[Let's Play] Fighting Fantasy 51 – Island of the Undead

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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by JourneymanN00b »

Votes registered; Shaggy will open the other cabin door.

114
[spoiler]Image[/spoiler]

You have opened the door to the Captain’s cabin. It has teak-lined walls, a magnificent mahogany desk and chair, a globe of the world of Titan, navigational charts on the walls, and ornaments and items you want to start inspecting … except that the remains of the Captain bar your way! Foaming at the mouth and snarling with fury, his decaying form lunges towards you in the ragged remains of his once-resplendent uniform. You can avoid this combat by slamming the door and fastening it shut; if you wish to do this, turn to 356.

GREATER GHOUL SKILL 9 STAMINA 11

If the Greater Ghoul hits you three times, turn to 22; if you win before the Greater Ghoul has managed to hit you three times, turn to 236.

Please make your votes on whether to fight the Greater Ghoul and where to go next if the answer is to avoid the combat before 9:00 AM PST or a 3-vote majority is reached to ensure that they will be counted.
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Post by Queen of Swords »

Fight him. Might be useful stuff in the cabin.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by SGamerz »

Fight.

And because this thing can paralyze on 3 hits, I vote to use LUCK to increase damage once to shorten the fight a bit. I would have used even more if we had more LUCK to begin with...
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by Thaluikhain »

Fight, and yeah, use luck once to increase damage.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by Darth Rabbitt »

Fight and use Luck once.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by JourneymanN00b »

Votes registered; Shaggy will fight the Greater Ghoul. As requested, Luck will be used once to increase damage dealt to the Greater Ghoul.

The fight:
[spoiler]Round 1: Greater Ghoul Attack Strength: 15, Player Attack Strength: 13;
Greater Ghoul Stamina: 11, Player Stamina: 9
Round 2: Greater Ghoul Attack Strength: 18, Player Attack Strength: 16;
Greater Ghoul Stamina: 11, Player Stamina: 7
Round 3: Greater Ghoul Attack Strength: 19, Player Attack Strength: 13;
Greater Ghoul Stamina: 11, Player Stamina: 5
Greater Ghoul has hit three times[/spoiler]

Unfortunately, due to some unlucky dice rolls, Shaggy fails to land a single blow on the Greater Ghoul, while the Greater Ghoul hits him three times in succession.

22
The final strike by the undead creature paralyzes you! Unfortunately you can still feel pain as the monster begins to feed on your flesh …

Due to the circumstances of this battle, I will rule that a Restoration can be used to continue the fight by setting Shaggy’s current and initial Stamina to 17. The Greater Ghoul needs to deal 3 more hits to Shaggy before killing our hero for good. With that, Shaggy resumes the combat.

The fight, continued:
[spoiler]Round 4: Greater Ghoul Attack Strength: 17, Player Attack Strength: 22;
Luck Roll: 7, Player is Lucky and deals 2 extra Stamina damage
Greater Ghoul Stamina: 7, Player Stamina: 17, Player Luck: 8
Round 5: Greater Ghoul Attack Strength: 16, Player Attack Strength: 20;
Greater Ghoul Stamina: 5, Player Stamina: 17
Round 6: Greater Ghoul Attack Strength: 13, Player Attack Strength: 19;
Greater Ghoul Stamina: 3, Player Stamina: 17
Round 7: Greater Ghoul Attack Strength: 13, Player Attack Strength: 17;
Greater Ghoul Stamina: 1, Player Stamina: 17
Round 8: Greater Ghoul Attack Strength: 20, Player Attack Strength: 14;
Greater Ghoul Stamina: 1, Player Stamina: 15
Round 9: Greater Ghoul Attack Strength: 15, Player Attack Strength: 16;
Greater Ghoul Stamina: -1, Player Stamina: 15[/spoiler]

Thanks to scoring a Lucky blow, Shaggy dispatches the Greater Ghoul by only taking an additional blow of 2 Stamina damage.

236
The Captain slumps to the ground in a writhing heap. Swiftly searching his cabin, you come across some valuable acquisitions. A flask of grog on the desk can be drunk at any time except during combat, and it will restore 4 lost STAMINA points; it also adds a temporary bonus of 1 to your Attack Strength for the first combat after you drink it. The Captain’s excellent ship’s biscuits, still in a sealed tin, are fresh and wholesome and there are enough for 4 meals (add 4 to your Possessions). You also find the stout treasure chest the Captain hoarded; it has a well-constructed brass lock. If you want to try to prise this open with your knife, turn to 382. If you don’t want to chance this, turn to 356.

Important Note: The paragraph obviously should have said "add 4 to your Provisions", not "add 4 to your Possessions."

Shaggy cannot carry any more Provisions with him since he still has 12 in his possession, but he can eat one of them to restore him to his Initial Stamina levels. I will assume that he does so, unless anyone wants to object to this.

Please make your votes on whether to prise the chest open and where to go next if the answer is not to do this before 6:00 PM PST to ensure that they will be counted.

Adventure Sheet
[spoiler]Shaggy
SKILL: 11 Initial Skill = 11
STAMINA: 17 Initial Stamina = 17
LUCK: 8 Initial Luck = 10
PRESENCE: 5
TIME ELAPSED: 0 days
ENEMY ENCOUNTER:
None
EQUIPMENT LIST:
Knife
Backpack
Waterskin
Leather Jerkin
Pot of Thick Glue
Sword
Potion of Stamina (restores up to one-half of Initial Stamina when used)
Flask of Grog (+4 Stamina, +1 Attack Strength temporary bonus for one combat)
PROVISIONS REMAINING: 12
POSSESSIONS:
Bottle of Olive Oil
Pouch
6 Gold Pieces
Small Gold Key (Found in paragraph 40)
Boons:
2 Entity Wishes[/spoiler]
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by Thaluikhain »

Try to open the chest.

(If we take lose stamina can we eat the provisions we can't carry to get it back?)
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Post by Queen of Swords »

Yes, prise open the chest.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by SGamerz »

Prise open a chest so that we didn't die once for nothing.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by JourneymanN00b »

Prising the chest open with his knife already received 3 votes, so Shaggy will do just that.

382
In forcing the chest open, you also trigger a vicious trap: a cutting blade springs out from below the lock and slices deeply into your forearm and wrist. Yelping with pain; you clasp your bleeding swordarm; lose 3 points from your STAMINA.

Inside the chest is the Captain’s cutlass; this Magic Sword will add 1 to your Attack Strength when it is used during combats. There is also a pouch containing 7 Gold Pieces, and a shield. Now will you:

Search the forward hold, if you haven’t done so before? Turn to 85
Study the magical symbol, if you haven’t done this already? Turn to 97
Leave the ship and return to shore? Turn to 272

Shaggy has already studied the magical symbol.

Re: Thaluikhain’s question:

It is technically against the rules to do this, but I will allow this if there is a majority vote for that.

Please make your votes on whether eating one of the Captain’s Provisions is allowed and whether to search the forward hold or leave the ship before 7:30 AM PST or a 3-vote majority is reached to ensure that they will be counted.

Adventure Sheet
[spoiler]Shaggy
SKILL: 11 Initial Skill = 11
STAMINA: 14 Initial Stamina = 17
LUCK: 8 Initial Luck = 10
PRESENCE: 5
TIME ELAPSED: 0 days
ENEMY ENCOUNTER:
None
EQUIPMENT LIST:
Knife
Backpack
Waterskin
Leather Jerkin
Pot of Thick Glue
Sword
Potion of Stamina (restores up to one-half of Initial Stamina when used)
Flask of Grog (+4 Stamina, +1 Attack Strength temporary bonus for one combat)
Magic Sword (+1 Attack Strength)
Shield
PROVISIONS REMAINING: 12
POSSESSIONS:
Bottle of Olive Oil
2 Pouches
13 Gold Pieces
Small Gold Key (Found in paragraph 40)
Boons:
2 Entity Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
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Post by Queen of Swords »

Yes, let's eat one of the Captain's provisions and then search the forward hold.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by Thaluikhain »

Eat and hold.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by SGamerz »

Considering we're still in the same room, it makes sense to be able to use the Captain's provisions.

And yes, search the forward hold.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by Darth Rabbitt »

Eat and search the forward hold.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by JourneymanN00b »

Votes registered; Shaggy will eat one of the Captain’s Provisions to restore his Stamina back to 17 and search the forward hold.

85
The forward hold is partly waterlogged and the timbers are pierced by a sharp rock. You can hear the grinding of wood on stone but, even though the vessel is shipping water, you don’t think it’s about to go down just yet. You can see some useful items here, so you set about gathering them up. You must Test your Skill; if you are successful, turn to 145; but if you fail, turn to 396.

[spoiler]Image[/spoiler]

Rolling the dice yielded a 6, meaning that Shaggy has passed the Skill test.

145
You salvage a glass bottle, a rope and a sealed vial containing some gunky green cream (make a note of this paragraph number as the one where you found it). Now, will you:

Check the magical symbol, if you haven’t already? Turn to 97
Open the other cabin door, if you haven’t already? Turn to 114
Leave the ship? Turn to 272

Shaggy has already checked the magical symbol and opened the other cabin door, so he will leave the ship.

272
You leave the ship and drop down into the rowing boat, which bobs up and down crazily in the big waves. The storm is blowing up to terrifying proportions, and it takes all the strength you possess to force a way clear of the rocks and back towards the shore. Lose 3 points from your STAMINA due to fatigue. Then, just a few metres away from the shore, your boat gets tangled in the dense seaweed. The resistance is surprisingly strong, you think – until you peer down and see to your horror that a veritable underwater forest of skeletal arms is grabbing at your boat, trying to pull it over … and the odd limb is even dragging itself into your boat, to claw at your legs! If you have a fishing net, turn to 298. Otherwise, will you try to fight off this bizarre attack (turn to 318) or jump into the shallow water and try to fight your way ashore (turn to 225)?

Shaggy does not have a fishing net, but one can be provided for him if an Entity Wish is used. Please make your votes whether to use an Entity Wish for one or if not, whether to fight off the attack or jump into the water before 6:00 PM PST to ensure that they will be counted.

Adventure Sheet
[spoiler]Shaggy
SKILL: 11 Initial Skill = 11
STAMINA: 14 Initial Stamina = 17
LUCK: 8 Initial Luck = 10
PRESENCE: 5
TIME ELAPSED: 0 days
ENEMY ENCOUNTER:
None
EQUIPMENT LIST:
Knife
Backpack
Waterskin
Leather Jerkin
Pot of Thick Glue
Sword
Potion of Stamina (restores up to one-half of Initial Stamina when used)
Flask of Grog (+4 Stamina, +1 Attack Strength temporary bonus for one combat)
Magic Sword (+1 Attack Strength)
Shield
Rope
PROVISIONS REMAINING: 12
POSSESSIONS:
Bottle of Olive Oil
2 Pouches
13 Gold Pieces
Small Gold Key (Found in paragraph 40)
Glass Bottle
Sealed Vial of Gunky Green Cream (Found in paragraph 145)
Boons:
2 Entity Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
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Post by Queen of Swords »

I don't want to waste wishes on a net. Let's try fighting off the attack with our new magic sword.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by Thaluikhain »

Yeah, fight them off.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by SGamerz »

Chop 'em up with our brand new blade.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by JourneymanN00b »

Votes registered; an Entity Wish will not be used and Shaggy will try to fight off this bizarre attack.

318
You have to fight for six Attack Rounds – the time it takes you to force your way to the safety of the shore. The mass of arms, far too large for you to destroy, has a collective SKILL of 8. In every Attack Round when you have the lower Attack Strength you must deduct 2 points from your STAMINA because of the tearing and gouging wounds inflicted by the undead mass. In every Attack Round when you have the higher Attack Strength, you manage to hack off some limbs; this makes no difference, however, as there are dozens ready to take the place of any you destroy – but at least you lose no STAMINA points. If you are still alive after six Attack Rounds, you manage to stagger ashore, so turn to 166.

The fight:
[spoiler]Round 1: Undead Mass Attack Strength: 15, Player Attack Strength: 22;
Round 2: Undead Mass Attack Strength: 17, Player Attack Strength: 16;
Player Stamina: 12
Round 3: Undead Mass Attack Strength: 18, Player Attack Strength: 17;
Player Stamina: 10
Round 4: Undead Mass Attack Strength: 11, Player Attack Strength: 19;
Round 5: Undead Mass Attack Strength: 15, Player Attack Strength: 17;
Round 6: Undead Mass Attack Strength: 17, Player Attack Strength: 20[/spoiler]

Shaggy loses 4 Stamina points from the undead mass before he reaches the shore.

166
The storm breaks directly overhead. A jagged bolt of lightning arcs down from the black clouds filling the angry sky and smashes into the ground close to the lighthouse. It would obviously be very unwise to seek shelter there! You are forced to ignore the storm and set off into the open moorland to the south-west. From here you can make your way to a part of the island you haven’t previously visited. Will you head for:

A stone building to the east? Turn to 18
Woodland to the south-west? Turn to 57
A hillock due south? Turn to 186
Marshland further south? Turn to 6

Please make your votes before 9:00 AM PST or a 3-vote majority is reached to ensure that they will be counted.

Adventure Sheet
[spoiler]Shaggy
SKILL: 11 Initial Skill = 11
STAMINA: 10 Initial Stamina = 17
LUCK: 8 Initial Luck = 10
PRESENCE: 5
TIME ELAPSED: 0 days
ENEMY ENCOUNTER:
None
EQUIPMENT LIST:
Knife
Backpack
Waterskin
Leather Jerkin
Pot of Thick Glue
Sword
Potion of Stamina (restores up to one-half of Initial Stamina when used)
Flask of Grog (+4 Stamina, +1 Attack Strength temporary bonus for one combat)
Magic Sword (+1 Attack Strength)
Shield
Rope
PROVISIONS REMAINING: 12
POSSESSIONS:
Bottle of Olive Oil
2 Pouches
13 Gold Pieces
Small Gold Key (Found in paragraph 40)
Glass Bottle
Sealed Vial of Gunky Green Cream (Found in paragraph 145)
Boons:
2 Entity Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
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Post by Queen of Swords »

The stone building seems best for shelter. Let's eat a meal as well.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by SGamerz »

WTH, we can't visit the lighthouse anymore? I guess we should have gone there first before going down the the wreck, and probably missed something important. :(

Stone building.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by Darth Rabbitt »

Yeah, it has always bugged me that there are often locations in these books that you just lose out on the chance to after going to some other place with no reason as to why. If there is a reason given I don’t mind but otherwise it seems like an entirely arbitrary way to force extra difficulty. Especially if it turns out the place gated off is essential to winning.

Eat a meal and go to the stone building.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by Thaluikhain »

Hmpf, stone building then.
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Re: [Let's Play] Fighting Fantasy 51 – Island of the Undead

Post by JourneymanN00b »

Votes recognized; Shaggy will eat a meal and head for a stone building to the east.

18
A stone monastery stands behind a thicket of heavy tanglebriar in front of you. As you approach the tunnel-like passage through the forbidding plant barrier, the thorned and heavily barked branches of the plants lash out to strike at you. If you have some Green Cream and wish to use it here, turn to the paragraph with the number that is twice that of the paragraph where you found the Green Cream. If you have no cream, you can risk forcing a way through the vegetation (turn to 33) or leave and find somewhere else on the island to investigate (turn to 281).

Please make your votes before 6:00 PM PST to ensure that they will be counted.

Adventure Sheet
[spoiler]Shaggy
SKILL: 11 Initial Skill = 11
STAMINA: 14 Initial Stamina = 17
LUCK: 8 Initial Luck = 10
PRESENCE: 5
TIME ELAPSED: 0 days
ENEMY ENCOUNTER:
None
EQUIPMENT LIST:
Knife
Backpack
Waterskin
Leather Jerkin
Pot of Thick Glue
Sword
Potion of Stamina (restores up to one-half of Initial Stamina when used)
Flask of Grog (+4 Stamina, +1 Attack Strength temporary bonus for one combat)
Magic Sword (+1 Attack Strength)
Shield
Rope
PROVISIONS REMAINING: 11
POSSESSIONS:
Bottle of Olive Oil
2 Pouches
13 Gold Pieces
Small Gold Key (Found in paragraph 40)
Glass Bottle
Sealed Vial of Gunky Green Cream (Found in paragraph 145)
Boons:
2 Entity Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
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Post by Queen of Swords »

Use the Green Cream.
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