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Posted: Tue Feb 07, 2017 2:49 pm
by Thaluikhain
Oh, just noticed an inconsistency with Creeping Doom.

In the beginning of the book, where the descriptions are, it says it costs 2 CP to cast. In the Forest of Arden or Sacred Grove, it doesn't say how much it costs to cast, so I assumed it'd be 2 CP.

In the Garden of Contemplation it says it costs 1 CP to cast, the same as the counterable not-instakill spells for the other colours.

Personally, I'm leaning towards that being a typo in the beginning of the book, that all counterable spells other than instakills should be 1CP, but I could also accept the argument that it's an error in the Garden of Contemplation, or that it's just easier to cast there for some reason and is 2CP elsewhere. In most places it seems to repeat the CP cost for each spells which would avoid this. If it was a 1CP spell, than each colour has a 3CP uncounterable, a 2CP instkill, and a 1CP counterable, with the sole exception of blue's uncounterable being 2CP, which is also stated to be 2CP when using it.

(Also, in the even numbered books, Spirit of Flame has a cost of 3CP in the beginning of the book, which I'm assuming is just a typo)

Posted: Sat Feb 11, 2017 1:21 pm
by Thaluikhain
And the duel is over, the victor being:
Explosive Wand
Who will take control of the council until challenged by a younger mage, or they retire. In either case there is still plenty of the Rainbow Lands to explore, spells to cast and magic things to find.

Posted: Sat Feb 11, 2017 4:03 pm
by SlyJohnny
Well fought, Ikeren. I wasn't sure I'd come out on top after you melted my sword.

Posted: Sat Feb 11, 2017 8:28 pm
by Ikeren
Yeah, I think I was down after that very first fight. As it turns out, the penalty for retreating is kind of insurmountable. Had fun though.

Posted: Sun Feb 12, 2017 3:27 am
by Thaluikhain
Is anyone up for another game/

Posted: Sun Feb 12, 2017 6:30 pm
by Ikeren
Alright, I'm down with a totally different strategy/and hanging out in a totally different area.

Posted: Sun Feb 12, 2017 6:46 pm
by SlyJohnny
I'm down for a rematch/ New Challenger vs levelled up Explosive Wand.

Posted: Mon Feb 13, 2017 5:50 am
by Ikeren
I'm happy to pass, though, if someone else wants a round wo is watching this thread.

Posted: Mon Feb 13, 2017 2:05 pm
by Mr Shine
I might be interested but I have 2 advantages that would probably make it unfair: I have been following the game and have read all three threads, and I remember having these books 20 years ago. Virtually all I actually remember though is
in which zones the instadeath items are located and the correct means to unlock the White instadeath item.

Posted: Tue Feb 14, 2017 9:33 pm
by SlyJohnny
That's a lot more than I learned... maybe after another run through we'll be more evenly matched in knowledge?

Posted: Wed Feb 15, 2017 12:33 am
by Ikeren
I didn't realize there were insta-death items. So all the tier-2 locked spells are instadeaths if you find the right item?

It seems like the game assumes you explore a fair bit pre-duel, but it seems like the game also forces the duel pretty quickly sometimes?

Posted: Wed Feb 15, 2017 12:50 am
by SlyJohnny
I think a lot of it is chance based on the zones you end up and the spells you have that work. If you don't catch a person when they flee, and/or don't get to hit them with your colours damaging spells/don't win initiative, it's possible to not do much damage over several encounters. Pursuing aggressively seems to be a strong play if you happen to get an early advantage, though, and it's something sorcerers are good at doing.

Posted: Wed Feb 15, 2017 2:40 am
by Thaluikhain
Ikeren wrote:I didn't realize there were insta-death items. So all the tier-2 locked spells are instadeaths if you find the right item?
If your opponent doesn't have the counterspell, yes.
Ikeren wrote:It seems like the game assumes you explore a fair bit pre-duel, but it seems like the game also forces the duel pretty quickly sometimes?
A lot down to luck. You could both start at the same realm and fight right away, or you could wander around for ages without seeing each other.

Posted: Wed Feb 15, 2017 12:18 pm
by SlyJohnny
What's the rules for levelling up/ a second game, again?

Posted: Wed Feb 15, 2017 1:31 pm
by Thaluikhain
The winner gains one more greater magic, one lesser magic, one CP and one LP than a normal mage, but have to use the same spells and counterspells they used last time. And they'd not keep items they found, I guess.

There aren't rules for what colour spell different types of mage can gain, though in-game it wouldn't matter for sorcerors. The book does assume that, for example, wizards will never learn black magic, even if they have gone up levels.

Posted: Sat Feb 18, 2017 12:06 pm
by SlyJohnny
I've updated my sheet and am ready to go again if you are, Ikeren.

Posted: Sat Feb 18, 2017 5:46 pm
by Ikeren
Sure, I'll post in my thread later today/or tomorrow morning with a new mage.

Posted: Tue Feb 28, 2017 4:28 am
by Thaluikhain
And the duel is over, the victor being:
Explosive Wand
Though there is still plenty of the Rainbow Lands to explore, spells to cast and magic things to find.

Posted: Tue Feb 28, 2017 6:10 am
by Ikeren
Hmmm, retreating produced a loss pretty quick, and it seems like getting summoned to a white+black realm for a duel happens pretty quickly in each game? Is that an event or something after a certain number of turns? As necromancer or wizard, I only get 2 spells to throw out in that area, and that's not enough to kill someone, so then it always is just going to come down to the luck of the rolls at the end either way, even if you've made optimal choices?

Posted: Tue Feb 28, 2017 9:50 am
by Mr Shine
What's happening in general terms:
You're being summoned due to a deliberate action taken by Explosive Wand in a specific zone

Posted: Tue Feb 28, 2017 1:01 pm
by SlyJohnny
Yeah, I found a place to get a magic sword, and a place to teleport you to the same place as your opponent, and have used that in all three games. Forcing an early confrontation while you have an advantage (even a slight one) seems to work. I rolled really luckily in that fight, though.
I think just puts us in the same randomly-selected area of colour magic. Last time it was the gardens of contemplation (blue/green).

I figured you were going to flee inward and head to the white tower, but I guess you'd have lost 6 points from two retreats, just to be able to land a 5 damage spell again.

Posted: Tue Feb 28, 2017 4:31 pm
by SGamerz
I'm interested in creating a new mage for a game, but like Mr Shine I've been reading both threads (part of the reasons why I dropped out of Team 1....I couldn't resist looking in the other thread). Since I know all about SlyJohnny's character, it probably wouldn't be fair to play against him (not to mention Mr Shine is ahead of me in the queue).

Posted: Tue Feb 28, 2017 5:55 pm
by Ikeren
Oh, interesting. For me the point was to just explore the game, so I didn't even consider you'd do the same thing every time. Also interesting that it throws you in a random area. It seems like it would take 4-5 spells to kill someone by damage, but generally you won't have that right off the bat.

Posted: Wed Mar 01, 2017 4:14 pm
by SlyJohnny
If Thaluk is down for running two more, I'd be up for a new game with a new character. Maybe I'll go up against Mr Shine, and Sgamerz and Ikeren (who have roughly equivalent player knowledge) can duel each other?

Posted: Wed Mar 01, 2017 7:46 pm
by Thaluikhain
Sure, if people want to do that.