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Secret Rolls
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Red_Rob
Prince


Joined: 17 Jul 2009
Posts: 2550

PostPosted: Tue Jan 31, 2017 10:23 pm    Post subject: Reply with quote Add User to Ignore List

TheFlatline wrote:
The main time I'd ever error on the side of secret rolls is when I didn't want the players to know if their character's effort was at the high or low end of their capability.

If the thief is searching for something and rolls a 19 and you say "you find nothing" the thief can basically learn from the die roll there's either nothing there or the DM's boner for impossible challenges made the thing effectively not there by making the search DC too high.


I go the other way on this. One of the problems of roleplaying is that the players only vector for information about the world around them is through the GM. Due to this there are often times where realistically a character would be able to deduce something about the world but in-game there isn't the explicit feedback there. Sometimes you get a sense of things without putting your finger on it, or know instinctively something you couldn't explain in words.

Players being able to tell whether they rolled high or low accounts for some of that. If you roll high and fail you can tell you performed well but still didn't achieve what you wanted - whatever that means. On the converse if you roll a 2 you have a nagging feeling you slipped up or missed something obvious.
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Simplified Tome Armor. Tome item system and expanded Wish Economy rules.

"Find out just what any people will quietly submit to and you have found out the exact measure of injustice and wrong which will be imposed upon them, and these will continue till they are resisted with either words or blows, or with both. The limits of tyrants are prescribed by the endurance of those whom they oppress."
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Heaven's Thunder Hammer
Journeyman


Joined: 25 May 2014
Posts: 147

PostPosted: Tue Jan 31, 2017 11:11 pm    Post subject: Reply with quote Add User to Ignore List

My last pathfinder game the GM rolled Perception checks secretly. It made the game more fun at my table.
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Neurosis
Duke


Joined: 02 Sep 2010
Posts: 1034
Location: Ossining, NY

PostPosted: Wed Feb 01, 2017 1:14 am    Post subject: Reply with quote Add User to Ignore List

Quote:
The best system ever won't save you from a crap GM and, by the same token, great GMs can make even bearworld apocalypse world enjoyable bearable.


fixed.
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My name is Devon. I freelanced for Catalyst game labs from 2011-2016. I got fired for making this the fourth post in this thread. I totally deserved it, but watch out. It could happen to you.

Secret's out: I own End Transmission and we make kickass games.

Trank Frollman wrote:
One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.

hogarth wrote:
As the good book saith, let he who is without boners cast the first stone.

TiaC wrote:
I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)


Last edited by Neurosis on Wed Feb 01, 2017 1:14 am; edited 1 time in total
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