Page 7 of 9

Posted: Tue Nov 07, 2017 6:50 am
by Omegonthesane
Is this just a blind choice?

Into the tunnel.

Posted: Tue Nov 07, 2017 3:12 pm
by Darth Rabbitt
I'm now nervous that we'll lose since we don't have the Main Access Code.

The point we were rescued at is probably still a weak point so it'll be easier to blast through. Go to the smaller tunnel to do exactly that.

Posted: Tue Nov 07, 2017 3:57 pm
by Thaluikhain
Omegonthesane wrote:Is this just a blind choice?

Into the tunnel.
The immense arching tunnel, or the smaller tunnel you walked through?

Posted: Tue Nov 07, 2017 6:40 pm
by Omegonthesane
I had the immense arcing tunnel in mind.

Posted: Wed Nov 08, 2017 11:46 am
by SGamerz
Smaller tunnel.

Posted: Wed Nov 08, 2017 12:00 pm
by Thaluikhain
366

Your fusion beams blast a hole in the roof of the communications vault and you dive through and into a tunnel about which several inactive worker droids are strewn. An Atmospheric Interceptor screams after you, but you take care of it with your aft lasers. You hurtle out of the tunnel into a far larger one and, banking left, you see the droid repair shops and a missile base. The base tracks you and a missile streaks from it towards you. The rocket's drive flares brightly in the luminescent green glow of the tunnel.

Will you use:

Electronic counter measures against it?
Your twin fusion beams on it and the base?

There is a picture here

Posted: Wed Nov 08, 2017 12:58 pm
by Omegonthesane
We already learned the hard way that ECM no workey. Apply laser to target.

Posted: Wed Nov 08, 2017 1:28 pm
by Darth Rabbitt
Agreed.

Posted: Thu Nov 09, 2017 1:53 am
by Thaluikhain
With the aid of the Battle computer you bring the fusion beams to bear on the fast approaching missile. Make an Attack Roll.

If you score 6-12...got a 3 and 5, so:

You fire your twin fusion cannons and two beams of energy leap from your wingtips, vapourising the incoming missile and flashing on to destroy the missile base, which simply ceases to exist. You bank further to the left and hurtle onward up the large tunnel.

28
You hurtle through the air down the corridor. Below, you can see a large droid with a shield travelling on a rail running the length of the corridor. Within seconds you flash past it but moments later your microbeam radar picks up a high-energy leading ahead. A large mobile fortress lies in the corridor, an armoured disc bristling with weapon pods and sensor banks. It has two plasma cannon trained on you, several missile bases are tracking you and two energy beam gun turrets are swivelling around. The massive tunnel continues beyond it and another

forks off the side. You have a few seconds in which to act. Will


Lock on the Battle computer and launch a fission warhead missile, if you have one left?
Use your fusion beam on the fortress?
Pull back on the joystick to gain height and try to weave through its imminent attacks?

There is a picture here, which I think is for this section, but it could be from another nearby section about flying round Mechanon.

Posted: Thu Nov 09, 2017 6:22 am
by Omegonthesane
Duh, how many nukes did we start with and have left?

Apply laser regardless and hope we can evasive maneuvers long enough to change our mind if it isn't a big enough boom.

Posted: Thu Nov 09, 2017 7:03 am
by Thaluikhain
You start with 4, and the book hasn't even mentioned them since IIRC, so still have 4. I'd be a bit surprised if you actually could have used all 4 in previous sections, but maybe you can.

Posted: Thu Nov 09, 2017 12:42 pm
by SGamerz
An option that is conditional is more likely to be a good one. Launch the warhead!

Posted: Thu Nov 09, 2017 12:52 pm
by SlyJohnny
If we have access to time travel, why is our tech so inferior to stuff that exists in our past?

Take a nap and then FIRE ZE MISSILES.

Posted: Thu Nov 09, 2017 12:59 pm
by SGamerz
SlyJohnny wrote:If we have access to time travel, why is our tech so inferior to stuff that exists in our past?
Because like CAIN's designer, whomever that is running TIME have really screwed-up priorities.

Posted: Thu Nov 09, 2017 2:08 pm
by Thaluikhain
The Battle computer manages to lock onto the fortress and your finger stabs out at the launch button. There is a roar and the Strike Fighter bucks slightly as the missile leaves its bay and streaks toward the fortress. Make a Chance Roll.

If you score a 2, 3, 4, or 5...got a 5, so:

As your missile arrows down towards the fortress, you can see several small laser cluster banks swivelling to track it. They open fire, but the missile streaks under the red laser lances and slams into the fortress. There is an enormous explosion and the fortress erupts, sending pieces of twisted metal everywhere. The Strike Fighter is blown upward by the force of the blast, but its gyros correct its course and you rush onward through the smoke and debris like a bullet.

If you blasted your way through the communications vault:

207
You are at a T-junction. The tunnel continues straight ahead and another branches off to the left. You can see something blue glowing at its end. Will you:

Bank and turn left?
Continue straight on?

Posted: Fri Nov 10, 2017 12:44 pm
by Darth Rabbitt
Left, so we can blow up the blue thing.

Posted: Fri Nov 10, 2017 2:45 pm
by Omegonthesane
Agreed.

Posted: Fri Nov 10, 2017 3:12 pm
by Thaluikhain
You bank and hurtle down the enormous side tunnel like a bullet, and an incredible sight greets you. The floor of thecorridor is a huge droid factory, production lines stretch endlessly for miles ahead and the walls and floor are crawling with droids, like ants in an anthill. One side of the corridor is lined with rank upon rank of wardroids, waiting for activation. You speed onward at Mach 5, eating up the miles. Something glowing a bright electric blue seems to grow ahead of you as you approach it

340

You come to an enormous blue wall of pulsing energy, completely blocking off the corridor - an energy zone field. Below it is a droid generator, a huge metal block draped with power cables. It is lined from left to right with a row of projectors connected to receptors around the walls and roof of the corridor by wide bands of crackling blue energy, the force field. You are approaching it rapidly, your only chance is to decelerate and destroy the generator. Will you:

Use your fission beams?
Launch a missile, if you have any left?

3 missiles left.

Posted: Fri Nov 10, 2017 4:01 pm
by SlyJohnny
I think missile is the right choice here.

Posted: Fri Nov 10, 2017 6:32 pm
by Omegonthesane
Blue option.

Posted: Sat Nov 11, 2017 2:41 am
by SGamerz
Missile.

Posted: Sat Nov 11, 2017 4:17 am
by Thaluikhain
The Battle computer locks onto its target and your finger stabs out to the button that launches the fission warhead. It streaks away from you and hammers into the generator with a great roar. The generator is engulfed in flame, however it is not destroyed. A deflector screen glows red, purple and then black around the generator as it tries to withstand the force of the fission warhead. As the explosion dissipates the generator overloads and the force field flickers and disappears. Immediately, you use your booster thrusts to fire your Strike Fighter through the gap before the generator begins functioning again.

The force field falters and then disappears. You gun the Strike Fighter through the gap but the field is rekindled just as you are half way through. The power surge plays havoc with the Fighter's Ion Drive and CAIN tells you that he must shut down the Drive before it explodes. You have passed through into yet another tunnel at the end of which you Can see the stars of Mechanon's night sky. You are forced to crash land and the Strike Fighter skids for half a mile along the steel floor of the tunnel, throwing you about in your crash-couch harness like a bobsleigh until it comes to a rest. You check the air supply of your battlesuit and then blow the cockpit seals and jump out. There is a whirring noise in the distance and a rail above your head starts to vibrate slightly. You decide to test your jetpack and fly up to the rail. A raildroid looms rapidly larger as it speeds along towards you. You are about to fire your suit's particle disrupter when you see a living being riding on a disc attached to the droid. It slows as it approaches you and you recognise Agidy Yelov. On his own Yelov is a dangerous customer, with all his new toys to help him kill you, you sense that you will do well to survive. The thin atmosphere has been changed to suit the Siriun in this part of the complex and he has no need of a space suit. Yelov recognises you and curses. 'Kill or be killed, Falcon/ he threatens, and lets a small, white object fall from his hand as an Atmospheric Interceptor enters the tunnel in the far distance. You decide to dodge in case the Interceptor is about to fire its laser. Make an Evasion Roll.

If you score 6-12...got a 4 and 6, so:

309
Your powered battlesuit allows you to leap high into the air and the flash of a laser pulse beneath you tells you your guess was correct. You duck instinctively as the interceptor screams overhead and the sensors on your battlesuit tell you that the small object which Yelov let drop is homing in on you. It is a hunter-seeker mine. Will you:

Fire your particle disruptor at the hunter-seeker?
Fire a rocket at the interceptor before it returns to fire on you again?
Wait for the hunter-seeker to draw close, then use your jetpack to rise up above it?

Posted: Sat Nov 11, 2017 4:33 am
by Darth Rabbitt
Use the particle disruptor, and save the last two missiles for Yelov's inevitable giant robot.

Posted: Sat Nov 11, 2017 7:08 am
by Omegonthesane
I didn't get the impression that our battlesuit's rockets were the same as the strike fighter's nukes. Note how it doesn't say "if you have any left".

On that logic, particle disruptor anyway because rockets presumably aren't a blue option in this context.

Posted: Sat Nov 11, 2017 12:49 pm
by Thaluikhain
You try to line your right arm up with the hunter-seeker and turn the particle disruptor on. Make an Attack Roll.

If you score 7-12, got a 1 and a 3, so:

Your aim is off and the hunter-seeker flashes behind you and clamps itself onto the back of your battlesuit. Warning lights flash as the suit's sensors tell you that the hunter-seeker is an armour piercing device. A controlled explosion forces a core of molten metal through the suit and you explode inside it when it drills into your body. The last sound you hear is Yelov's vengeful howl of joy.

Re-roll the last bit, or go back and try something else?