On closer inspection, looks like a moderate improvement over vanilla RoS. More reasonable and flexible chargen, more restraint in weapon variance, uses the BotIT dicepool skills variant, etc etc.
Combat is still excruciatingly slow and over-detailed for my taste, but AFAICT that's always been a selling point for the target audience. The bigger deal(-breaker) is that it's still a dicepool system with varying TNs. They seem to vary
less, which helps, but I don't know if it helps enough to make it not a shit-show.
edit: What's weird to me is that they seem to have some idea that varying TNs is bad. Here's some text from the skills section:
Target Number (TN)
The TN for skill tests is 7. It is always 7. No force can change it from 7 to anything else. Anything that suggests that it is possible to change the TN for skill tests to a number other than 7 is a lie. Ignore those anythings.
Sensible. And yet the combat TNs are still all over the place.
Also, they don't seem to understand either how words work or how their dice probabilities work. An Effortless skill task requires 1 hit on the dice, an Easy task requires 2, and a Routine task requires 3 (don't even get me started on the FAT3-style using words to stand in for numerical values). Each die averages .4 hits and the average Human stat is 4, so in order to
on average perform a Routine task, a normal guy needs 4 in the skill, which is a significant investment (a low-medium starting PC probably only has 13-16 skill points). But then the examples of Routine difficulty include jumping into the saddle of a moving horse, so maybe it's just bad terminology?