The composition of the two teams changes over time, though. Aisling and Ariana swapped teams between session 5 and 6, for instance, and since then, the players tend to ad-hoc teams based on what they expect they'll need to do.Zinegata wrote: Your campaign in particular is unusual because you have two characters per player - with one character being specialized as a battle piece and the other as an individual diplomat, and that the "battle" party and the "diplomat" party tend to work separately.
Greex the cowardly kobold actively avoids combat, but he gets pulled into a lot of infiltration missions because he's the best PC for getting into an orc stronghold unnoticed. All the generals have had to get into personal-scale fights, and all the diplomat/individual action PCs have fought in plenty of mass combats, both as a strike team of heroes and as contributors in a battle of with hundreds or thousands on a side.
And the campaign was originally set up for 1 character per player; the troupe style thing got pushed on me after several players came up with multiple concepts they really wanted to play and insisted they get the opportunity. The flexibility to do multiple things at once has really helped the PCs, but the game could have worked with 1 set of PCs that did everything.