[Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
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- King
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
You roll the dying man over and see that he has not long to live. Being a valiant warrior, he wanted to keep fighting to the end. You ask him why he is here, for he clearly looks like an outsider. In an almost inaudible whisper he replies, "The golden skeleton...it's here somewhere...beware the shadow of the stone..." Then he falls silent and still. You place his sword in his hand, as he would have wanted, and continue along the corridor. It soon turns right again and you reach an iron door in the right-hand wall. In the distance you can see glowing lights dancing about in the gloom of the corridor.
Open the iron door?
Investigate the moving lights?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 2
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal
Letters: H
Open the iron door?
Investigate the moving lights?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 2
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal
Letters: H
Orth Plays: Currently Baldur's Gate II
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- Prince
- Posts: 4331
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
I vote to investigate the moving lights.
Say No To Fascism. The left is the one true way to go.
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- Prince
- Posts: 2844
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
Sure, investigate the lights.
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
As you move closer to the glowing lights, you realize that they are starting to move toward you. Three giant bugs with wings buzz loudly and close in to attack. Fight the Giant Fireflies one at a time.
First GIANT FIREFLY Skill 5 Stamina 4
Second GIANT FIREFLY Skill 5 Stamina 5
Third GIANT FIREFLY Skill 4 Stamina 6
Each time a Giant Firefly wins an attack round, there is a 50% chance it will give you an electric shock for an additional 2 points of damage.
Indiana Jones Attack Strength: 23, First GIANT FIREFLY Attack Strength: 17. First GIANT FIREFLY's Stamina is 2
Indiana Jones Attack Strength: 13, First GIANT FIREFLY Attack Strength: 15. Indiana Jones gets a shock. Indiana Jones's Stamina is 13
Indiana Jones Attack Strength: 14, First GIANT FIREFLY Attack Strength: 9. First GIANT FIREFLY is dead.
Indiana Jones Attack Strength: 15, Second GIANT FIREFLY Attack Strength: 15.
Indiana Jones Attack Strength: 19, Second GIANT FIREFLY Attack Strength: 14. Second GIANT FIREFLY's Stamina is 3
Indiana Jones Attack Strength: 15, Second GIANT FIREFLY Attack Strength: 13. Second GIANT FIREFLY's Stamina is 1
Indiana Jones Attack Strength: 20, Second GIANT FIREFLY Attack Strength: 10. Second GIANT FIREFLY is dead.
Indiana Jones Attack Strength: 16, GIANT FIREFLY Attack Strength: 8. GIANT FIREFLY's Stamina is 4
Indiana Jones Attack Strength: 20, GIANT FIREFLY Attack Strength: 7. GIANT FIREFLY's Stamina is 2
Indiana Jones Attack Strength: 13, GIANT FIREFLY Attack Strength: 9. GIANT FIREFLY is dead. You carry on down the corridor, which finally leads into a large chamber lit by torches mounted on high walls. At the top the walls slope inward to form a magnificent golden ceiling. A massive bronze idol stands in the middle of the chamber with its warhammer raised. You will have to walk past the idol in order to reach the entrance of a tunnel in the far wall.
Walk on the idol's left, your right?
Walk on the idol's right, your left?
Also highlighting the option to eat a Meal here, since you just took damage.
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 2
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal
Letters: H
First GIANT FIREFLY Skill 5 Stamina 4
Second GIANT FIREFLY Skill 5 Stamina 5
Third GIANT FIREFLY Skill 4 Stamina 6
Each time a Giant Firefly wins an attack round, there is a 50% chance it will give you an electric shock for an additional 2 points of damage.
Indiana Jones Attack Strength: 23, First GIANT FIREFLY Attack Strength: 17. First GIANT FIREFLY's Stamina is 2
Indiana Jones Attack Strength: 13, First GIANT FIREFLY Attack Strength: 15. Indiana Jones gets a shock. Indiana Jones's Stamina is 13
Indiana Jones Attack Strength: 14, First GIANT FIREFLY Attack Strength: 9. First GIANT FIREFLY is dead.
Indiana Jones Attack Strength: 15, Second GIANT FIREFLY Attack Strength: 15.
Indiana Jones Attack Strength: 19, Second GIANT FIREFLY Attack Strength: 14. Second GIANT FIREFLY's Stamina is 3
Indiana Jones Attack Strength: 15, Second GIANT FIREFLY Attack Strength: 13. Second GIANT FIREFLY's Stamina is 1
Indiana Jones Attack Strength: 20, Second GIANT FIREFLY Attack Strength: 10. Second GIANT FIREFLY is dead.
Indiana Jones Attack Strength: 16, GIANT FIREFLY Attack Strength: 8. GIANT FIREFLY's Stamina is 4
Indiana Jones Attack Strength: 20, GIANT FIREFLY Attack Strength: 7. GIANT FIREFLY's Stamina is 2
Indiana Jones Attack Strength: 13, GIANT FIREFLY Attack Strength: 9. GIANT FIREFLY is dead. You carry on down the corridor, which finally leads into a large chamber lit by torches mounted on high walls. At the top the walls slope inward to form a magnificent golden ceiling. A massive bronze idol stands in the middle of the chamber with its warhammer raised. You will have to walk past the idol in order to reach the entrance of a tunnel in the far wall.
Walk on the idol's left, your right?
Walk on the idol's right, your left?
Also highlighting the option to eat a Meal here, since you just took damage.
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 2
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal
Letters: H
Orth Plays: Currently Baldur's Gate II
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- Prince
- Posts: 2844
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
Eat a meal and because we were warned to beware of the shadow of the stone, go to the right of the idol.
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- King
- Posts: 6210
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
Huh, forgot that, but I would say go ight cause it looks like it's going to whack something on the left.
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
You walk under the raised war-hammer of the idol towards the tunnel entrance.
You step into the tunnel and notice that the floor starts to slope downwards. It finally leads down to the edge of a flooded room. Water flows into the room through the mouth of a lion's head set in the wall. There is a ledge on the far wall which rises above the water, and the tunnel continues beyond it. You shrug your shoulders and wade into the murky water. You are waist-deep in the flooded room when a long tentacle breaks the surface. The water is stirred up as the monster thrashes around, sensing that food is near by. Suddenly another tentacle wraps around your leg and tries to drag you underwater. You draw your sword and begin hacking blindly at your attacker.
You are wearing a Bracelet of Mermaid Scales.
As you stab into the water, your bracelet is briefly submerged. The tentacled monster is immediately repelled by it and swims silently away to the deepest part of the pool. You seize your chance, climb up on the ledge and escape down the tunnel.
Another tunnel branches off the one you are walking down.
Continue straight on?
Turn left along the new branch?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 1
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal
Letters: H
You step into the tunnel and notice that the floor starts to slope downwards. It finally leads down to the edge of a flooded room. Water flows into the room through the mouth of a lion's head set in the wall. There is a ledge on the far wall which rises above the water, and the tunnel continues beyond it. You shrug your shoulders and wade into the murky water. You are waist-deep in the flooded room when a long tentacle breaks the surface. The water is stirred up as the monster thrashes around, sensing that food is near by. Suddenly another tentacle wraps around your leg and tries to drag you underwater. You draw your sword and begin hacking blindly at your attacker.
You are wearing a Bracelet of Mermaid Scales.
As you stab into the water, your bracelet is briefly submerged. The tentacled monster is immediately repelled by it and swims silently away to the deepest part of the pool. You seize your chance, climb up on the ledge and escape down the tunnel.
Another tunnel branches off the one you are walking down.
Continue straight on?
Turn left along the new branch?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 1
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal
Letters: H
Last edited by Beroli on Tue Apr 04, 2023 1:18 am, edited 1 time in total.
Orth Plays: Currently Baldur's Gate II
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- Prince
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- Contact:
- JourneymanN00b
- Prince
- Posts: 4331
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
I vote to continue straight on, as our hero does need to stick to the mainstream once in a while to avoid being called an extremist.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
The tunnel eventually comes to a dead end. A solitary candle burns in an alcove and you see something glistening behind it.
Reach into the alcove?
Go back down the corridor and turn right along the other branch of the tunnel?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 1
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal
Letters: H
Reach into the alcove?
Go back down the corridor and turn right along the other branch of the tunnel?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 1
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal
Letters: H
Orth Plays: Currently Baldur's Gate II
-
- Prince
- Posts: 2844
- Joined: Sun Sep 25, 2016 12:13 pm
- Contact:
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
I wish there was an option for poking into the alcove with our sword, just in case.
Regardless, check it out.
Regardless, check it out.
- JourneymanN00b
- Prince
- Posts: 4331
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
I vote to reach into the alcove.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
You find a small silver box inside the alcove which has a Dragon motif etched into the lid. Something inside rattles when you shake the box.
Open the box?
Put the box back, go back down the corridor and turn right along the other branch of the tunnel?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 1
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal
Letters: H
Open the box?
Put the box back, go back down the corridor and turn right along the other branch of the tunnel?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 1
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal
Letters: H
Orth Plays: Currently Baldur's Gate II
-
- Prince
- Posts: 2844
- Joined: Sun Sep 25, 2016 12:13 pm
- Contact:
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
We came all this way, so we might as well open the box.
- JourneymanN00b
- Prince
- Posts: 4331
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
I vote to open the box of course.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
You lift the lid slowly, wondering what you might find inside. Much to your surprise and delight, you see a small ornament made of silver--a Dragon artefact! You put the Silver Dragon in your pocket and walk down the tunnel to turn right at the new branch.
Despite the Phantom's powerful stare, you keep control of your mind. With its arms outstretched, the Phantom closes in to touch you, in order to intensify its power.
Fight the Phantom with your sword?
Look in your backpack for something to use?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 1
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal, Silver
Letters: H
Ahead in the corridor you see a cloaked figure carrying a lantern and walking away from you. You call out, but the figure only walks away faster. You hurry after it and are almost alongside it when it spins around to reveal its hideous face. Taunt yellow skin is stretched over its skull; its eyes are blood-red and sunk deep in their sockets. Surviving the stare of a Phantom requires great courage. Test your Skill; an 8 succeeds.Despite the Phantom's powerful stare, you keep control of your mind. With its arms outstretched, the Phantom closes in to touch you, in order to intensify its power.
Fight the Phantom with your sword?
Look in your backpack for something to use?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 1
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal, Silver
Letters: H
Orth Plays: Currently Baldur's Gate II
-
- Prince
- Posts: 2844
- Joined: Sun Sep 25, 2016 12:13 pm
- Contact:
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- King
- Posts: 6210
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
Look in backpack, yeah.
(Oh that's a technically simple, but quite nice picture)
(Oh that's a technically simple, but quite nice picture)
- JourneymanN00b
- Prince
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- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
I also vote to look in the backpack to see if anything is useful here.
Say No To Fascism. The left is the one true way to go.
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- Prince
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
By the way, don't we still have the golden key that we found in the desert?
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
Sure do! I neglected to enter that on your inventory list, sorry about that, and thanks for pointing it out.
What will you throw at the Phantom:
A pearl?
A silver button?
An ivory beetle charm?
Draw your sword instead?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 1
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal, Silver
Letters: H
What will you throw at the Phantom:
A pearl?
A silver button?
An ivory beetle charm?
Draw your sword instead?
Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 17/18
Luck 6/10
Provisions 1
Sword
Leather armor
Iron helmet
Backpack
Lantern
3 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal, Silver
Letters: H
Orth Plays: Currently Baldur's Gate II
-
- Prince
- Posts: 2844
- Joined: Sun Sep 25, 2016 12:13 pm
- Contact:
- JourneymanN00b
- Prince
- Posts: 4331
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
I also vote to use a silver button, as that sounds like a more effective item to use than a pearl.
Say No To Fascism. The left is the one true way to go.
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- King
- Posts: 6210
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux
I guess, though not hopeful either way.