[Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

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SGamerz
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by SGamerz »

Down the shaft. The way back is probably already sealed anyway.

(And having picked up this legendary blade with its badass name, I think we should get an upgrade to our moniker fitting for our new status as the wielder of this blade. We merge with the spirit of the Chaos Champion which no doubts still dwells in this blade and officially proclaims ourselves Dickblade Cockbiter!)
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Post by Queen of Swords »

Agreed, go down the shaft.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Darth Rabbitt »

SGamerz wrote:
Tue Oct 18, 2022 2:13 am
Down the shaft. The way back is probably already sealed anyway.

(And having picked up this legendary blade with its badass name, I think we should get an upgrade to our moniker fitting for our new status as the wielder of this blade. We merge with the spirit of the Chaos Champion which no doubts still dwells in this blade and officially proclaims ourselves Dickblade Cockbiter!)
I agree with all of this.

Also switch spare lantern for magnifying glass.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

I have registered your votes to change our hero’s name to Dickblade Cockbiter, and have him climb down the shaft.

383
If you are carrying some rope, turn to 303. If you do not have any rope, turn to 104.

Dickblade Cockbiter has some rope.

303
You loop the rope round the metal spike and lower yourself slowly down the inky blackness of the shaft. You reach the bottom, a few metres below, and retrieve your rope. If you are carrying a lantern, turn to 80. If you do not have a lantern, turn to 278.

Dickblade Cockbiter is carrying a lantern.

80
Lighting your lantern, you find yourself in a small empty chamber which has a tunnel leading from its far wall. There appears to be a message on this wall, written in yellow chalk. If you want to read the message, turn to 323. If you would rather walk straight along the tunnel, turn to 372.

Please make your votes before 6:00 PM PDT to guarantee that they will be counted.

Adventure Sheet
[spoiler]Dickblade Cockbiter
SKILL: 12 Initial Skill = 12
STAMINA: 17 Initial Stamina = 17
LUCK: 10 Initial Luck = 11
WEAPONS:
3 Steel Daggers
Darkblade’s Sword
ARMOUR:
Shield
TREASURE:
3 Gold Pieces Stamped With “Z”
6 Gold Pieces
Gold Dragon Tooth Stamped With “315” and Heart Symbol Inside Flaming Circle
Gold Ring Stamped With “30” and Inscribed With “Seeing Is Believing”
EQUIPMENT:
Backpack
Lantern
Mushroom
Ring of Invisibility
Iron Key With “142” Stamped
Wooden Ball
Leather Pouch
Rope
Magnifying Glass
Silver Dagger
Leather Gloves
Mirror
Tin Whistle
Onyx Egg
BOONS:
1 Restoration
2 Item Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Darth Rabbitt »

Read the message.
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Post by Queen of Swords »

Yes, read the message.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by SGamerz »

The message is on the wall to be seen by everyone instead of requiring us to search through documents or find in hidden corners and crevices, so it may be a trap. Walk on.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Massive apologies for the delay, work was extremely brutal today. I have counted your votes to read the message, as that won over walking straight along the tunnel by a 2-1 vote.

323
The message reads: ‘Demon’s breath, slow death: Unless you eat some Orc fleas, you will die by this curse! Zagor’. A short blast of warm, stinking air envelops you; this is demon’s breath you have inhaled, and it will slowly poison you. From now on, each time you turn to a new paragraph you must reduce your STAMINA by 1 point. If you fail to eat any Orc fleas before your STAMINA is reduced to zero, you will die. You waste no time entering the tunnel (turn to 372).

372
The tunnel leads into a candlelit room; it is littered with many skulls, human and animal alike. Two candles, both of which are burning in their brass holders, are mounted on wooden pedestals on either side of the tunnel’s entrance. In the opposite wall the tunnel continues into the distance, lit by a long line of torches. You step into the room and, as you do so, the skulls start to shuffle towards you, making the floor by the tunnel’s entrance look like a cobbled path. If you try to leap over the skulls, turn to 47. If you would rather brave walking through them, turn to 173.

Please make your votes before 9:00 AM PDT or a 3-vote majority is reached to guarantee that they will be counted.

Adventure Sheet
[spoiler]Dickblade Cockbiter
SKILL: 12 Initial Skill = 12
STAMINA: 16 Initial Stamina = 17
LUCK: 10 Initial Luck = 11
WEAPONS:
3 Steel Daggers
Darkblade’s Sword
ARMOUR:
Shield
TREASURE:
3 Gold Pieces Stamped With “Z”
6 Gold Pieces
Gold Dragon Tooth Stamped With “315” and Heart Symbol Inside Flaming Circle
Gold Ring Stamped With “30” and Inscribed With “Seeing Is Believing”
EQUIPMENT:
Backpack
Lantern
Mushroom
Ring of Invisibility
Iron Key With “142” Stamped
Wooden Ball
Leather Pouch
Rope
Magnifying Glass
Silver Dagger
Leather Gloves
Mirror
Tin Whistle
Onyx Egg
BOONS:
1 Restoration
2 Item Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
SGamerz
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by SGamerz »

Oh, joy. And we don't even have Provisions to delay the STAMINA drain.

Leap over. It's probably a SKILL test and we're pretty much immune to failiures.
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Post by Queen of Swords »

Damn. The only thing we have to eat is that mushroom.

Sure, let's try leaping over.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Thaluikhain »

Jump over.

(I'd like to think we'd be poisoned even if we didn't read that, but doesn't seem like it)
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Leaping over the skulls received 3 votes, so Dickblade Cockbiter will do that.

47
You take a couple of steps back, then run forward and jump as far as you can over the skulls. Roll two dice. If the total is less than or equal to your SKILL, turn to 168. If the total is greater than your SKILL, turn to 261.

Rolling the dice yielded a 3, which is obviously less than Dickblade Cockbiter’s Skill.

168
You just manage to clear the skulls and, without stopping to look around, you run on into the new tunnel (turn to 314).

314
The tunnel ends at a solid wooden door. You try the handle and it turns. The door opens into another small, stone-walled room with a door in the wall opposite. There is a trapdoor in the floor in the middle of the room, which is empty – apart form an ornate oak chair, carved with figures, standing in one corner. Will you:

Open the door opposite? Turn to 283
Open the trapdoor? Turn to 368
Sit on the oak chair? Turn to 269

Please make your votes before 9:00 AM PDT or a 3-vote majority is reached to guarantee that they will be counted.

Adventure Sheet
[spoiler]Dickblade Cockbiter
SKILL: 12 Initial Skill = 12
STAMINA: 13 Initial Stamina = 17
LUCK: 10 Initial Luck = 11
WEAPONS:
3 Steel Daggers
Darkblade’s Sword
ARMOUR:
Shield
TREASURE:
3 Gold Pieces Stamped With “Z”
6 Gold Pieces
Gold Dragon Tooth Stamped With “315” and Heart Symbol Inside Flaming Circle
Gold Ring Stamped With “30” and Inscribed With “Seeing Is Believing”
EQUIPMENT:
Backpack
Lantern
Mushroom
Ring of Invisibility
Iron Key With “142” Stamped
Wooden Ball
Leather Pouch
Rope
Magnifying Glass
Silver Dagger
Leather Gloves
Mirror
Tin Whistle
Onyx Egg
BOONS:
1 Restoration
2 Item Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
SGamerz
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by SGamerz »

The chair is another thing that's so clearly "out in the open" that it feels like a trap, and I vote that we avoid it like the plague.

Try the trapdoor.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Darth Rabbitt »

Trapdoor seems most likely to lead us to orc fleas to eat.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Thaluikhain »

Yeah, trapdoor seems wisest.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Votes registered, Dickblade Cockbiter will open the trapdoor.

368
You raise the iron ring on the trapdoor and lift it up. At once you hear high-pitched squealing, and a terrible smell wafts up from below. Suddenly a huge rat leaps into the room and you let the trapdoor fall. Roll one die to determine how many Giant Sewer Rats clamber up into the room before the trapdoor slams down. Fight them one at a time. Each Sewer Rat has a SKILL of 5 and a STAMINA of 3. If you win, turn to 108.

Rolling the die yielded a 6, so Dickblade Cockbiter unfortunately has to fight a half-dozen Sewer Rats to proceed.

The fights:
[spoiler](First Sewer Rat)
Round 1: First Sewer Rat Attack Strength: 11, Player Attack Strength: 20;
First Sewer Rat Stamina: 1, Player Stamina: 12
Round 2: First Sewer Rat Attack Strength: 14, Player Attack Strength: 19;
First Sewer Rat Stamina: -1, Player Stamina: 12

(Second Sewer Rat)
Round 1: Second Sewer Rat Attack Strength: 11, Player Attack Strength: 21;
Second Sewer Rat Stamina: 1, Player Stamina: 12
Round 2: Second Sewer Rat Attack Strength: 13, Player Attack Strength: 22;
Second Sewer Rat Stamina: -1, Player Stamina: 12

(Third Sewer Rat)
Round 1: Third Sewer Rat Attack Strength: 9, Player Attack Strength: 18;
Third Sewer Rat Stamina: 1, Player Stamina: 12
Round 2: Third Sewer Rat Attack Strength: 14, Player Attack Strength: 14;
Third Sewer Rat Stamina: 1, Player Stamina: 12
Round 3: Third Sewer Rat Attack Strength: 10, Player Attack Strength: 23;
Third Sewer Rat Stamina: -1, Player Stamina: 12

(Fourth Sewer Rat)
Round 1: Fourth Sewer Rat Attack Strength: 13, Player Attack Strength: 17;
Fourth Sewer Rat Stamina: 1, Player Stamina: 12
Round 2: Fourth Sewer Rat Attack Strength: 9, Player Attack Strength: 19;
Fourth Sewer Rat Stamina: -1, Player Stamina: 12

(Fifth Sewer Rat)
Round 1: Fifth Sewer Rat Attack Strength: 8, Player Attack Strength: 22;
Fifth Sewer Rat Stamina: 1, Player Stamina: 12
Round 2: Fifth Sewer Rat Attack Strength: 10, Player Attack Strength: 20;
Fifth Sewer Rat Stamina: -1, Player Stamina: 12

(Sixth Sewer Rat)
Round 1: Sixth Sewer Rat Attack Strength: 11, Player Attack Strength: 17;
Sixth Sewer Rat Stamina: 1, Player Stamina: 12
Round 2: Sixth Sewer Rat Attack Strength: 12, Player Attack Strength: 16;
Sixth Sewer Rat Stamina: -1, Player Stamina: 12[/spoiler]

Despite there being six Sewer Rats to kill, Dickblade Cockbiter flawlessly exterminates them all.

108
Resolving not to go down the sewer after all, you now have to decide whether to sit on the oak chair (turn to 269) or open the door in the far wall (turn to 283).

Please make your votes before 6:00 PM PDT to guarantee that they will be counted.

Adventure Sheet
[spoiler]Dickblade Cockbiter
SKILL: 12 Initial Skill = 12
STAMINA: 11 Initial Stamina = 17
LUCK: 10 Initial Luck = 11
WEAPONS:
3 Steel Daggers
Darkblade’s Sword
ARMOUR:
Shield
TREASURE:
3 Gold Pieces Stamped With “Z”
6 Gold Pieces
Gold Dragon Tooth Stamped With “315” and Heart Symbol Inside Flaming Circle
Gold Ring Stamped With “30” and Inscribed With “Seeing Is Believing”
EQUIPMENT:
Backpack
Lantern
Mushroom
Ring of Invisibility
Iron Key With “142” Stamped
Wooden Ball
Leather Pouch
Rope
Magnifying Glass
Silver Dagger
Leather Gloves
Mirror
Tin Whistle
Onyx Egg
BOONS:
1 Restoration
2 Item Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
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Post by Queen of Swords »

Let's try sitting in the chair.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by SGamerz »

I still maintain that we should leave the chair alone. Leave via the door.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Thank you for voting. I will break the 1-1 tie by having Dickblade Cockbiter open the door in the far wall.

283
[spoiler]Image[/spoiler]

The door opens into a large room with a domed ceiling. The floor is made of polished marble on which three statues stand facing you, each mounted on a marble plinth. The statues are of warriors, and they all look as tough their faces were set in stone at the very moment of a horrible death. Their open mouths and screwed-up eyes give the impression of sudden and intense pain. A fourth plinth stands on the floor, but with no statue mounted on it, and there is another door in the wall opposite. As you enter the room to take a closer look at the statues, the door behind you slams shut; at the same time, a wide section of one wall starts to rise up. You can see the tail of a huge snake flick out from under the rising wall and you hear loud hissing sounds. Will you:

Try to open the new door? Turn to 138
Try to open the door you came through? Turn to 381
Get ready to fight? Turn to 294

[spoiler]Image[/spoiler]

Please make your votes before 9:00 AM PDT or a 3-vote majority is reached to guarantee that they will be counted.

Adventure Sheet
[spoiler]Dickblade Cockbiter
SKILL: 12 Initial Skill = 12
STAMINA: 10 Initial Stamina = 17
LUCK: 10 Initial Luck = 11
WEAPONS:
3 Steel Daggers
Darkblade’s Sword
ARMOUR:
Shield
TREASURE:
3 Gold Pieces Stamped With “Z”
6 Gold Pieces
Gold Dragon Tooth Stamped With “315” and Heart Symbol Inside Flaming Circle
Gold Ring Stamped With “30” and Inscribed With “Seeing Is Believing”
EQUIPMENT:
Backpack
Lantern
Mushroom
Ring of Invisibility
Iron Key With “142” Stamped
Wooden Ball
Leather Pouch
Rope
Magnifying Glass
Silver Dagger
Leather Gloves
Mirror
Tin Whistle
Onyx Egg
BOONS:
1 Restoration
2 Item Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
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JigokuBosatsu
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JigokuBosatsu »

We have a mirror for a reason- prepare for battle!
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Queen of Swords
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Queen of Swords »

Agreed, get ready to use the mirror.
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Thaluikhain »

Fight!
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by JourneymanN00b »

Getting ready to fight received 3 votes, so Dickblade Cockbiter will do this.

294
Will you fight your new adversary with your eyes open (turn to 265) or closed (turn to 31)?

Please make your votes before 9:00 AM PDT or a 3-vote majority is reached to guarantee that they will be counted.

Adventure Sheet
[spoiler]Dickblade Cockbiter
SKILL: 12 Initial Skill = 12
STAMINA: 9 Initial Stamina = 17
LUCK: 10 Initial Luck = 11
WEAPONS:
3 Steel Daggers
Darkblade’s Sword
ARMOUR:
Shield
TREASURE:
3 Gold Pieces Stamped With “Z”
6 Gold Pieces
Gold Dragon Tooth Stamped With “315” and Heart Symbol Inside Flaming Circle
Gold Ring Stamped With “30” and Inscribed With “Seeing Is Believing”
EQUIPMENT:
Backpack
Lantern
Mushroom
Ring of Invisibility
Iron Key With “142” Stamped
Wooden Ball
Leather Pouch
Rope
Magnifying Glass
Silver Dagger
Leather Gloves
Mirror
Tin Whistle
Onyx Egg
BOONS:
1 Restoration
2 Item Wishes[/spoiler]
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by Thaluikhain »

Closed.
SGamerz
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Re: [Let's Play] Fighting Fantasy 50 – Return to Firetop Mountain

Post by SGamerz »

Close your eyes!
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