[Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
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- JourneymanN00b
- Prince
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to slide the iron plate.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
The small plate slides open easily, and you find yourself peering into a room with a deep pit in the floor behind the door. On the opposite wall there are two iron hooks, on one of which hangs a coil of rope.
Open the door, jump the pit, and take the coil of rope?
Turn and continue north along the tunnel?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 2/2
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Immune to melting-point temperatures
Open the door, jump the pit, and take the coil of rope?
Turn and continue north along the tunnel?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 2/2
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
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- Prince
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- King
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- JourneymanN00b
- Prince
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to jump over the pit and take the coil of rope, as rope is valuable in adventures like this.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
The door swings open into the room, and you step back and jump over the pit. You put the rope in your backpack and jump back over the pit to leave the room and head north.
Ahead you see that the tunnel turns sharply to the left. You turn the corner and almost bump straight into two fierce-looking ORCS, armed with morning stars and wearing leather armor. You are totally unprepared and, as you draw your sword, one of them swings their morning star at you. (You roll one die; result is 5.)
The Orc's morning star crashes into your shield and bounces off harmlessly. The tunnel is too narrow for both of them to attack you at once, so you are able to fight them one at a time.
First Orc: Skill 5, Stamina 5
Round One: Hai Tien 21, Orc 11. Orc Stamina 3.
Round Two: Hai Tien 18, Orc 11. Orc Stamina 1.
Round Three: Hai Tien 18, Orc 16. Flawless victory.
Second Orc: Skill 6, Stamina 4
Round One: Hai Tien 19, Orc 13. Orc Stamina 2.
Round Two: Hai Tien 20, Orc 11. Flawless victory. Cringeworthy lesson for the orcs: no matter how angry a filthy human trespassing in your home makes you, it's easier to hit if you swing with your eyes open.
Inside one of the Orcs' pockets you find one Gold Piece and a hollow wooden tube. You put your findings in your backpack and set off west.
As you walk along, droplets of water again start falling from the tunnel ceiling. You see wet footprints, made by the same boots that you followed earlier, heading west. The footprints lead to a closed iron door in the right-hand wall of the tunnel, but do not seem to go any further.
Open the door?
Keep going west?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Immune to melting-point temperatures
Ahead you see that the tunnel turns sharply to the left. You turn the corner and almost bump straight into two fierce-looking ORCS, armed with morning stars and wearing leather armor. You are totally unprepared and, as you draw your sword, one of them swings their morning star at you. (You roll one die; result is 5.)
The Orc's morning star crashes into your shield and bounces off harmlessly. The tunnel is too narrow for both of them to attack you at once, so you are able to fight them one at a time.
First Orc: Skill 5, Stamina 5
Round One: Hai Tien 21, Orc 11. Orc Stamina 3.
Round Two: Hai Tien 18, Orc 11. Orc Stamina 1.
Round Three: Hai Tien 18, Orc 16. Flawless victory.
Second Orc: Skill 6, Stamina 4
Round One: Hai Tien 19, Orc 13. Orc Stamina 2.
Round Two: Hai Tien 20, Orc 11. Flawless victory. Cringeworthy lesson for the orcs: no matter how angry a filthy human trespassing in your home makes you, it's easier to hit if you swing with your eyes open.
Inside one of the Orcs' pockets you find one Gold Piece and a hollow wooden tube. You put your findings in your backpack and set off west.
As you walk along, droplets of water again start falling from the tunnel ceiling. You see wet footprints, made by the same boots that you followed earlier, heading west. The footprints lead to a closed iron door in the right-hand wall of the tunnel, but do not seem to go any further.
Open the door?
Keep going west?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
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- Prince
- Posts: 2844
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Open the door.
- JourneymanN00b
- Prince
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to open the door.
Say No To Fascism. The left is the one true way to go.
- Darth Rabbitt
- Overlord
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Open the door.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
The door opens into a large chamber, where you are shocked to see one of your rivals, who has obviously met a sudden gory death. It is one of the Barbarians, and he is impaled on several long iron spikes which are fixed to a frame that has sprung out of the floor. A lot of rubbish and debris litters the floor, concealing a hidden trip wire which he must have stepped on and thus released the spiked frame. In the far wall is an alcove, in which you can see a silver goblet standing on a small wooden table.
Walk over to search the Barbarian?
Walk towards the alcove?
Close the door and continue west?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Immune to melting-point temperatures
Walk over to search the Barbarian?
Walk towards the alcove?
Close the door and continue west?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
-
- King
- Posts: 6211
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Examine dead barbarian, coincidentally my vote for The Valley of Bones.
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- Prince
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- Darth Rabbitt
- Overlord
- Posts: 8870
- Joined: Thu Feb 05, 2009 8:31 pm
- Location: In "In The Trenches," mostly.
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Loot corpse.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
- JourneymanN00b
- Prince
- Posts: 4331
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to search the barbarian, as looting corpses is mandatory in gamebooks like this.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
The pouch on the Barbarian's belt is empty apart from some strange-looking dried meat wrapped in a cloth.
Eat the dried meat?
Leave the meat and walk over to the alcove?
Leave the meat, leave the room, and continue west?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Immune to melting-point temperatures
Eat the dried meat?
Leave the meat and walk over to the alcove?
Leave the meat, leave the room, and continue west?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
-
- Prince
- Posts: 2844
- Joined: Sun Sep 25, 2016 12:13 pm
- Contact:
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Yeah, looks like normal provisions and probably harmless. Try eating it.
- JourneymanN00b
- Prince
- Posts: 4331
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to eat the dried meat, although Hai Tien probably won't get anything out of it since he is still at full Stamina.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
The meat contains herbs which will increase your strength. Add 3 to your STAMINA score.
Walk over to the alcove?
Leave the room and continue west?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Immune to melting-point temperatures
Walk over to the alcove?
Leave the room and continue west?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
- Posts: 4331
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to leave the room and continue west in our crusade against fascism, as I do not want to get too greedy by walking over to the alcove now that we have found good stuff from the barbarian.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Agreed, leave the room.
Deliberately showing that the trap has already been tripped by another competitor is probably meant to lull the players into a false sense of security, so I predict more lethal consequences for any players who thought they can reap the reward for which someone else already paid the price.
Deliberately showing that the trap has already been tripped by another competitor is probably meant to lull the players into a false sense of security, so I predict more lethal consequences for any players who thought they can reap the reward for which someone else already paid the price.
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- Prince
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
The passage soon leads to a junction. You notice more footprints on the floor, possibly as many as three pairs, heading north from the south passage. You decide to follow them.
The passage opens out into a wide cavern which ls darker but much drier. Ahead you see the footprints gradually fade, then disappear. There is a large idol in the centre of the cavern, standing approximately six metres high. It has jewelled eyes, each as big as your fist. There are two giant stuffed birdlike creatures standing on either side of the idol.
Climb the idol to take the jewels?
Walk past it and leave the cavern?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Immune to melting-point temperatures
The passage opens out into a wide cavern which ls darker but much drier. Ahead you see the footprints gradually fade, then disappear. There is a large idol in the centre of the cavern, standing approximately six metres high. It has jewelled eyes, each as big as your fist. There are two giant stuffed birdlike creatures standing on either side of the idol.
Climb the idol to take the jewels?
Walk past it and leave the cavern?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 9/9
Gold Pieces 3
Provisions 10/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
-
- King
- Posts: 6211
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Steal the eyes like we are on the cover of the 1st ed AD&D Players Handbook:
[spoiler][/spoiler]
(Always thought those two looked a bit shifty, and were trying to steal the eyes without the other people in the room noticing)
[spoiler][/spoiler]
(Always thought those two looked a bit shifty, and were trying to steal the eyes without the other people in the room noticing)