Chamomile wrote:If you don't care about what Dragonlance fans think, why are you using Krynn in the first place?
Riding dragons, leading dragon armies, fighting a world war, and improving a world than not once in history has been pleasant. Setting right an established world is a more satisfying prospect than a homebrew world; the latter feels arbitrary, the former feels like an actual achievement. Dragonlance is unique among published settings because you can actualy pull it off during the course of a campaign.
"Fans" does not necessarily mean "rabid dumbfucks". Look, I'm a Dragonlance fan, and I hate everything after the War of the Lance except the two SSI games. Which doesn't mean I unconditionally love everything else, either.
Steel money has to go, I die a little inside every time it's brought up. Instead, everything is in gold / silver / copper at your preferred scale but prices vary wildly, because it's wartime and people either try to make money off shortages or try to liquidate their less portable assets and flee to relative safety, and because the best way to get people to assist you in the reconquest is to lead said reconquest and requisition stuff.
The whole dragon egg business is annoying; I'd rather not hear anything about the draconic reproductive system, but I wasn't able to come up with anything better. Dragon souls are more stupid than dragon eggs, and dragon hearts or whatever are vastly squickier. Draconians are intelligent and irredeemably evil, and killing them is morally okay.
Most of the gods must go. I'd keep Takhisis (evil god of tyranny), Gilean (in-your-face neutral and metagamey), Reorx (good god of dwarves and craftsmanship; evil dwarves worship evil gods) and maybe Paladine (good god of democracy). Morgion (god of plague), Hiddukel (god of greed) and Sargonnas (racist minotaur god, think Gruumsh except privileged) can stay on as lesser gods on Team Evil (kinda like demon princes), Mishakal (restoration and healing) can stay on Team Good so there'd be a girl on it. Mishakal opposes Morgion, Reorx opposes Hiddukel. Also, Hiddukel is a selfish traitor and Morgion is a selfish apocalyptic fucknut, so you might find common ground with the forces of Takhisis flushing their cults out.
Turnip gods not related to aspects of the game (fire, sea, sex, agriculture, animals) get cut. Undeath and Knighthood are on the other hand too important to answer to individual gods with an agenda; undead are creepy exactly because they don't have a single punchable face behind them, and knights should play politics instead of praying to the god of knights for HR consulting. Lord Soth is a prominent undead warlord with an undead army, but there are also individual necromancers, vampire covens, etc. Solamnic Knights honor Huma Lightbringer.
The gods are at war: they don't play chess and don't squabble like neighbors in a communal apartment. There's no High God.
Neutrality in a consmic conflict as "promotion of abstract concepts" is even more incoherent than religion in general; you can't really promote fire or sea in the same way as restoration or tyranny. A spirit of fire whom you make sacrifices to in exchange for fire magic isn't the same kind of conscious being than more sapient gods. A neutral asshole sea god who taxes your ships in exchange for not sinking them is too powerful, overreaching, and overshadows the whole cosmic conflict. Every nominally neutral Dragonlance god except Gilean and his shitty carbon copy Zivilyn are in cahoots with the gods of Good, because things like song and dance and consensual sex and wilderness preservation flourish in peace and prosperity. (Okay, I guess wilderness preservation would be served if humanity is gone, but I'd rather neither fight evil skeeters and evil bears nor consider the implication of winning a war to the death against the abstract concept of nature.) So unless you want to blow up the pantheon and disrupt the disbalance of forces with a host of "neutral" humanist gods of civilization, they need to be cut and their aspects wrapped into the main 2.5.