[Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Queen of Swords »

We come bearing gifts!
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

I vote to tell the dark disciples that Indiana Jones has come with a gift. I don't think that the psychopath choice is the way to go.
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Beroli
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

You are not wearing a gold medallion with a heart engraved on it.

Test your Luck; a 10 fails.

The Dark Disciples do not believe your story and close to attack you with their sickles, letting out a howl. Fight them one at a time.

First DARK DISCIPLE Skill 9 Stamina 5
Second DARK DISCIPLE Skill 8 Stamina 6
Third DARK DISCIPLE Skill 9 Stamina 5

Indiana Jones Attack Strength: 22, First DARK DISCIPLE Attack Strength: 12. First DARK DISCIPLE's Stamina is 3
Indiana Jones Attack Strength: 15, First DARK DISCIPLE Attack Strength: 12. First DARK DISCIPLE's Stamina is 1
Indiana Jones Attack Strength: 15, First DARK DISCIPLE Attack Strength: 16. Indiana Jones's Stamina is 10
Indiana Jones Attack Strength: 22, First DARK DISCIPLE Attack Strength: 16. First DARK DISCIPLE is dead.
Indiana Jones Attack Strength: 22, Second DARK DISCIPLE Attack Strength: 13. Second DARK DISCIPLE's Stamina is 3
Indiana Jones Attack Strength: 22, Second DARK DISCIPLE Attack Strength: 15. Second DARK DISCIPLE's Stamina is 1
Indiana Jones Attack Strength: 14, Second DARK DISCIPLE Attack Strength: 12. Second DARK DISCIPLE is dead.
Indiana Jones Attack Strength: 14, DARK DISCIPLE Attack Strength: 6. DARK DISCIPLE's Stamina is 4
Indiana Jones Attack Strength: 21, DARK DISCIPLE Attack Strength: 13. DARK DISCIPLE's Stamina is 2
Indiana Jones Attack Strength: 13, DARK DISCIPLE Attack Strength: 12. DARK DISCIPLE is dead.

The only thing of interest among the Dark Disciples' possessions is a long, sacrificial dagger which you place in your backpack. You see an archway in the wall behind the altar and decide to walk over to it.
Swords.PNG
Swords.PNG (175.34 KiB) Viewed 2395 times
The archway has an elaborate surround of carved stone. You look through the archway into a corridor and see what looks like a shimmering golden curtain at the far end. Mounted along the wall are swords gripped by stone hands. Holding your sword tightly, you step warily along the corridor. As soon as you reach the first sword, its stone arm jerks into life and attacks you, while the other three cut through the air, awaiting their turn.

First SWORD Skill 6 Stamina 4
Second SWORD Skill 6 Stamina 4
Third SWORD Skill 6 Stamina 4
Fourth SWORD Skill 6 Stamina 4

Indiana Jones Attack Strength: 18, First SWORD Attack Strength: 18.
Indiana Jones Attack Strength: 12, First SWORD Attack Strength: 17. Indiana Jones's Stamina is 8
Indiana Jones Attack Strength: 20, First SWORD Attack Strength: 9. First SWORD's Stamina is 2
Indiana Jones Attack Strength: 22, First SWORD Attack Strength: 9. First SWORD is dead.
Indiana Jones Attack Strength: 14, Second SWORD Attack Strength: 12. Second SWORD's Stamina is 2
Indiana Jones Attack Strength: 17, Second SWORD Attack Strength: 16. Second SWORD is dead.
Indiana Jones Attack Strength: 16, Third SWORD Attack Strength: 12. Third SWORD's Stamina is 2
Indiana Jones Attack Strength: 12, Third SWORD Attack Strength: 17. Indiana Jones's Stamina is 6
Indiana Jones Attack Strength: 19, Third SWORD Attack Strength: 15. Third SWORD is dead.
Indiana Jones Attack Strength: 17, SWORD Attack Strength: 9. SWORD's Stamina is 2
Indiana Jones Attack Strength: 17, SWORD Attack Strength: 13. SWORD is dead.

When you reach the end of the corridor, you realize that it was not a shimmering curtain that you saw, but a fine spray of golden rain which cascades from a series of holes in the ceiling into a shallow trough in the floor. The corridor turns left at the point where the golden rain falls, and stretches to the left as far as you can see.

Follow the corridor around?
Step through the golden rain?

Adventure Sheet:
Indiana Jones
Skill 10/11
Stamina 6/18
Luck 6/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm, twice
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

I vote to step through the golden rain and hope that it does not turn our hero to gold.
Last edited by JourneymanN00b on Wed Apr 19, 2023 7:06 pm, edited 1 time in total.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Queen of Swords »

Agreed, try the golden rain (and pray it restores some Stamina for our hero).
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Beroli
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

Who are you calling a genie..PNG
Who are you calling a genie..PNG (188.72 KiB) Viewed 2368 times
Although the golden rain feels wet on your skin, you remain completely dry. You step into a luxurious chamber whose walls are decorated with frescoes and paintings. The floor is made of polished marble, and in it stand several low tables; cushions are scattered about the shining floor. A huge bare-chested man with a bald head, clad in baggy silk pants, is standing with his feet apart at the far end of the room. His hands are resting on the hilt of a curved sword. On seeing you, he immediately strides forward to attack. He is a Slave Guard of the outer temple.

SLAVE GUARD Skill 8 Stamina 8

Indiana Jones Attack Strength: 12, SLAVE GUARD Attack Strength: 13. Indiana Jones's Stamina is 4
Indiana Jones Attack Strength: 15, SLAVE GUARD Attack Strength: 19. Luck Test Failed with a 12. Indiana Jones's Stamina is 1
Indiana Jones Attack Strength: 17, SLAVE GUARD Attack Strength: 18. Luck Test Failed with a 10. Indiana Jones is dead. Rewinding...
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

As Indiana Jones is digging the brass handbell out of his pack, he succeeds at a Luck test.

The bolt of light flies past your head and scorches the wall behind you.

You ring the bell and watch with pleasure as the Night Horror drops its rod and tries to cover its ears with its deformed hands. It screams in silent agony, and then collapses on the floor. But your delight is short-lived, because you hear a grating sound above you. The silver rod, out of the hands of its owner, has magically triggered a mechanism in the stone ceiling, causing the stone ceiling to start to lower on top of you. You run to open one of the doors, but they are firmly locked and cannot be opened, even by Yaztromo's spell.

Pick up the silver rod?
Try a crystal key in the door?
Use a Fire spell to burn a hole through the door?

Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 14/18
Luck 7/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard
Dragon statues: Bone, Crystal, Silver
Letters: H
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Queen of Swords »

Damn, we died. :sad:

Try the crystal key.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

I vote to try the crystal key and try everything that we did up until we got to the slave guard, as our hero should be able to kill him easily with the higher Skill.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

The ceiling is descending fast, and you have to stoop while trying to fit the crystal key in the lock. Test your Luck; a 6 succeeds.

The key turns in the lock and you are able to open the door just as the ceiling reaches the height of the handle. You crawl through the small space and examine the room you find yourself in.

The room is small and sparsely furnished, with just a table and chair. A chisel and mallet are lying on the chair, and the floor is covered with wood-shavings. On the wall to your left is a large wooden carving, two metres by three metres in size. It depicts a scene of the lost city being attacked by Giant Sandworms.

You take a closer look at the carving.
Image
The carving is very intricate and must have taken months to complete. You look at the buildings and suddenly notice that there is a hairline crack running at roof-level. You find that one of the roofs lifts up and the inside of the building has been hollowed out. Inside the building is a small Dragon carved out of ebony. Regain 1 Luck point. You smile to yourself and slip it into your pocket before opening the door in the wall opposite.
Image
The door opens into a large hall which is lined with armor and weapons. At the far end of the hall there is an altar on a raised plinth, where three men are ceremoniously clothing themselves in dark brown robes. One of them sees you and signals to the others. They each pick up a sickle and advance toward you.

You tell the Dark Disciples you have come with a gift for High Priestess Leesha.

You are not wearing a gold medallion with a heart engraved on it.

Test your Luck; a 10 fails.

The Dark Disciples do not believe your story and close to attack you with their sickles, letting out a howl. Fight them one at a time.

First DARK DISCIPLE Skill 9 Stamina 5
Second DARK DISCIPLE Skill 8 Stamina 6
Third DARK DISCIPLE Skill 9 Stamina 5

Indiana Jones Attack Strength: 20, First DARK DISCIPLE Attack Strength: 20.
Indiana Jones Attack Strength: 17, First DARK DISCIPLE Attack Strength: 14. First DARK DISCIPLE's Stamina is 3
Indiana Jones Attack Strength: 20, First DARK DISCIPLE Attack Strength: 20.
Indiana Jones Attack Strength: 20, First DARK DISCIPLE Attack Strength: 17. First DARK DISCIPLE's Stamina is 1
Indiana Jones Attack Strength: 19, First DARK DISCIPLE Attack Strength: 11. First DARK DISCIPLE is dead.
Indiana Jones Attack Strength: 23, Second DARK DISCIPLE Attack Strength: 10. Second DARK DISCIPLE's Stamina is 4
Indiana Jones Attack Strength: 13, Second DARK DISCIPLE Attack Strength: 10. Second DARK DISCIPLE's Stamina is 2
Indiana Jones Attack Strength: 16, Second DARK DISCIPLE Attack Strength: 16.
Indiana Jones Attack Strength: 16, Second DARK DISCIPLE Attack Strength: 18. Indiana Jones's Stamina is 12
Indiana Jones Attack Strength: 22, Second DARK DISCIPLE Attack Strength: 11. Second DARK DISCIPLE is dead.
Indiana Jones Attack Strength: 19, DARK DISCIPLE Attack Strength: 12. DARK DISCIPLE's Stamina is 3
Indiana Jones Attack Strength: 15, DARK DISCIPLE Attack Strength: 21. Indiana Jones's Stamina is 10
Indiana Jones Attack Strength: 15, DARK DISCIPLE Attack Strength: 11. DARK DISCIPLE's Stamina is 1
Indiana Jones Attack Strength: 15, DARK DISCIPLE Attack Strength: 21. Indiana Jones's Stamina is 8
Indiana Jones Attack Strength: 21, DARK DISCIPLE Attack Strength: 20. DARK DISCIPLE is dead.

The only thing of interest among the Dark Disciples' possessions is a long, sacrificial dagger which you place in your backpack. You see an archway in the wall behind the altar and decide to walk over to it.

Image

The archway has an elaborate surround of carved stone. You look through the archway into a corridor and see what looks like a shimmering golden curtain at the far end. Mounted along the wall are swords gripped by stone hands. Holding your sword tightly, you step warily along the corridor. As soon as you reach the first sword, its stone arm jerks into life and attacks you, while the other three cut through the air, awaiting their turn.

Indiana Jones Attack Strength: 13, First SWORD Attack Strength: 18. Indiana Jones's Stamina is 6
Indiana Jones Attack Strength: 21, First SWORD Attack Strength: 17. First SWORD's Stamina is 2
Indiana Jones Attack Strength: 13, First SWORD Attack Strength: 14. Indiana Jones's Stamina is 4
Indiana Jones Attack Strength: 17, First SWORD Attack Strength: 10. First SWORD is dead.
Indiana Jones Attack Strength: 17, Second SWORD Attack Strength: 10. Second SWORD's Stamina is 2
Indiana Jones Attack Strength: 18, Second SWORD Attack Strength: 9. Second SWORD is dead.
Indiana Jones Attack Strength: 20, Third SWORD Attack Strength: 16. Third SWORD's Stamina is 2
Indiana Jones Attack Strength: 20, Third SWORD Attack Strength: 12. Third SWORD is dead.
Indiana Jones Attack Strength: 13, SWORD Attack Strength: 17. Luck Test Succeeded with a 4. Indiana Jones's Stamina is 3
Indiana Jones Attack Strength: 16, SWORD Attack Strength: 14. SWORD's Stamina is 2
Indiana Jones Attack Strength: 14, SWORD Attack Strength: 11. SWORD is dead. Indiana Jones's Luck is 5.

When you reach the end of the corridor, you realize that it was not a shimmering curtain that you saw, but a fine spray of golden rain which cascades from a series of holes in the ceiling into a shallow trough in the floor. The corridor turns left at the point where the golden rain falls, and stretches to the left as far as you can see.

You step through the curtain of golden rain.
Image
Although the golden rain feels wet on your skin, you remain completely dry. You step into a luxurious chamber whose walls are decorated with frescoes and paintings. The floor is made of polished marble, and in it stand several low tables; cushions are scattered about the shining floor. A huge bare-chested man with a bald head, clad in baggy silk pants, is standing with his feet apart at the far end of the room. His hands are resting on the hilt of a curved sword. On seeing you, he immediately strides forward to attack. He is a Slave Guard of the outer temple.

SLAVE GUARD Skill 8 Stamina 8

Indiana Jones Attack Strength: 20, SLAVE GUARD Attack Strength: 19. SLAVE GUARD's Stamina is 6
Indiana Jones Attack Strength: 16, SLAVE GUARD Attack Strength: 10. SLAVE GUARD's Stamina is 4
Indiana Jones Attack Strength: 18, SLAVE GUARD Attack Strength: 12. SLAVE GUARD's Stamina is 2
Indiana Jones Attack Strength: 15, SLAVE GUARD Attack Strength: 19. Luck Test Succeeded with a 5. Indiana Jones's Stamina is 2
Indiana Jones Attack Strength: 20, SLAVE GUARD Attack Strength: 17. SLAVE GUARD is dead. Indiana Jones's Luck is 4.

It is now far into the night, and the strenuous efforts of the day have left you feeling tired and thirsty. You find a bowl of water on one of the tables, which you empty down your throat in seconds. Too fatigued to go on, you lie down in the corner of the room on the soft, inviting cushions, in order to rest.

Fall asleep?
Stay awake?

Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 2/18
Luck 4/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

I vote to go to sleep.
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Beroli
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

You awake with a start when you hear a deep humming coming from the corridor on the other side of the golden rain. The sleep has refreshed you, and you jump up feeling alert. Restore 2 Stamina points. There is a door behind the drapes, but it is locked and there is no time to open it.

Hide behind the drapes?
Confront whoever comes into the chamber?

Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 4/18
Luck 4/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Thaluikhain »

Hide
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

I vote to hide as well.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

Through the semi-transparent drapes, you can just see a man in white robes enter the chamber, carrying a golden chalice. He is wearing a headdress which is fastened by a gold clasp in the shape of a phoenix with its wings flat against his forehead. When the Priest sees the Slave Guard, he drops to his knees and presses his ear against the dead man's chest. Then he looks up and, after quickly surveying the chamber, runs out again without noticing you. Wasting no time, you set about opening the door.

Cast an Open Door spell?
Hack the lock with your sword?

Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 4/18
Luck 4/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H
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Post by Queen of Swords »

Our stamina is still low. Try hacking the door open.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

I vote to cast the open door spell, as hacking the door open probably would not work here.
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Beroli
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

Need a tiebreaker.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by JourneymanN00b »

Please make my vote a half one if there are no other votes. Thanks.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by pragma »

Open doors spell, if you'll accept a lurker vote
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Beroli »

Of course! Participate as much or as little as you like.

Open Door wins 2-1.

You utter the words of the spell (take 2 damage), but nothing happens. Unknown to you, the golden rain has drained away all your magic powers. Lose 1 Luck point. You have no choice but to hack the lock open with your sword.
Doors.PNG
Doors.PNG (200.71 KiB) Viewed 2272 times
You chop furiously at the lock until it finally gives way. The door opens into a corridor, which you walk down until you reach two doors at the end. One door has the symbol of the sun in relief on it, and the other door bears the symbol of the moon. There are also strange signs carved below both the sun and the moon.

Cast a Read Symbols spell?
Go through the Sun door?
Go through the Moon door?

Adventure Sheet:
Indiana Jones
Skill 11/11
Stamina 2/18
Luck 3/10
Provisions 0
Sword
Leather armor
Iron helmet
Backpack
Lantern
2 silver buttons
Large pearl
Brass handbell
Golden key
Onyx Egg
Bracelet of Mermaid Scales
Crystal Key
Bone Flute
Sandworm tooth
Iron Key
Monkey's tail
Phoenix tapestry
Sacrificial dagger
3 gold
Create Water: At will
Read Symbols: 1 Stamina
Detect Trap: 2 Stamina
Open Door: 2 Stamina
Deaths: Eaten by giant sandworm; eaten by giant sandworm; sliced and diced by a Slave Guard
Dragon statues: Bone, Crystal, Silver, Ebony
Letters: H
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Queen of Swords »

Cast a Read Symbols spell.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by pragma »

Sun door. I don't think we should cast a read symbols spell because we still have no magic.
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Re: [Let's Play] Fighting Fantasy 14 - Temple of Terror Redux

Post by Queen of Swords »

Oh right, I forgot about that. Sure, sun door.
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