[Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Stories about games that you run and/or have played in.

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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Entering the room received 3 votes, so Dick Cocksmith will barge in and confront the skeletons.

296
The Skeletons suddenly break off their argument and turn to face the common foe – you! Standing in a line, they attack you one at a time.

First SKELETON SKILL 6 STAMINA 5
Second SKELETON SKILL 6 STAMINA 4
Third SKELETON SKILL 5 STAMINA 5
Fourth SKELETON SKILL 5 STAMINA 4
Fifth SKELETON SKILL 6 STAMINA 4

If you win, turn to 61.

[spoiler]Image[/spoiler]

The fights:
[spoiler](First Skeleton)
Round 1: First Skeleton Attack Strength: 16, Player Attack Strength: 19;
First Skeleton Stamina: 3, Player Stamina: 17
Round 2: First Skeleton Attack Strength: 10, Player Attack Strength: 23;
First Skeleton Stamina: 1, Player Stamina: 17
Round 3: First Skeleton Attack Strength: 17, Player Attack Strength: 19;
First Skeleton Stamina: -1, Player Stamina: 17

(Second Skeleton)
Round 1: Second Skeleton Attack Strength: 17, Player Attack Strength: 19;
Second Skeleton Stamina: 2, Player Stamina: 17
Round 2: Second Skeleton Attack Strength: 11, Player Attack Strength: 23;
Second Skeleton Stamina: 0, Player Stamina: 17

(Third Skeleton)
Round 1: Third Skeleton Attack Strength: 10, Player Attack Strength: 24;
Third Skeleton Stamina: 3, Player Stamina: 17
Round 2: Third Skeleton Attack Strength: 14, Player Attack Strength: 18;
Third Skeleton Stamina: 1, Player Stamina: 17
Round 3: Third Skeleton Attack Strength: 13, Player Attack Strength: 20;
Third Skeleton Stamina: -1, Player Stamina: 17

(Fourth Skeleton)
Round 1: Fourth Skeleton Attack Strength: 15, Player Attack Strength: 16;
Fourth Skeleton Stamina: 2, Player Stamina: 17
Round 2: Fourth Skeleton Attack Strength: 16, Player Attack Strength: 17;
Fourth Skeleton Stamina: 0, Player Stamina: 17

(Fifth Skeleton)
Round 1: Fifth Skeleton Attack Strength: 14, Player Attack Strength: 22;
Fifth Skeleton Stamina: 2, Player Stamina: 17
Round 2: Fifth Skeleton Attack Strength: 12, Player Attack Strength: 16;
Fifth Skeleton Stamina: 0, Player Stamina: 17[/spoiler]

Even though five Skeletons is a lot of enemies for Dick Cocksmith, he manages to flawlessly destroy all of them.

61
You are surrounded by a pile of broken bones which you have to brush aside with your sword in order to make a path. You search the cupboards in the room but find only crude bowls, plates and spoons. But under the serving hatch you discover a thin leather case, half a metre long. If you want to open this case, turn to 119. If you would rather leave it unopened, walk back down the tunnel and turn right at the last junction, turn to 37.

Please make your votes before 9:00 AM PDT or a 3-vote majority is reached to guarantee that they will be counted.
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SGamerz
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by SGamerz »

Open and loot so that we didn't waste our time fighting.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Thaluikhain »

Open the box!
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Post by Queen of Swords »

Yes, open it.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Votes registered, Dick Cocksmith will open this case.

119
The case opens quite easily, but you find nothing inside. An inscription inside the lid of the case says: ‘The giver of sleep to those who never can.’ Disappointed at not having found anything useful, you walk back down the tunnel and turn right at the junction. Turn to 37.

37
A few metres up the tunnel you see three doors in the right-hand wall. You walk up to the first door and press your ear against it, but you can hear nothing. The handle turns in your hand. Will you open the door (turn to 389) or walk on to the second door (turn to 56)?

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Post by Queen of Swords »

So the case was empty because someone else looted it in the first book. Nice touch.

Open the door.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Darth Rabbitt »

Agreed, both on the nice touch and opening the door.
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SGamerz
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by SGamerz »

Yes, one of the few better points about this book are the callbacks to Warlock of Firetop Mountain. The 6 Orcs that were squabbling during their meal are still dong the same thing long after they died. Too bad this doesn't even last for half the book.

Open the door.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Votes registered, Dick Cocksmith will open the door.

389
The room is quite small and its floor is covered in bones, debris and dirt. In the far corner you see a chain which is bolted to the wall. Will you:

Rummage around in the dirt? Turn to 242
Pull on the chain? Turn to 332
Walk on to the second door? Turn to 56

[spoiler]Image[/spoiler]

Please make your votes before 9:00 AM PDT or a 3-vote majority is reached to guarantee that they will be counted.
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Post by Queen of Swords »

Rummaging in the dirt seems a bit safer than pulling the chain, so let's try this first.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by SGamerz »

Rummage around in the dirt.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Darth Rabbitt »

Rummage around in the dirt.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Votes registered, Dick Cocksmith will rummage around in the dirt.

242
After five minutes spent poking around in the dirt with your sword, you come up with 1 Gold Piece, a tin whistle and an onyx egg. You pack away your findings and decide what to do next. If you have not done so already, you may tug on the chain which is bolted to the wall (turn to 332). Otherwise, there is nothing for you to do but leave the room and walk to the second door (turn to 56).

Please make your votes before 6:00 PM PDT to guarantee that they will be counted.

Adventure Sheet
[spoiler]Dick Cocksmith
SKILL: 12 Initial Skill = 12
STAMINA: 17 Initial Stamina = 17
LUCK: 9 Initial Luck = 11
WEAPONS:
Sword
3 Steel Daggers
ARMOUR:
Shield
TREASURE:
3 Gold Pieces Stamped With “Z”
6 Gold Pieces
EQUIPMENT:
Backpack
Lantern
Mushroom
Ring of Invisibility
Iron Key With “142” Stamped
Wooden Ball
Leather Pouch
Rope
Lantern
Silver Dagger
Leather Gloves
Mirror
Tin Whistle
Onyx Egg
BOONS:
1 Restoration
2 Item Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Darth Rabbitt »

Tug on the chain, since it doesn’t appear to be lethal.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Vote registered, Dick Cocksmith will tug on the chain which is bolted to the wall.

332
The stone to which the chain is attached starts to move. You pull even harder and the stone comes flying out of the wall, almost knocking you off your feet. You inspect the hole and realize that you have opened up a secret compartment. You try to fit your head through the hole in the wall to see inside the compartment, but your head it too big. Will you:

Put your arm into the compartment? Turn to 92
Rummage around in the dirt, if you have not done so already? Turn to 242
Leave the room and walk on to the second door? Turn to 56

Dick Cocksmith has already rummaged around in the dirt, so please make your votes on whether to put his arm into the compartment or leave the room before 9:00 AM PDT or a 3-vote majority is reached to guarantee that they will be counted.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by SGamerz »

Penetrate the hole with our hand.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Thaluikhain »

Put or arm in, because we aren't allowed to stick something else in first.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Putting his arm into the compartment received 3 votes, so Dick Cocksmith will do this.

92
You reach down into the compartment until your hand touches a jelly-like substance at the bottom. If you are wearing leather gloves, turn to 178. If you do not have a pair of gloves on, turn to 377.

Dick Cocksmith is wearing leather gloves.

178
Your fingers feel their way through the jelly at the bottom of the compartment and come into contact with a small cylindrical canister. You lift it out and are surprised to see that your glove is now smouldering – the jelly must have been acidic, you deduce, and it was fortunate that you were wearing gloves. Add 1 LUCK point. You see that the canister is made of iron and that the lid will unscrew. You decide to unscrew the top slowly; as you do so, green smoke starts to creep out. If you want to throw the canister back through the hole in the wall, turn to 235. If you would rather continue unscrewing the top, turn to 134.

[spoiler]Image[/spoiler]

Please make your votes before 9:00 AM PDT or a 3-vote majority is reached to guarantee that they will be counted.

Adventure Sheet
[spoiler]Dick Cocksmith
SKILL: 12 Initial Skill = 12
STAMINA: 17 Initial Stamina = 17
LUCK: 10 Initial Luck = 11
WEAPONS:
Sword
3 Steel Daggers
ARMOUR:
Shield
TREASURE:
3 Gold Pieces Stamped With “Z”
6 Gold Pieces
EQUIPMENT:
Backpack
Lantern
Mushroom
Ring of Invisibility
Iron Key With “142” Stamped
Wooden Ball
Leather Pouch
Rope
Lantern
Silver Dagger
Leather Gloves
Mirror
Tin Whistle
Onyx Egg
BOONS:
1 Restoration
2 Item Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
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Post by Queen of Swords »

Continue unscrewing the top.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by SGamerz »

We risked acid burn to get this, it must be worth something. Continue unscrewing.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Thaluikhain »

Obvious thing to do is throw it back, so keep unscrewing.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Votes registered, Dick Cocksmith will continue unscrewing the top.

134
The green smoke continues to escape from the canister, but it does not do you any harm; it soon disperses and drifts away. Inside the canister you find a dragon’s tooth made of gold and with the symbol of a heart inside a flaming circle stamped on its base. After examining it, you place it carefully in your pocket. Add 1 LUCK point. If you have not done so already, you may now rummage around in the dirt (turn to 242). Otherwise, you are left with no choice but to go out of this room and walk on to the second door (turn to 56).

Important Note: According to publicly available errata, the second sentence at paragraph 134 should read “Inside the canister you find a dragon's tooth made of gold and with the number ‘315’ and the symbol of a heart inside a flaming circle stamped on its base.” This number on the gold dragon tooth has been noted on the Adventure Sheet.

Dick Cocksmith has already rummaged around in the dirt, so he will go to the second door.

56
You listen intently at the door, but you can hear no sounds coming from the other side. You turn the handle and find that the door is unlocked. If you want to enter the room, turn to 226. If you would rather walk on to the third door, turn to 273.

Please make your votes before 1:00 PM PDT to guarantee that they will be counted.

Adventure Sheet
[spoiler]Dick Cocksmith
SKILL: 12 Initial Skill = 12
STAMINA: 17 Initial Stamina = 17
LUCK: 11 Initial Luck = 11
WEAPONS:
Sword
3 Steel Daggers
ARMOUR:
Shield
TREASURE:
3 Gold Pieces Stamped With “Z”
6 Gold Pieces
Gold Dragon Tooth Stamped With “315” and Heart Symbol Inside Flaming Circle
EQUIPMENT:
Backpack
Lantern
Mushroom
Ring of Invisibility
Iron Key With “142” Stamped
Wooden Ball
Leather Pouch
Rope
Lantern
Silver Dagger
Leather Gloves
Mirror
Tin Whistle
Onyx Egg
BOONS:
1 Restoration
2 Item Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
Thaluikhain
King
Posts: 6209
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Thaluikhain »

Enter door.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Vote registered, Dick Cocksmith will enter the room.

226
The door opens into a small room which appears to have been an armoury a long time ago: there are three broken swords standing in a rack, some broken spears leaning against the wall in the far corner, and various pieces of dented and rusty armour lying on shelves. The floor is covered with a thick layer of dust and you notice that there are footprints in the dust leading over to the far wall. If you wish to walk over to the far wall yourself, turn to 289. If you would rather close the door and walk on to the third door, turn to 273.

Please make your votes before 3:00 PM PDT to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
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