You have identified the traitor. He runs away down the corridor, but is cut down by a particularly vicious spell from Astragal.
You have succeeded in the quest. The Dark Lord Orghuz is no more, and the Shield is once again protecting Gorak from the Malice of the Chasms. You are hailed as Tancred's heir and all the Knights of the Grey Horse swear allegiance to their new monarch.
And that's a wrap! Congratulations for completing one of the most difficult books in the series...after 11 attempts!
So...I won't be doing a summary of missed content for this one, but if you have any particular questions about them, I will still answer them.
This book is usually ranked near the bottom of popularity lists alongside the likes of Sky Lord and Eye of the Dragon, and it's not just because of the difficulty. Honestly, purely difficulty-wise, Livingstone, Jackson, Green, Martin, Mason and others have all produced books that are as bad or worse, but what puts this book even lower than most or all of those is the fact that it's pretty tedious not just to play it as a game, but just to read through it as a book as well. And it's all the more frustrating because you can see a lot of basic ingredients and rough sketches that can form a pretty unique and immersive experience, but they never become more than that, rough sketches, The earlier part wasn't as bad, but in particular, it took a real dive after the point you receive the Life Spell and essentially enter the "hard stage", at which point not just the difficulty level ramped up. what little variety there might have been in terms of encounter and flavour turn into just 1 random trap/trial/opponent being hurled at you after another, and the design becomes even lazier with 95% of the options being pure random direction choices.
At least one can say that the author seemed to have learnt and gotten better in his later books. Daggers of Darkness and Fangs of Fury are not just more playable, but also more readable (some even think Fangs may have become too easy). The lack of deep descriptive writing is still there, but where Daggers of Darkness felt like you're being dragged along from scene to scene so fast that sometimes things around you become a blur, it's at least still coherent enough that you're still aware of where you're going; whereas Chasms of Malice feels like you're just being tossed and thrown around from one random spot to another (often landing on your head in the process), and there're too many occasions where you're just wondering "WTF just happened?".
So, thanks to everyone who participated in this, especially those with the patience to actually see it through to the end! Hopefully, the next LP will be a more enjoyable one!
Final Adventure Sheet:
[spoiler]Name: Sir Gareth
SKILL 11/12
STAMINA 11/15
LUCK 6/11
Equipment: Shining Sword, Leather Armor
Provisions: 2
Fuel: 0
Tabasha's Favour: 0/9
Abilities: Life Spell (can be used once, when killed in combat, to proceed as it the battle was won, with 4 STAMINA remaining and SKILL deducted by 1)
Khuddam killed: 1 (Barkek) All
Extra Lives remaining: 5/16
[/spoiler]