Posted: Sat Jul 15, 2017 2:14 pm
Penetration time !
“Luckily that I did bring one,” you state, with a laugh in your voice, bringing out your portable hole device. You apply the device to the wall and activate it with a touch of magic. You try and focus the device still further to increase its speed as the effects of the device are going to be obvious from the other side.
The stone starts to melt away like water. Charl prepares a sphere of devastation to throw through the gap but there is no need. The room (which is indeed the ballroom) is empty apart from the shielding device sitting on a pedestal in the centre of the room. Inconceivable ! Do they feel so secure they have no one guarding it on the inside, or is the device dangerous to be near when it is functioning ?
You and the rest of the troop squeeze in through the hole you have created in the wall and you move towards the device, your arcane senses open, turn to 87.
A key artefact left unguarded. Not suspicious at all.
You move across the polished marble ballroom floor. The pedestal is of dark ebony and has carved dragons at its tip, looking defiantly outwards. It is hard to make out the shielding device through the energies that radiate out from it but its vague form seems almost to be a small, stylised shield – very archaic in design, not like a modern device at all. You study the device from a step away and quickly determine the simple arcane sequence required to turn it off, which you do.
The shielding device shifts and melds into itself, the energies steadily reducing, until all that is left is a small round shaped piece of metal. You pick it up. It is surprisingly heavy. You know that you have stirred up a hornets nest with your actions and have literally minutes or less to get out of here. You need to decide who is going to carry the device. You could carry it yourself but you know the weight of it would slow you down. You look at the troops and suddenly Trooper Storn pipes up, volunteering to take it. An actual volunteer! Now you have seen everything in this mans army. Storn already carries a heavy load with his staff of fire. Perhaps Trooper Valis would be a better option. With his proven stealth skills, he has the best chance of getting the device back to friendly lines. You decide quickly. Write down under the notes section on your character sheet who is carrying the shielding device out of Storn, Valis or you.
Decision made and the device stowed away, you turn to leave. The air explodes with raw power and you feel reality scream as it is torn open and abruptly closed again. You catch sight of a gaunt man, an enemy arcanist, who has just appeared... teleported, next to the pedestal that housed the device. Such power! Waves of force radiate from him. You and your troops are flung around the room like rag-dolls. You strike the tapestry covered wall and also black out as you feel several ribs crack. Lose 1 point from your current Endurance.
“THIEVES, BEGGARS, CURS! How DARE you invade my home, steal my device,” he screams. “Once I have finished with you, you will wish you had never crossed the path of Aldoff van Payne !”
As he is screaming, with but a motion, his magical force tears your hand weapon(s) from you, then your wand, sending them across the room. He motions towards you and you feel a circle of force enclose you like a clenched fist, drawing you closer towards him. You have never seen such power in an arcanist before. You must defend yourself.
Regrettably, we don't have any of the skills that would help here, so
Otherwise, turn to 66.
Suddenly our position doesn't look so good.
Here's the recap
• Endurance: 4/6
• Mental Fortitude: 6/7
• Luck: 5/5
• Education: 9
infected
• BMA: Arcane Theory
• Arcane Manipulation
• Divinatory Means and Methods
--> • Combat Precognition
• Has Seen The Worst
. Standard Equipment: Chameleon Cloak, Dagger, Wand
. Sphere of Devastation
fought against corpses
studied shielding effects
“Luckily that I did bring one,” you state, with a laugh in your voice, bringing out your portable hole device. You apply the device to the wall and activate it with a touch of magic. You try and focus the device still further to increase its speed as the effects of the device are going to be obvious from the other side.
The stone starts to melt away like water. Charl prepares a sphere of devastation to throw through the gap but there is no need. The room (which is indeed the ballroom) is empty apart from the shielding device sitting on a pedestal in the centre of the room. Inconceivable ! Do they feel so secure they have no one guarding it on the inside, or is the device dangerous to be near when it is functioning ?
You and the rest of the troop squeeze in through the hole you have created in the wall and you move towards the device, your arcane senses open, turn to 87.
A key artefact left unguarded. Not suspicious at all.
You move across the polished marble ballroom floor. The pedestal is of dark ebony and has carved dragons at its tip, looking defiantly outwards. It is hard to make out the shielding device through the energies that radiate out from it but its vague form seems almost to be a small, stylised shield – very archaic in design, not like a modern device at all. You study the device from a step away and quickly determine the simple arcane sequence required to turn it off, which you do.
The shielding device shifts and melds into itself, the energies steadily reducing, until all that is left is a small round shaped piece of metal. You pick it up. It is surprisingly heavy. You know that you have stirred up a hornets nest with your actions and have literally minutes or less to get out of here. You need to decide who is going to carry the device. You could carry it yourself but you know the weight of it would slow you down. You look at the troops and suddenly Trooper Storn pipes up, volunteering to take it. An actual volunteer! Now you have seen everything in this mans army. Storn already carries a heavy load with his staff of fire. Perhaps Trooper Valis would be a better option. With his proven stealth skills, he has the best chance of getting the device back to friendly lines. You decide quickly. Write down under the notes section on your character sheet who is carrying the shielding device out of Storn, Valis or you.
Decision made and the device stowed away, you turn to leave. The air explodes with raw power and you feel reality scream as it is torn open and abruptly closed again. You catch sight of a gaunt man, an enemy arcanist, who has just appeared... teleported, next to the pedestal that housed the device. Such power! Waves of force radiate from him. You and your troops are flung around the room like rag-dolls. You strike the tapestry covered wall and also black out as you feel several ribs crack. Lose 1 point from your current Endurance.
“THIEVES, BEGGARS, CURS! How DARE you invade my home, steal my device,” he screams. “Once I have finished with you, you will wish you had never crossed the path of Aldoff van Payne !”
As he is screaming, with but a motion, his magical force tears your hand weapon(s) from you, then your wand, sending them across the room. He motions towards you and you feel a circle of force enclose you like a clenched fist, drawing you closer towards him. You have never seen such power in an arcanist before. You must defend yourself.
Regrettably, we don't have any of the skills that would help here, so
Otherwise, turn to 66.
Suddenly our position doesn't look so good.
Here's the recap
• Endurance: 4/6
• Mental Fortitude: 6/7
• Luck: 5/5
• Education: 9
infected
• BMA: Arcane Theory
• Arcane Manipulation
• Divinatory Means and Methods
--> • Combat Precognition
• Has Seen The Worst
. Standard Equipment: Chameleon Cloak, Dagger, Wand
. Sphere of Devastation
fought against corpses
studied shielding effects