[Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Stories about games that you run and/or have played in.

Moderator: Moderators

User avatar
JourneymanN00b
Prince
Posts: 4297
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by JourneymanN00b »

Votes registered, Dirk the Impaler will help the adventurer.

44
Each taking on a Wild Elf, you charge into battle.

WILD ELF SKILL 7 STAMINA 6

If you win, turn to 212.

[spoiler]Image[/spoiler]

Rolling the dice due to the Helmet of Cowardice’s effect yields an 8, which is unsurprisingly lower than Dirk the Impaler’s Skill, so he summons up enough courage to fight.

The fight:
[spoiler]Round 1: Wild Elf Attack Strength: 9, Player Attack Strength: 17;
Wild Elf Stamina: 4, Player Stamina: 16
Round 2: Wild Elf Attack Strength: 10, Player Attack Strength: 23;
Wild Elf Stamina: 2, Player Stamina: 16
Round 3: Wild Elf Attack Strength: 14, Player Attack Strength: 18;
Wild Elf Stamina: 0, Player Stamina: 16[/spoiler]

As expected, Dirk the Impaler flawlessly guts the Wild Elf with Razaak’s sword.

212
Symm and Borri are both unscathed, apart from a gash in Borri’s arm. But the adventurer is close to death, with a flint dagger protruding from his stomach. ‘Is one of you the wielder of Razaak’s sword?’ he asks weakly. You reply that you are carrying the sword. ‘Then my mission will be completed. I have a message for you from Yaztromo. If you slay Razaak, escape from the crypt immediately, or else you will perish.’ The brave adventurer does not say another word and dies before you can even thank him. The knowledge that Yaztromo is still helping you, even from afar, fills you with determination, and you set off boldly once again. Turn to 162.

162
After an hour of trekking through the blackened hills, you reach your goal at least. Lying at the bottom of a valley like a giant open wound, the fissure throws out its putrid vapour into the air. You step warily to the jagged edge of the fissure and look down inside the gaping maw. Steps run down one side into a black void, but there is little else to see. You step back from the edge to work out a plan. If you wish to wait for a servant of Razaak to appear, turn to 81. If you would rather go down the steps straight away, turn to 381.

[spoiler]Image[/spoiler]

Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.

Adventure Sheet:
[spoiler]Dirk the Impaler
SKILL: 12 Initial Skill = 12
STAMINA: 16 Initial Stamina = 24
LUCK: 5 Initial Luck = 12
NOTES:
Dabbed self with Chameleonite blood
Memorized the rhyme: To go beyond A granite door, Press the numbers One eight four.
A Gargantis purportedly dwells in the Howling Tunnels of the Western Flatlands
Immune to any fire attacks
Call out “Suma 11” to summon Suma for aid
Record for the number of Hobbits’ ears eaten by a Troll in a competition is 119
It costs 35 Gold Pieces for a war-hammer
Razaak’s father, Tamal, died at age 108
Razaak’s zombies are all tattooed with the number 5
To activate magic screen against conjured animals or insects, say “Hamakei” and call out 66
Upon slaying Razaak, escape from the crypt immediately or die
TREASURE:
7 Gold Pieces
EQUIPMENT:
Leather Armour
Backpack
Healing Potion (five tots, +6 STAMINA per tot)
Skull Ring
Cracked Silver Mirror
Silver Rod with the Inscription “37”
Candle
Crystal of Sanity
Gargantis Scroll
Defender Shield (+1 Attack Strength)
Gold Ring with Iridescent Jewel
Razaak’s Sword (+1 Attack Strength)
Piece of Faded Parchment with the Number “66”
Polished Stones
Helmet of Cowardice (Roll two dice before combat, player dies if total is greater than Skill)
Gargantis Horn
Bronze Key
RESURRECTIONS: 1[/spoiler]
Say No To Fascism. The left is the one true way to go.
User avatar
Beroli
Prince
Posts: 2551
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Beroli »

Wait.
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Thaluikhain »

No reason not to wait.
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

Sure, let's wait.
User avatar
JourneymanN00b
Prince
Posts: 4297
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by JourneymanN00b »

Waiting for a servant of Razaak to appear received 3 votes, so Dirk the Impaler will do this.

81
About an hour later, a hooded figure steps out of the fissure dressed in ragged black robes and carrying a black staff. The figure looks from side to side, and you see that its head is skeletal, but has glowing red eyes. ‘A Demonic Servant,’ you whisper. ‘I’ll take it with my sword.’ Sensing no danger, the Demonic Servant drops to its knees and begins a ritual of bowing and chanting. You seize your chance and run at it, sword in hand. Totally unafraid, it meets your blow with its bare hands, and you are surprised by its unearthly strength.

DEMONIC SERVANT SKILL 8 STAMINA 7

Fight the Lesser Demon as normal, but if you win two consecutive Attack Rounds, the spell animating its body will be broken and it will collapse into a pile of bones. If you win, turn to 93.

Rolling the dice due to the Helmet of Cowardice’s effect yields a 9, which is unsurprisingly lower than Dirk the Impaler’s Skill, so he summons up enough courage to fight.

The fight:
[spoiler]Round 1: Demonic Servant Attack Strength: 19, Player Attack Strength: 25;
Demonic Servant Stamina: 5, Player Stamina: 16
Round 2: Demonic Servant Attack Strength: 18, Player Attack Strength: 16;
Demonic Servant Stamina: 5, Player Stamina: 14
Round 3: Demonic Servant Attack Strength: 14, Player Attack Strength: 22;
Demonic Servant Stamina: 3, Player Stamina: 14
Round 4: Demonic Servant Attack Strength: 13, Player Attack Strength: 20;
Demonic Servant Stamina: 1, Player Stamina: 14
Player won two consecutive rounds, Demonic Servant collapse into a pile of bones[/spoiler]

Dirk the Impaler manages to win two consecutive Attack Rounds to win the battle early, but not before the Demonic Servant manages to score a lucky blow of 2 Stamina damage.

93
You strip the Demon of its robe and put it on, pulling the hood well over your head. ‘That’s you sorted out, but what about us?’ asks Borri. You reply that you think you should go alone, so as to attract less attention. Borri and Symm argue against your idea, but they see your point that, without disguises, they would hinder rather than help. They agree to wait three hours for you and then come after you, if you haven’t returned. You shake their hands and walk down the steps into the dark depths of the fissure. The foul air makes you heave, but you carry on regardless. Your eyes gradually become accustomed to the gloom, and your nose even gets used to the foul stench. When you reach the bottom you see that the vapour is rising from a large stone bowl, containing a thick red liquid, which glows as though it were molten metal. No heat is given off by the sludge, just the nauseating smell. You also see water in a nearby rock pool, and it occurs to you to pour the water on the sludge to stop the vapour rising. If you want to do this, turn to 64. If you would rather press on to find Razaak’s crypt, turn to 181.

[spoiler]Image[/spoiler]

Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.

Adventure Sheet:
[spoiler]Dirk the Impaler
SKILL: 12 Initial Skill = 12
STAMINA: 14 Initial Stamina = 24
LUCK: 5 Initial Luck = 12
NOTES:
Dabbed self with Chameleonite blood
Memorized the rhyme: To go beyond A granite door, Press the numbers One eight four.
A Gargantis purportedly dwells in the Howling Tunnels of the Western Flatlands
Immune to any fire attacks
Call out “Suma 11” to summon Suma for aid
Record for the number of Hobbits’ ears eaten by a Troll in a competition is 119
It costs 35 Gold Pieces for a war-hammer
Razaak’s father, Tamal, died at age 108
Razaak’s zombies are all tattooed with the number 5
To activate magic screen against conjured animals or insects, say “Hamakei” and call out 66
Upon slaying Razaak, escape from the crypt immediately or die
TREASURE:
7 Gold Pieces
EQUIPMENT:
Leather Armour
Backpack
Healing Potion (five tots, +6 STAMINA per tot)
Skull Ring
Cracked Silver Mirror
Silver Rod with the Inscription “37”
Candle
Crystal of Sanity
Gargantis Scroll
Defender Shield (+1 Attack Strength)
Gold Ring with Iridescent Jewel
Razaak’s Sword (+1 Attack Strength)
Piece of Faded Parchment with the Number “66”
Polished Stones
Helmet of Cowardice (Roll two dice before combat, player dies if total is greater than Skill)
Gargantis Horn
Bronze Key
Robe
RESURRECTIONS: 1[/spoiler]
Say No To Fascism. The left is the one true way to go.
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Thaluikhain »

Pouring water seems more interesting than not, so try that but expect bad things.

Also, like that there's a special rule that hurts the monster, not us for a change.
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

If the worst thing the sludge does is smell bad, leave it alone and go find the crypt.
User avatar
Darth Rabbitt
Overlord
Posts: 8870
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Darth Rabbitt »

I’m wondering if pouring water on the sludge is a trap meant to blow our disguise, since Razaak’s forces are clearly used to it, too.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
User avatar
Beroli
Prince
Posts: 2551
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Beroli »

Don't pour water, press on.
User avatar
JourneymanN00b
Prince
Posts: 4297
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by JourneymanN00b »

Votes tallied, Dirk the Impaler will press on to find Razaak’s crypt, as that option won over pouring the water on the sludge by an apparent 3-1 vote.

181
You walk around the bottom of the fissure and find a crack in the wall just wide enough to squeeze through. You also find a lever protruding from the wall at the other end of the fissure. If you wish to squeeze through the crack, turn to 396. If you wish to pull down on the lever, turn to 321.

[spoiler]Image[/spoiler]

Please vote before 6:00 PM PDT to guarantee that it will be counted.
Last edited by JourneymanN00b on Thu Jun 09, 2022 1:06 am, edited 1 time in total.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Thaluikhain »

Pull lever
User avatar
Darth Rabbitt
Overlord
Posts: 8870
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Darth Rabbitt »

Pull the lever.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
User avatar
JourneymanN00b
Prince
Posts: 4297
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by JourneymanN00b »

Votes registered, Dirk the Impaler will pull down on the lever.

321
You hear an ominous rumbling sound above you, and see fragments of rock splinter off the walls and fall to the ground. Suddenly, a huge crack opens up in the wall by the lever, and then the whole face caves in on top of you. Your quest is abruptly ended, and Razaak can now bring on the Dark Age of Allansia without any further obstruction.

Dirk the Impaler will use his last resurrection to get sent back to the bottom of the fissure, as he was still in a winnable state before he pulled the lever. If he gets killed again, Allansia will indeed fall to Razaak and enter a Dark Age. Instead of pulling the lever, he will squeeze through the crack.

396
Pushing and hauling yourself through the crack, you eventually step out into a large empty chamber. Two black candles give off a dim light and you notice that it is extremely cold. A narrow tunnel in the opposite wall leads out of the chamber, and on the floor you see a trapdoor, which is bolted down. You press your ear to the trapdoor and hear some snuffling sounds coming from underneath. If you want to unbolt the trapdoor, turn to 228. If you would rather walk down the narrow tunnel, turn to 297.

Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.

Adventure Sheet:
[spoiler]Dirk the Impaler
SKILL: 12 Initial Skill = 12
STAMINA: 14 Initial Stamina = 24
LUCK: 5 Initial Luck = 12
NOTES:
Dabbed self with Chameleonite blood
Memorized the rhyme: To go beyond A granite door, Press the numbers One eight four.
A Gargantis purportedly dwells in the Howling Tunnels of the Western Flatlands
Immune to any fire attacks
Call out “Suma 11” to summon Suma for aid
Record for the number of Hobbits’ ears eaten by a Troll in a competition is 119
It costs 35 Gold Pieces for a war-hammer
Razaak’s father, Tamal, died at age 108
Razaak’s zombies are all tattooed with the number 5
To activate magic screen against conjured animals or insects, say “Hamakei” and call out 66
Upon slaying Razaak, escape from the crypt immediately or die
TREASURE:
7 Gold Pieces
EQUIPMENT:
Leather Armour
Backpack
Healing Potion (five tots, +6 STAMINA per tot)
Skull Ring
Cracked Silver Mirror
Silver Rod with the Inscription “37”
Candle
Crystal of Sanity
Gargantis Scroll
Defender Shield (+1 Attack Strength)
Gold Ring with Iridescent Jewel
Razaak’s Sword (+1 Attack Strength)
Piece of Faded Parchment with the Number “66”
Polished Stones
Helmet of Cowardice (Roll two dice before combat, player dies if total is greater than Skill)
Gargantis Horn
Bronze Key
Robe
RESURRECTIONS: 0[/spoiler]
Say No To Fascism. The left is the one true way to go.
User avatar
Beroli
Prince
Posts: 2551
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Beroli »

Walk down the tunnel.
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

Agreed, walk down the tunnel.
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Thaluikhain »

I want to see what's down the trapdoor, but that might not be wise so only half a vote.
User avatar
JourneymanN00b
Prince
Posts: 4297
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by JourneymanN00b »

Votes counted, Dirk the Impaler will walk down the tunnel, since that choice won by a 2-0.5 vote.

297
After thirty metres, the tunnel opens out into another chamber. The floor is littered with skulls, each one looking as if it had been smashed by a blunt instrument. At one end of the chamber there is a heavy iron door, which is firmly bolted shut. As you approach, you hear a dull thumping on the door. At the other end of the chamber, you see an archway which has a surround sculpted with Demons and Serpents. If you wish to unbolt the door, turn to 115. If you would rather walk through the archway and into the tunnel beyond it, turn to 264.

Please vote before 6:00 PM PDT to guarantee that it will be counted.
Last edited by JourneymanN00b on Fri Jun 10, 2022 2:40 am, edited 1 time in total.
Say No To Fascism. The left is the one true way to go.
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

Great, now I want to see what's thumping on the door.

But it's probably safer to walk through the archway.
Thaluikhain
King
Posts: 6186
Joined: Thu Sep 29, 2016 3:30 pm

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Thaluikhain »

Hmmm, this time I'm thinking the archway looks scarier, so check out thumping, maybe it's a prisoner.
User avatar
Beroli
Prince
Posts: 2551
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Beroli »

Go through the archway.
User avatar
JourneymanN00b
Prince
Posts: 4297
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by JourneymanN00b »

Votes counted, Dirk the Impaler will walk through the archway and into the tunnel beyond it, as that option won over unbolting the door by a 2-1 vote.

264
The tunnel soon ends at a T-junction. If you want to go left, turn to 156. If you want to go right, turn to 199.

Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Say No To Fascism. The left is the one true way to go.
User avatar
Beroli
Prince
Posts: 2551
Joined: Tue Jan 18, 2022 1:26 am

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Beroli »

Go left.
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

Sure, go left.
User avatar
Darth Rabbitt
Overlord
Posts: 8870
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by Darth Rabbitt »

Follow your signature’s advice and go left.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
User avatar
JourneymanN00b
Prince
Posts: 4297
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 26 - Crypt of the Sorcerer

Post by JourneymanN00b »

Going left received 3 votes, so Dirk the Impaler will reject fascism.

156
The only light in the cold tunnel comes from black candles set ten metres apart. Some of them have burned out and others are burning very low. If you wish to wait to see if anybody comes along to replace the candles, turn to 191. If you would rather keep walking, turn to 217.

Please vote before 9:00 AM PDT or a 3-vote majority is reached to guarantee that it will be counted.
Say No To Fascism. The left is the one true way to go.
Post Reply