[SR4] Transcripts: Wake up! Time to die!
Posted: Wed Jun 14, 2017 2:54 pm
Setup
House Rules
[*] Ends of the Matrix
[*] Max Force summoned is conjurer's Magic + 5
[*] Spirit Stats: Skills at (Force/2, round up); Mental attributes 3 when ubounded, 4 while bounded, and 5 for great form; Edge is 0 while unbound, 1 while bound (refreshed with rebinding)
[*] Variations on Toxic, Blood, & Inhabitation spirits
[*]Skills are at half BP cost, with full transitive property on groups
[*]Karma replaced with BP that cannot be spent on contacts or nuyen after character creation. Cut karma rewards in half for BP given in a session. Purchases with only karma costs listed are converted to BP on a 1:2 ratio (except for Initiation)
[*]Magic/Resonance are flat 10 BP per point.
[*]Contacts cost (Loyalty x Connections)CP, each BP buys 3CP
[*]No sustaining foci
[*]Nuyen is bought at 7.5K per BP
Crew
Tallow: Just like the last campaign, this is an acrobatic satyr magician with a focus on spirit summoning.
Genji Shimada: Ex-Yakuza gamer who has spent 50BP of their starting character on 'ware. They wield a vibrosword, longbow, and all four of their lower limbs have been replaced with obvious cyber. The only visual difference from Overwatch's Genji is the use of raptor legs with the skimmer modification (25 m/s walking speed).
Cipher: A walking '90s hacker cliche. Decked out in 'ware to improve their decker skills, their most visually distinctive trait is their lower left arm replaced with a bulky/obvious modular cyberlimb (ie, the Power Glove). Well, that and continually worn sunglasses (thermographic + low-light upgrades), inline skates, and armored trenchcoat.
Dixon Hill: Mundane Elven Pornomancer, with gun bunny as their secondary schtick (Playboy Gun Bunny?)
[*] Ends of the Matrix
[*] Max Force summoned is conjurer's Magic + 5
[*] Spirit Stats: Skills at (Force/2, round up); Mental attributes 3 when ubounded, 4 while bounded, and 5 for great form; Edge is 0 while unbound, 1 while bound (refreshed with rebinding)
[*] Variations on Toxic, Blood, & Inhabitation spirits
- Toxics are just regular spirits whose first optional power is a Toxic Power
Blood use standard Essence Drain
Inhabitation spirit's Essence is the lower of their Force or host's Essence, and their Magic stat is equal to their Essence. Good merges use the higher of the two mental stats
[*]Skills are at half BP cost, with full transitive property on groups
[*]Karma replaced with BP that cannot be spent on contacts or nuyen after character creation. Cut karma rewards in half for BP given in a session. Purchases with only karma costs listed are converted to BP on a 1:2 ratio (except for Initiation)
[*]Magic/Resonance are flat 10 BP per point.
[*]Contacts cost (Loyalty x Connections)CP, each BP buys 3CP
[*]No sustaining foci
[*]Nuyen is bought at 7.5K per BP
Crew
Tallow: Just like the last campaign, this is an acrobatic satyr magician with a focus on spirit summoning.
Genji Shimada: Ex-Yakuza gamer who has spent 50BP of their starting character on 'ware. They wield a vibrosword, longbow, and all four of their lower limbs have been replaced with obvious cyber. The only visual difference from Overwatch's Genji is the use of raptor legs with the skimmer modification (25 m/s walking speed).
Cipher: A walking '90s hacker cliche. Decked out in 'ware to improve their decker skills, their most visually distinctive trait is their lower left arm replaced with a bulky/obvious modular cyberlimb (ie, the Power Glove). Well, that and continually worn sunglasses (thermographic + low-light upgrades), inline skates, and armored trenchcoat.
Dixon Hill: Mundane Elven Pornomancer, with gun bunny as their secondary schtick (Playboy Gun Bunny?)