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[Let's Play] Fighting Fantasy 61(?) - Howl of the Werewolf!
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Omegonthesane
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PostPosted: Thu Mar 23, 2017 1:08 pm    Post subject: Reply with quote Add User to Ignore List

Number crunching sayeth that there isn't any skill gap at which the sword is expected to do more DPR than the mace if we aren't totally screwed anyway.
However given Wolfgang's low HP, I would err on the side of caution and use the sword (after checking that the mace doesn't counterintuitively reduce expected damage in fights we expect to win rather than merely reducing their length). Unless of course we fight something that is called out as mace resistance.

Although according to my perhaps pessimsitic calculations it actually makes no odds to a Stam 8 Skill 8 fight.

Stick the skeleton with the pointy end. (Of a sword, not a mace.)
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FrankTrollman wrote:
And if there are any weeds that grow better in barren soil than laziness and ignorance, I don't know what they are (and don't care enough to find out).
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.


Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Darth Rabbitt
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PostPosted: Fri Mar 24, 2017 2:55 am    Post subject: Reply with quote Add User to Ignore List

Fight the armor without the mace (it also does extra damage, so with our poor STAMINA we want every Attack Strength advantage over it) and hope that the shield is worth it.
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SlyJohnny
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PostPosted: Fri Mar 24, 2017 9:14 am    Post subject: Reply with quote Add User to Ignore List

There's no suggestion we have to pick one weapon per battle and stick with it, right? We could hit a stamina 7 opponent twice with the sword, then switch to the mace for a finishing blow?
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SGamerz
Duke


Joined: 16 Jun 2014
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PostPosted: Fri Mar 24, 2017 2:36 pm    Post subject: Reply with quote Add User to Ignore List

SlyJohnny wrote:
There's no suggestion we have to pick one weapon per battle and stick with it, right? We could hit a stamina 7 opponent twice with the sword, then switch to the mace for a finishing blow?


Pretty sure that's prohibited in most gamebooks, and while it's not explicitly mentioned here I don't think I should allow that here.

Anyway, I'm assuming by "skeleton" Omegon means the animated armour, so we fight the armour with the sword. We're effectively at SKILL 12 for this fight because even though Call of the Wild doesn't affect the armour, we still have our intoxication bonus!

COMBAT LOG:
Click here to see the hidden message (It might contain spoilers)


Turns out that we would have flawlessed this with either weapon.

And since the only thing we have to gain by fighting that thing was to be able to loot a shield, let's take a look at one of those....

Quote:
Reaching up, you lilt one of the shields down from its place on the wall. Nothing untoward happens either, which is a relief. There are several different designs but all of the shields carry the same benefits. For as long as you are carrying the shield in battle you may reduce an enemy's Attack Strength by 1 point. Record the shield on your Adventure Sheet. Will you now take one of the maces down from the wall or leave this floor and look elsewhere?


More combat bonuses! Triple W is downright badass in the fight now.

Next location?

The crypt?
The cellar?

The ground floor?
The first floor?
The second floor?
The third floor?
The fourth floor?
The fifth floor?
The sixth floor?
The seventh floor?

Where do we search next?

Adventure Sheet:
Click here to see the hidden message (It might contain spoilers)


Last edited by SGamerz on Fri Mar 24, 2017 2:37 pm; edited 1 time in total
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Darth Rabbitt
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PostPosted: Sat Mar 25, 2017 3:10 pm    Post subject: Reply with quote Add User to Ignore List

Go up a floor, to the second.
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MisterDee
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PostPosted: Sat Mar 25, 2017 9:18 pm    Post subject: Reply with quote Add User to Ignore List

agreed
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SGamerz
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PostPosted: Sun Mar 26, 2017 2:15 am    Post subject: Reply with quote Add User to Ignore List

Quote:
On the second floor you come to an ornately decorated chamber that is filled with all manner of stone statues. They range from sculptures of knights in armour and weeping angels to funereal effigies and the busts of notable individuals from Lupravia's past. One of the finest examples of the stone-carver's art is the statue of a griffin standing next to a wall-length mirror hung on the far side of the room. Light from a flickering crystal chandelier casts disconcerting shadows around the chamber so that you could almost believe that the statues are moving. You cannot help thinking that this is a strange place to have a mirror. Do you want to examine the mirror more closely or will you leave the room and the second floor altogether?


Do we want to check out our new fashionable hairy lycanthrope look in the mirror?
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MisterDee
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PostPosted: Sun Mar 26, 2017 3:06 am    Post subject: Reply with quote Add User to Ignore List

I really don't like skipping content, but this feels like an obvious trap. Half a vote to just leave (and if we do, I'd appreciate knowing what we missed)
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SGamerz
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PostPosted: Tue Mar 28, 2017 1:47 pm    Post subject: Reply with quote Add User to Ignore List

I'd really not like to proceed with just half a vote....but even if I'm willing to do that, at the very least I'd need someone to vote on which floor to explore next if we're not touching the mirror.
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angelfromanotherpin
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PostPosted: Tue Mar 28, 2017 1:50 pm    Post subject: Reply with quote Add User to Ignore List

Full vote for no mirror, third floor.
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SGamerz
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PostPosted: Wed Mar 29, 2017 11:52 am    Post subject: Reply with quote Add User to Ignore List

Triple W decides that he looks handsome enough and doesn't need to check his own reflection. Proceeding to the third floor....

Quote:
The third floor of the tower is spartanly furnished and decorated in contrast to the rest of the tower. You pass what seem to be a number of cell doors leading off a corridor that follows the outside wall of the tower. Reaching a door, from under which blows a chill night breeze, you stop to listen and can hear a scratch-scratch sound coming from the other side. Trying the handle you discover that the door is not locked. If you want to open the door and enter the room beyond, turn to 361. If you would rather leave well alone, turn to 7.


Try the door? If not where else do we want to explore?
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SlyJohnny
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PostPosted: Wed Mar 29, 2017 12:20 pm    Post subject: Reply with quote Add User to Ignore List

We can probably take whatever's scratching without a problem. Try the door.
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Darth Rabbitt
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PostPosted: Fri Mar 31, 2017 2:51 am    Post subject: Reply with quote Add User to Ignore List

Open the door.
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SGamerz
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PostPosted: Sat Apr 01, 2017 1:37 am    Post subject: Reply with quote Add User to Ignore List

Quote:
Opening the door you are assaulted by the stench of guano and a startled beating of wings as the birds making their home in the chamber are disturbed by your sudden arrival. The room is open to the right through a large arched opening. Monochrome moonlight enters the filthy roost, gleaming dully from the sharp black beaks and obsidian talons of the throng of huge ravens that have made the chamber of their home. Their cracked croaking caws are deafening and the birds are certainly not happy at your intrusion. However, you can also see something else glinting in the moonlight among the feathers and muck covering the floor. Do you want to risk entering the ravens' roost to claim this 'treasure' or will you leave and quit the third floor too?


Do we want to fight the birds for their shiny?


Last edited by SGamerz on Sat Apr 01, 2017 2:24 am; edited 1 time in total
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SlyJohnny
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PostPosted: Sat Apr 01, 2017 5:44 pm    Post subject: Reply with quote Add User to Ignore List

Yes.
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Omegonthesane
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PostPosted: Sat Apr 01, 2017 7:32 pm    Post subject: Reply with quote Add User to Ignore List

We're an FF character, of course we want to risk our life for shiny objects.
_________________
FrankTrollman wrote:
And if there are any weeds that grow better in barren soil than laziness and ignorance, I don't know what they are (and don't care enough to find out).
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.


Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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angelfromanotherpin
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PostPosted: Sat Apr 01, 2017 8:22 pm    Post subject: Reply with quote Add User to Ignore List

Stab the birds and take their bottle-caps.
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"Now that we've determined that up to π angels can dance on the head of a pin, how do we determine the specific number (or fraction) of angels dancing?"
"What if angels from another pin engage them in melee combat?"
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Darth Rabbitt
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PostPosted: Sat Apr 01, 2017 9:00 pm    Post subject: Reply with quote Add User to Ignore List

The birds must die.
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SGamerz
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PostPosted: Mon Apr 03, 2017 1:39 pm    Post subject: Reply with quote Add User to Ignore List

Of course, everyone knows that "FF adventurers" is just another name for "grounded magpies".

Quote:
You are not halfway across the room when the birds lift off from their perches and swoop at you, trying to peck out your eyes and scratch your face with their hard black talons. You are forced to defend yourself.

UNKINDNESS OF RAVENS SKILL 7 STAMINA 8

If you defeat the birds you can take it that those ravens still alive return to their perches but continue to caw harshly at you as you rummage through the filth covering the floor (add 1 to your ALARM score). Among the detritus you find a total of 10 Gold Pieces, a closed Silver Locket on a chain, and most disconcertingly of all, the skeleton of a man picked clean by the murderous birds. If you want to open the locket, turn to 394. If not, you may take the locket and Gold Pieces with you (adding them to the Equipment List on your Adventure Sheet) before leaving the foul aviary.


These are living creatures, so we can use our howl, giving us an effective SK of 12 in this combat!

COMBAT LOG:
Click here to see the hidden message (It might contain spoilers)


We got the shiny....do we want to open it? Or just take it? Or don't take it at all?

Either way, please pick another floor to go next:

The crypt?
The cellar?

The ground floor?
The first floor?
The second floor?
The third floor?

The fourth floor?
The fifth floor?
The sixth floor?
The seventh floor?


Last edited by SGamerz on Mon Apr 03, 2017 1:39 pm; edited 1 time in total
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SlyJohnny
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PostPosted: Mon Apr 03, 2017 5:33 pm    Post subject: Reply with quote Add User to Ignore List

I don't think the locket helped kill him, let's open it.
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Omegonthesane
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PostPosted: Mon Apr 03, 2017 6:17 pm    Post subject: Reply with quote Add User to Ignore List

OPEN THE SHINY THING
_________________
FrankTrollman wrote:
And if there are any weeds that grow better in barren soil than laziness and ignorance, I don't know what they are (and don't care enough to find out).
Kaelik wrote:
Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
FrankTrollman wrote:
As far as death and human misery goes, Tobacco is basically World War II grinding on forever with no real sign of stopping in our life times. Death camps and nuclear bombs and stuff are certainly dramatic, but public health crises are always and forever bigger than wars on the global scale.


Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Darth Rabbitt
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PostPosted: Tue Apr 04, 2017 4:17 am    Post subject: Reply with quote Add User to Ignore List

Open the locket.
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SGamerz
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PostPosted: Wed Apr 05, 2017 11:55 am    Post subject: Reply with quote Add User to Ignore List

Quote:
Popping open the locket you find yourself gazing upon the miniature portrait of a striking, platinum-haired young woman. It is so realistic you have to admire the skill of the artist who painted it. In fact, unable to tear your eyes away from the haunting beauty portrayed there, you begin to feel as if the woman is looking back at you. (Add 1 to your ALARM score and make a note of the codeword Dehctaw on your Adventure Sheet.) Unnerved, you hurl the locket out through the arched window and run from the ravens' roost.


Alas, opening the shiny causes us to throw it away! Sad

Which floor next?

The crypt?
The cellar?

The ground floor?
The first floor?
The second floor?
The third floor?

The fourth floor?
The fifth floor?
The sixth floor?
The seventh floor?

Adventure Sheet:
Click here to see the hidden message (It might contain spoilers)
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SlyJohnny
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PostPosted: Thu Apr 06, 2017 9:14 pm    Post subject: Reply with quote Add User to Ignore List

Well, crap. Now we're "watched", maybe we should stop screwing around and go to the seventh floor.
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Darth Rabbitt
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PostPosted: Fri Apr 07, 2017 2:26 am    Post subject: Reply with quote Add User to Ignore List

I'd hit one more floor, just in case we're missing something. Floor 6 for no real reason.
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