I did consider writing updated figures, but my handwriting is horrible, and the best I can do is either to take a picture depicting a scribbled mess, or use MSPaint like Beroli said in order to create a different type of abomination. It does not matter anyway now, as it turns out that registering your votes to have Jang Mistral rotate the red ring one segment clockwise caused him to win the game.
106
The Glip turns the red ring one segment anti-clockwise, and charges along a clear path into your flank.
GLIP RATING 4 LASERS 3 SHIELDS 8
GRASSHOPPER RATING - LASERS 3 SHIELDS 10
If you win, a new Glip appears on the vacated spot on the red ring. Next, it is Scuttlebug’s phase. He decides not to rotate the blue ring. Turn to 212.
The fight:
[spoiler]Player shoots first since his rating (7) is higher than the Glip’s.
Round 1: Player Attack Roll: 1, Glip Shields: 6;
Glip Attack Roll: 1, Player Shields: 8
Round 2: Player Attack Roll: 3, Glip Shields: 4;
Glip Attack Roll: 3, Player Shields: 8
Round 3: Player Attack Roll: 2, Glip Shields: 2;
Glip Attack Roll: 6, Player Shields: 8
Round 4: Player Attack Roll: 1, Glip Shields: 0[/spoiler]
Jang Mistral destroys the Glip without too much trouble.
212
With a clear path to you, the Scuttlebug attacks.
SCUTTLEBUG RATING 5 LASERS 2 SHIELDS 12
GRASSHOPPER RATING - LASERS 2 SHIELDS 10
If you win, turn to 258.
[spoiler]
[/spoiler]
The fight:
[spoiler]Player shoots first since his rating (7) is higher than the Scuttlebug’s.
Round 1: Player Attack Roll: 2, Scuttlebug Shields: 10;
Scuttlebug Attack Roll: 5, Player Shields: 10
Round 2: Player Attack Roll: 1, Scuttlebug Shields: 8;
Scuttlebug Attack Roll: 3, Player Shields: 10
Round 3: Player Attack Roll: 5, Scuttlebug Shields: 8;
Scuttlebug Attack Roll: 5, Player Shields: 10
Round 4: Player Attack Roll: 1, Scuttlebug Shields: 6;
Scuttlebug Attack Roll: 2, Player Shields: 10
Round 5: Player Attack Roll: 3, Scuttlebug Shields: 6;
Scuttlebug Attack Roll: 5, Player Shields: 10
Round 6: Player Attack Roll: 6, Scuttlebug Shields: 6;
Scuttlebug Attack Roll: 5, Player Shields: 10
Round 7: Player Attack Roll: 4, Scuttlebug Shields: 6;
Scuttlebug Attack Roll: 3, Player Shields: 10
Round 8: Player Attack Roll: 1, Scuttlebug Shields: 4;
Scuttlebug Attack Roll: 3, Player Shields: 10
Round 9: Player Attack Roll: 4, Scuttlebug Shields: 4;
Scuttlebug Attack Roll: 5, Player Shields: 10
Round 10: Player Attack Roll: 2, Scuttlebug Shields: 2;
Scuttlebug Attack Roll: 1, Player Shields: 8
Round 11: Player Attack Roll: 4, Scuttlebug Shields: 2;
Scuttlebug Attack Roll: 3, Player Shields: 8
Round 12: Player Attack Roll: 3, Scuttlebug Shields: 2;
Scuttlebug Attack Roll: 5, Player Shields: 8
Round 13: Player Attack Roll: 5, Scuttlebug Shields: 2;
Scuttlebug Attack Roll: 5, Player Shields: 8
Round 14: Player Attack Roll: 1, Scuttlebug Shields: 0[/spoiler]
Since he was again the attacker in this combat-weapon clash, Jang Mistral destroys the Scuttlebug without too many problems.
258
The game is over and you have been victorious. Giant Jym Ego snorts. ‘Bah! You deceived me. You must be a professional player. Still, I am generous to a fault. To the Dome of Marvels you may go.’ Jym instructs Marsatu to join you on the Roundabout’s central platform. ‘Now, close your eyes and don’t peek, or I’ll send you to the Dome of Horrors instead!’ You both obey the giant’s instructions, and you sense the rings spinning. Then you feel a waft of air and a heavy jolt. You risk taking a look around. You have indeed reached the Dome of Marvels. In fact, you are sitting on top of it! Turn to 337.
337
Marsatu, squatting beside you, is peering beyond the dome’s steeply curving rooftop to the ground, half a mile below. But your two mechanical beasts have not appeared, and you strongly suspect Jym of thievery. Marsatu is certain of Jym’s guild. ‘Swindled by that gigantic gas-bag!’ he wheezes. ‘He’ll pay for his insolence. I’ll have him flayed skinless by a ten-tailed prickle-puss! But first, to our business. Down there,’ Marsatu points, ‘is the entrance. I’ll meet you down there.’ Pulling on a pair of magnetic boots, Marsatu runs down the sloping sides of the dome. He has left you stranded. How will you get down? You examine the two spheres Marsatu gave you earlier. If you have brought them with you, you may now wish to use the sphere containing the drill-helmet (turn to 4), the jet boots (turn to 156), or power-gauntlets (turn to 46). If you have none of these items, or do not with to use them, turn to 196.
Jang Mistral has none of these items.
196
You push yourself and slide with increasing speed over the dome’s steepening side. You hit the ground with a heavy ‘thunk’. Deduct 3 points from your STAMINA. In a daze you look about you. Not far away, snickering at your misfortune, is Marsatu. Turn to 363.
363
[spoiler]
[/spoiler]
Marsatu guides you through the yawning gateway, into the Dome of Marvels. You are most disappointed. Apart from a solitary egg-shaped obelisk cemented into the floor, the interior is bare. ‘Of course,’ explains Marsatu, ‘this was once a fabulous place, filled with the wonders of the galaxy. Some of the most famous artists in the universe performed here. It was here that Madame Du Braggit, the renowned comedian and political satirist, recited her ‘Greatest Joke of the Universe’ before Aarok’s king and high nobility. Unfortunately the king construed Madame Du Braggit’s joke as being a slur against himself – and of course you know the rest of the story. It is said that her headless ghost sometimes wanders into the dome, laughing hysterically, though why she should do so, or even
how for that matter, is beyond me!’ Marsatu now points towards the obelisk. ‘That is the way to Vault 6, and the defence centre. Your mission is almost at its end!’ You both approach the obelisk, but just as you reach it, a large Prefecta leaps out from behind it. ‘Peek-a-boo!’ it muses. ‘We’ve been expecting you both!’ It moves towards you brandishing an electrified whip and scythe. If you have either of them, you may wish to use the sphere containing the metal hound (turn to 288) or battle-armour (turn to 246). If you have neither of these, or do not wish to use them, turn to 275.
Jang Mistral has neither of these items.
275
Marsatu leaps behind you as the Prefecta attacks.
PREFECTA SKILL 8 STAMINA 8
If you win, turn to 24.
The fight:
[spoiler]Round 1: Prefecta Attack Strength: 15, Player Attack Strength: 14;
Prefecta Stamina: 8, Player Stamina: 5[/spoiler]
All right folks, so the Prefecta lands a hit on Jang Mistral, bringing down his Stamina to 5. Should Luck be used for the rest of the fight? If so, should it be used to reduce the damage that our hero takes or to inflict additional damage?
The first choice to receive two votes (or two votes over all other choices) will be used to resolve the rest of the battles. If no option has a winning margin before 9:00 AM PDT, I will make the choice based on which votes are cast.
Adventure Sheet:
[spoiler]Jang Mistral
SKILL: 11
Initial Skill = 12
STAMINA: 5
Initial Stamina = 24
LUCK: 6
Initial Luck = 12
RATING: 7
CREDITS: 0
Initial = 10
OXYGEN SUPPLY POINTS: 10
Initial = 10
NOTES AND ITEMS:
6 Provision Tablets
Flask of Strong Acid
Bottle of Acid
Piece of Rock-salt
Infra-red Sensor Helmet
Audio-amplifying Headset
RESURRECTIONS: 0[/spoiler]
Space Combat Sheet:
[spoiler]STARSHIP:
STARSPRAY
DATA: 4 HIGH POWER LASERS L
8 FORCE SHIELD PODS S
YOUR VEHICLES:
None[/spoiler]