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[Let's Play] Grailquest 3: The Gateway of Doom
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Thaluikhain
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Joined: 29 Sep 2016
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PostPosted: Sat Jan 20, 2018 1:15 pm    Post subject: Reply with quote Add User to Ignore List

Yeah, also recommend avoiding it.
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SGamerz
Duke


Joined: 16 Jun 2014
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PostPosted: Sun Jan 21, 2018 2:31 am    Post subject: Reply with quote Add User to Ignore List

Pip avoids the Spif seeds for now.

We can go back out north and take a long detour to check out the rooms on the right side, but it probably makes more sense to check the immediately accessible 81 first:

Click here to see the hidden message (It might contain spoilers)


Quote:
This vast chamber with its high ceiling has, would you believe, a second long thin room actually built in the middle of its floor. (The Mad Architect strikes again!) There are two doors into this thin room, one at the western end, one at the east. Each is guarded by a smallish Winzing, a squat stubby-winged creature with leathery skin and a sword that's not much longer than a dagger.

The Winzings will not attack unless you try to enter 117. If, however, you do and get into a hassle, it's as well to know the Winzing you'll be fighting has 15 LIFE POINTS, hits on 7 and does +1 damage with that little sword. You don't HAVE to go to 117, of course, but there's nothing else in 81, so your only other option is to return to 135.


Do we want to fight our way past into 117?
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Darth Rabbitt
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Joined: 05 Feb 2009
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PostPosted: Sun Jan 21, 2018 2:45 am    Post subject: Reply with quote Add User to Ignore List

It seems like an easy enough fight, so go stab the Winzings.
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Thaluikhain
Duke


Joined: 29 Sep 2016
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PostPosted: Sun Jan 21, 2018 3:31 am    Post subject: Reply with quote Add User to Ignore List

Fight the winzings.
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Omegonthesane
Duke


Joined: 26 Sep 2009
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PostPosted: Sun Jan 21, 2018 8:27 pm    Post subject: Reply with quote Add User to Ignore List

Fight a winzig.

The phrasing implies that only the one guarding the door we go to will bother to fight us, which is... odd.
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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SGamerz
Duke


Joined: 16 Jun 2014
Posts: 2460

PostPosted: Mon Jan 22, 2018 12:01 pm    Post subject: Reply with quote Add User to Ignore List

Omegonthesane wrote:
The phrasing implies that only the one guarding the door we go to will bother to fight us, which is... odd.


Possibly they're magically-tied to the door they're guarding and can't move far from it. When it comes to odd stuff in this series, this one isn't too far out there compared to some of the others we've seen.

Winzig rolls 5, Pip rolls 8. Pip strikes first.

COMBAT LOG:
Click here to see the hidden message (It might contain spoilers)


Pip enters the row of rooms that make up 117:

Quote:
You have entered a 10' x 10' chamber and the door behind you turns out to be one-way, so you can't use it to get back out.

What's more, you have fallen down a pit. It's not difficult to climb out again, even if you don't have a rope, but you lose one die roll of LIFE POINTS.

The door north is also one-way and leads back to 81, but you cannot use it to enter the room again.

The door ahead leads to 94.


Damage roll = 4. Pip is now at 20/53.

Do we want to press on to the next door ahead?

QUEST JOURNAL:
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Omegonthesane
Duke


Joined: 26 Sep 2009
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PostPosted: Mon Jan 22, 2018 1:38 pm    Post subject: Reply with quote Add User to Ignore List

ONWARD!
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Darth Rabbitt
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Joined: 05 Feb 2009
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PostPosted: Mon Jan 22, 2018 1:49 pm    Post subject: Reply with quote Add User to Ignore List

Keep on truckin', Pip.
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SGamerz
Duke


Joined: 16 Jun 2014
Posts: 2460

PostPosted: Tue Jan 23, 2018 11:30 am    Post subject: Reply with quote Add User to Ignore List

Quote:
You have entered a 10' x10' chamber and the door behind you turns out to be one-way, so you can't use it to get back out. What's more, you have fallen down a pit. It's not difficult to climb out again, even if you don't have a rope, but you lose one die roll of LIFE POINTS.

The door north is also one-way and leads back to 81, but you cannot use it to enter the room again.

The door ahead leads to 122.


Pretty much the exact same thing. It seems likely that we may have to go through of series of these pit rooms.....

Damage roll = 3. Pip is at 17 LP.

Do we want to persist all the way through and hope there's something worthwhile at the end? Or quit before we die from falling into too many pits?
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Darth Rabbitt
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PostPosted: Tue Jan 23, 2018 4:51 pm    Post subject: Reply with quote Add User to Ignore List

Persist! We can always go back and eat some of those Spif seeds.
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Omegonthesane
Duke


Joined: 26 Sep 2009
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PostPosted: Tue Jan 23, 2018 6:57 pm    Post subject: Reply with quote Add User to Ignore List

Agreed.
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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SGamerz
Duke


Joined: 16 Jun 2014
Posts: 2460

PostPosted: Thu Jan 25, 2018 11:42 am    Post subject: Reply with quote Add User to Ignore List

Quote:
You have entered a 10' x 10' chamber and the door behind you turns out to be one-way, so you can't use it to get back out. What's more, you have fallen down a pit. It's not difficult to climb out again, even if you don't have a rope, but you lose one die roll of LIFE POINTS.

The door north is also one-way and leads back to 81, but you cannot use it to enter the room again.

The door ahead leads to 131.


As feared, more of the same.....

Damage roll = 6!

The next fall can potentially knock Pip out, so I'm going to use up 2 units of Healing Salve to recover those 6 LP.

Pressing on (there'd better be something good after all this)....

Quote:
You have entered a 10' x 10' chamber and the door behind you turns out to be one-way, so you can't use it to get back out. What's more, you have fallen down a pit. It's not difficult to climb out again, even if you don't have a rope, but you lose two dice rolls of LIFE POINTS.

The door north is also one-way and leads back to 81, but you cannot use it to enter the room again.

The door ahead leads to 99.


You'd think Pip would be ready for the pit trap after 3 of the same in a row but noooo, there's no way to avoid falling in.

Worse, it's now TWO dice of damage instead of one!

Dice roll = 6! Pip is now at 11.

Are we sure we want to go on? Pausing here since the overall potential damage level has doubled....
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Darth Rabbitt
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PostPosted: Thu Jan 25, 2018 12:22 pm    Post subject: Reply with quote Add User to Ignore List

Turn back and go for some Spif seeds.
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Omegonthesane
Duke


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PostPosted: Thu Jan 25, 2018 1:08 pm    Post subject: Reply with quote Add User to Ignore List

We still got 3 shots of healing salve right? Burn through those first, make room for spif seeds.
Changed mind. Get outta there, take the spif seeds, turn on the wandering monster amulet and go to 87.
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin


Last edited by Omegonthesane on Thu Jan 25, 2018 1:18 pm; edited 1 time in total
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SGamerz
Duke


Joined: 16 Jun 2014
Posts: 2460

PostPosted: Thu Jan 25, 2018 1:43 pm    Post subject: Reply with quote Add User to Ignore List

Pip exits back into 81 by the 1-way door and heads back to 135 to grab the Spif seeds.

Quote:
Roll two dice. Unless you score 10 or better, the Spif will vibrate, in which case you should count to eight then flow away to 14.

If you manage to score 10, 11 or 12, then you should roll one die to find out how many seeds are in the head.

The doors in this chamber lead into the corridor to the north and into 81 to the south.


That's really crappy odds for us.....

Dice roll = 10!! We somehow made it! Really lucky roll....

.....unfortunately, Pip then rolls very badly, scoring a 1, so he only got away with a single Spif seed. Sad

Btw,
Click here to see the hidden message (It might contain spoilers)


Pip uses up a charge in the Talisman of Wandering Monster Protection and walks to 87 with no encounters.

Quote:
How interesting. There are stairs in this room, Pip, leading down into the dark depths of 150. There are also three doors, one leading south into a corridor, one north to 113 and one east to 102.


There's no point going south since we came from there.

North, east or down?

QUEST JOURNAL:
Click here to see the hidden message (It might contain spoilers)


Last edited by SGamerz on Fri Jan 26, 2018 11:48 am; edited 2 times in total
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Darth Rabbitt
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PostPosted: Thu Jan 25, 2018 2:31 pm    Post subject: Reply with quote Add User to Ignore List

Head down.
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Omegonthesane
Duke


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PostPosted: Thu Jan 25, 2018 2:31 pm    Post subject: Reply with quote Add User to Ignore List

North.
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Thaluikhain
Duke


Joined: 29 Sep 2016
Posts: 1250

PostPosted: Thu Jan 25, 2018 2:57 pm    Post subject: Reply with quote Add User to Ignore List

East!

....

Ok, to avoid a 3 way tie, down.
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SGamerz
Duke


Joined: 16 Jun 2014
Posts: 2460

PostPosted: Fri Jan 26, 2018 12:06 pm    Post subject: Reply with quote Add User to Ignore List

Quote:
This isn't really a room at all. The stairs leave off in a twisty bit of corridor with, fortunately, a full plan of Level III drawn facing you on a massive blackboard.

Since you can't very well carry a blackboard around with you for the rest of the adventure, you carefully copy down the plan (wondering who drew it there) and note that you are actually in a spiral corridor that goes on for quite a long way.

This is rather a pity since you will find that in the corridors of this level you must make a Wandering Monster roll every 40 feet (4 squares) and not every 50 as on the level above. Results should be read from the Level 3 Wandering Monster table, in the Appendix.

Now put your best foot forward, turn to the Level III map and good luck.


And we're now at Level 3! That means our Talisman of Wandering Monster Protection won't protect us until we use up the last charge in it.

And there's not only monsters on this level, but random pit traps that are guaranteed to hurt us (monster may be slain before they can do any harm but pit traps do automatic 2d6 damage).

LEVEL 3 WANDERING MONSTERS:
Click here to see the hidden message (It might contain spoilers)


LEVEL THREE MAP:
Click here to see the hidden message (It might contain spoilers)


1) Do we want to activate the Talisman on this level?
2) Which section do we now head for?

Also, if you guys want to go back up the stairs, it's still a valid option since there're 3 more rooms unexplored on Level 2.
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Thaluikhain
Duke


Joined: 29 Sep 2016
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PostPosted: Fri Jan 26, 2018 12:45 pm    Post subject: Reply with quote Add User to Ignore List

Do we still have the anti poison spell? If we are worried about falling into poison spikes, we might want to use it now.
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SGamerz
Duke


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PostPosted: Sun Jan 28, 2018 12:35 am    Post subject: Reply with quote Add User to Ignore List

Any vote on actual directions?
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Darth Rabbitt
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PostPosted: Sun Jan 28, 2018 2:25 am    Post subject: Reply with quote Add User to Ignore List

170?
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Omegonthesane
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PostPosted: Sun Jan 28, 2018 6:56 am    Post subject: Reply with quote Add User to Ignore List

Sure, 170.
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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SGamerz
Duke


Joined: 16 Jun 2014
Posts: 2460

PostPosted: Mon Jan 29, 2018 12:13 pm    Post subject: Reply with quote Add User to Ignore List

One vote to use the anti-poison spell and 2 votes to go straight for 170 (which means we bypass a lot of rooms including 147, 167, 160, 173, 176, 179, 190, 193 & 198).

Since no one voted to go through 148, I assume you want to take the long way and circle pass that room to the lower entrance to 170, which means Pip has to go through........13 Wandering Monster rolls, since nobody wants to use the Talisman.

First, Pip casts the spell:

Dice roll = 7 (Success).

That brings Pip's LP down to 8, so I'm going use up all the remaining salve to bring up to 23.

Wandering Monsters rolls:

1) 2 (no encounter)
2) 6 (Pit Trap)

Damage roll = 2. Pip is at 21 LP.

3) 6 again

Damage roll = 7. Pip is now at 15 LP.

4) 8 (5 Vampire Bats)

These things can be killed with one blow each, but they also have a high hit rate (roll of 3 of 2d6). Pip pops down the Spif seed to recover all lost LP before engaging.

Bats roll 9, Pip rolls 7. Bats go first!

COMBAT LOG:
Click here to see the hidden message (It might contain spoilers)


If Pip hadn't taken the Spif seed he'd have been knocked out!

Continuing with Wandering Monster rolls:

5) 8 again.

Bats roll 7, Pip rolls 5. Bats go first!

COMBAT LOG:
Click here to see the hidden message (It might contain spoilers)


Brutal fight there.....

Pip did gain an additional Permanent LP through the series of mass fights. That's the only good news, since the Bats don't even carry gold.

6) 7 ("Them", whatever they are)

"Them" roll 9, Pip rolls 7. "Them" go first!

COMBAT LOG:
Click here to see the hidden message (It might contain spoilers)


Another painful fight, although the magic coin helped Pip end the fight early. At least this monster does have gold (150).

We've lost nearly half our LP and still have 7 more Wandering Monster rolls to go through. We're also out of heals. Do you guys want to try Sleeping for the first time (or use the Talisman) before I continue?

QUEST JOURNAL:
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Omegonthesane
Duke


Joined: 26 Sep 2009
Posts: 2217

PostPosted: Mon Jan 29, 2018 12:20 pm    Post subject: Reply with quote Add User to Ignore List

Sleep.
_________________
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.

FrankTrollman wrote:
White people are basically just horrible...The entire Reagan Revolution is just white people voting to destroy their own social safety nets because they'd rather fucking starve than let black people eat.



Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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