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Ancient History
Invincible Overlord


Joined: 18 Aug 2010
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PostPosted: Sat Jan 28, 2017 2:18 am    Post subject: Reply with quote Add User to Ignore List

Char. Gen part 1 (The five steps and Attributes). 26.4k

Next step: Char. Gen part 2
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Ancient History
Invincible Overlord


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PostPosted: Sun Jan 29, 2017 3:34 am    Post subject: Reply with quote Add User to Ignore List

First pass on skills mostly done. Not entirely happy with this, but I want to finish it and move on; I'll open it up for criticism and rework later. 28.4k

Next step: Char. Gen part 2.5
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Ancient History
Invincible Overlord


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PostPosted: Sun Mar 05, 2017 11:25 pm    Post subject: Reply with quote Add User to Ignore List

Took a break to work on a Secret Project, and then went and re-did the skill chapter. 32.1k

Next step: Char. Gen part 2.5
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Ancient History
Invincible Overlord


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PostPosted: Wed Mar 08, 2017 12:40 am    Post subject: Reply with quote Add User to Ignore List

Char Gen 2.5 done. 33.6k

Next step: Char. Gen part 3
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Ancient History
Invincible Overlord


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PostPosted: Fri Mar 10, 2017 12:11 am    Post subject: Reply with quote Add User to Ignore List

Right, that part of char gen done. 33.9k

Next up: Improving your character.
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DrPraetor
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Joined: 02 Apr 2009
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PostPosted: Fri Mar 10, 2017 2:17 am    Post subject: Reply with quote Add User to Ignore List

Click here to see the hidden message (It might contain spoilers)


Are we talking literal wands, or something figurative ala https://en.wikipedia.org/wiki/Suit_of_wands ?
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Chaosium rules are made of unicorn pubic hair and cancer. --AncientH
When you talk, all I can hear is "DunningKruger" over and over again like you were a god damn Pokemon. --Frank
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Ancient History
Invincible Overlord


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PostPosted: Fri Mar 10, 2017 3:37 am    Post subject: Reply with quote Add User to Ignore List

Literal wands.
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DrPraetor
Knight-Baron


Joined: 02 Apr 2009
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PostPosted: Fri Mar 10, 2017 4:23 am    Post subject: Reply with quote Add User to Ignore List

Ancient History wrote:
Literal wands.


Okay, but you should still use Steampunk Cthulhu tarot cards as chapter art.
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Chaosium rules are made of unicorn pubic hair and cancer. --AncientH
When you talk, all I can hear is "DunningKruger" over and over again like you were a god damn Pokemon. --Frank
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Ancient History
Invincible Overlord


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PostPosted: Fri Mar 10, 2017 10:18 am    Post subject: Reply with quote Add User to Ignore List

Slow down. I said I'd write an RPG, I didn't say I'd do art and layout.
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Chamomile
Prince


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PostPosted: Fri Mar 10, 2017 10:34 am    Post subject: Reply with quote Add User to Ignore List

So the finished product is going to be six different Word files with page order scrambled and everything written in Wingdings?
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Ancient History
Invincible Overlord


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PostPosted: Fri Mar 10, 2017 4:37 pm    Post subject: Reply with quote Add User to Ignore List

Don't tempt me. I think we're on about 70 pages now in GoogleDocs.
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Red_Rob
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PostPosted: Fri Mar 10, 2017 4:43 pm    Post subject: Reply with quote Add User to Ignore List

Chamomile wrote:
So the finished product is going to be six different Word files with page order scrambled and everything written in Wingdings?


Well I guess that might cover the Mythos portion of the assignment...
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Simplified Tome Armor. Tome item system and expanded Wish Economy rules.

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DrPraetor
Knight-Baron


Joined: 02 Apr 2009
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PostPosted: Sat Mar 11, 2017 12:11 am    Post subject: Reply with quote Add User to Ignore List

Ancient History wrote:
Slow down. I said I'd write an RPG, I didn't say I'd do art and layout.


C'mahn, it'll be fun!

... why aren't the URL tags working?

I[url=http://en.wikipedia.org/wiki/Ace_of_Wands_%28Tarot_card%29]
Tentacle from gate, instead of hand from cloud.[/url]
Means invention, so works for chapter I.

II[url=http://en.wikipedia.org/wiki/Two_of_Wands]
Figure is a myconoid instead of a human.[/url]
Means exploration, so works for description of the game world.

III[url=http://en.wikipedia.org/wiki/Three_of_Wands]
Make the guy steam punk? Put some tentacles and stuff in the water?[/url]
Means beginning a mission, so works for character generation.

IV[url=http://en.wikipedia.org/wiki/Four_of_Wands]
The building in the background has impossible angles, the structure in the foreground is steampunk.[/url]
This means homecoming and the like, so not sure what should be chapter IV. Non-combat adventures in human civilization, something like that?

V[url=http://en.wikipedia.org/wiki/Five_of_Wands]
Just make the five people fighting steam punk and/or degenerate mutants.[/url]
Obviously this would be the combat chapter.

VI[url=http://en.wikipedia.org/wiki/Six_of_Wands]
Mount him on a byakhee.[/url]
This would be the advancement chapter.

VII[url=http://en.wikipedia.org/wiki/Seven_of_Wands]
Just make it all steam punk.[/url]
Long term success = running a campaign. Easy.

VIII[url=http://en.wikipedia.org/wiki/Eight_of_Wands]
Again, it's eight steam punk wands.[/url]
News and information = how to get the party assembled for an individual mission? Sorta outa order with how to run campaigns...

IX[url=http://en.wikipedia.org/wiki/Nine_of_Wands]
Make the dude a steam punk cyborg.[/url]
Healing and recovering from adventures; stuff to do with your downtime?

X[url=http://en.wikipedia.org/wiki/Ten_of_Wands]
Turn the dude into a Cthulhu-thing.[/url]
"overload and burdening situations where too much responsibility has been taken on by the subject." -> This would be the DM chapter on how to design and run individual adventures.

[url=http://en.wikipedia.org/wiki/Page_of_Wands]
Appendix on character skills and abilities.[/url]

[url=http://en.wikipedia.org/wiki/Knight_of_Wands]
Appendix on equipment.[/url]

[url=http://en.wikipedia.org/wiki/Queen_of_Wands_%28Tarot_card%29]
Appendix on magic spells.[/url]

[url=http://en.wikipedia.org/wiki/King_of_Wands]
Appendix on monsters.[/url]
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Chaosium rules are made of unicorn pubic hair and cancer. --AncientH
When you talk, all I can hear is "DunningKruger" over and over again like you were a god damn Pokemon. --Frank


Last edited by DrPraetor on Mon Apr 03, 2017 9:28 pm; edited 1 time in total
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Ancient History
Invincible Overlord


Joined: 18 Aug 2010
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PostPosted: Sat Mar 11, 2017 12:29 am    Post subject: Reply with quote Add User to Ignore List

Char. Improvement done. 34.2k (75 pages)

Next up: Health & Healing.
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Ancient History
Invincible Overlord


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PostPosted: Sun Mar 12, 2017 12:19 am    Post subject: Reply with quote Add User to Ignore List

Most of the health/healing stuff done. 35.3k.

Need to review my notes for how I want to handle mental health.
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Ancient History
Invincible Overlord


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PostPosted: Sun Mar 12, 2017 3:04 pm    Post subject: Reply with quote Add User to Ignore List

Mental health done. 36.1k.

Next up: Combat.
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Ancient History
Invincible Overlord


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PostPosted: Sat Mar 18, 2017 2:42 am    Post subject: Reply with quote Add User to Ignore List

Let Frank have a look at the draft, and after receiving his comments revised the skill & health subsystems. Probably need to add more examples. 36.5k
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Ancient History
Invincible Overlord


Joined: 18 Aug 2010
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PostPosted: Sat Mar 18, 2017 2:45 am    Post subject: Reply with quote Add User to Ignore List

DrPraetor wrote:
Ancient History wrote:
Slow down. I said I'd write an RPG, I didn't say I'd do art and layout.


C'mahn, it'll be fun!

... why aren't the URL tags working?

The url tags can't handle parantheses. You need to replace them with text equivalents %28 for open parantheses and %29 for closed parantheses.
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Ancient History
Invincible Overlord


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PostPosted: Sun Mar 19, 2017 3:35 am    Post subject: Reply with quote Add User to Ignore List

Adding in a feat subsystem.
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Ancient History
Invincible Overlord


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PostPosted: Sun Apr 02, 2017 8:40 pm    Post subject: Reply with quote Add User to Ignore List

First draft of Combat is done (minus the combat example). 38.4k

I'm going to open the floor up to comments at this point, because most of the key mechanics (except for wand functions) are out there, and if I need to make changes it's better to do that sooner than later.

https://docs.google.com/document/d/184P96pLzxDV_d3MJsE9KXaTVLzyr34EI36y4cxvOEXg/edit?usp=sharing
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Sigil
Knight


Joined: 17 Jan 2013
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PostPosted: Mon Apr 03, 2017 12:12 am    Post subject: Reply with quote Add User to Ignore List

No comments on rules yet, still reading, but I did find a minor typo. Either 'but' is an extra word, or there was another word after it at some point.

Quote:
The first colonists to Venus were unprepared for the migration of the plasma-entities from Sol, which occur according to irregular cycles, or the various higher-dimensional entities and energy-creatures left locked in the Old Onesí invisible prisons, only to be released by well-meaning but researchers searching for power crystals and ancient knowledge.


Edit: Another minor one. The red text was probably intended to read "heavily customized" or "heavy customization" I think.

Quote:
Among other Rangers, Torchmen are usually marked out by heavily customization of their wands, and the curious fractal burn-scars on their hands and arms from excessive orgone exposure.


Another one. Piece to peace.

Quote:
Fortunately, it responded well to anti-fungal treatments, and the trade in this cure has been the basis of ongoing piece with the majority of the Aihai.


Last edited by Sigil on Mon Apr 03, 2017 12:56 am; edited 3 times in total
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Ancient History
Invincible Overlord


Joined: 18 Aug 2010
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PostPosted: Mon Apr 03, 2017 12:41 am    Post subject: Reply with quote Add User to Ignore List

Yeah, proofreading is my kryptonite.
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Sigil
Knight


Joined: 17 Jan 2013
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PostPosted: Mon Apr 03, 2017 12:57 am    Post subject: Reply with quote Add User to Ignore List

Always been an issue of mine in my personal writing too. I'll keep updating the previous post as I find them.
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saidoro
NPC


Joined: 30 Nov 2008
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PostPosted: Mon Apr 03, 2017 2:42 am    Post subject: Reply with quote Add User to Ignore List

Quote:
Step 4: Specialize
All Rangers are unique, and take particular pride in their skills and equipment, particularly their wand. Players may select and two of the following to specialize their character:


The wand rules don't exist yet, so this is speculative, but assuming that the mechanics match the fluff I don't think that Visualization being a Perception skill is a good design decision. It's that one skill you use to do your best combat stuff and also that one skill you use to do all of your out of combat wizard shit, it's something that everyone is going to want the best dicepool they can manage for. That's not a huge balance problem since people can use Certs to switch it to their best stat so even low-perception characters can access some wizard shit, but it's pretty inelegant. The game might work better if you just used your best attribute for wizarding by default and there was some other perception skill filling in the slot.
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Sigil
Knight


Joined: 17 Jan 2013
Posts: 338

PostPosted: Mon Apr 03, 2017 3:22 am    Post subject: Reply with quote Add User to Ignore List

I read through the rest of the lore, and didn't see any more obvious typos, not saying I didn't miss any, but I didn't see any. Don't have time to read the rules tonight, but I really enjoyed the lore. It's obviously not as thorough as an expansion about a specific locale or a preconstructed adventure would be, but for the core rulebook I liked it a lot.

Didn't have time to read the rules tonight, but will later this week.
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