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New Fighter *PATHFINDER*

Posted: Wed Jun 15, 2016 5:52 pm
by Covent
Well I posted this over on the Paizo forums and got some responses. I was wondering what people over here thought of it.

Please feel free to laugh and or make fun, but I would love some constructive along with the criticism so I can be less terrible.

Also be aware this is for a Pathfinder game so please keep that in mind.

I have also included my house rules for context on changes.

Google Drive Preview is being shitty about page breaks so please click the "Open with" button at top and select Google Docs.

House Rules

Fighter[/b]

Posted: Wed Jun 15, 2016 6:17 pm
by ...You Lost Me
This is like way too many words for something that doesn't bring the fighter in line with cast-y types, which I assume is the default goal for classes posted on TGD.

This also doesn't work for of anyone who wants to use the fighter as a default 'simple' character, which is bad for NPC fighters and new players alike. Between those two, I don't see a reason to use this class.

Posted: Wed Jun 15, 2016 6:21 pm
by Covent
Yep pretty much where I am at with this one, but funnily enough it is getting a response of much too powerful from the Paizo forums.

Posted: Wed Jun 15, 2016 6:25 pm
by Kaelik
You are still a shitty fighter that does shitty fighter things in combat. You are still a shitty fighter, so you have no out of combat abilities. You get to make all saving throws, because fuck RNGs.

I give it a 1/10.

Posted: Thu Jun 16, 2016 5:56 am
by OgreBattle
Muscle memory to shuffle around feats is interesting but doing it mid-combat would bog down gameplay for me. I think it'd be better if a Fighter had feat slots they could swap in and out in downtime, like a wizard's spell preparation.

Call it something like "Training montage". Also let them swap around weapon specialization with downtime. This way the Fighter doesn't run into the problem of "A magic hammer? Sorry I'm a spear fighter"

it is getting a response of much too powerful from the Paizo forums.
That's to be expected, Paizo makes errata to nerf monks

Posted: Mon Jun 20, 2016 5:12 am
by Covent
Made some changes to the Fighter still not my best work, but feel free to comment.

Posted: Mon Jun 20, 2016 5:22 am
by Kaelik
Maybe you should specify what they are, because there are like 50 abilities in that class, and they all look the same as last time when you also had 50 abilities, and I don't want to reread everything just to find out what changed.

Posted: Mon Jun 20, 2016 5:44 am
by Covent
Sorry my bad I collapsed the save bonus from bravery, armor training and Thews of steel into bravery and Steel. Removed the scaling down of weapon training. Removed the rerolls and added a Reroll pool ability called perfection, added a recovery ability called honed, added a armor training ability called beyond magic, and added a weapon training ability called steel is supreme.

Should have posted a change list. Thanks for even bothering to look.

Posted: Tue Jun 21, 2016 8:37 am
by OgreBattle
What feats would you recommend using muscle memory for?

Posted: Tue Jun 21, 2016 12:58 pm
by Covent
My first thoughts were for style feats or item mastery feats. However I admit to not having done a comprehensive review.

Posted: Tue Jun 21, 2016 7:32 pm
by radthemad4
Martial Study/Stance (3.5) or Martial Training N (Path of War) comes to mind.

Posted: Sun Jun 26, 2016 6:42 am
by Covent
I am worried that Honed is too much a disassociated mechanic. Anyone have a better way to address it?

Posted: Sun Jun 26, 2016 8:21 am
by radthemad4

Posted: Sun Jun 26, 2016 12:45 pm
by OgreBattle
Resolve would fit if you don't mind it also being a PF samurai ability of similar use.

Maybe it can use the same resource as muscle memory so I can expend it for feats or for healing, then it's basically a ki pool...

Posted: Sun Jun 26, 2016 5:56 pm
by Covent
Thanks I will take a look at that!