[Let's Play] Legendary Kingdoms: The Valley of Bones

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JourneymanN00b
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

SGamerz wrote:
Thu Dec 01, 2022 10:57 pm
Huh, apparently we would probably have been fine leaving Skullcracker as lone bodyguard and letting Jessica go with her lover to assist in the diplomatic mission.

I still think we should stack our strongest units on 2 fields. In fact, I think we should use what angel suggested during the first field combat, and abandon one of the fields so that our enemy wasted 2 unit's and a spell.

Berserkers in centre supported by Kensai Warriors.

Bronze Guards on right supported by nomads.

Refuse left flank altogether and let the wizard throw his spell at empty air in the first round.
The wizard would target the center flank with his first spell. I will change my vote to SGamerz’s plan though, as I am fine ditching one flank to increase our odds of victory. However, I would like to have the center flank abandoned and have the berserker and Kensai warriors take the left flank so that the berserkers can have one victory round to try to take out the zealots.
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Thaluikhain
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Since we've got more troops than we can use, and also a bar of bullion to renew some, would it be wiser to put some disposable troops into a flank instead of leaving it empty?
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JourneymanN00b
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

After considering the situation, I believe the center flank is a lost cause and that we should try to focus our strongest units on the left and right flanks. The key to winning this fight is to try to rout the Zealots in the first two rounds, which is possible since the berserkers have a 58% chance of winning each round. A quick calculation indicates that the berserkers have an ~18% chance of accomplishing the routing before the third round. Trying to make an offense on the center flank will give the mercenary knights a 72% chance of victory in the first round, which will lead to a 66% chance of an outright rout. Hope the numbers will provide guidance on strategy selection.
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Thaluikhain wrote:
Thu Dec 01, 2022 11:18 pm
Since we've got more troops than we can use, and also a bar of bullion to renew some, would it be wiser to put some disposable troops into a flank instead of leaving it empty?
Ok, I think this might well be the last battle we need to fight in this book anyway (the Everchild said Cursus lies between her and complete unification), so I guess we might as well put the 2 spear units in the centre and hope for the best.

Unbraaki Spears in the front, I think, since they're likely to lose the first round anyway (because of the Knights' boost), and the higher Morale would be needed.
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Oh right, this.

I'll second SGamerz's earlier plan of
"Berserkers in centre supported by Kensai Warriors.

Bronze Guards on right supported by nomads.

Refuse left flank altogether and let the wizard throw his spell at empty air in the first round. "

If people still agree to that and it will get things going again.
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

I actually never realized that the lack of update might be due to the lack of clarity in a consensus. I just assumed that angel was busy.

But looking back at my posts, I think I probably should have made it clearer. When I responded to Thaluikhain's post about putting in some disposable units and said that we can put the Spears in the centre, I was pretty much also accepting JourneymanN00b's point about moving the berserkers and Kensei warriors from centre to left to give us a better chance )which is why I voted to place the weaker "disposable" units at the centre). Again, I should have have been more clear, so I apologize if this delay is because of that.

So basically, I agreed with JourneymanN00b about focusing our strongest units on left and right, and I was also willing to consider putting some weaker units at the remaining flank and hope for the best, like Thaluikhain suggested. So I think we already had a majority agreement of sorts, just that mine wasn't properly communicated.

Berserker + Kensei left.
Bronze Guard + Nomads right.
Centre either refused or filled by Unbraaki Spears + Luutanesh Spears
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Ok, second that, with preference to putting both spear units in centre.
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angelfromanotherpin
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

I just want to clarify that I have in fact been super busy. I'll have the battle resolution up sometime tomorrow, probably.
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

Back with the big battle episode!
Here are the starting deployments.

Image


In the magic step, the Spears of Unbraaki are hit with Descantos' Enfeeblement spell.
On the left, the Berserkers absolutely shatter the Cursite Zealots.
In the center, the Spears of Unbraaki are beaten, but hold fast.
On the right, the Bronzeguard reborn hurl back the Cursite Riders.

Image
Here is how things stand at the start of round 2.

Image


In the magic step, Descantos hits the Berserkers with Clinging Dread costing them a point of Morale.
Despite this, they also shatter the Cursite Infantry, winning the left flank.
In the center, the mercenaries put the Spears of Unbraaki to flight.
On the right, the Bronzeguard batter the Cursite Riders again, but they still hold.

Image
Here is how things stand at the start of round 3.

Image


In the magic step, Descantos casts Rout on the left flank, and the Berserkers flee, but the Kensai still hold the flank.
In the center, the knights crash against the Luutanesh Spears, who stand firm.
On the right, the Bronzeguard finally put the Cursite Riders to rout.

Image
Here is how things stand at the start of round 4.

Image


In the center, the Mercenary Knights crush the Luutanesh Spears.
On the right, the Bronzeguard send the Mercenary Spears running, and the day is won!

Image
316

With a war cry, your forces overwhelm the Cursites, who flee into their city of black tombs. Alas, your battle is only half won. Now the fight must be carried into the city itself. Your units do not get the chance to recover any lost Morale points; keep their current Morale values the same until the city is taken. Any units which have fled are not available for this battle.
     If the Everchild has been poisoned, you are relieved to see her emerge from her campaign tent, unscathed. She has apparently managed to cure herself, and her presence on the battlefield reassures many men. Choose a unit of your choice and raise its Morale by 1 point.
     Now fight again. You can choose up to six units from the Saltdad garrison. These can be units you used before, or fresh troops, or a combination of both. Descantos, if he is still alive, can cast no more spells – so at least that is in your favour.
     If you have the code A40, the Cursite Zealots are absent in this battle.
     If you have the code A96, any units with the word ‘mercenary’ in their title are absent in this battle.


Left Flank
Front: Mercenary Men-at-Arms – Strength 4, Morale 2
Support: Cursite Citizens – Strength 2, Morale 3

Centre
Front: Temple Guard – Strength 5, Morale 4
Support: Citizen Archers – Strength 2, Morale 4

Right Flank
Front: Cursite Zealots – Strength 4, Morale 5
Support: Mercenary Crossbows – Strength 2, Morale 2


If you win, turn to 363. If you lose, turn to 220.
Well, hell; round 2. What is our order of battle? The two Spears units and the Berserkers are unavailable.


NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne6(9)234(6)310/10xSteel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger, Bar of Gold Bullion:loveya: x3 for Tasha
:loveya: x1 for Akihiro
Lord Ti'quon4(6)232(3)6(8)6/6Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Magical Weave, Scroll of Rage, Vial of Quicksilver
Tasha4(7)5(6)7(8)5(7)110/10xMasterwork Blade (Fighting +3), Steel Scimitar (Fighting +2), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion, Potion of Invulnerability:loveya: x3 for Jessica
Akihiro7(10)65(7)2(3)3(5)10/10xSkallos Runeblade (Fighting +3, Lore +2), Crude Blade x2, Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of InvulnerabilityEnlightenment
:loveya: x1 for Sar Jessica
Skullcracker8312112/12xClub (Fighting +0)No carrying, no cities, no boats

Money: 2665 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door, Soothing Touch, Unfailing Strike
The Vault: 3000 silver coins, Bar of Gold Bullion.
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97
Your Armies: Luutanesh Spears (Strength 3, Morale 2/3, Saltdad Barracks), Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 3/4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Lhasbreath Berserkers (Strength 5, Morale 1/2, Saltdad Barracks), Spears of Unbraaki (Strength 2/3, Morale 3/4, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

BAH!

If I'd known there'd be a gauntlet, I'd have been more firm about refusing one of the field.

Refuse Centre.
Kensai supported by Nomads, left.
Bronze Guard supported by Archers, right.
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JourneymanN00b
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I vote for the following setup:

Front Flank: Kensai Warriors with Nomad Horsemen as backup
Right Flank: Bronzeguard with Chalice Archers as backup
Abandon the Center entirely.
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Ok, should have ignored the centre. Second those plans.
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angelfromanotherpin
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

Here are the starting deployments.

Image


On the left, the Kensai defeat the Mercenaries in a hard-fought action and send them running.
On the right, the Bronzeguard also win a close fight and begin grinding down the Zealots.

Image
Here is how things stand at the start of round 2.

Image


On the left, the Cursite Citizens battle the Kensai to a standstill.
On the right, the Bronzeguard continue to overcome and reduce the Zealots.

Image
Here is how things stand at the start of round 3.

Image


On the left, the Kensai defeat the Citizens, who begin to buckle.
On the right, the Zealots have had enough and are driven away by the Bronzeguard.

Image
Here is how things stand at the start of round 4.

Image


On the left, the Citizens are put to rout by the Kensai, winning the flank.
On the right, the Bronzeguard overrun the Mercenaries, and the battle is ours!

Image
Not as dramatic as the previous battle, but well-fought.
363

With a final despairing cry, the Cursite forces surrender. There is nowhere left for them to run. They wail and weep at the loss of their city and their power, recoiling before the Everchild as if she were a burning brand.
     Wasting no time, you accompany the Everchild into the Grand Ziggurat, your best soldiers by your side. You fully expect a bitter final showdown between the patriarch and the queen. You are almost disappointed as you enter the ceremonial chamber, to find the patriarch and his high priests dead by their own hands. Only a single priest remains alive, the dagger hovering uncertainly by his belly.
     “These are sad findings, and not what I wished,” says the Everchild, shaking her head. “As for you, fellow, put down your knife. The war is done, and you have nothing to fear from me.”
     “I... cannot bear to watch you pull down the holy temples!” he weeps.
     “I shall do no such thing, to this or any other temple,” says the Everchild firmly. “Men may worship what gods they wish, from this day, old or new. And temples need priests. Will you abandon your god when he needs you the most?”
     The priest swallows and drops the dagger. The Everchild’s handmaidens attend him as she walks towards the sacred throne. She nods to Che Long, who pushes the body of the patriarch from it. She seats herself with a satisfied smile, gazing across the halls that have oppressed the people for so long. Halls, which now, like every hall in the valley, she rules as absolute monarch. Turn to 400.
400

The plaza in the temple district is full. Soldiers and diplomats from across the valley fill it, from sweaty Lhasbreath barbarians to dignified Chalice scholars. Ayleta the Traveller leads a delegation from Clifftop, sun-bronzed peasants and sailors from that poorest of cities following in her wake. King Scarrenden of Lhasbreath grins widely, missing teeth on show, his housecarls and berserkers drinking deeply and cheering. The innkeep from Luutanesh engages Che Long in animated discussion. Priests of Cursus, grumbling under their breath, kneel before the throne.
     Joining the Everchild on the raised stage comes the God King of Chalice, elegant, eternally young and fit. The lord of that city kneels and bows before the small child who ascends a throne made of wood and bronze – the final homage that acknowledges to all who the ruler of the valley truly is.
     The Everchild sits and motions with her hand. A silence falls. “The scholars tell us that there is no such thing as victory,” she says, her voice amplified by some sorcerous means. “There are battles to be won and wars to be fought. But no vision of even the humblest ruler is ever truly realised. But there is such a thing as change. The Valley of Bones is now mine. Every city and every living being within them is my subject. From today we are no longer competitors, but brothers and sisters, driven not to exceed or dominate the others, but to strive to make our family strong. I see a vision of flourishing cities; I see the casting down of whips. I see a time when Royce and Drakehallow shall look with envy on our shores and say, ‘If only our lands were as fair as those in the valley’. And well they might. No people are as vigorous or determined as ours. We shall be the crucible of new learning. Our many cultures shall create a land of beauty and flowers, and in time, the sun itself shall cease its scorching, and instead caress a land of meadows and rivers. I am the Everchild. And I shall be your ruler forever!”
     There is a mighty cheer, which resounds across the city and its dark mausoleums. A new day has come, and the Everchild is finally secure on her throne. Gain the code A100.
     You have achieved a mighty feat in restoring the valley to the authority of the Everchild. Each party member may increase their Health scores by 1 point. If you have each of the following codewords (A16, A20, A37 and A89) each party member also gains a single point to any single skill (Fighting, Charisma, etc).
     Any troops that have not routed are returned to the Saltdad barracks. You can restore their Morale and Strength scores to maximum.
The Everchild is generous and awards you 2000 silver coins. If you wish you can escort her back to Saltdad (turn to 75), or remain a while in Cursus (turn to 340)?
Please choose a skill to increase for each character, and decide where to go and what to do next.


NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne6(9)234(6)311/11xSteel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger, Bar of Gold Bullion:loveya: x3 for Tasha
:loveya: x1 for Akihiro
Lord Ti'quon4(6)232(3)6(8)7/7Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Magical Weave, Scroll of Rage, Vial of Quicksilver
Tasha4(7)5(6)7(8)5(7)111/11xMasterwork Blade (Fighting +3), Steel Scimitar (Fighting +2), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion, Potion of Invulnerability:loveya: x3 for Jessica
Akihiro7(10)65(7)2(3)3(5)11/11xSkallos Runeblade (Fighting +3, Lore +2), Crude Blade x2, Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of InvulnerabilityEnlightenment
:loveya: x1 for Sar Jessica
Skullcracker8312113/13xClub (Fighting +0)No carrying, no cities, no boats

Money: 4665 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door, Soothing Touch, Unfailing Strike
The Vault: 3000 silver coins, Bar of Gold Bullion.
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97, A100
Your Armies: Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Everyone should just improve their best stat, since it's a guaranteed increase with no dice rolling involved. The stats are harder to raise further the higher they get.

EDIT: Actually, I think Akhiro should improve his Survival instead even though it's his second highest, because our team is relatively weaker in this area and stronger in combat already.

Stay in Cursus and go through all the locations for new content. After that, go up to the Steppes, talk to the nomads again, then open the shadow door in the canyon.
Last edited by SGamerz on Sun Dec 11, 2022 5:54 am, edited 2 times in total.
Thaluikhain
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

That makes sense, second that.
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JourneymanN00b
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I also vote to go with SGamerz's (edited) stat improvement plan and remain in Cursus to see if new content is available. Are we able to get new troops to replace the Llhasbreath berserkers though?
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angelfromanotherpin
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

There's actually very little new content in Cursus, but if we visit the Grand Ziggurat, we get a sense of how things are beginning to change.
823

The Grand Ziggurat is now under the control of the Everchild. Although priests of Cursus still administer the city, slowly the restrictive laws and cruelty of the old regime are being undone. The fabled vault of Cursus has been emptied into the Saltdad treasury, and the zealotry commission has been closed. No longer the centre of power that it was, there is very little for you to do now in the Grand Ziggurat.
     When you are ready to leave, turn to 340.
We leave the city and travel west and north to the steppes, where we return to the smaller canyons in which we previously noted a shadow door.
689

There are innumerable cracks in the earth, small gullies in a broken land baked hard by the relentless sun. You wander a number of places, unsure of what you are looking for. If you have the Shadow Door spell and wish to cast it, turn to 720. Otherwise you wander the area for days but discover nothing of interest. Turn to 115.
720

If you have the code A39, turn to 167. If not, read on.
     The hairs on the back of your neck prick up. You sense a weakening in the fabric of the world in this place. Tracing mystic symbols in the air, you see a patch of rock to your left fade away, revealing a small chamber containing funeral urns. A frail looking casket rests in the corner of the chamber, seeming to shudder in the faint breeze outside.
     Enter the tomb (turn to 862)?
     Or quickly leave (turn to 115)?

NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne7(10)234(6)311/11xSteel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger, Bar of Gold Bullion:loveya: x3 for Tasha
:loveya: x1 for Akihiro
Lord Ti'quon4(6)232(3)7(9)7/7Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Magical Weave, Scroll of Rage, Vial of Quicksilver
Tasha4(7)5(6)8(9)5(7)111/11xMasterwork Blade (Fighting +3), Steel Scimitar (Fighting +2), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion, Potion of Invulnerability:loveya: x3 for Jessica
Akihiro7(10)75(7)2(3)3(5)11/11xSkallos Runeblade (Fighting +3, Lore +2), Crude Blade x2, Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of InvulnerabilityEnlightenment
:loveya: x1 for Sar Jessica
Skullcracker8312113/13xClub (Fighting +0)No carrying, no cities, no boats

Money: 4665 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door (50), Soothing Touch, Unfailing Strike
The Vault: 3000 silver coins, Bar of Gold Bullion.
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97, A100
Your Armies: Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).
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JourneymanN00b
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I vote to enter the tomb.
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Thaluikhain
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Enter the tomb.
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angelfromanotherpin
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

862

You cautiously enter the chamber, tiptoeing around the fragile urns, the casket beyond seeming to crumble merely from the vibrations of your footsteps. Suddenly the casket explodes, sending showers of wicker and dust across the room. Emerging comes a figure of nightmare, a ghastly undead shade composed of shadow, bone and choking dust.

Image

He ululates a mystic cry, a hideous rune appearing in the air, before shattering over your party, pricking your flesh as if a thousand hornets had stung you. Each party member must lose 3 Health points.
     “Who dares disturb Imopposh the Mad?” he roars, witchlights burning in his eyes.
     Repel the spirit with a Talisman of St Elias (turn to 434)?
     Engage the undead horror in battle (turn to 563)?

NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne7(10)234(6)38/11xSteel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger, Bar of Gold Bullion:loveya: x3 for Tasha
:loveya: x1 for Akihiro
Lord Ti'quon4(6)232(3)7(9)4/7Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Magical Weave, Scroll of Rage, Vial of Quicksilver
Tasha4(7)5(6)8(9)5(7)18/11xMasterwork Blade (Fighting +3), Steel Scimitar (Fighting +2), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion, Potion of Invulnerability:loveya: x3 for Jessica
Akihiro7(10)75(7)2(3)3(5)8/11xSkallos Runeblade (Fighting +3, Lore +2), Crude Blade x2, Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of InvulnerabilityEnlightenment
:loveya: x1 for Sar Jessica
Skullcracker8312110/13xClub (Fighting +0)No carrying, no cities, no boats

Money: 4665 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door (50), Soothing Touch, Unfailing Strike
The Vault: 3000 silver coins, Bar of Gold Bullion.
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97, A100
Your Armies: Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).
SGamerz
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by SGamerz »

Blue option.
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JourneymanN00b
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I vote to repel the spirit with a Talisman of St Elias, of course.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by Thaluikhain »

Repel with magic thingy.
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angelfromanotherpin
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by angelfromanotherpin »

434

You hold aloft the talisman and Imopposh screams. He casts a bolt of roaring fire that would surely incinerate you, but the impact merely makes you stagger back towards the daylight. Imopposh cannot oppose the power of the living saint himself, for in times past the two of them were rivals – but neither can you gain ground against him. Imopposh draws the fragments of his casket around him, returning to his rest. The shadow door slams shut in front of you.
     Without even pausing to catch your breath, you bolt from the canyon. Turn to 115.
What's next?


NameFightingSurvivalStealthCharismaLoreHealthCaster?GearNotes
Sar Jessica Dayne7(10)234(6)38/11xSteel Greatsword (Fighting +3)*, Shield (Armour +2), Bone Armour (Armour +2), Glittering Necklace (Charisma +2), Fairbrother Family Crest, Ring of the Patriarch, Seal of House Ross, Talisman of St. Elias, Royal Ledger, Bar of Gold Bullion:loveya: x3 for Tasha
:loveya: x1 for Akihiro
Lord Ti'quon4(6)232(3)7(9)4/7Steel Scimitar (Fighting +2), Shield (Armour +2), Chain Armour (Armour +2), Handsome Brooch (Charisma +1), Tome of Knowledge (Lore +2), Magical Weave, Scroll of Rage, Vial of Quicksilver
Tasha4(7)5(6)8(9)5(7)18/11xMasterwork Blade (Fighting +3), Steel Scimitar (Fighting +2), Shield (Armour +2), Bone Armour (Armour +2), Amulet of Defense (Armour +1), Warm Cloak (Survival +1), Soft Boots (Stealth +1), Glittering Necklace (Charisma +2), Gold Bullion, Potion of Invulnerability:loveya: x3 for Jessica
Akihiro7(10)75(7)2(3)3(5)8/11xSkallos Runeblade (Fighting +3, Lore +2), Crude Blade x2, Shield (Armour +2), Kensai Robes (Armour +3), Fine Boots (Stealth +2), Handsome Brooch (Charisma +1), Dragonyak Horn, Potion of InvulnerabilityEnlightenment
:loveya: x1 for Sar Jessica
Skullcracker8312110/13xClub (Fighting +0)No carrying, no cities, no boats

Money: 4665 silver coins.
Spellbook (Ti'quon): Armor of Heaven, Clinging Dread, Magic Cabinet, Shadow Door (50), Soothing Touch, Unfailing Strike
The Vault: 3000 silver coins, Bar of Gold Bullion.
Codes: A1, A2, A8, A13, A14, A15, A16, A17, A20, A21, A23, A24, A25, A26, A27, A30, A32, A33, A34, A35, A36, A37, A41, A42, A43, A44, A52, A53, A54, A55, A56, A57, A58, A59, A62, A64, A65, A66, A67, A68, A69, A70, A71, A72, A74, A75, A76, A77, A78, A79, A80, A82, A83, A85, A86, A87, A89, A90, A91, A92, A93, A94, A97, A100
Your Armies: Faithful Irregulars (Strength 1, Morale 4, Saltdad Barracks), Kensai Warriors (Strength 4, Morale 4, Saltdad Barracks), Chalice Archers (Strength 2, Morale 3, Saltdad Barracks), Nomad Horsemen (Strength 4, Morale 3, Saltdad Barracks), Bronzeguard (Strength 5, Morale 5, Saltdad Barracks).
[/quote]
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JourneymanN00b
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Re: [Let's Play] Legendary Kingdoms: The Valley of Bones

Post by JourneymanN00b »

I vote to heal up at the nearest inn.
Say No To Fascism. The left is the one true way to go.
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