[Let's Play] Fighting Fantasy 10 - House of Hell

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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Darth Rabbitt »

Yeah, ignore the doors and take the passageway.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by JourneymanN00b »

Votes registered, Chris Redfield will ignore the doors and continue up the passageway.

91
Further up the passage is another door in the right-hand wall. If you wish to try this door, turn to 112. If you want to pass it and continue along the corridor, turn to 393.

Please make your votes before 9:00 AM PST to guarantee that your votes will be counted.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Darth Rabbitt »

Continue along the corridor again. We're looking for stairs, not doors.
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Post by Queen of Swords »

Yes, keep going.
IIRC, there's also a torture chamber somewhere down here and that door had better stay closed.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Beroli »

Keep going, yes.

Note that "keep going" brings us to the entry that the first "follow the passageway when Shekou says to" option does; apparently looking around did move us some way backwards in the passageway.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by JourneymanN00b »

Votes registered, Chris Redfield will pass the door and continue along the corridor.

393
The passageway widens into a small chamber. Although it is dark, you can see a staircase going up a few metres ahead of you. To your right, the chamber opens out into a wide area. You step forwards and, almost immediately, a twittering noise puts you on your guard. Suddenly you feel something land on your head and dig sharp claws into your scalp! You gasp and swat it away. Your hand touches a small, leathery body and a pair of wings start to flap as it rises from your head. BATS! A number of them are flapping around your head, darting and scratching with their claws. You must add 1 FEAR point for the shock. Do you wish:

To run up the stairs? Turn to 370
To hide under the stairs? Turn to 320
To fight the bats? Turn to 343

Please vote before 6:00 PM PST to guarantee that it will be counted.

Adventure Sheet:
Chris Redfield
SKILL: 11 Initial Skill = 12 Starting Skill = 9 (Initial Skill – 3)
STAMINA: 15 Initial Stamina = 15
LUCK: 7 Initial Luck = 8
ITEMS OR EQUIPMENT CARRIED:
Letter Opener (Increases SKILL to Initial value in combat)
Silver dagger (Add 2 SKILL points in combat)
Empty hip-flask
FEAR: Maximum Fear = 10 Current Fear (Starts at zero): 4
NOTES:
‘Mordana in Abaddon’ message (turn to 88 to use)
When at the cellar stairs, deduct 10 from the current reference to search for the secret door
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Darth Rabbitt »

Under the cellar stairs to look for secret doors.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Beroli »

We're at the stairs and looking for a secret door. What's 383 got to contribute?

If the answer is that this doesn't count as the place to look, then hide under the stairs, and then look for a secret door.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Darth Rabbitt »

Mordana said it was under the stairs, so I figured we had to go there first. If not then I’ll blame UK Steve for lying.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by JourneymanN00b »

Paragraph 383 does not provide anything of use when it comes to secret doors. I have registered your votes to hide under the stairs.

320
You shelter under the stairs and fend off the bats with your hands. They soon discover that they cannot get at you while you are tucked away; and they flap off back to the corner from which they came. When all is quiet again, you may decide your next move. Will you head up the stairs and open the door at the top (turn to 293) or will you remain to explore the bats’ chamber (turn to 330)?

Please vote on what to do at the cellar stairs before 9:00 AM PST to guarantee that it will be counted.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Beroli »

Search. 310.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Darth Rabbitt »

Search.
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Post by Queen of Swords »

Yes, search for secret doors.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by JourneymanN00b »

Votes registered, Chris Redfield will search for the secret door.

310
If you wish to look for secret doors, turn to 276. Otherwise, return to the last reference and choose again.

In my opinion, this is the dumbest section in this book. The registered votes’ intention was very clear.

276
You feel around the wall, rapping the brick with your knuckles. Your heart leaps as you find a hollow area! You trace it with your fingers and the area is roughly the shape of a small door. Do you wish to look for a catch which will open the door (turn to 253) or will you try a password (turn to 237)?

Please vote before 11:00 AM PST to guarantee that it will be counted.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Beroli »

Password.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by JourneymanN00b »

Vote acknowledged, Chris Redfield will try a password.

237
Image
You stand back from the secret door and say your password. Which word will you choose?

Pravemi Turn to 223
Goathead Turn to 188
Murder Turn to 174
Kris Turn to 146

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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Darth Rabbitt »

Only one of those is an anagram for “Drumer.” Dial murder for password.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Beroli »

Murder.
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Post by Queen of Swords »

Murder she vote.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by JourneymanN00b »

Votes acknowledged, Chris Redfield will choose Murder as the password.

174
The rock creaks and dust rises as the wall comes to life. A crack appears in the brickwork and slowly a secret door opens. But to your surprise, the door opens to one side of the hollow area you found. Perhaps this was merely a decoy. Moments later the door has opened wide enough to let you see inside. You can see a small chamber with a table standing in the centre. On the table is a box. If you wish to enter, turn to 48. If you would rather leave, you can climb the stairs and go through the door at the top (turn to 293).

Please vote before 3:00 PM PST to guarantee that it will be counted.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Beroli »

Enter the room.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by JourneymanN00b »

Vote acknowledged, Chris Redfield will enter.

48
You step into the small room. Glancing round to make sure you are safe, you walk up to the table. The rest of the room is bare, except for the table and the box which rests on it. Could this be the one you are looking for? It is a handsome rectangular box made of wood with brass fastenings. It looks like a case for a pair of duelling pistols. You undo the catch and flip back the lid. Turn to 35.

35
Your eyes light up as the lid falls back. The box is lined with red velvet and there in the middle is a pearl-handled dagger. Its silver blade is wavy but it is finely polished and razor-sharp. An inscription in the wooden top reads:

The Kris Knife
A blade fashioned for the glorification and pleasure of the Demons of Hellfire – our true Masters. To be used only by Initiates. Never to be wielded in the presence of the Masters.


A sense of awe fills you as you pick up the knife. You turn it over tenderly in your hands and then place it in your pocket. For this find you may add 3 LUCK points. Now you must decide what to do next. Will you leave the way you entered and climb the stairs to the ground floor (turn to 293) or will you search the room thoroughly first (turn to 12)?

Please vote before 5:00 PM PST to guarantee that it will be counted.

Adventure Sheet:
Chris Redfield
SKILL: 11 Initial Skill = 12 Starting Skill = 9 (Initial Skill – 3)
STAMINA: 15 Initial Stamina = 15
LUCK: 8 Initial Luck = 8
ITEMS OR EQUIPMENT CARRIED:
Letter Opener (Increases SKILL to Initial value in combat)
Silver dagger (Add 2 SKILL points in combat)
Kris Knife
Empty hip-flask
FEAR: Maximum Fear = 10 Current Fear (Starts at zero): 4
NOTES:
‘Mordana in Abaddon’ message (turn to 88 to use)
When at the cellar stairs, deduct 10 from the current reference to search for the secret door
Say No To Fascism. The left is the one true way to go.
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Post by Queen of Swords »

Leave the way we entered. We've got one great find, so I doubt there'll be another in the same room.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Darth Rabbitt »

Agreed.
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Re: [Let's Play] Fighting Fantasy 10 - House of Hell

Post by Beroli »

Leave the way we came in.
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