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[3.P] Miscellaneous Creations (WIP)

 
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virgil
King


Joined: 07 Mar 2008
Posts: 5882

PostPosted: Wed Apr 05, 2017 4:09 pm    Post subject: [3.P] Miscellaneous Creations (WIP) Reply with quote Add User to Ignore List

Balor's Clutch
Evocation [Fire, Evil, Chaotic]
Level: Sor/Wiz 0
As per shocking grasp, but the damage is fire and the attack bonus only triggers against creatures with the [good] or [lawful] subtype.

Phantasmal Blade
Illusion (Shadow)
Level: Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched (up to one/level)
Duration: Instantaneous
Saving Throw: Will disbelief (if interacted)
Spell Resistance: Yes
You cloak your hand with violent energy, that to all observers looks to be a wicked dagger that strikes with unerring accuracy. Your successful melee touch attack deals 1d6 nonlethal force damage, appearing to all observers as a viciously bloody attack. You can use this melee touch attack up to one time per level.
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Kaelik
ArchDemon of Rage


Joined: 07 Mar 2008
Posts: 11916

PostPosted: Wed Apr 05, 2017 4:14 pm    Post subject: Reply with quote Add User to Ignore List

.........

Aside from the basic premise "I want my zeroth level spells to be one cast giving me lots of attacks, and be better than any other 0th level spell" being at least plausibly reasonable, even if it's better fixed by just at will cantrips or redesigning existing spells.

Why in fucking hell is their a will disbelief illusion spell doing non-lethal FORCE damage. WTF.

Are you really planning to fight some phase spiders in a level and need your cantrips?
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virgil
King


Joined: 07 Mar 2008
Posts: 5882

PostPosted: Wed Apr 05, 2017 4:22 pm    Post subject: Reply with quote Add User to Ignore List

I wasn't sure what damage type to use, mainly. And force damage at least gave it something without flat-out being better than proper evocation cantrips. I'm specifically wanting a touch-range subdual damage cantrip, and illusion (shadow) seemed the most appropriate. What would you suggest?
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Last edited by virgil on Mon Apr 17, 2017 8:37 pm; edited 1 time in total
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virgil
King


Joined: 07 Mar 2008
Posts: 5882

PostPosted: Mon Apr 17, 2017 8:44 pm    Post subject: Reply with quote Add User to Ignore List


Huge Giant (Air)
Hit Dice 13d8+52 ( hp)
Initiative -1
Speed 40 ft
Armor Class 22 (-2 size, +1 Dex, +12 natural, +1 leather), touch 9, flat-footed 20
Base Attack/Grapple +9/+24
Full Attack Greatclub +15/+10 (3d8+12) or 2 slams +14 (1d6+8) or rock +9 ranged (2d8+8)
Space/Reach 15 ft/15 ft
Special Attacks Rock throwing
Special Qualities Low-light vision, mistsight, rock catching, spell-like abilities
Saves Fort +12, Ref +5, Will +4
Abilities Str 27, Dex 12, Con 19, Int 10, Wis 10, Cha 7
Skills Climb +8, Hide +6 (+14 in fog), Jump +8, Move Silently +14, Spot +8
Feats Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Skill Focus (Move Silently)
Challenge Rating 8
    Rock Throwing (Ex) The range increment is 120 ft for a fog giant's thrown rocks.
    Mistsight (Ex) A fog giant can see through fog, mist, and murky water as if they were perfectly clear, ignoring the miss chance for these obstructions, up to their normal range of vision.
    Spell-Like Abilities
    3/day - obscuring mist; 1/day - fog cloud. Caster level 11th.
    Skills A fog giant gains a +8 racial bonus to Hide checks in fog, mist, and similar conditions.


I'm hoping the CR is appropriate? I'm tempted to worsen their rock throwing capabilities, & add control weather (fog only) 1/week.
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