather Waistcoat (+2 ENDURANCE)
• Firesphere
• Blue Stone Triangle
• Scroll
• Dagger of Vashna (+3 COMBAT SKILL, -3 ENDURANCE)
• Sash (does not count towards 12 item limit)
BELT POUCH: 17 Gold Crowns
COMBAT SKILL: 12 (3 points lost from Limbdeath, cannot use Kai Shield)
ENDURANCE POINTS: 21/21
RULES:
• When in combat, stop to ask whether to use any items or abilities if ENDURANCE is less than 11 or Combat Ratio is less than -4
FASCIST KILL COUNT: 42
RESURRECTIONS USED: 1
NOTES:
• Visited the Ruins of Raumas
• Survived the perils of the Graveyard of the Ancients
• Visited Gorn Cove
• Bridge password is ‘sunset’
• Applied Baknar oil
• Visited a hut on ‘Raider’s Road’
• Visited the Ruins of Maaken
• Read the Barakeesh proclamation
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Thaluikhain »

North gate for bribery possibilities.

(Wonders if that cheerful story will be relevant)
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Beroli
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Beroli »

Look for some other way.
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

Follow the Herb-mistress' advice and head to the north gates for the bribable guards.
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JourneymanN00b
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Re: [Let's Play] Lone Wolf - Kai Series

Post by JourneymanN00b »

Votes counted; approaching the north gate won over searching for some other way by a 2-1 vote.

126

Keeping within the shadow cast by the tomb, you advance upon the north gate. Only two soldiers stand guard where twenty would usually be posted. Suddenly, the gate opens to admit a rider. He tosses a scroll to the guards as he gallops through the open gate. The guards go to retrieve the scroll, seemingly unconcerned that the gate has been left open.
     If you possess the Kai Disciplines of both Camouflage and Hunting, turn at once to 170.
     If you do not possess both of these skills, you can attempt to bribe the guards (turn to 19), or you can attack them while they are distracted (turn to 119).

Lone Wolf has the Kai Disciplines of both Camouflage and Hunting.

170

The combined mastery of these Kai Disciplines enables you to slip past the guards completely undetected. By the time they resume their proper guard positions, you have safely made your way into the palace gardens.
     To continue, turn to 137.

137

You are feeling very hungry. You must now eat a Meal or lose 3 ENDURANCE points. Exotic plants are growing everywhere in abundance and it is easy for you to make your way through them without being seen. The graveled path divides a lawn of strange, luxuriant, purple grass and leads to a magnificent fountain. A jet of clear blue water catches the sun, reflecting and refracting an eye-dazzling rainbow of color. You gaze beyond the fountain to where the vaulting towers of the palace soar into the sky, and carefully you take note of the positions of the building’s doors and windows.
     There are two entrances to the Grand Palace from the gardens; you can either go through the palace kitchens or through the Vizu-diar – the Zakhan’s magnificent trophy hall. However, only one of these entrances leads to the Imperial Apothecary, and to the precious Oede herb which is stored within.
     If you have the Kai Discipline of Tracking or Sixth Sense, turn to 37.
     If you possess neither of these skills, you can enter the palace by way of the kitchens (turn to 66), or you can enter through the Vizu-diar (turn to 149).

Lone Wolf has the Kai Discipline of Tracking and Sixth Sense.

37

The Imperial Apothecary can only be reached from the palace gardens by entering the Vizu-diar. The kitchens are part of the slave quarters, under constant supervision of the cruel slave-masters and guards. You wait until the path and lawns are deserted before you run to the door of the Vizu-diar.
     To continue, turn to 149.

149

You reach the door to the Vizu-diar without being seen, only to find that it is securely bolted from the inside. You are cursing your bad luck when suddenly you notice a window set into an elaborately carved panel above the door. Its iron shutter is open.
     Despite your injured arm, you manage to climb the nail-studded door and drop through the window into the silence of the trophy room beyond. An eerie collection of stuffed heads lines the walls of this private chamber. Most are those of reptilian desert creatures, souvenirs of imperial hunting expeditions into the Dry Main. Among the snake-like trophies are several that are far more gruesome. Human heads! They are ghoulish battle honors; the heads of enemy commanders slain in battle during the countless wars waged by Vassagonia against its neighboring states.
     You hurry out of the Vizu-diar and into a long marble corridor, where the walls are inlaid with veins of gold and studded with pink pearls. It leads to a large hall where palace guards and brightly robed courtiers can be seen walking to and fro. A colonnade of statues provides all the cover you need to reach a distant staircase unseen. As soon as the way is clear, you sprint up the staircase and arrive at a junction where passages head off to the east and west. At the end of each corridor there is a door with a symbol engraved into the wall above. The symbol above the east door depicts a mortar and pestle; the symbol above the west door, an open book.

Image

     If you choose to investigate the east door, turn to 57.
     If you decide to investigate the west door, turn to 100.

Here’s the recap: Lone Wolf manages to sneak past the guards and enters the Grand Palace through the Zakhan’s trophy room. After passing through a large hall and heading up the staircase, he has a choice to go east or west. Please make your votes on how to resolve this particular choice between Marxism and Nazism before 9:00 AM PDT to guarantee that they will be counted.
Last edited by JourneymanN00b on Tue Sep 05, 2023 6:14 pm, edited 1 time in total.
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Thaluikhain
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Re: [Let's Play] Lone Wolf - Kai Series

Post by Thaluikhain »

East door, of course.
SGamerz
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Re: [Let's Play] Lone Wolf - Kai Series

Post by SGamerz »

I'd check the library in the west first, actually. We're driven here by the plot to find the herbs, so I think we'd end up in the apothecary no matter what, but we may miss the chance to look at the other room if we go straight there.
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