[Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

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angelfromanotherpin
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by angelfromanotherpin »

318

As you consider the drooling giants, with their ill-focused eyes and gormless expressions, you realise that you could probably best the brutes using the muscles in your head, as easily as with the strength in your arms. But which particular strategy do you want to use? Will you:
• Challenge one of the giants to a duel? Turn to 298.
• Try to start a fight between the giants? Turn to 3.

Character Sheet
Beowulf, son of Edgetheow

Agility: 11
Combat: 12
Endurance: 24

Hero Points: 8
Crew: 13

Equipment:
• Sword
• Spear
• Shirt of mail
• War-helm

Kennings:
Dane-Friend
Dark-Mere
Shadow-Fast
True-Sight
War-Rage

Other
Njord's Favour
Slew seven sea-monsters
Wealhtheow’s Blessing
Odin's Favour
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by Darth Rabbitt »

That dueling is being offered again but leading to a different section makes me think we’re supposed to trick-duel them. So duel.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by JourneymanN00b »

I vote to start a fight between the giants in order to reduce their numbers before we get involved.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by Thaluikhain »

Getting monsters to fight each other is a traditional thing to do, so try that.

(And we kinda invaded their lands, so cant really blame them)
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by angelfromanotherpin »

318

“What do you want?” challenges one of the ogres, stepping forward from the ranks of its tribe. “Do you fancy your chances too?”

“Never mind what he wants,” growls another, “let’s just kill ’im and eat ’im, like we did with the others.”

“No, this one’s up to something,” says the first. “I can see it in ’is eyes. What are you up to?”

“I was just thinking how easy it would be to kill you all without even having to lift my little finger,” you tell the giant, a wry smile on your face.

“What do you mean?” the giant replies and then starts to roar with laughter. “A wee scrag of a thing like you, kill a whole tribe o’ giants like us?”

His fellows join him in his expression of mirth.

“As easily as I could crush a flower in the palm of my hand.”

“We’ll see about that,” snarls the giant, hefting its great stone club in its misshapen hands.

You casually point at one of the other giants with your sword. “Especially after I heard him say how you’re the weakest giant in the Orkneys.”

• Roll one die. If the number rolled is odd, turn to 20. If the number rolled is even, turn to 120.
• Alternatively, if you are able to, you may spend 1 Hero Point to invoke your heroic status by turning to 120.

Character Sheet
Beowulf, son of Edgetheow

Agility: 11
Combat: 12
Endurance: 24

Hero Points: 8
Crew: 13

Equipment:
• Sword
• Spear
• Shirt of mail
• War-helm

Kennings:
Dane-Friend
Dark-Mere
Shadow-Fast
True-Sight
War-Rage

Other
Njord's Favour
Slew seven sea-monsters
Wealhtheow’s Blessing
Odin's Favour
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JourneymanN00b
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by JourneymanN00b »

I vote to roll the dice, as I do not think spending Hero Points in a flashback is wise.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by Omegonthesane »

Straight 50% chance for the ruse to work? Damn.

I suggest spending the point - we're not really short on HP at the moment.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by JourneymanN00b »

I would like to make my vote a half vote to resolve the tie, should nobody else weigh in.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by Darth Rabbitt »

Yeah, what basically amounts to a coin flip is probably worth burning a Hero Point on.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by pragma »

Burn the hero point.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by angelfromanotherpin »

Point spent.
120

The ogre turns to face his imagined accuser. “Who are you calling weak?” the brute roars.

“I didn’t call you weak!” the other bellows back. “Can’t you see he’s trying to trick you, you idiot?”

“Oh, I’m an idiot now, am I?” the giant says, hefting its great stone club in its hands and charging towards its fellow.

In no time at all, all five giants are fighting among themselves, as the other three pick sides and join the fray.

The jotunn-kin land blow after skull-cracking blow upon each other. And then, when the fight is at its fiercest, the first light of dawn touches the land.

Turn to 137.
137

The instant the sunlight falls upon the giants, an incredible transformation overcomes them. Their skin becomes cold and hard, and grey as granite.

Expressions of shock seize their ugly features and then become fixed forever on their faces as their bodies turn to stone.

Leaving the giant-tribe mineralised where they stand, now looking like nothing more than a cluster of standing-stones, you and your men return to the shore, and find the Sea-Wolf straining at its moorings, eager to be away across the whale-road once more…

Turn to 117.
117

“I slew five giants in total that day, your majesty,” you say, finishing your story. (Make a note of this fact on your Adventure Sheet.)

“You are indeed a mighty hero,” declares Queen Wealhtheow, smiling sweetly, “and one who has demonstrated that he has brains as well as brawn.”

Gain 4 Hero Points, restore your Agility, Combat and Endurance scores to what they were before you began your tale, and then turn to 192.
192

With the feast at its height, the Queen offers you the ceremonial drinking-cup once again, inviting you, in friendly fashion, to drink.

“We have drunk your health, my lord,” she says. “Now drink, and know that you will forever be welcome within the golden hall of Heorot.”

• Will you accept the cup and drink (turn to 242)
• or politely decline the Queen’s offer of wine (turn to 274)?

Character Sheet
Beowulf, son of Edgetheow

Agility: 11
Combat: 12
Endurance: 24

Hero Points: 11
Crew: 13

Equipment:
• Sword
• Spear
• Shirt of mail
• War-helm

Kennings:
Dane-Friend
Dark-Mere
Shadow-Fast
True-Sight
War-Rage

Other
Njord's Favour
Slew seven sea-monsters
Wealhtheow’s Blessing
Odin's Favour
Slew five giants
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by Darth Rabbitt »

We didn’t turn down a drink when we were on our way to slay Grendel, why would we turn one down now?
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by JourneymanN00b »

My vote is to accept the cup and drink.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by angelfromanotherpin »

242

“I thank you, my Queen,” you reply, locking eyes with the radiant Wealhtheow once more. “I shall always consider Heorot a second home.”

You drink deeply from the cup, and as the alcohol warms first your throat and then your belly, you feel strange forces working within you as you accept the blessed offering of Hrothgar’s hall.

Add 2 points to your Endurance score, 1 point to your Combat score, and 1 point to your Agility score, and then turn to 333.
That's a nice boost. Let's hope it keeps you going through the upcoming text wall.
137

The feasting continues long into the night, now that Hrothgar’s company has nothing to fear from the fiend Grendel. But when his mead has been drunk, the King of the Danes declares the night’s carousing to be at an end, and retires to his private bower with his Queen.

As the conquering hero, you are also afforded a couch in the King’s house and so leave Heorot for the night, while your men and Hrothgar’s thanes clear away the benches, each warrior settling down to sleep with polished shield, ring-stitched mail-coat, mighty helm, and stout spear-shaft lying within reach. It is always their habit to be ready for war.

Cocooned within a warm bed, sleep is not long in coming, but it is not long before your dreams of gold and glory turn to nightmares…



You are looking down upon those asleep in Heorot, as if you are hiding amidst the rafters of the hall. The rush-lamps have been doused, and the air is filled with the grunts and snores of sleeping men.

Only one warrior remains on guard duty, armed and sitting by the door, but sleep threatens to claim him too, his head nodding, until his raucous snores join those of the other Geats and Danes in their drunken slumber.

One of the great doors of the hall suddenly opens, with barely a sound, and a monstrous ogress creeps inside, the curled claws of her toes gouging furrows in the floor.

She is not unlike the fen-fiend that has been Hrothgar’s curse for the last twelve years; only where he was tall and muscular, she is stooped and scrawny, and where he was covered with patches of thick fur, the only hair on this hell-witch’s body is that which sprouts from myriad moles and the shock of white hair upon her head, matted and green with weeds and swamp-water.

The sentry on duty comes to wakefulness the moment he feels the cold night air enter through the opened door, but he is too late to save himself. In a moment he is dead – ripped in two by this unwelcome visitation – his death-scream waking the warriors sleeping in the hall.

Then are swords taken up and shields raised – while helm and mail are left, unheeded on the floor – as the banshee begins her brutal onslaught, shrieking like a mourning mother come to avenge her murdered child.

The ogress throws back her head, raising her eyes to the rafters, and seeing you there, with a grief-stricken scream utters a single word: “Beowulf!”

Turn to 433.

Image
433

You wake with a start, hearing your name being called…

At first light, flanked by your storm-warriors, you walk the length of the hall – the floor-timbers booming under your determined footfalls – for an audience with the King.

“Did you pass the night peacefully, my lord?” you ask the white-haired Hrothgar. “Such an urgent summons this morn has unsettled me. After all, as they say, when someone wakes you before cockcrow it is never to share good news.”

“The Woe-Bringer has come again to Heorot!” Hrothgar wails. “And this time it has taken Aeshere! He was my closest counsellor; we stood shoulder to shoulder in battle.”

“Who is this Woe-Bringer of whom you speak?” you ask the King, appalled. “Has Grendel returned? Was tearing off his arm not enough to kill that fell-fiend?”

Recalling the savage wound you dealt the Dane-killer, your gaze goes to the rafters of the hall, where Grendel’s arm once hung, for it does not hang there now.

“No, it was not the hell-spawn Grendel. Another bloodthirsty monster entered my hall and committed murder within its walls. A terrible visitation, she sought vengeance for the killing you perpetrated here not two nights past.”

“She?” you gasp in disbelief.

“That’s right,” confirms the King sorrowfully. “Revenge was her motive, but in furthering her son’s blood-feud, she has gone too far!”

Hrothgar’s roar of rage echoes from one gabled end of Heorot to the other.

“So the monster has a mother?” you snarl, feeling the King’s anger and despair as deeply as you would your own.

“Aye, an outcast, a dweller in dread waters and cold currents, a begetter of evils, a sea-hag. But now the fiend’s dam, in her savage grief, has stolen away the brightest and best of my company!”

“Tell me where this mother of monsters makes her home and I will put an end to her as I did her ogre-ish offspring!” you declare, ever the hero.

“I have heard it said, by subjects of mine – those that live beyond the palisade of my king’s seat, in the fell-country – that they have seen such a pair of monstrous wayfarers, the monster and his dam, haunting the northern moors. Those country folk have known the exile from old by the name Grendel, and though they know his dam by sight as well, they know not who, or what, sired the monster.”

“I do not need to know who sired the brute,” you growl, “only where the monster’s mother – Aeshere’s abductor – can be found.”

“The region in which she dwells lies beyond the bounds of my kingdom and is shunned by men. None claim sovereignty there. It is a region of wolf-fells, wind-picked moors, and treacherous fen-paths. The fiend’s lair can be found where a torrent of water pours down dark cliffs and plunges into the earth, in an underground flood. There the mere lies, overhung with black, crag-rooted trees, hoary with frost.

“I have heard it said that an uncanny sight can be witnessed there at night, akin to a blazing fire in the water! And no man knows how far down its bottom lies. It is also said that a stag, pressed hard by hounds, will hide within that forest, but if the dogs persist, the deer will sooner die than risk swimming across those waters to save its life.

“The wind there can stir up wicked storms that whip the whirling waters higher, ’til they climb the clouds and clog the air, so that the skies seem to weep.”

“Be not afeared, your majesty,” you tell the King. “I will travel to this haunted place and rid you of your second demon, as I rid you of the first. I swear it!”

“Seek then, if you dare!” declares hoary-haired Hrothgar. “I shall reward the deed, as I did before, with gifts from my treasure-hoard. If you return again.”

“We must all expect to leave our life on this earth,” you tell the King, “just as we must strive to earn some measure of renown before death seeks us out. After all, daring is the thing for which a warrior will be remembered.”

“The gods be praised that you sought our shore, brave Beowulf!” cries the King.

If you are to hunt down the monster Grendel’s kinswoman, you will need to set out as quickly as possible, for fear of her escaping you or causing more harm elsewhere. But Hrothgar’s talk of the gods makes you consider that it might be wise to ask them for help in your killing-quest, before setting out.

• If you want to set out straightaway, without delay, turn to 468.
• However, if you wish to pray at the shrine that stands outside the hall first, turn to 454.

Character Sheet
Beowulf, son of Edgetheow

Agility: 12
Combat: 12
Endurance: 26

Hero Points: 11
Crew: 13

Equipment:
• Sword
• Spear
• Shirt of mail
• War-helm

Kennings:
Dane-Friend
Dark-Mere
Shadow-Fast
True-Sight
War-Rage

Other
Njord's Favour
Slew seven sea-monsters
Wealhtheow’s Blessing
Odin's Favour
Slew five giants
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by Darth Rabbitt »

We have Odin’s Favor, so we have proof piety is useful in this book. Pray at the shrine.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by pragma »

Yes, pray.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by Thaluikhain »

Pray.

And that bit with the giants turning to stone needed more burrahobbits.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by JourneymanN00b »

I also vote to pray at the shrine.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by angelfromanotherpin »

454

It seems likely to you that the reason Heorot is in such turmoil is because the god Loki is toying with Hrothgar and the Spear-Danes.

Within the shrine stands a huge wooden effigy of the god, with deep-carved eyes and a curling moustache that follows the outline of a smiling mouth. And so you pray to Loki, the Trickster, the Magician, beseeching him to help rather than hinder you in your quest.

Record Loki’s Favour on your Adventure Sheet, if you do not already have it written down, and turn to 468.
Is... is that a favor that people want?
468

Inspired by your heroic speech (gain 1 Hero Point), Hrothgar, the hero-patriarch, prepares to ride out with his retinue after you. A steed with braided mane is bridled for the King, while a troop of shield-bearers prepares to march out beside him.

But you cannot wait for the King; you must away.

Having been supplied with 3 Meals’ worth of provisions by the King’s cooks, you set off.

• If you have the kenning Dark-Mere written on your Adventure Sheet, turn to 488.
• If not, turn to 378.
488

You know of the lake where Grendel’s dam dwells, beneath its black waters, having been there already, after you pursued the mortally injured monster to that accursed spot. You will have no trouble finding it again.

• If you have the kenning Shadow-Fast written on your Adventure Sheet, turn to 414.
• If not, turn to 398.
414

Selecting seven of your finest storm-warriors, you climb into the saddle of the stallion Alsvior, while the rest mount the remaining warhorses you were given by the King. Not waiting for Hrothgar’s retinue to finish readying themselves, the eight of you set off at a gallop, seeking the witch-fiend’s lake-lair.

Turn to 417.
417

Leaving the fog-bound moors at last, you make your way by steep scree-slopes and scant tracks – where your party is forced to walk in single file – until at long last, the trail you are following leads you up over broken, rocky ground to a grove of dismal ash-trees, beyond which rises a wall of black rock. There a waterfall thunders over the rock-face into a boiling pool below.

The water beneath is turbid with blood. But worse by far is the sight of the head of Hrothgar’s noble counsellor, Aeshere, resting at the edge of the cliff.

You are not alone in this accursed place. Drawn by the blood in the water, lake-dwellers have come to the surface, a multitude of writhing and thrashing water-snakes, some even basking on the rocks or slithering up onto the ledges of the cliffs.

• Will you order your men to sound their war-horns, in the hope of scaring the water-snakes away (turn to 436),
• or will you prepare to fight the slippery creatures (turn to 311)?
Character Sheet
Beowulf, son of Edgetheow

Agility: 12
Combat: 12
Endurance: 26

Hero Points: 12
Crew: 13

Equipment:
• Sword
• Spear
• Shirt of mail
• War-helm
• Meal x3

Kennings:
Dane-Friend
Dark-Mere
Shadow-Fast
True-Sight
War-Rage

Other
Njord's Favour
Slew seven sea-monsters
Wealhtheow’s Blessing
Odin's Favour
Slew five giants
Loki's Favour
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by Darth Rabbitt »

Snakes are not known for their good hearing so we’d just be alerting Grendel’s mom. Just fight the snakes.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by Thaluikhain »

Fighting them is more heroic as well, and Beowulf has form for fighting reptilian water things.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by angelfromanotherpin »

311

Driven into a feeding-frenzy by the blood in the water, suddenly the swarming water-snakes are on you, in a surging mass of writhing, grey-skinned bodies, and you and your men are once again fighting for your lives.

• If you have the kenning War-Rage recorded on your Adventure Sheet, turn to 271.
• If not, turn to 451.
271

Inspired by the golden banner they bear into battle, your warrior-band makes short work of the eel-like wave-lurkers, hacking their slithering bodies into bloody chunks with sword and axe.

Turn to 421.
421

With the slithering things gone, and one of your warrior-band lying dead in the shallows, the water becomes calm again. You can see nothing beyond its mirror-black surface.

(Deduct 1 from your Crew score.)

Unanxious for your life, you double-check both your arms and armour, deciding which will be the best weapon with which to face Grendel’s dam.
It is then that King Hrothgar’s company arrives at the shores of that bitter pool, and Unferth – the same Unferth who goaded you regarding your swimming race with Breca – steps forward, his sword unbuckled and held out before him in its scabbard.

“Noble Beowulf,” he says, his eyes cast down in contrition, “I was wrong to doubt you before, for you have proved yourself in battle with the fiend Grendel. And so now I offer you my sword, that you might use it to slay the monster’s mother. It is called Hrunting, and it is a weapon both rare and ancient.”

• If you want to accept Unferth’s offer, turn to 407.
• If you politely decline, turn to 386.

Character Sheet
Beowulf, son of Edgetheow

Agility: 12
Combat: 12
Endurance: 26

Hero Points: 12
Crew: 12

Equipment:
• Sword
• Spear
• Shirt of mail
• War-helm
• Meal x3

Kennings:
Dane-Friend
Dark-Mere
Shadow-Fast
True-Sight
War-Rage

Other
Njord's Favour
Slew seven sea-monsters
Wealhtheow’s Blessing
Odin's Favour
Slew five giants
Loki's Favour
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by Thaluikhain »

It seems impolite to decline, so accept.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by Darth Rabbitt »

Accept. Maybe this sword kicks more ass than the one we didn’t use on Grendel.
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Re: [Let's Play] ACE Gamebook 04 - Beowulf Beastslayer

Post by angelfromanotherpin »

407

“Its edge is iron, hardened in the forge with venom, and tempered in blood,” Unferth explains. “In battle it has never failed any hero who wielded it against his foes, and I offer it now to the better swordsman.”

“And I thank you, friend Unferth,” you reply, taking the proffered sword from the Dane.

Drawing the blade from its scabbard, you marvel at the artistry that has gone into making this wave-patterned blade of rare hardness.

“I declare that with this venom-tooth I shall slay the hag that has brought such misery upon King Hrothgar’s house.”

Record the sword Hrunting in the Equipment box on your Adventure Sheet and make a note of the fact that if you use the weapon in battle you may add 1 point to any damage you do to an opponent, due to its venom-hardened nature.

Now turn to 386.
386

It is time to enter the lake-lair of Grendel’s mother, and you will go alone, as honour dictates.

“May the gods go with you,” hoary Hrothgar declares, “and return you to us soon, safe and sound.”

However, before you set off on your quest to deliver divine retribution to the wretched sea-hag, you must decide which weapon you will arm yourself with and what armour you will wear, for you cannot take everything you possess into the lake.

You may wear one helmet, one ring-mail war-shirt or corselet, and carry one weapon. Make a note of which ones you are taking with you on your Adventure Sheet. You may not use any of your other weapons or armour until you return from the lake – if you return.

You may not take any provisions with you either, as these would be destroyed by the water, although you may eat and drink before embarking on your lone mission.

Once you have decided how best to protect yourself, turn to 356.
Unless you want to leave your helm or mail-shirt behind, I think the only questions are:
• Which one weapon do we take: Hrunting, normal sword, or spear?
• Do you want to eat one Meal to max out Endurance?

Character Sheet
Beowulf, son of Edgetheow

Agility: 12
Combat: 12
Endurance: 26

Hero Points: 12
Crew: 12

Equipment:
• Hrunting (+1 damage)
• Sword
• Spear
• Shirt of mail
• War-helm
• Meal x3

Kennings:
Dane-Friend
Dark-Mere
Shadow-Fast
True-Sight
War-Rage

Other
Njord's Favour
Slew seven sea-monsters
Wealhtheow’s Blessing
Odin's Favour
Slew five giants
Loki's Favour
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