[Let's Play] Fighting Fantasy 56 – Knights of Doom

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Beroli
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by Beroli »

Use the Words of Power.
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by SGamerz »

‘Xi Syte Nind Naderd Nuheno’

(or 196).
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by JourneymanN00b »

Votes registered; Belushi Jackson will use the Words of Power by speaking them backwards, which direct us to turn to paragraph 196.

196
Your heart pounding in your chest, you utter the terrible syllables of the incantation. As you speak the five Words of Power, you feel their awesome might twisting through every fibre of your being. But do you have the physical strength to control the energies you are about to release? Roll three dice. If the total rolled is less than or equal to your STAMINA score, turn to 229. If the total is greater than your STAMINA score, turn to 180.

Rolling the dice yielded a 14, which is less than Belushi Jackson’s Stamina.

229
As you declaim the final word of the charm, the knights drop their weapons and clutch their heads with gauntleted hands. They stagger about, reeling under the eldritch forces that are assailing their undead bodies. Some fall to the floor and lie perfectly motionless. As you watch, foul green slime oozes out of their helmets and through gaps in their armour, which starts to dissolve. Roll one dice and add 5 to the number rolled (add 1 further point if you have the Holy Strike Special Skill) to see how many of the Chaos Knights succumb to your attack (there are twelve in all). The words spoken, they lose their power and may not be used again. You will have to fight any knights not destroyed by the charm, one at a time. Each Chaos Knight has SKILL 10 and STAMINA 12. When fighting the knights, you must reduce any damage you do by 1 point because they are protected by their black armour. If a knight hits you, roll one dice. If the number rolled is odd, the knights weapon causes 3 STAMINA points of damage rather than 2. If you manage to destroy or defeat all your knightly opponents, turn to 138.

Belushi Jackson does not have the Holy Strike Special Skill. Rolling the dice and applying the appropriate modification yields a 9, leaving him with 3 Chaos Knights to fight.

The fights:
[spoiler]Round 1: First Chaos Knight Attack Strength: 19, Player Attack Strength: 15;
Knight Hit Dice Roll: 2;
First Chaos Knight Stamina: 12, Player Stamina: 13
Round 2: First Chaos Knight Attack Strength: 20, Player Attack Strength: 18;
Knight Hit Dice Roll: 4;
First Chaos Knight Stamina: 12, Player Stamina: 11
Round 3: First Chaos Knight Attack Strength: 15, Player Attack Strength: 15;
First Chaos Knight Stamina: 12, Player Stamina: 11
Round 4: First Chaos Knight Attack Strength: 15, Player Attack Strength: 17;
First Chaos Knight Stamina: 11, Player Stamina: 11
Round 5: First Chaos Knight Attack Strength: 16, Player Attack Strength: 17;
First Chaos Knight Stamina: 10, Player Stamina: 11
Round 6: First Chaos Knight Attack Strength: 16, Player Attack Strength: 16;
First Chaos Knight Stamina: 10, Player Stamina: 11
Round 7: First Chaos Knight Attack Strength: 19, Player Attack Strength: 22;
First Chaos Knight Stamina: 9, Player Stamina: 11
Round 8: First Chaos Knight Attack Strength: 14, Player Attack Strength: 19;
First Chaos Knight Stamina: 8, Player Stamina: 11
Round 9: First Chaos Knight Attack Strength: 14, Player Attack Strength: 17;
First Chaos Knight Stamina: 7, Player Stamina: 11
Round 10: First Chaos Knight Attack Strength: 17, Player Attack Strength: 14;
Knight Hit Dice Roll: 5;
First Chaos Knight Stamina: 7, Player Stamina: 8
Round 11: First Chaos Knight Attack Strength: 16, Player Attack Strength: 18;
First Chaos Knight Stamina: 6, Player Stamina: 8
Round 12: First Chaos Knight Attack Strength: 19, Player Attack Strength: 17;
Knight Hit Dice Roll: 1;
First Chaos Knight Stamina: 6, Player Stamina: 5[/spoiler]

So Belushi Jackson has reduced the first Chaos Knight’s Stamina to 6, but the first Chaos Knight reduced his Stamina to 5.

Should Luck be used for the rest of the fights? If so, should it be used to reduce the damage that our hero takes or to inflict additional damage? The first choice to receive two votes (or two votes over all other choices) will be used to resolve the rest of the battles. If Belushi Jackson gets to 0 Stamina or below, a resurrection will be used to bring him to full Stamina and resume the Chaos Knight fights. If no option has a winning margin before 9:00 AM PST, I will make the choice based on which votes are cast.

Adventure Sheet
[spoiler]Belushi Jackson
SKILL: 11 Initial Skill = 12
STAMINA: 5 Initial Stamina = 24
LUCK: 7 Initial Luck = 12
SPECIAL SKILLS:
Battle Tactics
Ride
Tracking
Arcane Lore
Banish Spirit
HONOUR: 12
TIME ELAPSED: 8 days
WEAPON: Aelfgar (can harm undead and Demons)
GOLD PIECES: 22
EQUIPMENT AND NOTES:
Chainmail Coat
Horse named Firemane
Backpack
Lantern
Tinderbox
2 Purses
Helmet of Ventarc
Great Boar’s Tusks
Nroht
Ecrof
Cleric’s Talisman
Raven Charm
Ecrof
Twisted Staff
Enorc
Encountered Banshee On Paragraph 175
Eehsnab
Reduce the Skill of any undead creature in Myrton by 1 point
When at the Door of Skulls, convert Necromage’s name using the code A=1, B=2, C=3 … Z = 26, total the numbers, multiply the total by 5, and turn to that number
Necromage’s name is Cadaver
Shield Ring (-1 to enemy Attack Strength)
Ronnoc
Elven Amulet
Flame Shield (-1 to enemy Attack Strength)
Celastrix Feather (burn and call three times to receive Celastrix’s aid)
Magic Sword (weapon in Firemane’s saddle, can harm undead and Demons)
Words of Power: ‘Xi Syte Nind Naderd Nuheno’
Rotiart
RESURRECTIONS: 2[/spoiler]
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Beroli
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by Beroli »

Considering our Luck, no, don't use it. Just keep fighting.

(If we regain Luck, and then we're facing anything as tough as "three Skill 10 Stamina-effectively-24 opponents," please ask for a Luck vote before we're already badly wounded; I don't see the value in "only use Luck for a Pyrrhic victory.")
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by Thaluikhain »

Done use luck, yeah. And, this is nasty, but could have been a lot worse with a bad role, not the best design.
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by JourneymanN00b »

Thank you for your votes. Luck will not be used for the rest of the fights.

The fight, continued:
[spoiler]Round 13: First Chaos Knight Attack Strength: 16, Player Attack Strength: 14;
Knight Hit Dice Roll: 3;
First Chaos Knight Stamina: 6, Player Stamina: 2
Round 14: First Chaos Knight Attack Strength: 14, Player Attack Strength: 14;
First Chaos Knight Stamina: 6, Player Stamina: 2
Round 15: First Chaos Knight Attack Strength: 11, Player Attack Strength: 14;
First Chaos Knight Stamina: 5, Player Stamina: 2
Round 16: First Chaos Knight Attack Strength: 17, Player Attack Strength: 15;
Knight Hit Dice Roll: 2;
First Chaos Knight Stamina: 5, Player Stamina: 0

Player is killed, 1 resurrection used to restore player’s Stamina.

Round 17: First Chaos Knight Attack Strength: 15, Player Attack Strength: 16;
First Chaos Knight Stamina: 4, Player Stamina: 24
Round 18: First Chaos Knight Attack Strength: 13, Player Attack Strength: 18;
First Chaos Knight Stamina: 3, Player Stamina: 24
Round 19: First Chaos Knight Attack Strength: 14, Player Attack Strength: 19;
First Chaos Knight Stamina: 2, Player Stamina: 24
Round 20: First Chaos Knight Attack Strength: 16, Player Attack Strength: 20;
First Chaos Knight Stamina: 1, Player Stamina: 24
Round 21: First Chaos Knight Attack Strength: 16, Player Attack Strength: 21;
First Chaos Knight Stamina: 0, Player Stamina: 24

Round 1: Second Chaos Knight Attack Strength: 15, Player Attack Strength: 18;
Second Chaos Knight Stamina: 11, Player Stamina: 24
Round 2: Second Chaos Knight Attack Strength: 17, Player Attack Strength: 20;
Second Chaos Knight Stamina: 10, Player Stamina: 24
Round 3: Second Chaos Knight Attack Strength: 17, Player Attack Strength: 19;
Second Chaos Knight Stamina: 9, Player Stamina: 24
Round 4: Second Chaos Knight Attack Strength: 15, Player Attack Strength: 18;
Second Chaos Knight Stamina: 8, Player Stamina: 24
Round 5: Second Chaos Knight Attack Strength: 12, Player Attack Strength: 16;
Second Chaos Knight Stamina: 7, Player Stamina: 24
Round 6: Second Chaos Knight Attack Strength: 12, Player Attack Strength: 18;
Second Chaos Knight Stamina: 6, Player Stamina: 24
Round 7: Second Chaos Knight Attack Strength: 17, Player Attack Strength: 17;
Second Chaos Knight Stamina: 6, Player Stamina: 24
Round 8: Second Chaos Knight Attack Strength: 17, Player Attack Strength: 18;
Second Chaos Knight Stamina: 5, Player Stamina: 24
Round 9: Second Chaos Knight Attack Strength: 12, Player Attack Strength: 17;
Second Chaos Knight Stamina: 4, Player Stamina: 24
Round 10: Second Chaos Knight Attack Strength: 20, Player Attack Strength: 14;
Knight Hit Dice Roll: 1;
Second Chaos Knight Stamina: 4, Player Stamina: 21
Round 11: Second Chaos Knight Attack Strength: 11, Player Attack Strength: 20;
Second Chaos Knight Stamina: 3, Player Stamina: 21
Round 12: Second Chaos Knight Attack Strength: 17, Player Attack Strength: 18;
Second Chaos Knight Stamina: 2, Player Stamina: 21
Round 13: Second Chaos Knight Attack Strength: 16, Player Attack Strength: 19;
Second Chaos Knight Stamina: 1, Player Stamina: 21
Round 14: Second Chaos Knight Attack Strength: 15, Player Attack Strength: 16;
Second Chaos Knight Stamina: 0, Player Stamina: 21

Round 1: Third Chaos Knight Attack Strength: 14, Player Attack Strength: 15;
Third Chaos Knight Stamina: 11, Player Stamina: 21
Round 2: Third Chaos Knight Attack Strength: 17, Player Attack Strength: 16;
Knight Hit Dice Roll: 3;
Third Chaos Knight Stamina: 11, Player Stamina: 18
Round 3: Third Chaos Knight Attack Strength: 16, Player Attack Strength: 19;
Third Chaos Knight Stamina: 10, Player Stamina: 18
Round 4: Third Chaos Knight Attack Strength: 18, Player Attack Strength: 23;
Third Chaos Knight Stamina: 9, Player Stamina: 18
Round 5: Third Chaos Knight Attack Strength: 18, Player Attack Strength: 18;
Third Chaos Knight Stamina: 9, Player Stamina: 18
Round 6: Third Chaos Knight Attack Strength: 12, Player Attack Strength: 18;
Third Chaos Knight Stamina: 8, Player Stamina: 18
Round 7: Third Chaos Knight Attack Strength: 14, Player Attack Strength: 22;
Third Chaos Knight Stamina: 7, Player Stamina: 18
Round 8: Third Chaos Knight Attack Strength: 15, Player Attack Strength: 17;
Third Chaos Knight Stamina: 6, Player Stamina: 18
Round 9: Third Chaos Knight Attack Strength: 10, Player Attack Strength: 18;
Third Chaos Knight Stamina: 5, Player Stamina: 18
Round 10: Third Chaos Knight Attack Strength: 19, Player Attack Strength: 18;
Knight Hit Dice Roll: 6;
Third Chaos Knight Stamina: 5, Player Stamina: 16
Round 11: Third Chaos Knight Attack Strength: 16, Player Attack Strength: 20;
Third Chaos Knight Stamina: 4, Player Stamina: 16
Round 12: Third Chaos Knight Attack Strength: 13, Player Attack Strength: 17;
Third Chaos Knight Stamina: 3, Player Stamina: 16
Round 13: Third Chaos Knight Attack Strength: 17, Player Attack Strength: 15;
Knight Hit Dice Roll: 4;
Third Chaos Knight Stamina: 3, Player Stamina: 14
Round 14: Third Chaos Knight Attack Strength: 15, Player Attack Strength: 17;
Third Chaos Knight Stamina: 2, Player Stamina: 14
Round 15: Third Chaos Knight Attack Strength: 14, Player Attack Strength: 19;
Third Chaos Knight Stamina: 1, Player Stamina: 14
Round 16: Third Chaos Knight Attack Strength: 14, Player Attack Strength: 22;
Third Chaos Knight Stamina: 0, Player Stamina: 14[/spoiler]

The first Chaos Knight kills Belushi Jackson after 4 more Attack Rounds. Upon using a resurrection to bring him to full Stamina, however, Belushi Jackson destroys the first Chaos Knight as well as the other two Chaos Knights with 14 Stamina to spare.

138
His Elite Knights may be dead once more, but the Dread Lord still lives. Standing before his throne is Belgaroth, the Dark Tyrant, the Usurping Serpent, the Iron Fist, the Warmonger of Caer Skall, Lord of Havoc and servant of the Dark Lords of Chaos. ‘So, you are the Templars’ champion,’ Belgaroth says with a guttural snarl. His voice alone fills you with foreboding. ‘You have caused me much aggravation, but your progress to my fortress has been observed every step of the way. Do not think that I am unprepared. You will merely be the first of thousands to die – or will you turn from Telak and join my Knights of Chaos?’ What can he mean? Is Belgaroth a fool? You would never betray your holy order or your kingdom – at least, not of your own free will. A thought suddenly crosses your mind. Your eyes drop to the floor and you realize in horror where you are standing: in your struggle with the undead Chaos Knights, you have strayed into the pattern of the Chaos Rune set into the flagstones. Belgaroth mutters a few words under his breath, invoking its power. Roll one dice and add 7 (add 2 more points if you are carrying a moon shield). If the total is less than or equal to your HONOUR score, turn to 218. If the total is greater than your HONOUR score, turn to 107.

Belushi Jackson is not carrying a moon shield. Rolling the dice and applying the appropriate modification yields a 9, which is less than his Honour score.

218
Your inherent goodness and the purity of your purpose protect your will from the corrupting power of the Chaos Rune. Belgaroth hesitates for a moment, sensing that his own supremacy may be threatened. The Dread Lord now appears to be concentrating. What is he preparing? You had better make the most of this opportunity to attack Belgaroth. What will you use to attack him?

A Black Crystal Orb? Turn to 118
Aelfgar, the Elf-Spear? Turn to 262
A crossbow? Turn to 299
The Holy Strike Special Skill (if you have it)? Turn to 79
Your weapon? Turn to 20

Belushi Jackson does not have the Holy Strike Special Skill, a Black Crystal Orb, or a crossbow. He only has Aelfgar, the Elf-Spear as his weapon, so we will turn to paragraph 262.

262
As you grip the Elf-Spear’s shaft you feel its power flowing into your arm, strengthening your muscles. Belgaroth screams upon seeing the weapon that caused his death a century ago. Before you can hurl it at him, the Dark Tyrant raises his hands and unleashes a dark bolt of energy at you. It slams into your body, throwing you back across the room (lose 5 STAMINA points). If you are still alive, turn to 162.

Belushi Jackson is still alive, so we will go to paragraph 162.

162
[spoiler]Image[/spoiler]

As you rise to your feet, Belgaroth strides towards you across the throne room. ‘I shall crush you, Templar!’ he spits vehemently. ‘Then there will be no one to stop me and the prophecy will never be fulfilled!’ You just have time to ready your weapon while the Dread Lord unsheathes his great black Runesword. Charged with the powers of darkness, a blow from the Runesword will inflict 3 points of damage to your STAMINA and it will also drain 1 HONOUR point as it taints you with the foul infection of Chaos. If your HONOUR score reaches zero, you will have been totally corrupted and will come under Belgaroth’s control, to become his new champion.

BELGAROTH       SKILL 12       STAMINA 17

You must reduce any damage you cause the Dread Lord by 1 point because of his heavy plate armour. When you do strike him, he does not bleed; instead, his wounds ooze a vile green slime: every fibre of his undead being is corrupted. As soon as you reduce Belgaroth’s STAMINA score to 7 points or less, if you have the word ‘Reggad’ written on your Adventure Sheet, turn to 238; otherwise, turn to 251.

This is another difficult fight, so I once again ask if Luck should be used in this fight. If so, should it be used to reduce the damage that our hero takes or to inflict additional damage? The first choice to receive two votes (or two votes over all other choices) will be used to resolve this battle. If Belushi Jackson gets to 0 Stamina or below, his last resurrection will be used to bring him to full Stamina and continue the fight. If no option has a winning margin before 9:00 AM PST, I will make the choice based on which votes are cast.

Adventure Sheet
[spoiler]Belushi Jackson
SKILL: 11 Initial Skill = 12
STAMINA: 9 Initial Stamina = 24
LUCK: 7 Initial Luck = 12
SPECIAL SKILLS:
Battle Tactics
Ride
Tracking
Arcane Lore
Banish Spirit
HONOUR: 12
TIME ELAPSED: 8 days
WEAPON: Aelfgar (can harm undead and Demons)
GOLD PIECES: 22
EQUIPMENT AND NOTES:
Chainmail Coat
Horse named Firemane
Backpack
Lantern
Tinderbox
2 Purses
Helmet of Ventarc
Great Boar’s Tusks
Nroht
Ecrof
Cleric’s Talisman
Raven Charm
Ecrof
Twisted Staff
Enorc
Encountered Banshee On Paragraph 175
Eehsnab
Reduce the Skill of any undead creature in Myrton by 1 point
When at the Door of Skulls, convert Necromage’s name using the code A=1, B=2, C=3 … Z = 26, total the numbers, multiply the total by 5, and turn to that number
Necromage’s name is Cadaver
Shield Ring (-1 to enemy Attack Strength)
Ronnoc
Elven Amulet
Flame Shield (-1 to enemy Attack Strength)
Celastrix Feather (burn and call three times to receive Celastrix’s aid)
Magic Sword (weapon in Firemane’s saddle, can harm undead and Demons)
Words of Power: ‘Xi Syte Nind Naderd Nuheno’
Rotiart
RESURRECTIONS: 1[/spoiler]
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Beroli
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by Beroli »

Luck 7, and a failed Luck test would mean doing no damage to him, so no, don't use Luck offensively and only use Luck defensively if we're down to 2 Stamina points (that is, if it makes the difference between "this blow kills you," "this blow leaves you at 1 Stamina," or "this blow kills you more").
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Post by Queen of Swords »

That makes sense, I'll go for it.
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by JourneymanN00b »

Thank you for your votes. Luck will only be used to reduce damage if Belushi Jackson gets to 3 Stamina, since another blow from Belgaroth would kill him at that point.

The fight:
[spoiler]Round 1: Belgaroth Attack Strength: 16, Player Attack Strength: 16;
Belgaroth Stamina: 17, Player Stamina: 9
Round 2: Belgaroth Attack Strength: 19, Player Attack Strength: 19;
Belgaroth Stamina: 17, Player Stamina: 9
Round 3: Belgaroth Attack Strength: 14, Player Attack Strength: 18;
Belgaroth Stamina: 16, Player Stamina: 9
Round 4: Belgaroth Attack Strength: 21, Player Attack Strength: 15;
Belgaroth Stamina: 16, Player Stamina: 6, Player Honour: 11
Round 5: Belgaroth Attack Strength: 14, Player Attack Strength: 16;
Belgaroth Stamina: 15, Player Stamina: 6
Round 6: Belgaroth Attack Strength: 14, Player Attack Strength: 19;
Belgaroth Stamina: 14, Player Stamina: 6
Round 7: Belgaroth Attack Strength: 16, Player Attack Strength: 23;
Belgaroth Stamina: 13, Player Stamina: 6
Round 8: Belgaroth Attack Strength: 16, Player Attack Strength: 18;
Belgaroth Stamina: 12, Player Stamina: 6
Round 9: Belgaroth Attack Strength: 14, Player Attack Strength: 21;
Belgaroth Stamina: 11, Player Stamina: 6
Round 10: Belgaroth Attack Strength: 16, Player Attack Strength: 21;
Belgaroth Stamina: 10, Player Stamina: 6
Round 11: Belgaroth Attack Strength: 19, Player Attack Strength: 15;
Belgaroth Stamina: 10, Player Stamina: 3, Player Honour: 10
Round 12: Belgaroth Attack Strength: 15, Player Attack Strength: 15;
Belgaroth Stamina: 10, Player Stamina: 3
Round 13: Belgaroth Attack Strength: 14, Player Attack Strength: 15;
Belgaroth Stamina: 9, Player Stamina: 3
Round 14: Belgaroth Attack Strength: 14, Player Attack Strength: 16;
Belgaroth Stamina: 8, Player Stamina: 3
Round 15: Belgaroth Attack Strength: 19, Player Attack Strength: 18;
Luck Roll: 8, Player is Unlucky and takes 4 Stamina damage
Belgaroth Stamina: 8, Player Stamina: -1, Player Luck: 6, Player Honour: 9

Player is killed, 1 resurrection used to restore player’s Stamina.

Round 16: Belgaroth Attack Strength: 15, Player Attack Strength: 19;
Belgaroth Stamina: 7, Player Stamina: 24
Belgaroth’s Stamina is now at 7[/spoiler]

Well, Belushi Jackson was on the verge of winning, but he got Unlucky when trying to reduce the damage of Belgaroth’s killing blow. After dying, Belushi Jackson manages to get Belgaroth’s Stamina to 7. His Luck and Honour are now 6 and 9, which is not too nice for him. He does not have the word ‘Reggad’ written on his Adventure Sheet, so we will now turn to paragraph 251.

251
Belgaroth is beginning to weaken under your attack; out of the corner of your eye you notice that the large black bird that was sitting on the back of the Dread Lord’s throne is flapping from its perch towards an archway that leads out of the throne room. If you have the word ‘Rotiart’ written down on your Adventure Sheet, turn at once to 360. If you haven’t, turn to 96.

Belushi Jackson has the word ‘Rotiart’ written down on his Adventure Sheet.

360
What was it Connor’s ghost said about the traitor? ‘The Raven will betray you.’ Of course, the black bird is a huge raven. Could it be that this is in fact the traitor in another guise? ‘Speak the traitor’s true name to reveal the truth.’ If you think you know the identity of the Raven, convert the traitor’s name into a number, using the code A = 1, B = 2, C = 3 and so on, to Z = 26. Total the numbers which correspond to the letters in the traitor’s first and last names, then turn to the paragraph with that number. If the paragraph makes no sense, you are wrong in your assumption; turn to 96. If you have no idea who the Raven is, turn to 96.

[spoiler]Image[/spoiler]

Please make your votes by 6:00 PM PST to ensure that they will be counted.

Adventure Sheet
[spoiler]Belushi Jackson
SKILL: 11 Initial Skill = 12
STAMINA: 24 Initial Stamina = 24
LUCK: 6 Initial Luck = 12
SPECIAL SKILLS:
Battle Tactics
Ride
Tracking
Arcane Lore
Banish Spirit
HONOUR: 9
TIME ELAPSED: 8 days
WEAPON: Aelfgar (can harm undead and Demons)
GOLD PIECES: 22
EQUIPMENT AND NOTES:
Chainmail Coat
Horse named Firemane
Backpack
Lantern
Tinderbox
2 Purses
Helmet of Ventarc
Great Boar’s Tusks
Nroht
Ecrof
Cleric’s Talisman
Raven Charm
Ecrof
Twisted Staff
Enorc
Encountered Banshee On Paragraph 175
Eehsnab
Reduce the Skill of any undead creature in Myrton by 1 point
When at the Door of Skulls, convert Necromage’s name using the code A=1, B=2, C=3 … Z = 26, total the numbers, multiply the total by 5, and turn to that number
Necromage’s name is Cadaver
Shield Ring (-1 to enemy Attack Strength)
Ronnoc
Elven Amulet
Flame Shield (-1 to enemy Attack Strength)
Celastrix Feather (burn and call three times to receive Celastrix’s aid)
Magic Sword (weapon in Firemane’s saddle, can harm undead and Demons)
Words of Power: ‘Xi Syte Nind Naderd Nuheno’
Rotiart
RESURRECTIONS: 0[/spoiler]
Last edited by JourneymanN00b on Sun Feb 12, 2023 7:11 pm, edited 1 time in total.
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by Beroli »

Taris Varen=127 (and his last name is an anagram for Raven, not that that's the most compelling evidence against him here).
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by JourneymanN00b »

Vote registered, Belushi Jackson will speak the name Taris Varen, which will take him to paragraph 127.

127
‘So you’re the traitor, Lord Taris Varen!’ you shout before the bird has time to leave the chamber. Belgaroth freezes, and you stagger away from him to catch your breath. The raven lets out an agonized squawk and drops to the ground as if stunned. What you witness next is terrible to behold. The raven grows in size and changes shape, its legs becoming longer and its tail retracting into its body as Lord Varen resumes his natural human form. Belgaroth granted him the Enchantment of Transformation, giving him the ability to shapechange at will. However, because you have broken the spell, Varen no longer has control over the charm and the transformation does not go as smoothly as it should. Standing in front of you is a hideous mutant. Varen has regained his human form except that, in place of his right arm, a huge black wing sprouts from his shoulder and his left leg is that of a bird, while his head is part-human, part-raven, with an ugly black beak. ‘I’ll kill you for this, croak!’ Varen squawks as he stumbles towards you, consumed by an enraged madness. As you prepare to fight the mutant, you glimpse Belgaroth making his escape through the archway.

RAVEN       SKILL 7       STAMINA 8

If you kill the vile traitor, turn to 176.

The fight:
[spoiler]Round 1: Raven Attack Strength: 12, Player Attack Strength: 18;
Raven Stamina: 6, Player Stamina: 24
Round 2: Raven Attack Strength: 12, Player Attack Strength: 16;
Raven Stamina: 4, Player Stamina: 24
Round 3: Raven Attack Strength: 10, Player Attack Strength: 20;
Raven Stamina: 2, Player Stamina: 24
Round 4: Raven Attack Strength: 12, Player Attack Strength: 16;
Raven Stamina: 0, Player Stamina: 24[/spoiler]

As expected, Belushi Jackson flawlessly kills the fascist traitor that is the Raven.

176
Sprinting through the archway, you race up a flight of stone steps and on to the crumbling battlements of Caer Skaal after Belgaroth. Night has fallen and lightning crackles from raging stormclouds overhead. You know that something of a supernatural nature is taking place. Belgaroth stands, not far from you, at the top of another flat-roofed tower with a staircase ascending it round its outside. The warmonger has his arms raised to the turbulent skies as if in supplication. Against the dark clouds you can make out an even darker shape approaching at great speed on feathery red-tipped wings. The midnight-black winged horse is one of the demonic steeds of the Wild Hunt – a Night-mare! Seeing you, Belgaroth shouts a command to the Night-mare and, beating the air with fiery-tipped hoofs, it closes in on you, ready to tear you apart with its razor-edged teeth. There is time to use a crossbow once, if you have one. The Holy Strike Special Skill, if used against the beast, will cause 2 points of damage to its STAMINA and 1 point of damage to its SKILL.

NIGHT-MARE       SKILL 10       STAMINA 11

If you reduce the demonic Night-mare’s STAMINA to 6 points or less, turn to 120.

[spoiler]Image[/spoiler]

Belushi Jackson does not have a crossbow or the Holy Strike Special Skill.

The fight:
[spoiler]Round 1: Night-mare Attack Strength: 15, Player Attack Strength: 18;
Night-mare Stamina: 9, Player Stamina: 24
Round 2: Night-mare Attack Strength: 17, Player Attack Strength: 21;
Night-mare Stamina: 7, Player Stamina: 24
Round 3: Night-mare Attack Strength: 14, Player Attack Strength: 20;
Night-mare Stamina: 5, Player Stamina: 24
Night-mare’s Stamina is below 6 points [/spoiler]

Belushi Jackson flawlessly reduces the Night-Mare’s Stamina to 5 points, which prompts us to turn to paragraph 120.

120
Belgaroth whistles shrilly and the Night-mare desists from its attack. The beast flies up to the flat-topped tower; the Dread Lord mounts his demonic winged steed and, although you run up the staircase, you are too late to stop the warmonger taking to the air and making his escape. By the time you reach the roof he is out of range of bows and spears. Belgaroth must be fleeing in order to lead his army against the Citadel. You cannot let him get away, but how on Titan are you going to pursue him now? If you have a Golden Feather, you know what to do with it. Convert the name you have to say into a number, using the code A = 1, B = 2, C = 3 … Z = 26. Add the numbers corresponding to the letters in the name together, multiply the total by the number of times you have to say the name, then turn to that paragraph. If you do not have a Golden Feather and do not know what to do here, turn to 210.

Belushi Jackson has a Golden Feather, and he knows to burn it and call Celastrix’s name three times to receive help. Converting the name gives a total of 111, and multiplying it by 3 gives 333 as the paragraph number to turn to.

333
Chaos Knights and Warriors are storming on to the battlements from all directions. Using your lantern, you set fire to the feather and call the name of the Celastrix three times. A brilliant light immediately appears on the southern horizon and soars across the night sky towards you. The dazzling bird, its radiance lighting up the battlements, alights on the roof of the tower and allows you to climb on to its back, while Belgaroth’s hordes cower in fear. Hold on tight, my friend, you hear its warm tones say within your mind. Gripping on to the divine bird’s crest of feathers, you hang on when the Celastrix beats its great wings and rises into the sky. Riding on the back of a huge bird is not easy, as it climbs steeply into the wind. Test your Skill, adding 2 to the dice roll if you suffer from the Fear of Heights but subtracting 2 from the dice roll if you have the Ride Special Skill. If you succeed, turn to 396. If you fail, turn to 282.

Belushi Jackson does not suffer from the Fear of Heights, but he has the Ride Special Skill. Rolling the dice and applying the modification yields a 3, which is obviously less than Belushi Jackson’s Skill.

396
[spoiler]Image[/spoiler]

With the cold night air buffeting your face, you peer into the night. Below you are the swiftly dwindling turrets of the Fortress of the Skull and the barren rocky peaks of the Banarask Hills. Then, ahead of you, you see the Dread Lord on his hellish mount. As you draw closer, the Night-mare turns and gallops, shrieking, through the sky towards you. You can see that Belgaroth is preparing to cast another bolt of dark energy at you. You must act quickly. If you have the Elf-Spear, Aelfgar, turn to the paragraph with the same number as the number of bands of runes on the spear’s shaft. If you do not have the legendary weapon, turn to 318.

Belushi Jackson has the Elf-Spear, Aelfgar, which has eleven bands of runes on the spear’s shaft, so we will turn to paragraph 11.

11
Gripping the Elf-Spear firmly in your hand, you feel its power flowing into your arm, strengthening your muscles. Flinging your arm forward, you hurl Aelfgar through the air, aiming it straight at Belgaroth’s chest. Test your Skill, subtracting 2 from the dice roll if you have the Target Special Skill. If you succeed, turn to 400. If you fail, turn to 144.

Belushi Jackson does not have the Target Special Skill. Rolling the dice yielded an 8, which is less than Belushi Jackson’s Skill.

400
The silver-tipped spear streaks through the air and pierces the Dread Lord’s breastplate, sinking into his black heart. Belgaroth lets out a blood-curdling scream of horror and surprise as a silvery glow envelops Aelfgar; then, with a terrible sucking sound, Belgaroth’s body collapses in on itself. His death-scream is lost beneath the sound of a rushing wind: a vortex is forming in the sky at the point where the Dread Lord died, drawing air into its centre and opening a doorway to another world. With a shrill cry the demonic Night-mare disappears into it. Let us leave now, the Celastrix says in your head then, beating its powerful wings, begins to drag you away from the centre of the rapidly widening vortex. Beneath you, the towers and battlements of the dark fortress are being torn apart by the force of the vortex: great lumps of stone and masonry are hurtling upwards from the castle into the heart of the whirlwind. With a deafening sound, the ground buckles and cracks and the entire fortress is dragged into the air. While the Celastrix is flying away from the spiralling vortex, you look back over your shoulder and witness the final destruction of Caer Skaal as it is drawn through the gateway between the planes and you catch sight of the nightmarish dimension into which it has been drawn: jagged black mountains rising from plains covered entirely with bones, volcanoes spouting columns of fire into a blood-red sky and the pitiful screams of lost souls ringing out across the Realms of the Damned. You turn away in horror, and the vortex closes with a deep resounding boom which echoes across the hills. Nothing has been left either of Belgaroth’s Fortress or of his evil hordes to show that they ever existed. The spot where Caer Skaal stood has been cleansed of every trace of Chaos. You suddenly become aware of an insubstantial figure, floating in the sky in front of you. The man has a long grey beard and on top of his regal head he wears a crown, while his tunic and kingly robes bear the holy emblem of the Knights of Telak. His voice is powerful and resonates in your mind:

     ‘When the earth in sickness lies
     And the year, in twilight, dies,
     The Usurping Serpent’s iron hand
     Shall crush the life from this fair land.

     Ever will his vengeance burn
     Till the Bird of Light’s return
     And Lein Wood the fortress see –
     The Dread Lord will then vanquished be.

‘Thanks to you, brave knight, the prophecy has been fulfilled,’ says the ghost, ‘and, with my evil brother’s death, the source of the corruption in the kingdom is gone. Ruddlestone and the king are safe once more and all will soon be made whole again. You are a truly noble and honourable warrior. My blessings go with you.’ With that, your vision of King Chivalras IX dissolves into the night. Riding on your winged mount towards the Citadel, you know that, thanks to your bravery, your homeland has been saved for a second time from the tyranny of Belgaroth, the Dread Lord, and his Knights of Doom.

Bonus victory entry:
“Victory!” bellows Belushi Jackson at the top of his lungs as his winged mount lands at the Citadel’s front gates. He gets off the Celastrix, who lowers its head in deference to the hero and bursts into divine flame, its service to the gods done for the time being. The entire order of the Knights of Telak is there to greet him, as well as Aranandus and King Rannor.

“We are very much in your debt, Belushi Jackson,” speaks King Rannor in a humbled and grateful voice. “No reward is too great for your act.”

“I am simply carrying out the Oath of the Templars, my liege,” Belushi Jackson replies. He notices that King Rannor looks stronger than when Belushi Jackson last saw him. “I am glad that you are looking better. Shall we feast to celebrate this glorious time in history?”

“Yes we shall. Come!”

Belushi Jackson, with great relief from driving away a great evil to his kingdom, follow the king to enjoy the greatest feast of his life. Hours later, he would soon fall asleep in one of the most comfortable beds in the land.


Wow. It took all of our resurrections and quite a few edits of the story, but we successfully completed a serious meatgrinder. Give yourselves a massive round of applause, not only for completing this adventure, but also finishing the original Fighting Fantasy series published by Puffin Books!

The bulk of the edits I made involved the Ballad of Sir Rhyaddan. Getting the first verse required our hero to listen to the ministrels in Cleeve Manor. The second verse was obtained by having our hero visit the markets in Havalok. Visiting the markets would have left the option of recruiting an army first and allow our hero to plenty of items that would have made the late game fights easier to win. Once there, he needed to enter an alchemist’s shop that would have sold the Witherwell Potion as well as other useful mixtures and solve a riddle to obtain the second verse of the Ballad.

Visiting the crone to make the potion was actually not necessary to remove Belushi Jackson’s fear, and actually caused him to exceed the six-day time limit. The correct path was to continue to Torrin and then to Ennox. From there, we needed to help Ennox’s people and kill the Cockatrice to get enough Honour to enter the Shine of the Templar Knights.

Finally, the third verse of the ballad normally required obtaining a rune code to translate the inscription on the coffin lid. However, doing so required the hero to *fail* a Skill test while hunting the Great Boar. Given the difficulty of the final fights, I decided to just provide the Ballad’s third verse at no cost to make the adventure’s difficulty reasonable.

Well, thank you to everyone who participated in this Let’s Play, and to all of the previous threads that I have hosted since I began my Starship Traveller Let’s Play back in December 2021. Since two people indicated an interest in playing the first five books in the Lone Wolf series, I will look into acquiring the Definitive Edition versions of these titles. However, obtaining them will be a challenge, as reprints of the first book, Flight from the Dark, are not available from the Holmgard Press store until March 6. However, the storefront has previously missed previous restock dates due to dealing with backlogs and printing issues. I would personally not be surprised if the Holmgard Press store pushes back the reprint date even further. To make things worse, the few copies available from online retailers have been inundated with heavy markups, thanks to the massive runs on these copies that took place over the past several months. When we get closer to the end of the month, I will contact Holmgard Press to see if the March 6 reprint date will stand. For now, I am going to say that the start date of the Lone Wolf Let’s Play will be sometime in mid-March, but there is a real chance that I either have to push back the start date by at least several weeks or cancel it in favor of other alternatives that I am also looking at.

Adventure Sheet
[spoiler]Belushi Jackson
SKILL: 11 Initial Skill = 12
STAMINA: 24 Initial Stamina = 24
LUCK: 6 Initial Luck = 12
SPECIAL SKILLS:
Battle Tactics
Ride
Tracking
Arcane Lore
Banish Spirit
HONOUR: 9
TIME ELAPSED: 8 days
WEAPON: Aelfgar (can harm undead and Demons)
GOLD PIECES: 22
EQUIPMENT AND NOTES:
Chainmail Coat
Horse named Firemane
Backpack
Lantern
Tinderbox
2 Purses
Helmet of Ventarc
Great Boar’s Tusks
Nroht
Ecrof
Cleric’s Talisman
Raven Charm
Ecrof
Twisted Staff
Enorc
Encountered Banshee On Paragraph 175
Eehsnab
Reduce the Skill of any undead creature in Myrton by 1 point
When at the Door of Skulls, convert Necromage’s name using the code A=1, B=2, C=3 … Z = 26, total the numbers, multiply the total by 5, and turn to that number
Necromage’s name is Cadaver
Shield Ring (-1 to enemy Attack Strength)
Ronnoc
Elven Amulet
Flame Shield (-1 to enemy Attack Strength)
Magic Sword (weapon in Firemane’s saddle, can harm undead and Demons)
Words of Power: ‘Xi Syte Nind Naderd Nuheno’
Rotiart
RESURRECTIONS: 0[/spoiler]
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Post by Queen of Swords »

Thanks for hosting this! And for the modifications you made, because it really was a meatgrinder. I have a couple of questions. First, asking Lord Varen for soldiers ended badly, so what should we have asked him for once we killed the boar? Also, where can we find the moon shield, and does it have any benefits to make up for its disadvantage?
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by Thaluikhain »

Thanks for hosting. And, yeah, that was unnecessarily hard, which is a shame because it had some nice stuff in it.
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by Beroli »

Apparently the book's author indicated that the requirement to fail a Skill test during the boar hunt was a mistake; his intention was that the player would have to succeed the Skill test.
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by Darth Rabbitt »

Thanks for the LP! It feels like the end of an era. Kind of a shame that we don't get an illustration of the nasty mutated raven man.

Would any of the other items/skills done anything interesting to Belgaroth (Holy Strike, the Black Crystal Orb or the crossbow)?
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by SGamerz »

Yeah, I had a really bad feeling about missing the market in Havalok.

More or less fits what I've come to expect for Green's early works: flavourful, eventful, and probably would be an entertaining read without any use of dice, but a pain to actually play. I get the impression that he was trying to incorporate all the hardest challenges produced by the authors before him.
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Re: [Let's Play] Fighting Fantasy 56 – Knights of Doom

Post by Beroli »

Thanks for running this, JourneymanN00b!
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Re:

Post by JourneymanN00b »

I appreciate all of the thanks! It makes me feel that running Let's Plays here is worthwhile.
Queen of Swords wrote:
Mon Feb 13, 2023 8:17 am
Thanks for hosting this! And for the modifications you made, because it really was a meatgrinder. I have a couple of questions. First, asking Lord Varen for soldiers ended badly, so what should we have asked him for once we killed the boar? Also, where can we find the moon shield, and does it have any benefits to make up for its disadvantage?
Asking Lord Varen for soldiers was actually the right choice, since it helps the player's army win the battle against the Beast Men. Also, the betrayal would traditionally provide the hint that Lord Varen was the Raven traitor. The moon shield can be found at the Cairns of Dunar, specifically at the western mound. It gives the usual -1 to enemy Attack Strength in battle and no other bonuses.
Darth Rabbitt wrote:
Mon Feb 13, 2023 1:19 pm
Thanks for the LP! It feels like the end of an era. Kind of a shame that we don't get an illustration of the nasty mutated raven man.

Would any of the other items/skills done anything interesting to Belgaroth (Holy Strike, the Black Crystal Orb or the crossbow)?
Using the Black Crystal Orb results in an instadeath, as it would amplify the effects of his dark magic. The Holy Strike Special Skill allows the hero to cancel out Belgaroth's dark force bolt and only take 2 Stamina damage from the explosion. Preparing the crossbow or a weapon other than Aelfgar results in the bolt of dark energy dealing the usual 5 Stamina damage to the hero.

Glad everyone enjoyed the Let's Play. I am going to be busy for the next several weeks due to work issues, so I will not have time to visit the forums very often during this time.
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Re: Re:

Post by Dogopolis »

JourneymanN00b wrote:
Tue Feb 14, 2023 5:34 am


Asking Lord Varen for soldiers was actually the right choice, since it helps the player's army win the battle against the Beast Men.
Another way is to avoid all attempts to recruit an army, which enables you to infiltrate the beast mans camp after saving some villagers from a wicker man, this makes the Beast man champion fight avoidable, but since you need to be able to beat the Chaos champion doesn't really save you from absolutely needing godlike stats.
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