[Let's Play] Give Yourself Goosebumps: Into the Jaws of Doom

Stories about games that you run and/or have played in.

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Which book should I run next?

Storytrails 3: The Evil of Mr. Happiness
0
No votes
Storytrails 4: The Haunters of Marsh Hall
1
33%
Virtual Reality 1: Green Blood
0
No votes
Virtual Reality 3: The Coils of Hate
0
No votes
Virtual Reality 4: Necklace of Skulls
2
67%
 
Total votes: 3

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Darth Rabbitt
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Post by Darth Rabbitt »

You decide to check out the Waves and Motion Room.
You enter the large room and discover displays about light waves, sound waves, even ocean waves. And the map said there was a laser in here. That would make a good weapon.
Unfortunately you don't spot any laser. All you see is a sign that says:
TO GET TO THE GIANT MAGNET, THE PENDULUM, AND THE LASER, GO THROUGH THE MAZE OF MIRRORS.

The Maze of Mirrors fills most of the room. You peek in.
It's like an amusement park fun house, with lots of mirrors reflecting into infinity. You gulp. It would be pretty easy to get lost in there.
Are you up to the challenge?

Leave the room? (Pick where we want to go if we do this one.)
If you want to enter the Maze of Mirrors, check to see if you have the compass on your list. (We don't.)
Enter the maze with the compass?
Enter the maze without the compass?
(Here's a hint: the compass is in the gift shop.)
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Omegonthesane
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Post by Omegonthesane »

Let's not enter the maze of mirrors without a compass.

(I vote fire stairs for where to go instead.)
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
SGamerz
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Post by SGamerz »

I vote to go back into the gift-shop and use our new key to get the compass.
Thaluikhain
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Post by Thaluikhain »

Yeah, get compass.
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Darth Rabbitt
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Post by Darth Rabbitt »

You decide to try the gift shop. That's always your favorite part of any museum.
But when you reach the gift shop, you find that a grate has been pulled over it. It's locked up tight!
Unless you have the key (we do this time), you're not getting in.

You try the key in the lock. It works!
You slide up the grate and step in. There are all kinds of T-shirts, cool gadgets, and science books.
Among the gadgets, you find a real compass. It might come in handy for finding your way out of this place!
If you keep it, write Compass on your inventory list.
You search the shop some more.
Then you hear a voice. "Hey! Psst! Hey!"
It sounds like Peedee A.!

"I'm over here!" the voice declares.
You glance around. The voice seems to be coming from a set of walkie-talkies. Peedee A. must be using one to talk to you.
You pick up a walkie-talkie and speak into it.
"Got you loud and clear. Over," you respond.
"Can't talk long. I have to save my batteries," Peedee A. explains. "To get past the Visible Man, you'll need to find a laser. It's the only thing that will stop him. Over."
Did you hear right? You have to find a laser?

"Where do I find that? Over," you ask.
"Check the map of the third floor," Peedee A. responds. "Got to go now. Over and out."
"Over and out," you mutter. You've glad Peedee A. is helping you. But you wish he—or she, or it—wouldn't keep fading out on you. You'd like a little company in this creepy place!
You tuck the walkie-talkie into your backpack. Write Walkie-talkie on your inventory list.
Before you head out, you take a last look around.
Something really interesting catches your eye.

A chemistry set! Maybe there's something there you can use.
You open the box and scan the instructions.
You find recipes for a smoke bomb, a stink bomb, and a noise bomb.
Awesome. Which one should you make?

Make a smoke bomb?
Make a stink bomb?
Make a noise bomb?

Inventory List:
Boomerang
Compass
Fire Extinguisher
Key
Space Glove
Walkie-talkie
Map of 4th floor at 220
Map of 3rd floor at 205
Running Total of Deaths: 9 (2 by robot arm, 1 by simulated crash, 1 by real crash, 2 by giant mosquito, 1 by electric door, 1 by giant germ, 1 by hungry aliens running the place.)
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by SGamerz »

Noise bomb just because it's the least conventional weapon. No real reason, so if someone else has a better reason to pick another option go with that.
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Post by Thaluikhain »

In lieu of a better idea, going for the least conventional makes sense.
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Post by Darth Rabbitt »

You decide to make a noise bomb.
You follow the directions carefully, mixing chemicals in a little test tube. You wind up with a jar of red goo.
You're very careful as you screw on the metal cap. If it breaks—KABOOOOM!
Write Noise Bomb on your inventory list.

You leave the gift shop, smiling. It's about time you did some of the scaring around here!

Try the fire stairs?
Try the elevator?
The Wonder of Life Room?
The Waves and Motion Room?
The gift shop?

Inventory List:
Boomerang
Compass
Fire Extinguisher
Key
Noise Bomb
Space Glove
Walkie-talkie
Map of 4th floor at 220
Map of 3rd floor at 205
Running Total of Deaths: 9 (2 by robot arm, 1 by simulated crash, 1 by real crash, 2 by giant mosquito, 1 by electric door, 1 by giant germ, 1 by hungry aliens running the place.)
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by SGamerz »

Waves and Motion Room
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maglag
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Post by maglag »

Waves and Motion would be where lasers are on display so that.
FrankTrollman wrote: Actually, our blood banking system is set up exactly the way you'd want it to be if you were a secret vampire conspiracy.
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Post by Darth Rabbitt »

The only thing there is the maze, and we have the compass now:

You enter the maze. You are soon glad you have the compass. Thousands of reflections stare back at you from every direction.
You don't want to get lost, so you count your paces as you go. Ten...fifteen...twenty paces north.
You reach a junction. You can go east or west.
Which will it be?

East?
West?
Last edited by Darth Rabbitt on Mon Oct 21, 2019 7:10 pm, edited 1 time in total.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Thaluikhain »

West would be left if we are going north.
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maglag
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Post by maglag »

West is best.
FrankTrollman wrote: Actually, our blood banking system is set up exactly the way you'd want it to be if you were a secret vampire conspiracy.
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Post by SGamerz »

West
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Post by Darth Rabbitt »

You decide to head west.
You count thirty paces, then the hall turns north.
You walk another thirty paces that way, then reach a junction.
You can go east or further north.
Which way do you want to go?

East?
North?
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Thaluikhain »

North is the closest to left.
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Post by SGamerz »

North
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Post by Darth Rabbitt »

You decide to go north.
You count out eighty long paces before you reach another junction.
To the west, you hear a rhythmic swooshing sound. What could it be?
To the east you face another long hall. East or west?

East?
West?
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by SGamerz »

Keep going with the left plan. West.
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Post by Thaluikhain »

Yeah, west again.
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Post by Darth Rabbitt »

You decide to follow the swooshing sound.
Whatever it is, it can't be any worse than what you've already seen in this terrifying place.
Can it?
You walk about twenty paces west, then south for about thirty.
You come into a room with a giant pendulum swinging back and forth. But there's something funny about it...
You take a closer look—and let out a scream!

The pendulum is covered with spikes!
And something red is dripping from them...
You start to turn and run, but a soothing voice calls to you. "Wait! And watch the pendulum..."
You pause for a moment, gazing at the spikes swinging back and forth...back and forth...
"Just watch the pendulum. You're getting sleepy..."
It's true. You are kind of tired.
And the pendulum is swinging so slowly...

The voice keeps talking. You feel yourself relaxing more and more. The pendulum swings back and forth, shifting just a little bit with every swing.
The spikes are getting closer and closer. But the voice assures you that you've got plenty of time to get out of the way. Just relax...
In the back of your mind, you realize that you're being hypnotized. You have to break the spell!

Can you stay awake? Roll to find out. (Snake eyes.)
You have to roll 6 or lower to survive this. The dice rolls are consistently weighed against the reader.
You finally snap out of it.
Just in time! You jump to one side as the spiky pendulum hurtles toward you. It just misses you.
Phew!
The pendulum picks up speed, swinging wildly.
Trying to impale you on its gory spikes.
But you keep your head and crawl from the room. You creep back into the maze. (We have the compass.)

You head back north, glad to have survived the deadly pendulum. Then east, back to the last junction.
You can head south or east here.
Which will it be?

South?
East?
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by SGamerz »

Even though East was previously right, going south now would be the current right (not to mention we'd be backtracking some more), so east.
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Post by Darth Rabbitt »

You decide to head east.
After a few moments of walking you hear the sound of several people approaching.
Maybe it's a rescue party!
"Hey!" you cry. "Help!"
It turns out to be a troop of Nature Scouts. They've been lost in the Maze of Mirrors for two years!
Unfortunately, you and the Nature Scouts never escape the Hall of Incredible Science. But after a few more years, you earn enough merit badges to achieve the rank of Acorn.
Congratulations! But...
GAME OVER

I don't know what I love more: that a troop of Scouts has been lost for two years and no one in the museum realized they were there (the Super Computer thing seems to be fairly recent), or that none of them apparently know how to use a compass.

Anyhow, only other choice is south:

You decide to turn south.
The hall goes for eighty paces. Then you reach another junction.
Further south or toward the east?
Which will it be?

South?
East?

Inventory List:
Boomerang
Compass
Fire Extinguisher
Key
Noise Bomb
Space Glove
Walkie-talkie
Map of 4th floor at 220
Map of 3rd floor at 205
Running Total of Deaths/Game Overs: 10 total. 9 deaths (2 by robot arm, 1 by simulated crash, 1 by real crash, 2 by giant mosquito, 1 by electric door, 1 by giant germ, 1 by hungry aliens running the place,) 1 Game Over (lost in maze with Nature Scouts)
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Omegonthesane
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Post by Omegonthesane »

If we're headed south then east is a left turn. So east.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
SGamerz
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Post by SGamerz »

We're gonna make left the right choice one way or another, dammit!
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