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Wizard Hunter 2348: A game I made

Posted: Fri Jul 20, 2018 7:24 pm
by Foxwarrior
So, I made a top-down shooter about hunting wizards. Since the wizards spend most of their time summoning demons, the Tome influences are pretty obvious. Luckily you get shields that protect you from all the sparkly dust and such the wizards would otherwise be throwing about, so they have to use guns instead.

Wizard Hunter 2348 Steam Page

Image

Posted: Mon Jul 23, 2018 8:01 am
by OgreBattle
You picked very pleasant shades of green for the grass and bushes, I'll see how it plays

Posted: Tue Jul 24, 2018 5:56 am
by Foxwarrior
The colors went through quite a few iterations.

Posted: Mon Aug 06, 2018 11:55 pm
by Mioor
What's up with the cursor moving on it's own? Whenever I try to do a long and fast drag with my mouse, the cursor always moves to a certain direction that I don't intend to move to. This make the whole combat feels less precise and needlessly frantic ,which is probably something you intend to achieve but doing it artificially is just not the most satisfying way to do it.

Another question is what is purpose of the fox character? Is he suppose to be a stealthier way to complete the game?

Posted: Tue Aug 07, 2018 12:11 am
by Foxwarrior
I have only the faintest idea what you mean by "the cursor moving on its own", but maybe you can get it to work more like you want it to by messing with the Camera settings. A lot of people prefer Molasses.

Posted: Fri Aug 10, 2018 6:14 pm
by ...You Lost Me
Well Kaelik didn't rage at you in his review, so I assume it's actually a pretty good game.

Do you get to interrupt any efreeti chain-binding?

Posted: Fri Aug 10, 2018 8:17 pm
by Foxwarrior
These demons don't cast spells. It's an odd idea, I know.