Simultaneous action resolution in turn based games
Posted: Tue Oct 30, 2018 10:41 am
Pokemon does that well with other factors determining action order.
Mystery Dungeon games do that I think, but they're not vs games.
Saw this game Flamerge: https://www.youtube.com/watch?v=ghiZE3DBVQQ does that for a gridless tactics game
Atlas Reactor is a grid based game with simultaneous actions:
https://www.youtube.com/watch?v=SolJmeqxDVs
Yomi's been brought up in various discussions and does that as a card game and online game.
Out of all these games Pokemon's the best known one and doesn't have movement. Would you say that the idea of a WeGo simultaneous turns turn based game that involves movement is just too much to track or causes too much decision paralysis?
I've been wondering how a game like Advance Wars would feel with simultaneous turns
Mystery Dungeon games do that I think, but they're not vs games.
Saw this game Flamerge: https://www.youtube.com/watch?v=ghiZE3DBVQQ does that for a gridless tactics game
Atlas Reactor is a grid based game with simultaneous actions:
https://www.youtube.com/watch?v=SolJmeqxDVs
Yomi's been brought up in various discussions and does that as a card game and online game.
Out of all these games Pokemon's the best known one and doesn't have movement. Would you say that the idea of a WeGo simultaneous turns turn based game that involves movement is just too much to track or causes too much decision paralysis?
I've been wondering how a game like Advance Wars would feel with simultaneous turns