You think that whatever Ishtra's troops find so dangerous might be of interest to you. Of course, it might also be equally dangerous to you! You walk slowly along the tunnel, to let your eyes get accustomed to the gloom. You have not gone far when, in the dim light from the tunnels behind you, you see a barred entrance to a cave. You notice it because you have just triggered some secret catch in the ground, which has opened the door in the bars. Immediately, the Banshee which was imprisoned inside leaps through the door. You are not misled by its resemblance to an ancient hag; its claws alone tell you that this undead creature can fight, and it is uttering one of its notorious screams. Roll two dice. If the total is less than or equal to your SKILL, turn to 102; if it is greater than your SKILL, turn to 140.
Fortunately, with our SKILL of 12, we can't roll higher than that score on 2 dice.
You manage to resist the petrifying wail of the Banshee, and before it reaches you, you have your weapon ready to fight it. You are fortunate that its long imprisonment has made it a less formidable foe than others of its kind: it is weak, and although it continues to shriek, the screams have no effect on you.
BANSHEE SKILL 9 STAMINA 8
If you win, you could see if the Banshee's cavern leads anywhere, or you could return to the junction and head east.
COMBAT LOG:
Banshee 17, DVS 23. Banshee is at 6.
Banshee 17, DVS 18. Banshee is at 4.
Banshee 13, DVS 19. Banshee is at 2.
Banshee 17, DVS 19. Banshee is defeated.
Thus far, DVS has actually mostly been doing better in combat since entering Ishtra's lair!
Visit the Banshee's home or not?