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Taino: Fantasy Slender Man

Posted: Fri Mar 24, 2017 3:59 pm
by virgil
Taino
Image
Size/Type Medium Aberration
Hit Dice 3d8 (13hp)
Initiative +8
Speed 40’
AC 16 (+4 Dex, +2 natural)
Attack +3 touch (eat thoughts)
Special Attacks Mass Memory Lapse (Will DC 17) 3/day, Eat Thoughts
SQ DV 60’, Ethereal Jaunt
Saves Fort +1, Ref +5, Will +4
Spell-Like Abilities (CL 3)
At will - detect magic, hypnotism (DC 13), nondetection
3/day - thought shield
Abilities Str 12, Dex 18, Con 11, Int 7, Wis 12, Cha 15
Skills Hide +10, Listen +5, Spot +5
Feats Alertness, Improved Initiative
Challenge Rating 3(?)

Ethereal Jaunt (Su) A taino can shift from the Ethereal Plane to the Material Plane as part of any move action, and then shift back again as a free action. The ability is otherwise identical to the spell of the same name.
Eat Thoughts (Su) A living and corporeal creature touched by a taino loses some of its thoughts. If the victim is a spellcaster, she loses a single spell prepared, or a single unused spell slot (if she is a spontaneous spellcaster) of 1st level or higher. A spellcaster chooses which spell or spell slot she loses from this ability. If the victim is not a spellcaster or has no prepared spells or unused spell slots of 1st-level or higher, on a failed saving throw this ability instead deals 1 point of Intelligence, Wisdom, or Charisma damage (victim's choice).
Mass Memory Lapse (Sp) Can be cast up to 3/day. Similar to the spell. Will target up to 3 creatures, no two of which are more than 30 ft. apart. Affected targets forget what happened from the casting of the spell back to the beginning of the caster's last turn. On a successful save, the target is immune to that taino's use of the spell for 24hr. This counts as a 5th level spell, and the save DC is Charisma based.

Posted: Sat Mar 25, 2017 3:56 pm
by spongeknight
So it's a CR 3 monster that ambushes the party, does... one point of ability damage, and then either dies to ready action attacks or walks away?

Why would you ever run this monster?

Posted: Sat Mar 25, 2017 5:25 pm
by virgil
spongeknight wrote:Why would you ever run this monster?
Same reason anyone would run any of the swift ethereal jaunt/ambush monsters

Posted: Sat Mar 25, 2017 7:52 pm
by Prak
Or tiefling rogue7/Soul Eater2 with a couple flaws, Willing Deformity, Deformity (Tall), Deformity (Gaunt), Aberration Blood, Deepspawn, and Deformity (Face).

Posted: Sun Mar 26, 2017 12:26 am
by virgil
Appearance is secondary. The primary focus was trying to see if I can get the memory loss and ethereal jaunt power to work right, combined with nondetection not allowing see invisible to work against it. Adding an additional threat/attack is certainly an idea, as the Eat Thoughts power is mostly tacked on.

Posted: Sun Mar 26, 2017 2:04 am
by Prak
Part of my problem with the original stat block is the creation of a new ability for Eat Thoughts, when it could be well represented with energy drain and maybe a small ability drain power.

Posted: Sun Mar 26, 2017 2:37 am
by virgil
Prak wrote:Part of my problem with the original stat block is the creation of a new ability for Eat Thoughts, when it could be well represented with energy drain and maybe a small ability drain power.
It's the exact same ability as the one possessed by Pathfinder's thought eater.

Posted: Sun Mar 26, 2017 3:07 am
by Prak
Hm.... fair, but I still think energy drain would work fine.

Posted: Thu May 04, 2017 6:16 pm
by virgil
Potentially considering this option, but it might be too much complexity to introduce an entire new condition for a single monster.
Mental Fatigue - A mentally fatigued character cannot Take 10 on skill checks and takes a -2 penalty on Intelligence & Charisma. Doing anything that would normally cause mental fatigue causes the mentally fatigued character to become mentally exhausted. After 8 hours of complete rest, mentally fatigued characters are no longer mentally fatigued.

Mental Exhaustion - A mentally exhausted character cannot Take 10 on skill checks, is always considered distracted/flanked, and takes a -6 penalty to Intelligence & Charisma. After 1 hour of complete rest, a mentally exhausted character becomes mentally fatigued. A mentally fatigued character becomes mentally exhausted by doing something else that would normally cause mental fatigue.

Posted: Fri May 05, 2017 2:30 am
by Wiseman