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Let's Play: Challenge of the Magi: Mage1
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Thaluikhain
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Joined: 29 Sep 2016
Posts: 951

PostPosted: Sun Jan 08, 2017 6:35 am    Post subject: Let's Play: Challenge of the Magi: Mage1 Reply with quote Add User to Ignore List

This is for the mage controlled by SlyJohnny (and anyone else who wants to join alter, if they've not yet read the Mage2 thread or played the game or otherwise have knowledge they shouldn't).

Firstly, will need to choose type of mages, greater spells, counterspells and lesser spells. A name wouldn't hurt either. Then, which of the 16 realms to go to first.


Last edited by Thaluikhain on Sun Jan 08, 2017 6:36 am; edited 1 time in total
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SlyJohnny
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Joined: 23 Jan 2012
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PostPosted: Sun Jan 08, 2017 4:04 pm    Post subject: Reply with quote Add User to Ignore List

Character:

Click here to see the hidden message (It might contain spoilers)


Last edited by SlyJohnny on Tue May 09, 2017 12:52 pm; edited 19 times in total
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Thaluikhain
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PostPosted: Tue Jan 10, 2017 3:19 pm    Post subject: Reply with quote Add User to Ignore List

Been almost 2 days with no rival suggestions, so I'm assuming no objections to this mage, and going to the House of Mausolus:

75
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SlyJohnny
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PostPosted: Tue Jan 10, 2017 4:51 pm    Post subject: Reply with quote Add User to Ignore List

Check the corpses.

On second thought, god shrine first.


Last edited by SlyJohnny on Tue Jan 10, 2017 5:16 pm; edited 2 times in total
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Thaluikhain
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PostPosted: Wed Jan 11, 2017 3:55 am    Post subject: Reply with quote Add User to Ignore List

Click here to see the hidden message (It might contain spoilers)


Click here to see the hidden message (It might contain spoilers)


Your opponent is the "Amazing Rando', a magician. They aren't carrying anything of note. They will go first (randomly decided). You must await instructions.


Last edited by Thaluikhain on Wed Jan 11, 2017 3:59 am; edited 2 times in total
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SGamerz
Duke


Joined: 16 Jun 2014
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PostPosted: Wed Jan 11, 2017 12:01 pm    Post subject: Reply with quote Add User to Ignore List

Joining TEAM CERTAIN VICTORY if there's still an opening.
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SlyJohnny
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PostPosted: Wed Jan 11, 2017 12:31 pm    Post subject: Reply with quote Add User to Ignore List

Glad to have you Smile

My vague plan was to try to get the Diadem early, and I have a theory it's in the Mausolus (the colourless areas on the outside still seem to match up with magic colours and themes, suggesting they're artifact sites).

But now I guess we'll see how this fight turns out. Hopefully we have more relevant spells than he does. A magician makes guessing tricky.
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Thaluikhain
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Joined: 29 Sep 2016
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PostPosted: Wed Jan 11, 2017 2:06 pm    Post subject: Reply with quote Add User to Ignore List

"It is I, The Amazing Rando! And for my first trick, I will make The Explosive Wand...disappear!"

"My finger points at you and, suddenly, you are bathed in flames. Is it as if you had spontaneously caught fire. The agony is unbearable as the fire rages for several seconds. All your body hair has been burnt away but, oddly, your clothes and equipment remain untouched. Lose three Life Points."

DECISIONS

You may try to escape by fleeing and Invoking the Portals.

If you have no spells, you can charge forward, hope to withstand your enemy's spells and close for physical combat.

Or you may cast one of these spells:
The Blight of Desponde (3 CP)
Spirit of Flame (1 CP)

It can be read that physical combat is only for those with no spells, but it makes sense that you'd be able to do it either way.
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SlyJohnny
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PostPosted: Wed Jan 11, 2017 4:48 pm    Post subject: Reply with quote Add User to Ignore List

"Thought it best to get this over with."

(Cast The Blight of Desponde, then say:)

"Rando. You know... I'd hoped it would be you."
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Thaluikhain
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PostPosted: Thu Jan 12, 2017 2:41 am    Post subject: Reply with quote Add User to Ignore List

Cross off 3 CPs as you cast the Blight of Desponde. Read this to your opponent:

"You step back in fear as you hear me incanting the words of the Blight of Desponde. There is nothing you can do as suppurating sores erupt all over your body and a back wave of nausea overwhelms you. You are riddled with disease. Lose four life points."
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Thaluikhain
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PostPosted: Thu Jan 12, 2017 4:04 am    Post subject: Reply with quote Add User to Ignore List

"Not bad," I say, coughing a bit. "But it will take more than a little black magic to defeat me. Can the same be said for you?"

"A foul mist materialised before me into the Deathknight, a figure in dark rune-etched armour, its visor up to reveal the face of blank nothingness. It stalks towards you, an ancient axe in hand, intent on carrying out my will - in short, to slay you."

The rules say you have to cast the counterspell if able, but I guess you'd choose that anyway.

Cross off 1 CP as you read this to your opponent:

"I take out a wafer that has been consecrated at the Shrine of the Martyrs and break it, uttering the words of the Rite of Exorcism. Instantly the Deathknight collapses, its armour falling to the ground empty. There is a rush of ethereal wind and we can faintly hear a whispered "Thank you" as the spirit of the Deathknight is freed from its bonded service to the necromancer and returned to its rightful resting place."

DECISIONS

You may try to escape by fleeing and Invoking the Portals.

If you have no spells, you can charge forward, hope to withstand your enemy's spells and close for physical combat.

Or you may cast one of these spells:
Spirit of Flame (1 CP)
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SlyJohnny
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PostPosted: Thu Jan 12, 2017 8:46 am    Post subject: Reply with quote Add User to Ignore List

Definitely wanted to counter, yes. Spirit of Flame next. How much damage would it have done?
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Thaluikhain
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PostPosted: Thu Jan 12, 2017 12:55 pm    Post subject: Reply with quote Add User to Ignore List

Dunno if I should say what would have happened if Deathknight was successfully cast, the only way to find out is to successfully cast, or have it cast at you.

You cast the Spirit of Flame - cross off 1 CP. Read this to your opponent:

"My hands flash through the air in a complicated arcane gesture. A few feet in front of me, a flaring fireball begins to coalesce. Two black shifting spots at its centre seem to denote eyes. The Spirit of Flame, for that is what it is, rushes towards you intent on engulfing you."

You opponent cannot counter.

"I stagger back in horror and a howl of pain echoes around the Caverns as the living fireball does its work. Moments later, it disappears back to its plane of fire, leaving me charred and burnt."


Last edited by Thaluikhain on Thu Jan 12, 2017 12:56 pm; edited 1 time in total
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SlyJohnny
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PostPosted: Thu Jan 12, 2017 1:26 pm    Post subject: Reply with quote Add User to Ignore List

Fair enough. What did the Spirit of Flame do?
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Thaluikhain
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PostPosted: Thu Jan 12, 2017 1:44 pm    Post subject: Reply with quote Add User to Ignore List

While Blight of Desponde and Immolation put the effects in the text the victim has to read out, Spirit of Flame has the effects outside that.

Also, I might have been a bit hasty in saying casting Deathknight would allow someone to see the effects. I had just assumed it would because the last two did.

I'm not sure why the game would be set up like that. Now, maybe it's to keep things a bit mysterious, so you can't know exactly how many LP or CP your opponent has. When two mages meet, they have to tell each other their names, what type of mage they are and what items they've picked up, but nothing about their current stats. But both sides were told what Blight of Desponde and Immolation did. Seems strange.
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Thaluikhain
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PostPosted: Fri Jan 13, 2017 1:43 pm    Post subject: Reply with quote Add User to Ignore List

635
Your enemy is trying to flee! Read this out to him.

"You turn and try to get out of sight before Invoking the Portals, but, acting fast, I pick up a rock and hurl it at you with surprising accuracy. It smacks into one of your legs and you topple over, landing painfully on an outcrop of stone. Lose three Life Points but you have the presence of mind to Invoke the Portals. You can go to the Greenwood, the Silvered Spires or the House of Mausolus. But WAIT for me first."

You stand alone in the echoing cavern. You can either Invoke the Portals and go to the Greenwood, the Silvered Spires or the House of Mausolus. Alternatively you can explore the Caverns of Perdition.

...

HP 17/20, and CP 9/14, though I see you've edited that into the character stats yourself.

EDIT: In hindsight, after a second player joined this team, I probably should have gotten clarification on how decisions are made. In future would it be better to wait a bit and see if the other player disagrees? Or stick to the first decision as I'd been doing?


Last edited by Thaluikhain on Fri Jan 13, 2017 1:53 pm; edited 1 time in total
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SlyJohnny
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PostPosted: Fri Jan 13, 2017 4:10 pm    Post subject: Reply with quote Add User to Ignore List

I'm fine with waiting for my team mate to weigh in on decisions.

Well, he probably fled toward the silvered spire, in the direction of his home base. Our only white spell doesn't work yet, and he could well have the uncounterable white spell, which would eliminate our current lead.

I'm torn between 1) Heading to the Mausolus to continue our search for the Diadem, 2) Searching the Caverns now we're here anyway, or I suppose 3) teleporting to the Inn to cut him off.

If Sgamerz doesn't have an opinion, I'll settle for heading back to the Mausolus.
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SGamerz
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PostPosted: Sat Jan 14, 2017 7:55 am    Post subject: Reply with quote Add User to Ignore List

I'd like a search where we are, but if I'm fine with Mausolus to avoid a tie.

I'm willing to leave all final decisions to the character Creator.
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Thaluikhain
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PostPosted: Sun Jan 15, 2017 11:08 am    Post subject: Reply with quote Add User to Ignore List

21
If you have just arrived in the house, your opponent appears before you suddenly. Otherwise, you find yourself transported to that part of the house where you first arrived, your enemy stepping through the portal to appear ahead of you.

You may describe yourself to your enemy, exchange insults and so on, but you must reveal what class you are, what creature, if any, accompanies you and what you are carrying.

(Your opponent is "The Amazing Rando" the magician. They aren't carrying anything of note. Nobody is accompanying them.)

You must both fight until one of you has fled or is dead. If you are not a necromancer, you find that this place of death fill you with fear and unease - subtract 1 from each of your dice rolls.

If you flee your opponent gets on hit on you for free and you may Invoke the Portals and go to the Phoenix Crags or the Cavern of Perdition.

(Unless one or the other wants to flee, I'll roll a round of combat and then ask again. If both people choose to flee I guess I'll skip the free hit)


Last edited by Thaluikhain on Sun Jan 15, 2017 11:11 am; edited 1 time in total
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SlyJohnny
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PostPosted: Sun Jan 15, 2017 11:41 am    Post subject: Reply with quote Add User to Ignore List

Stab him!
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Thaluikhain
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PostPosted: Mon Jan 16, 2017 2:16 am    Post subject: Reply with quote Add User to Ignore List

Your opponent has fled, taking 3 damage from your free hit.

You may Invoke the Portals and go to the Phoenix Crags or Caverns of Perdition, or investigate the bodies or descend the steps. to the crypt.
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SGamerz
Duke


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PostPosted: Mon Jan 16, 2017 1:43 pm    Post subject: Reply with quote Add User to Ignore List

Good thing I left the final decision to SlyJohnny. The opponent might be near death at this point!

We came looking for the diadem, so I'm assuming he wants to search here? If so check the bodies here, then crypt. But again I'm fine if he wants to pursue to one of the other 2 destinations.
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SlyJohnny
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PostPosted: Mon Jan 16, 2017 1:51 pm    Post subject: Reply with quote Add User to Ignore List

I say let's try Phoenix Crags and see if we can finish him off. That's a good area for us, spell-wise. If not, we can always come back here.
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SGamerz
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PostPosted: Mon Jan 16, 2017 2:07 pm    Post subject: Reply with quote Add User to Ignore List

Sure, you were right the last time, why not.
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Thaluikhain
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PostPosted: Tue Jan 17, 2017 12:11 pm    Post subject: Reply with quote Add User to Ignore List

You are at the Phoenix Crags. You step out onto a ledge at the side of a great mountain. You can sense the presence of magic here. Red and blue spells may be cast in this area. Below you a chasm yawns, a thin sliver of blue marking the distant river at the bottom. Up above tower magnificent, awe-inspiring crags, clawing at the yellow skies with gnarled fingers. It makes your head spin to look up or down.

A path leads from the ledge to an easily accessible mountain slop on which rests a hut. Another goat trail winds up a great crag directly above you. This crag is also accessible by a straight climb upward. Behind you, a cave mouth opens invitingly. You may cast an Ambuscade here if you have one.

You can investigate the hut, follow the goat track, climb directly upwards or enter the cave, but you must WAIT before you do so.
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