ArchDemon of Rage
Joined: 07 Mar 2008
|Posted: Mon Feb 20, 2017 2:39 am Post subject: Two Headed Creature [Tome of Stuff I Just Made For A Game]
|Two Headed Creature:
A two headed creature has two different heads, but most of the rest of it's body is the same body.
Two Headed is a template that is added to a base creature, which can really be any humanoid, or giant, or whatever.
-A Two Headed Creature has two heads. Each head has a different set of actions controlled by a different player. Each head has their own class level progression, and their own mental stats. The heads share physical stats.
-The two headed Creature has all the class features of both of it's classes, progressed in gestalt, with each player controlling one half of the progression.
-Only one player can use a move action to move the creature each turn.
-Either Player can use the hands with its actions.
-The Two headed Creature gets a +4 Balance Bonus to Constitution.
-Two Headed Creatures have +0 LA and 2+1/2 base CR adjustment to CR.
-The Two Headed Creature has two Minds, so if a Mind Affecting effect effects only one target, only one of the heads makes a save, and only one of the heads is effected. If it's AoE, each head saves separately.
-Two Headed Creatures get 10 item slots instead of 8.
PC stat generation: If you have PB, you each get to assign half the points to your separate Mental stats and then you agree on how to spend the physical points (equal to half the PB). If you roll stats, then you both roll an array, and take turns placing a stat you rolled into either the joint physical stats, or your own mental stats, then you throw away the 3 lowest rolls because Merika, Fuck Yeah!
That's libertarians for you - anarchists who want police protection from their slaves.
|"DSMatticus" wrote: |
|Kaelik gonna kaelik. Whatcha gonna do? |
Click here to see the hidden message (It might contain spoilers)
|"FrankTrollman" wrote: |
|Really, the only thing the "my character can beat up your character" challenges ever do by presenting a clear and unambiguous beat down is to have the loser drop of the thread and pretend the challenge never happened. |
|"Frank Trollman" wrote: |
|But just because the character should have something defined into their play space that allows them to contribute to the situations that the game expects to demand of them, doesn't mean that those contributions should be exactly the same action every time. Indeed, at the point in which the other players can essentially memorize your character's actions and repeat them verbatim whether you're in the room or not - your design has failed. |
Last edited by Kaelik on Tue Feb 21, 2017 3:19 pm; edited 2 times in total