[Let's Play] Virtual Reality Gamebooks: Twist of Fate
Posted: Sat May 25, 2019 7:58 pm
a.k.a. Critical IF: Once Upon a Time in Arabia, but there was no way in hell that both were fitting in the title.
Twist of Fate cover:
Once Upon a Time in Arabia cover:
And the map:
For the purposes of this LP, I'm using the Once Upon a Time in Arabia edition. The only true Virtual Reality books I have are the two that weren't re-released as part of Critical IF.
So we can either create our own character or pick a pregenerated one. Character creation requires picking 4 skills from a list of 12. We start with any items needed for the skill in question, 10 Life Points, and 12 dinars. We have 8 inventory slots (which the items needed for skills count towards).
Pregenerated characters:
So, what kind of character do we make? Also pick a name if you have one.
Twist of Fate cover:
So we can either create our own character or pick a pregenerated one. Character creation requires picking 4 skills from a list of 12. We start with any items needed for the skill in question, 10 Life Points, and 12 dinars. We have 8 inventory slots (which the items needed for skills count towards).
So Archery requires a bow, Magic requires a ring, and Swordplay requires a sword. If we have any of those skills, we start out with their respective items.GLOSSARY OF SKILLS wrote:ARCHERY
A long-range attack skill for both hunting and combat. You must possess a bow to use this skill.
AGILITY
The ability to perform acrobatic feats, run, climb, balance and leap. A character with this skill is nimble and dexterous.
CUNNING
The ability to think on your feet and devise clever schemes for getting out of trouble. Useful in countless situations.
FOLKLORE
Knowledge of myth and legend. Such knowledge is power, and you know the best way of dealing with any supernatural menace.
LUCK
The general ability to 'fall on your feet.' Your natural good fortune will help you in all sorts of situations.
MAGIC
The ability to summon a jinni to do your bidding. You must possess a ring to use this skill.
ROGUERY
The traditional repertoire of a thief's tricks: picking pockets, opening locks, and skulking unseen in the shadows.
SEAFARING
Knowing all about life at sea, including the ability to handle anything from a rowboat right up to a large sailing ship.
STREETWISE
With this skill you are never at a loss in towns and cities. What others see as the squalor and menace of narrow cobbled streets is home to you.
SWORDPLAY
The best fighting skill. You must possess a sword to use this skill.
WILDERNESS LORE
A talent for survival in the wild—whether it be forest, desert, swamp or mountain peak.
WRESTLING
You know how to handle yourself in a brawl, winning victory with armlocks, holds, leg sweeps and forearm jabs. You need no weapons—your own body is the weapon.
Pregenerated characters:
The Warrior
Skills: ARCHERY, FOLKLORE, SWORDPLAY and WRESTLING
Profile: You must live your life by the high ideals of the military code. You accept wounds to your body without flinching, but never a wound to your honour.
Life Points: 10
Possessions: Bow, sword
Money: 12 dinars
The Wizard
Skills: CUNNING, FOLKLORE, LUCK and MAGIC
Profile: You are a student of sorcery and mystery. The stars of your birth guarantee you a charmed life.
Life Points: 10
Possessions: Ring
Money: 12 dinars
The Thief
Skills: AGILITY, CUNNING, ROGUERY and STREETWISE
Profile: Born and bred in the dark crannies of Baghdad's slums, you believe your knavish skills are equal to any challenge.
Life Points: 10
Money: 12 dinars
The Ranger
Skills: ARCHERY, SEAFARING, STREETWISE and WILDERNESS LORE
Profile: You have no fear of any peril that nature can throw at you. The only true evil in this world resides in the hearts of selfish men.
Life Points: 10
Possessions: Bow
Money: 12 dinars
The Merchant
Skills: LUCK, ROGUERY, SEAFARING and SWORDPLAY
Profile: In your youth you were fascinated by the strange journeys of Sinbad. Now you have the chance to outdo them.
Life Points: 10
Possessions: Sword
Money: 12 dinars
The Nomad
Skills: AGILITY, FOLKLORE, MAGIC and WILDERNESS LORE
Profile: Your true home is among the desert dunes. You know that city dwellers are not to be trusted.
Life Points: 10
Possessions: Ring
Money: 12 dinars
The Beggar
Skills: CUNNING, LUCK, STREETWISE and WRESTLING
Profile: All pious men should give generously to the poor, but in your experience many disregard this. No matter--if you aren't offered charity, you'll simply take it.
Life Points: 10
Money: 12 dinars
Skills: ARCHERY, FOLKLORE, SWORDPLAY and WRESTLING
Profile: You must live your life by the high ideals of the military code. You accept wounds to your body without flinching, but never a wound to your honour.
Life Points: 10
Possessions: Bow, sword
Money: 12 dinars
The Wizard
Skills: CUNNING, FOLKLORE, LUCK and MAGIC
Profile: You are a student of sorcery and mystery. The stars of your birth guarantee you a charmed life.
Life Points: 10
Possessions: Ring
Money: 12 dinars
The Thief
Skills: AGILITY, CUNNING, ROGUERY and STREETWISE
Profile: Born and bred in the dark crannies of Baghdad's slums, you believe your knavish skills are equal to any challenge.
Life Points: 10
Money: 12 dinars
The Ranger
Skills: ARCHERY, SEAFARING, STREETWISE and WILDERNESS LORE
Profile: You have no fear of any peril that nature can throw at you. The only true evil in this world resides in the hearts of selfish men.
Life Points: 10
Possessions: Bow
Money: 12 dinars
The Merchant
Skills: LUCK, ROGUERY, SEAFARING and SWORDPLAY
Profile: In your youth you were fascinated by the strange journeys of Sinbad. Now you have the chance to outdo them.
Life Points: 10
Possessions: Sword
Money: 12 dinars
The Nomad
Skills: AGILITY, FOLKLORE, MAGIC and WILDERNESS LORE
Profile: Your true home is among the desert dunes. You know that city dwellers are not to be trusted.
Life Points: 10
Possessions: Ring
Money: 12 dinars
The Beggar
Skills: CUNNING, LUCK, STREETWISE and WRESTLING
Profile: All pious men should give generously to the poor, but in your experience many disregard this. No matter--if you aren't offered charity, you'll simply take it.
Life Points: 10
Money: 12 dinars