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Ancient History
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Post by Ancient History »

Char. Gen part 1 (The five steps and Attributes). 26.4k

Next step: Char. Gen part 2
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Ancient History
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Post by Ancient History »

First pass on skills mostly done. Not entirely happy with this, but I want to finish it and move on; I'll open it up for criticism and rework later. 28.4k

Next step: Char. Gen part 2.5
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Post by Ancient History »

Took a break to work on a Secret Project, and then went and re-did the skill chapter. 32.1k

Next step: Char. Gen part 2.5
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Post by Ancient History »

Char Gen 2.5 done. 33.6k

Next step: Char. Gen part 3
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Post by Ancient History »

Right, that part of char gen done. 33.9k

Next up: Improving your character.
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Post by DrPraetor »

Image
Are we talking literal wands, or something figurative ala https://en.wikipedia.org/wiki/Suit_of_wands ?
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Post by Ancient History »

Literal wands.
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Post by DrPraetor »

Ancient History wrote:Literal wands.
Okay, but you should still use Steampunk Cthulhu tarot cards as chapter art.
Chaosium rules are made of unicorn pubic hair and cancer. --AncientH
When you talk, all I can hear is "DunningKruger" over and over again like you were a god damn Pokemon. --Username17
Fuck off with the pony murder shit. --Grek
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Post by Ancient History »

Slow down. I said I'd write an RPG, I didn't say I'd do art and layout.
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Post by Chamomile »

So the finished product is going to be six different Word files with page order scrambled and everything written in Wingdings?
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Post by Ancient History »

Don't tempt me. I think we're on about 70 pages now in GoogleDocs.
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Post by Red_Rob »

Chamomile wrote:So the finished product is going to be six different Word files with page order scrambled and everything written in Wingdings?
Well I guess that might cover the Mythos portion of the assignment...
Simplified Tome Armor.

Tome item system and expanded Wish Economy rules.

Try our fantasy card game Clash of Nations! Available via Print on Demand.

“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
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Post by DrPraetor »

Ancient History wrote:Slow down. I said I'd write an RPG, I didn't say I'd do art and layout.
C'mahn, it'll be fun!

... why aren't the URL tags working?

I
Tentacle from gate, instead of hand from cloud.

Means invention, so works for chapter I.

II
Figure is a myconoid instead of a human.

Means exploration, so works for description of the game world.

III
Make the guy steam punk? Put some tentacles and stuff in the water?

Means beginning a mission, so works for character generation.

IV
The building in the background has impossible angles, the structure in the foreground is steampunk.

This means homecoming and the like, so not sure what should be chapter IV. Non-combat adventures in human civilization, something like that?

V
Just make the five people fighting steam punk and/or degenerate mutants.

Obviously this would be the combat chapter.

VI
Mount him on a byakhee.

This would be the advancement chapter.

VII
Just make it all steam punk.

Long term success = running a campaign. Easy.

VIII
Again, it's eight steam punk wands.

News and information = how to get the party assembled for an individual mission? Sorta outa order with how to run campaigns...

IX
Make the dude a steam punk cyborg.

Healing and recovering from adventures; stuff to do with your downtime?

X
Turn the dude into a Cthulhu-thing.

"overload and burdening situations where too much responsibility has been taken on by the subject." -> This would be the DM chapter on how to design and run individual adventures.


Appendix on character skills and abilities.



Appendix on equipment.



Appendix on magic spells.



Appendix on monsters.
Last edited by DrPraetor on Mon Apr 03, 2017 9:28 pm, edited 1 time in total.
Chaosium rules are made of unicorn pubic hair and cancer. --AncientH
When you talk, all I can hear is "DunningKruger" over and over again like you were a god damn Pokemon. --Username17
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Post by Ancient History »

Char. Improvement done. 34.2k (75 pages)

Next up: Health & Healing.
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Post by Ancient History »

Most of the health/healing stuff done. 35.3k.

Need to review my notes for how I want to handle mental health.
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Post by Ancient History »

Mental health done. 36.1k.

Next up: Combat.
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Post by Ancient History »

Let Frank have a look at the draft, and after receiving his comments revised the skill & health subsystems. Probably need to add more examples. 36.5k
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Post by Ancient History »

DrPraetor wrote:
Ancient History wrote:Slow down. I said I'd write an RPG, I didn't say I'd do art and layout.
C'mahn, it'll be fun!

... why aren't the URL tags working?
The url tags can't handle parantheses. You need to replace them with text equivalents %28 for open parantheses and %29 for closed parantheses.
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Post by Ancient History »

Adding in a feat subsystem.
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Post by Ancient History »

First draft of Combat is done (minus the combat example). 38.4k

I'm going to open the floor up to comments at this point, because most of the key mechanics (except for wand functions) are out there, and if I need to make changes it's better to do that sooner than later.

https://docs.google.com/document/d/184P ... sp=sharing
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Post by Sigil »

No comments on rules yet, still reading, but I did find a minor typo. Either 'but' is an extra word, or there was another word after it at some point.
The first colonists to Venus were unprepared for the migration of the plasma-entities from Sol, which occur according to irregular cycles, or the various higher-dimensional entities and energy-creatures left locked in the Old Ones’ invisible prisons, only to be released by well-meaning but researchers searching for power crystals and ancient knowledge.
Edit: Another minor one. The red text was probably intended to read "heavily customized" or "heavy customization" I think.
Among other Rangers, Torchmen are usually marked out by heavily customization of their wands, and the curious fractal burn-scars on their hands and arms from excessive orgone exposure.
Another one. Piece to peace.
Fortunately, it responded well to anti-fungal treatments, and the trade in this cure has been the basis of ongoing piece with the majority of the Aihai.
Last edited by Sigil on Mon Apr 03, 2017 12:56 am, edited 3 times in total.
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Post by Ancient History »

Yeah, proofreading is my kryptonite.
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Post by Sigil »

Always been an issue of mine in my personal writing too. I'll keep updating the previous post as I find them.
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Post by saidoro »

Step 4: Specialize
All Rangers are unique, and take particular pride in their skills and equipment, particularly their wand. Players may select and two of the following to specialize their character:
The wand rules don't exist yet, so this is speculative, but assuming that the mechanics match the fluff I don't think that Visualization being a Perception skill is a good design decision. It's that one skill you use to do your best combat stuff and also that one skill you use to do all of your out of combat wizard shit, it's something that everyone is going to want the best dicepool they can manage for. That's not a huge balance problem since people can use Certs to switch it to their best stat so even low-perception characters can access some wizard shit, but it's pretty inelegant. The game might work better if you just used your best attribute for wizarding by default and there was some other perception skill filling in the slot.
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Post by Sigil »

I read through the rest of the lore, and didn't see any more obvious typos, not saying I didn't miss any, but I didn't see any. Don't have time to read the rules tonight, but I really enjoyed the lore. It's obviously not as thorough as an expansion about a specific locale or a preconstructed adventure would be, but for the core rulebook I liked it a lot.

Didn't have time to read the rules tonight, but will later this week.
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