[Nostalgia LP] Mystery of the Snow Pearls
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- angelfromanotherpin
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Smiling, you lift the bird from your pouch and fling it into the air. The bird takes wing and flies away, much to the nearsighted giant's bemusement.
We're told to go directly to encounter 49, I guess he carries us?The giant grumbles. "FAIR IS FAIR. I PROMISED TO TAKE YOU TO MY TREASURE. FOLLOW ME." Gain 1 Honor and one Persistence.
Here is a 20-foot tall wall. A mammoth slab of stone blocks the only entrance.
• If the giant is with you... √
• Climb it?
• Leave?
We must either try climbing the wall to get out again, or go on to encounter 10. I feel like this sequence suggests that encounter 10 may not be great, so I'm not going to auto-proceed to it.The giant lifts the huge slab gate and you step through. Then, with an evil laugh, he drops it back in place, barricading you within.
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Here is a 20-foot tall wall. A mammoth slab of stone blocks the only entrance.
• If the giant is with you...
• Climb it?
• Leave?
I'm pretty sure rope and grapple is meant to be a bonus rather than a penalty. I think 'lack' replaced 'have' somehow. [d20+4:10]. We fall! [d6:4]Roll 1d20 (If you lack rope and grapple, add +4); if less than 15, you fall (roll 1d6, or 1d4 indoors).
Should we keep climbing until we succeed, or check out 10 after all?Your fall is abruptly halted by the rope looped through your belt (if you lack a rope, roll again); take 1d4 damage. [d4:2]
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Unexpected.Before you lies the ruin of a once-mighty city. To explore these ruins, use the 'Fallen Glory' map. If you find a number, turn to that entry. A small circle is a trap (W170+1d6). Fire causes double damage to the creatures found here.
• Venture into the ruins?
• Try climbing out of the blind valley again?
Ambushed by a bear? Lose 1 honor. Trick a giant? Gain 1 honor.angelfromanotherpin wrote:The giant grumbles. "FAIR IS FAIR. I PROMISED TO TAKE YOU TO MY TREASURE. FOLLOW ME." Gain 1 Honor and one Persistence.
Joking aside, the game is pretty decent so far for a bunch of encounters you can choose from.
- angelfromanotherpin
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- angelfromanotherpin
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- angelfromanotherpin
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- angelfromanotherpin
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In the center of the square, a dozen scavengers fight over a corpse. The beasts are 3 foot long hognosed rats with long tails. You must attack them to cross this area. You may try to scare them by charging: they must roll greater than their Evade or flee, but if they stay they will get 2 free attacks.
We [d6:5] are not surprised. The rats [d6:4] are not surprised.
• Spell
• Talk
• Charge
• Fight
• Evade
• Item (specify)
Christov Yetta, 10th Level Elf (2.1 million exp)
125 years old, Lawful
Fair-skinned and auburn-haired, Christov is a sprite 5'3" and 119 lbs. His steel gray eyes and firm jawline present a deadly menace to enemies. Christov is a doughty warrior, but has a kind heart and champions the oppressed. He has a strong love for his people and will do whatever it takes to return the bounty to the land. Considered fearless, Christov in reality is terrified of drowning and falling.
Abilities: Str 12, Int 17, Wis 13, Dex 14, Con 16, Cha 11
Saves: Poison 2+, Wands 4+, Paralysis 4+, Breath 3+, Spells 2+
HP: 58/64, Armor Class: 0, THAC0: 7
XP: 5, Honor: 8, Persistence: 4, Selfishness: 2
Spells:
Level 1: Magic Missile, Read Magic x2, Sleep, Ventriloquism
Level 2: Invisibility, Mirror Image, Phantasmal Force, Web
Level 3: Haste, Hold Person, Fireball
Level 4: Remove Curse, Wall of Fire
Level 5: Dissolve
Possessions: Battle Axe +1, Chain Mail +3, Healing Potion*, Amber Crystal of Escape, Hand Axe*, Rope*, Polished Shield*, Oil*, Dagger, Grapple*, Backpack, Cloak*, 90 gp, Rations (5 days), Waterskin (5 drinks)
125 years old, Lawful
Fair-skinned and auburn-haired, Christov is a sprite 5'3" and 119 lbs. His steel gray eyes and firm jawline present a deadly menace to enemies. Christov is a doughty warrior, but has a kind heart and champions the oppressed. He has a strong love for his people and will do whatever it takes to return the bounty to the land. Considered fearless, Christov in reality is terrified of drowning and falling.
Abilities: Str 12, Int 17, Wis 13, Dex 14, Con 16, Cha 11
Saves: Poison 2+, Wands 4+, Paralysis 4+, Breath 3+, Spells 2+
HP: 58/64, Armor Class: 0, THAC0: 7
XP: 5, Honor: 8, Persistence: 4, Selfishness: 2
Spells:
Level 1: Magic Missile, Read Magic x2, Sleep, Ventriloquism
Level 2: Invisibility, Mirror Image, Phantasmal Force, Web
Level 3: Haste, Hold Person, Fireball
Level 4: Remove Curse, Wall of Fire
Level 5: Dissolve
Possessions: Battle Axe +1, Chain Mail +3, Healing Potion*, Amber Crystal of Escape, Hand Axe*, Rope*, Polished Shield*, Oil*, Dagger, Grapple*, Backpack, Cloak*, 90 gp, Rations (5 days), Waterskin (5 drinks)
- angelfromanotherpin
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- Darth Rabbitt
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The giant rats use the wolf statblock, apparently.
• Northwest?
• Northeast?
• South (and another direction)?
Checking for charge result [d20:7]<14. Startled, the critters flee. We can pass unimpeded.12 Wolves; Save 16; Evade 14
Talk –; AC 7; THAC0 17; Atk: d6
Spcl: 1-2 (M94), 3-4 (M95), 20 (M96)
Immune: Hold, Invisible; TS –
XP 10; HP 10 each
• Northwest?
• Northeast?
• South (and another direction)?
- Darth Rabbitt
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- angelfromanotherpin
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