Kaelik wrote:You are either a lying sack of shit, or an ignorant sack of shit. Force sensitives are always the best at what they do, no matter what they do.
You do realize that Force-users lose to non Force users in canon right? Even in strict film canon. That thing that they are supposed to be the best at? It doesn't always work out that way. Force-users might have the
potential to be the best in every field, but the person at the top is not always a force user.
Force use is a skill, one that a person trains to use and apply in areas they have trained to use it. That certainly be any number of things, but the benefit is not equal everywhere, largely because you can't cross-train with anything resembling perfect efficiency.
Mastering killing people with a lightsaber or even killing people by shooting lightning bolts from your fingertips is part of mastering using the force. Jedi learn by conducting lightsaber drills, Witches of Dathomir learn by learning spellcasting chants, Zeison Sha learn by throwing funky chakrams around.
It turns out that learning how to wave a beam of superheated plasma through intricate patterns in time with intense physical mastery and martial arts routines correlates very well with 'killing people.' On the other hand it doesn't correlate all that well with geophysics, or electronic data manipulation, or sewage management.
Jedi train from a very young age, but figure it takes 10-15 years for normal people (meaning those who don't have 'Skywalker' in their name) to learn how to be Jedi Knights. That's 10-15 years you don't have to work on some other specialty. As a result, if you have two people who start from the same point and have roughly equal potential and effort, and you check in twenty five years down the road, one of them has 15 years of extra experience in their specific field that they Jedi doesn't have. Depending on the field the force mastery and skills linked to becoming a Jedi or other force user could compensate all of that: something like bounty hunting, which maps well to a Jedi's base package, more than all of that: like piloting, which seems to have synergy bonuses to force use for some reason, or less than all of it: something like slicing, which is mostly interrogating force-less droid brains and receives limited benefit from force insight.
Regardless, this is certainly something that Star Wars RPGs try to model, by having a Jedi class with a fairly narrow niche and often by providing characters with mixed skills levels in non-Jedi classes - including Anakin and Luke. This is something we can see with Revan in KOTOR as the different base classes provide different levels of syngery towards building the most powerful possible Revan, and at the end of the game when you max out you always have less force tricks than your single class jedi allies.
On a very basic level, force sensitives can just choose to not ever sleep and still be at better than 100% normal human physical and mental capacity
What? That statement is completely not supported by any canon. Force users absolutely need to rest. They get tired and suffer from exhaustion. They can be crippled by injury (that sure as hell happened to Luke when he got his hand cut off). Yes they're more durable than ordinary members of their species and can use the force to accelerate healing and even provide emotional rejuvenation, but there are limits.
The beings that can not sleep and operate continually at greater than 100% of human capacity in Star Wars are the droids.
Ultimately, if you want to design the Star Wars universe as force-users are the best all the time ever, um okay, I guess you can do that. The lore really doesn't support it and it makes the universe far less interesting but I suppose definitions of the force and force use are flexible enough to allow it. If you're arguing an anti-Star Wars position, something that is certainly viable, then okay, whatever.
However, lots of settings have people who get to be genetically better than you in critically important ways. I think Star War's requirements of time consuming and specialized training with a high failure rate to unlock those powers are a better management system than most and that the retro-future space fantasy setting of Star Wars is a better match than most, including for example the WoT setting, even though the nature of power acquisition and development is very similar.