And then there's mechanical stuff, like the shitty Athlete class, signature moves that are involve dicking around for two rounds and are highly likely to actually cost you fame because of that required dicking around.
But I do like the idea of a modern-esque PL D&D setting where dungeoncrawling is a pro sport. I just think it'd be way better to advance Greyhawk or whatever to psuedo-modern tech, then cram D&D magic into the modern world like Shaq trying to fuck a little person with no lube. It's not particularly difficult.
- A bard decides to start using Silent Image to make little tabletop visual components to his "No shit, there we were" stories. This proves popular enough for him to do it regularly and spread the idea to other bards.
- A bard works with the party wizard to create a magic item based on Arcane Eye that follows the party through a dungeon, recording them, and then can be docked in a magic item based on Minor Image to play the recording. Initially, the bard just holds onto his dock, and maybe trades Eyes with other bards, but eventually people start asking to buy docks, and it's dumb to say no to money. Bards focus on commentary and showmanship to differentiate themselves from just anyone with an Image Box.
- Some kingdoms put a bit of money in to the new trend to pay bards to do large image shows, maybe as part of a tourney, bringing in even more money. The more publicly minded kingdoms might reinvest this money into a Great Leap Forward sort of deal.
- Certain adventurers start to become celebrities, their crawls followed closely. Eventually some big bad decides they want some fame, so they build a big flashy dungeon specifically to play to an audience, and pulls some strings to get a well known party to take on his dungeon. Maybe the party fails, and the Big Bad raises them and sends them on their way with a "GG, guys!" The party mulls this over, and being for-profit adventurers anyway (as opposed to heroes), decide that, while weird as fuck, it's not really a problem. It is one of their "no shit, there we were" stories, though.
- Other parties seek out the purpose built crawl to try their luck against MC Glorymonger's Tomb of Horrors, which suits the Big Bad just fine, as his entire thing was wanting fame.
I like the idea of signature moves, but the Xcrawl execution is terrible (outline a series of three actions taken over the same number of turns. If you complete the actions, gain fame. If you are prevented from completing them, lose fame). So any thoughts on how to make signature moves a thing in D&D?