[Let's Play] Legendary Kingdoms: The Valley of Bones

Stories about games that you run and/or have played in.

Moderator: Moderators

User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

Wine seems super-expensive and it's not clear if this is a place where it's better to buy or sell it, so with only one vote in favor, I'm going to leave the ship teetotal.
499

You are sailing just south of the temple city of Cursus. Long war galleys patrol the coast, black-clad priests whipping the slave rowers in time to dreadful hymns. Traders are rare here, but so are pirates, with little opportunity and considerable danger facing any that dare to raid the coast.
     Put into Cursus harbour (turn to 33)?
     Sail west, along the coast (turn to 198)?
198

Your ship is crashing through the rolling waves of the Azure Deep, the near-boundless ocean that covers the valley’s southern coast. To the north are high cliffs, from which blasts of gritty sand, blown from the strong coastal breezes, pour from the cliffsides. It has the appearance of sulphur-yellow rivers, dashing down into the oblivion of the sea.
     Roll a die. If you roll a 1 or 2, turn to 721. If you roll a 3 or more, turn to 851.
The random encounter die is a 1.
198

If you have the code A68, turn to 813. If not, read on.
     Sailing around the bend comes a frightful looking vessel, so badly made you fear for the sailors who occupy it. As it comes closer, for indeed it seems to be sailing directly towards you, you are astounded at what you see. It is an orcish vessel, the crude decorations across its hull and sails indicating it can be nothing else. Orcs are not native to the valley, their home hundreds of miles across the Azure Deep, in the Savage lands. What in the world are they doing all the way out here?
     There is no time for questions. You order your crew to ready the catapults and ballista. Make a note of this reference number and then turn to 200 for the rules on Naval Combat.

Ork Hulk – Fighting 3 Health 5
     If you win, turn to 796.
Well, it turns out that we can't fight an orc hulk that we already gave to liberated mine slaves, so instead...
813

You pass a fine castle-decked carrack, flying the colours of House Mauntell, a powerful family that rules the dutchy of Pendrilor in Royce. The officers cautiously hail you as they pass, though they wisely stand ready for any treachery.
     “What brings you out so far?” you call out as you pass.
     “We are selling steel for salt,” replies the captain. “Though this is not our normal route. We hear that the cargo crane in Clifftop is damaged, so we have sailed the long way ‘round to Cursus…”
     The wind swallows up the rest of the captain’s words as he sails by. Turn to 851.
851

You are sailing south of the ruined city of Mordain. The faces of its ancient kings are carved into the cliff walls, seeming to leer out to sea. To your surprise the
harbour still looks relatively intact, though the rocky shoals around the bay would make any attempt to pull into the dead city hazardous.
     Attempt to dock in Mordain’s harbour (turn to 175)?
     Sail west along the coast (turn to 516)?
     Sail east towards Cursus (turn to 499)?
516

The wind fills your sails as you glide in the straits between the shores of the valley and the jungle-filled island of Viaan. Roll a die. If you roll a 1 or 2, turn to 679. If not, turn to 144.
The random encounter die is a 4.
144

You are mid-way along the south coast of the Valley of Bones. To the south is Viaan Island, occupied by the fierce Bando tribe.
     Sail into the deep harbour of the Bando village (turn to 716)?
     Sail west (turn to 814)?
     Sail east (turn to 198)?

NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne7(10)234(6)311/11xMasterwork Blade (Fighting +3), Steel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger:loveya: x3 for Tasha
:loveya: x1 for Akihiro
Lord Ti'quon4(6)232(3)7(9)9/(9)Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Ring of Health(Max Health +2), Magical Weave x2, Scroll of Rage, Vial of Quicksilver
Tasha4(7)5(6)8(9)5(7)111/11xMasterwork Blade (Fighting +3), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion x2, Potion of Invulnerability:loveya: x3 for Jessica
Akihiro7(10)75(7)2(4)3(5)11/11xSkallos Runeblade (Fighting +3, Lore +2), Steel Scimitar (Fighting +2), Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Glittering Necklace (Charisma +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of InvulnerabilityEnlightenment
:loveya: x1 for Sar Jessica

Money: 3855 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door, Soothing Touch, Unfailing Strike
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97, A100
The Fleet: The Titanic Pearl (Cursite War Galley; Fighting 6, Health 9, Cargo Space 1; Cursus harbour)
The Vault: 3000 silver coins, Bar of Gold Bullion.
Your Armies: Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).
User avatar
JourneymanN00b
Prince
Posts: 4296
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I vote to sail into the deep harbour of the Bando village.
Say No To Fascism. The left is the one true way to go.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Into the harbour!
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

May as well go into the harbour.

(Black Titan as compromise ship name?)
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Thaluikhain wrote:
Fri Dec 23, 2022 2:44 pm
(Black Titan as compromise ship name?)
I'm find with that.
User avatar
JourneymanN00b
Prince
Posts: 4296
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I third the Black Titan as the compromise ship name, as that sounds better than the Titanic Pearl.
Say No To Fascism. The left is the one true way to go.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

716

You steer your ship around Viaan Island until you come to the harbour of the Bando. The large village is a vista of brightly painted stick huts and boldly carved statues set against the wall of trees that is the Viaan Jungle. Tribes-folk swarm the edges of the harbour, pointing and chattering as your ship moors up. Immediately, blue and red painted tribesmen swarm up onto the deck, some armed, others merely curious. You get the impression that though they have certainly had visitors before, they are still making up their minds about you.

Image

If you speak the language of the Bando, turn to 206. If not, you must attempt to convince them of your peaceful intentions.
     Reassure the Bando (Team check)
     Skill and DC: Charisma (4+)
     Successes Required: 5

If you are successful turn to 339. If you fail, turn to 52.
Team Charisma has 13d v 4+:5,4,5,3,4,1,4,3,5,1,5,1,5=7, success!
339

The Bando are more sophisticated than they appear. You make a small exchange of gifts, a few coils of rope and a pair of hammers, and you are presented with flowery wreaths in exchange. The tribe holler their acceptance of you, and soon a kind of impromptu party begins, with wild dancing and sweet, fermented fruit drinks. As evening descends you are brought before the shaman. Turn to 381.
381

You sit before the shaman, a ghostly looking man with silver hair and skull-like white makeup, in the company of what looks like the chief and his most loyal warriors. Your packs are searched whilst the shaman casts strange incense into the firepit. If you have a magical weave turn to 767. Otherwise, after a full search of your packs the shaman shrugs and you are escorted back to your ship. You get the impression your audience with the Bando has come to an end. Turn to 144.
767

The chief ululates in pleasure as he produces the magical weave from your pack and presents it to the shaman (cross it off your adventure sheet). If you speak Bando, turn to 704. Otherwise, read on.
     The shaman closes his eyes and casts more fragrant seeds and powders into the fire. Soon you are hallucinating vividly, imagining going on a hunt with the Bando, armed with nothing but spear and loincloth. Brightly painted snakes slither about you as you stalk past hairy and long-leafed trees. You chatter to your fellow tribesman as you hunt, hiding behind trees and crouching to avoid sight of your prey. The celebration afterwards blends into the celebrations in the real world, and eventually you come around.
     “Was your hunt successful?” asks the shaman, smiling.
     “Yes,” you respond, but not in your own tongue. Somehow you have learned the language of the Bando during your hallucinations. It is an astonishing revelation, as you suddenly hear the chatter all about you meld into understandable phrases. Note on your adventure sheet that you can now speak the language of the Bando.
     “Careful, spirit walkers,” advises the shaman, sleepily. “You are not the only one who has awoken. He stirs from his rest. A man with only hatred in his heart…”
     The shaman drifts off to sleep and cannot be awoken. There seems to be nothing else for you in the village, so you quietly slip back to your ship and weigh anchor.
     Turn to 144.
144

You are mid-way along the south coast of the Valley of Bones. To the south is Viaan Island, occupied by the fierce Bando tribe.
     Sail into the deep harbour of the Bando village (turn to 716)?
     Sail west (turn to 814)?
     Sail east (turn to 198)?

NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne7(10)234(6)311/11xMasterwork Blade (Fighting +3), Steel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger:loveya: x3 for Tasha
:loveya: x1 for Akihiro
Lord Ti'quon4(6)232(3)7(9)9/(9)Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Ring of Health(Max Health +2), Magical Weave, Scroll of Rage, Vial of Quicksilver
Tasha4(7)5(6)8(9)5(7)111/11xMasterwork Blade (Fighting +3), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion x2, Potion of Invulnerability:loveya: x3 for Jessica
Akihiro7(10)75(7)2(4)3(5)11/11xSkallos Runeblade (Fighting +3, Lore +2), Steel Scimitar (Fighting +2), Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Glittering Necklace (Charisma +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of InvulnerabilityEnlightenment
:loveya: x1 for Sar Jessica

Money: 3855 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door, Soothing Touch, Unfailing Strike
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97, A100
The Fleet: The Black Titan (Cursite War Galley; Fighting 6, Health 9, Cargo Space 1; Cursus harbour)
The Vault: 3000 silver coins, Bar of Gold Bullion.
Your Armies: Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).
Other: Bando language.
User avatar
JourneymanN00b
Prince
Posts: 4296
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I vote to return to the island to see is we unlock anything from speaking the Bando language.
Say No To Fascism. The left is the one true way to go.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Sure, it may save us another trip later.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

716

You steer your ship around Viaan Island until you come to the harbour of the Bando. The large village is a vista of brightly painted stick huts and boldly carved statues set against the wall of trees that is the Viaan Jungle. Tribes-folk swarm the edges of the harbour, pointing and chattering as your ship moors up. Immediately, blue and red painted tribesmen swarm up onto the deck, some armed, others merely curious. You get the impression that though they have certainly had visitors before, they are still making up their minds about you.

Image

If you speak the language of the Bando, turn to 206. If not, you must attempt to convince them of your peaceful intentions.
     Reassure the Bando (Team check)
     Skill and DC: Charisma (4+)
     Successes Required: 5

If you are successful turn to 339. If you fail, turn to 52.
206

You greet the Bando tribesmen like old friends, and soon there is singing and cheering across the village. As a good will offering you present the Bando with a few surplus tools and ropes from the ship, and you are presented in turn with sweet, intoxicating fruit drinks and a well-crafted spear (Fighting +0).
     Soon you are escorted to see the shaman. Turn to 381.
381

You sit before the shaman, a ghostly looking man with silver hair and skull-like white makeup, in the company of what looks like the chief and his most loyal warriors. Your packs are searched whilst the shaman casts strange incense into the firepit. If you have a magical weave turn to 767. Otherwise, after a full search of your packs the shaman shrugs and you are escorted back to your ship. You get the impression your audience with the Bando has come to an end. Turn to 144.
767

The chief ululates in pleasure as he produces the magical weave from your pack and presents it to the shaman (cross it off your adventure sheet). If you speak Bando, turn to 704. Otherwise, read on.
     The shaman closes his eyes and casts more fragrant seeds and powders into the fire. Soon you are hallucinating vividly, imagining going on a hunt with the Bando, armed with nothing but spear and loincloth. Brightly painted snakes slither about you as you stalk past hairy and long-leafed trees. You chatter to your fellow tribesman as you hunt, hiding behind trees and crouching to avoid sight of your prey. The celebration afterwards blends into the celebrations in the real world, and eventually you come around.
     “Was your hunt successful?” asks the shaman, smiling.
     “Yes,” you respond, but not in your own tongue. Somehow you have learned the language of the Bando during your hallucinations. It is an astonishing revelation, as you suddenly hear the chatter all about you meld into understandable phrases. Note on your adventure sheet that you can now speak the language of the Bando.
     “Careful, spirit walkers,” advises the shaman, sleepily. “You are not the only one who has awoken. He stirs from his rest. A man with only hatred in his heart…”
     The shaman drifts off to sleep and cannot be awoken. There seems to be nothing else for you in the village, so you quietly slip back to your ship and weigh anchor.
     Turn to 144.
704

“A trade, for bringing me the weave,” announces the shaman, brightly. “I brew potions for the tribe. Choose one, and it shall be yours.” The shaman offers you one of two potions. The first is a healing potion (restore 5 Health), which you can drink at any time, including during combat. The second is a potion of fluency (3 Charisma successes), which you can drink during a Charisma skill check to automatically gain 3 extra successes. You can only choose one potion.
     You also ask for more information about the ‘man with hatred in his heart’ that the shaman spoke to you about before. He looks blankly at you, and then laughs. “No doubt a piece of prophesy from my visions. Pay it no mind. My dreams are as insubstantial as air. But I do have one piece of advice for you. When the queen comes to take the bishop, bring gold to take the knights.”
     “Another one of your visions?” you ask dryly. The shaman shrugs. “Take it or leave it,” he says philosophically.
     Thanking him for his time, you return to your ship and weigh anchor. Turn to 144.
So this island is now a place we can come to turn in magical weaves for potions. Please pick a potion.
144

You are mid-way along the south coast of the Valley of Bones. To the south is Viaan Island, occupied by the fierce Bando tribe.
     Sail into the deep harbour of the Bando village (turn to 716)?
     Sail west (turn to 814)?
     Sail east (turn to 198)?
Nothing to do but retrace our steps or sail west, so I'm just going to assume West.
814

Fresh sea breezes blast through your hair as you stand proudly at the helm of your ship. To the north lie the impenetrable Lhasbreath jungles, monkeys leaping from tree to tree above the perilous clifftops, scaring bright-plumed birds from their resting places.
     The Azure Deep stretches in all other directions as far as the eye can see. Roll a die.
     On a 1 or 2, turn to 536.
     Otherwise you may steer the ship west (turn to 21) or east (turn to 516)?
The random encounter die is a 1.
536

If you have the code A99, turn to 186. If not, read on.
As you sail along the coast you come upon the sight of a colossal wreck. A Drakehallow greatship, a fourmaster from the looks of her, has dashed herself on the rocks. Powerful winds buffet the cliff face, and you are already on half sails to ride out the winds. A little way off the wreck, on a tall rock against the cliffside, you can see a lone figure desperately clinging on for life. The spray and powerful waves threaten to engulf him at any moment. Gain the code A99.
     Launch a lifeboat and try to rescue the man (turn to 667)?
     Ignore the man and try to loot the wreck (turn to 504)?
     Or refuse to risk your ship and sail onwards (turn to 240)?

NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne7(10)234(6)311/11xMasterwork Blade (Fighting +3), Steel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger:loveya: x3 for Tasha
:loveya: x1 for Akihiro
Lord Ti'quon4(6)232(3)7(9)9/(9)Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Ring of Health(Max Health +2), Scroll of Rage, Vial of Quicksilver
Tasha4(7)5(6)8(9)5(7)111/11xMasterwork Blade (Fighting +3), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion x2, Potion of Invulnerability:loveya: x3 for Jessica
Akihiro7(10)75(7)2(4)3(5)11/11xSkallos Runeblade (Fighting +3, Lore +2), Steel Scimitar (Fighting +2), Spear (Fighting +0), Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Glittering Necklace (Charisma +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of InvulnerabilityEnlightenment
:loveya: x1 for Sar Jessica

Money: 3855 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door, Soothing Touch, Unfailing Strike
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97, A99, A100
The Fleet: The Black Titan (Cursite War Galley; Fighting 6, Health 9, Cargo Space 1; Cursus harbour)
The Vault: 3000 silver coins, Bar of Gold Bullion.
Your Armies: Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).
Other: Bando language.
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Try to rescue.
User avatar
JourneymanN00b
Prince
Posts: 4296
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I pick the potion of fluency and vote to try to rescue the man.
Say No To Fascism. The left is the one true way to go.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Take the potion of fluency and rescue the man.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

667

There is no point is risking everyone on this dangerous escapade. Choose a party member to attempt the rescue, and then have them make the skill check below.
     Rescue the Sailor (Individual check)
     Skill and DC: Survival (5+)
     Successes Required: 2

If you succeed, turn to 848. If you fail, turn to 612.
Akihiro has 7d v 5+:2,4,2,4,6,1,5=2, success!
206

Steering the boat in the howling winds and crashing waves is an exercise in strength and judgement. Yet miraculously you manage to navigate the random currents and reach the base of the rock. The man, dressed in what must have once been a fine gown, leaps from the rock into the back of the boat, too exhausted to even raise an oar.
     After an equally tiring return trip you are hoisted back aboard. The man eventually regains his wits and thanks you. “I was the resident sorcerer aboard the Hungry Echo, a greatship out of Dagon in Drakehallow,” he explains. “We were after salt, but the cargo crane in Clifftop no longer functions, so we diverted to Cursus. Alas, we were caught off guard by the high winds off the cape and ran aground. I fear I am the only survivor.”
     You confirm, sadly, that you have found no one else alive. Indeed, even the wreck of the greatship has been dragged off the rocks and sunk to the sea floor. “I have nothing to give you, unless any of you are also students of magic? I was a competent naval sorcerer, skilled at sinking enemy boats. If you wish I can teach you a few tricks of the trade?”
     Any of your spellcasters can add this spell to their spellbooks if they wish, but remember that you cannot have more than six spells in a single spellbook at any given time. This spell can only be cast during sea combat.

Warp Wood (Sea Combat)
You utter a spell to twist and split
the hull of an enemy ship.
Choose an enemy ship to lose 3 Health.
Recharge: 50 silver

The wizard will travel with you until you reach your next port. Now turn to 240.
Let me know if you want to swap out a spell for this one.
240

You are sailing just south of the Lhasbreath Jungle.
     Sail west (turn to 21)?
     Sail east (turn to 516)?
New content lies west.
21

You are steering along the jungle peninsula, across waters known as Cape Porta. It is a famous lair of pirates and other ne’er-do-wells. Roll a die. On a 1, turn to 429. Otherwise you can now sail north towards Clifftop (turn to 82), east towards Cursus (turn to 814), or west towards the Savage Lands (turn to The Savage Lands 75)?
We have some personal aversion to visiting any region for which the book has not yet been released. We don't trigger the rando encounter, so our only course lies north.
82

You are sailing along the northwest coast of the Valley of Bones. A steady sea breeze counters what would otherwise be an unbearably hot sun. Great cliffs line the coast. Atop them sits a ramshackle city of crude adobe buildings and assorted ruins. A harbour juts dangerously from the cliff face, moored ships bobbing like corks against the pounding waves. Drenched harbourside taverns sit squalidly amongst the docks.
     Pull into Clifftop harbour (turn to 703)?
     Sail north, past the Stonewalls (turn to Drakehallow 420)?
     Sail west into the Bayswater Channel (turn to Crown and Tower 392)?
     Sail south to Cape Porta (turn to 21)?
Or, if you have the code A32 you can consider doing something else (turn to 643)?

NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne7(10)234(6)311/11xMasterwork Blade (Fighting +3), Steel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger:loveya: x3 for Tasha
:loveya: x1 for Akihiro
Lord Ti'quon4(6)232(3)7(9)9/(9)Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Ring of Health(Max Health +2), Potion of Fluency (+3 Cha hits), Scroll of Rage, Vial of Quicksilver
Tasha4(7)5(6)8(9)5(7)111/11xMasterwork Blade (Fighting +3), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion x2, Potion of Invulnerability:loveya: x3 for Jessica
Akihiro7(10)75(7)2(4)3(5)11/11xSkallos Runeblade (Fighting +3, Lore +2), Steel Scimitar (Fighting +2), Spear (Fighting +0), Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Glittering Necklace (Charisma +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of InvulnerabilityEnlightenment
:loveya: x1 for Sar Jessica

Money: 3855 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door, Soothing Touch, Unfailing Strike
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97, A99, A100
The Fleet: The Black Titan (Cursite War Galley; Fighting 6, Health 9, Cargo Space 1; Cursus harbour)
The Vault: 3000 silver coins, Bar of Gold Bullion.
Your Armies: Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).
Other: Bando language.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Let's see what this something else is.
User avatar
JourneymanN00b
Prince
Posts: 4296
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I vote to consider doing something else.
Say No To Fascism. The left is the one true way to go.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

643

You have been asked by the harbourmaster of Clifftop to retrieve the cargo crane's missing cogwheel from the seabed. Would you like to attend to this now (turn to 583), or is it too risky (turn to 82)?

NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne7(10)234(6)311/11xMasterwork Blade (Fighting +3), Steel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger:loveya: x3 for Tasha
:loveya: x1 for Akihiro
Lord Ti'quon4(6)232(3)7(9)9/(9)Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Ring of Health(Max Health +2), Potion of Fluency (+3 Cha hits), Scroll of Rage, Vial of Quicksilver
Tasha4(7)5(6)8(9)5(7)111/11xMasterwork Blade (Fighting +3), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion x2, Potion of Invulnerability:loveya: x3 for Jessica
Akihiro7(10)75(7)2(4)3(5)11/11xSkallos Runeblade (Fighting +3, Lore +2), Steel Scimitar (Fighting +2), Spear (Fighting +0), Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Glittering Necklace (Charisma +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of InvulnerabilityEnlightenment
:loveya: x1 for Sar Jessica

Money: 3855 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door, Soothing Touch, Unfailing Strike
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97, A99, A100
The Fleet: The Black Titan (Cursite War Galley; Fighting 6, Health 9, Cargo Space 1; Cursus harbour)
The Vault: 3000 silver coins, Bar of Gold Bullion.
Your Armies: Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).
Other: Bando language.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Try out the sub-quest.
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Try subquest, yeah. Do we want the spell? Looks like naval combat will be a thing.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

643

The seas are too dangerous to risk your ship, so you will have to perform this task in the jollyboat. To get the cogwheel someone will have to dive into the rough seas around Clifftop, find and then tie a rope around the wheel. The remaining team will have to haul the heavy bronze cogwheel up. Decide who will perform the dive and make the following skill check.
     Find the cogwheel (Individual check)
     Skill and DC: Lore (4+)
     Successes Required: 2

If you succeed turn to 129. If you fail, turn to 549.

NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne7(10)234(6)311/11xMasterwork Blade (Fighting +3), Steel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger:loveya: x3 for Tasha
:loveya: x1 for Akihiro
Lord Ti'quon4(6)232(3)7(9)9/(9)Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Ring of Health(Max Health +2), Potion of Fluency (+3 Cha hits), Scroll of Rage, Vial of Quicksilver
Tasha4(7)5(6)8(9)5(7)111/11xMasterwork Blade (Fighting +3), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion x2, Potion of Invulnerability:loveya: x3 for Jessica
Akihiro7(10)75(7)2(4)3(5)11/11xSkallos Runeblade (Fighting +3, Lore +2), Steel Scimitar (Fighting +2), Spear (Fighting +0), Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Glittering Necklace (Charisma +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of InvulnerabilityEnlightenment
:loveya: x1 for Sar Jessica

Money: 3855 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door, Soothing Touch, Unfailing Strike
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97, A99, A100
The Fleet: The Black Titan (Cursite War Galley; Fighting 6, Health 9, Cargo Space 1; Cursus harbour)
The Vault: 3000 silver coins, Bar of Gold Bullion.
Your Armies: Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).
Other: Bando language.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

If it's a Lore check, there's no reason to pick anyone other than Ti'quon.
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Lore check to dive down and find something on the seafloor? Ok...Tiquon is the obvious choice for that not obvious choice.
User avatar
angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

Ti'quon's Lore is 9d v 4+:4,6,6,1,1,5,4,3,2=5, success.
643

You have found the great bronze cogwheel, lying almost buried in the wet sand. The wheel is quite heavy, and it will take many attempts to tie a strong knot around it, and in some dreadful currents. The same party member who made the last skill check must attempt the following:
     Secure the cogwheel (Individual check)
     Skill and DC: Survival (4+)
     Successes Required: 3

If you succeed, turn to 745. If you fail, turn to 549.
This is less Ti'quon's forte, in that it is literally impossible for him to succeed.
549

You are caught in a sudden current and dashed against the cliffside. Roll a die. Your chosen party member loses that many Health points. The rest of the party quickly come to your rescue, hauling you back into the jollyboat. If you wish to make another attempt, turn to 583. Otherwise you can abandon the attempt for the moment. Turn to 82.
The die roll is a 2, Ti'quon at 7/(9).


NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne7(10)234(6)311/11xMasterwork Blade (Fighting +3), Steel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger:loveya: x3 for Tasha
:loveya: x1 for Akihiro
Lord Ti'quon4(6)232(3)7(9)7/(9)Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Ring of Health(Max Health +2), Potion of Fluency (+3 Cha hits), Scroll of Rage, Vial of Quicksilver
Tasha4(7)5(6)8(9)5(7)111/11xMasterwork Blade (Fighting +3), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion x2, Potion of Invulnerability:loveya: x3 for Jessica
Akihiro7(10)75(7)2(4)3(5)11/11xSkallos Runeblade (Fighting +3, Lore +2), Steel Scimitar (Fighting +2), Spear (Fighting +0), Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Glittering Necklace (Charisma +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of InvulnerabilityEnlightenment
:loveya: x1 for Sar Jessica

Money: 3855 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door, Soothing Touch, Unfailing Strike
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97, A99, A100
The Fleet: The Black Titan (Cursite War Galley; Fighting 6, Health 9, Cargo Space 1; Cursus harbour)
The Vault: 3000 silver coins, Bar of Gold Bullion.
Your Armies: Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).
Other: Bando language.
SGamerz
King
Posts: 6296
Joined: Mon Jun 16, 2014 11:45 am

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

I guess our best bet is to send Akihiro (and if he fails or if there are any further tests that are not his forte, we'd have to give up for now, since he's our best all-rounder) and have him borrow Tasha's cloak for this mission.
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Yeah, second that.
Post Reply