Weaver Dice
Posted: Wed Aug 23, 2017 2:48 am
So notable web serial author Wildbow has been working on a role playing game for several years. In it's current state it's more like a set of MTP prompts than an actual game, but it has some interesting ideas. It's a superhero game in the setting of the authors first web serial Worm.
In terms of potential selling points you have
-Trigger Events. In the Wormverse powers usually manifest during moments of extreme psychological stress and those powers are heavily tied to the nature of the event and the underlying psychology. Due to this people with powers or Parahumans tend to be dysfunctional as they are essentially forever defined by the worst day of their lives.
-Shards. To make a long story shot powers come from fragments of godlike alien entity which have been farmed out to humans to stress test the various abilities they grant. To this end Parahumans are compelled to seek out conflict, those are frequently successful at conflict find their powers easier to use. Those who are more conflict avoidant sometimes find their power acting out of control. It's a pretty good excuse for PCs to do PC things and for their powers to get better after doing them.
-"Draft" Character Generation. Wildbow puts forward an interesting compromise between a random character generation and full character customization where the group rolls up a number of characters and those who are not picked by the players are residents of the same city and potential antagonists. This basically ensures that there are plot hooks/NPCs that the players are invested in from the word go.
Of course there are also a bunch of potential pitfalls as well.
-Fucking Tinkers. On of the potential powers characters can have is "build super sciences gizmos" and in universes the powerset is noted as complete Bullshit. PC Tinkers are basically playing a different game from eveyrone else.
-The high end of the powerscale is unplayable. Worm has a lot of powers that are either story/game breaking or potentially impossible to translate to a TTRPG. People with instant you-lose-no save powers, invulnerabilities only bypassable 1-2 specific powers or agency destroying levels of precognition. (Or all of the above like best girl Ziz.)
In terms of potential selling points you have
-Trigger Events. In the Wormverse powers usually manifest during moments of extreme psychological stress and those powers are heavily tied to the nature of the event and the underlying psychology. Due to this people with powers or Parahumans tend to be dysfunctional as they are essentially forever defined by the worst day of their lives.
-Shards. To make a long story shot powers come from fragments of godlike alien entity which have been farmed out to humans to stress test the various abilities they grant. To this end Parahumans are compelled to seek out conflict, those are frequently successful at conflict find their powers easier to use. Those who are more conflict avoidant sometimes find their power acting out of control. It's a pretty good excuse for PCs to do PC things and for their powers to get better after doing them.
-"Draft" Character Generation. Wildbow puts forward an interesting compromise between a random character generation and full character customization where the group rolls up a number of characters and those who are not picked by the players are residents of the same city and potential antagonists. This basically ensures that there are plot hooks/NPCs that the players are invested in from the word go.
Of course there are also a bunch of potential pitfalls as well.
-Fucking Tinkers. On of the potential powers characters can have is "build super sciences gizmos" and in universes the powerset is noted as complete Bullshit. PC Tinkers are basically playing a different game from eveyrone else.
-The high end of the powerscale is unplayable. Worm has a lot of powers that are either story/game breaking or potentially impossible to translate to a TTRPG. People with instant you-lose-no save powers, invulnerabilities only bypassable 1-2 specific powers or agency destroying levels of precognition. (Or all of the above like best girl Ziz.)