[Let's Play] Fighting Fantasy #54 - Legend of Zagor!
Posted: Fri Apr 01, 2016 10:32 am
The below books listed have one thing in common: we will almost definitely need high starting stats for our PC to even have a glimpse of hope to completing it. Some of them might not even be winnable even with maximum stats! Be prepared for lots of restarts! Do you possess the determination/masochism to last through any of the below books? One way to find out!
Just a very brief recap of the books' plot for any of you not familiar with any of these titles:
FF9: Caverns of the Snow Witch
PC was hired to kill a yeti in the icy parts of northern Allansia,, but upon completion of his quest was warned by the yeti's dying victim about the Snow Witch's plans to bring on a new Ice Age to the world. PC must brave lair of the Snow Witch on this impromptu mission to save the world from Ice Age. Can you defeat the witch and escape with your life after that?
FF21: Trial of Champions (sequel to FF6)
After someone finally won the Trial of Champions by escaping from Baron Sukumvit's Deathtrap Dungeon, the Baron spent years re-designing his labyrinth and has now re-opened the Trial, for double the reward as the last one! The Baron's hated brother and rival, Lord Carnuss has captured YOU as one of his slaves, and is determined to pick out the strongest one of you to represent him in the Trial, hoping to win it just to spite his brother. Can you survive Carnuss' brutal tests AND go on to survive the new and improved Deathtrap Dungeaon?
FF26: Crypt of the Sorcerer
Razaak the Necromancer has returned to life after being dead for one hundred years. And like all evil undead wizards who refuse to stay dead, he wants to rule the world. The PC must first recover the one and only magic-but-cursed weapon capable of killing Razaak, and then hopefully go on to finish the job of killing Razaak, this time permanently.
FF46: Tower of Destruction
Upon returning to his home village in icy northern Allansia, the PC finds the village devastated by a magical flame-throwing flying sphere. Eager to seek out the source of his home's destruction so that he can achieve vengeance, the PC proceeds to track down the sphere to find its mastermind or creator. He soon learns that the sphere is nothing more than an experiment and prelude to something much bigger and deadlier to the world.....
FF51: Island of the Undead
The PC starts off as a simple lad in a fishing village that supplies a group of elemental wizards who have shut themselves away in studies on the nearby island with food in exchange for the good weather those wizards help to maintain with their magic. Something strange and bad has happened on the island, the weather turns bad, and the villagers lose contact with the wizards. A party was sent to the island to find out what happened, got shipwrecked, and the PC is a lone survivor who must continue in his mission to find out what happened (partly because he's now marooned on the island).
FF53: Spellbreaker
Upon taking shelter in an abbey one night, the PC inadvertently helps an evil creature steal a powerful magical tome, the Black Grimoire, that the monks have been guarding. Now he must pursue the thief to make up for his error, and also to prevent the evil people from using the tome to unleash the ever-present Infernal Beast into the world.
FF54: Legend of Zagor (sequel to FF1 & 50)
The Warlock Zagor has been defeated twice in the world of Titan, but now he has taken up residence in another world called Amarillia. The player gets to choose between for pre-generated characters (a warrior, a barbarian, a dwarf or a wizard) before he enters the undead Warlock's domain to put him down....again.
FF58: Revenge of the Vampire (sequel to FF38)
The vampire lord Count Reiner Heydrich has returned to life...or rather un-life. Like all evil creatures who refuse to stay dead, he's now much harder to kill. None of the conventional ways that work against vampire can harm him. Can the PC (not the same as the one in FF38) find his weakness and put another end to him?
FF59: Curse of the Mummy
The survival of a shipwreck, the PC hired by a well-known archaeologist cum adventurer as a companion to explore an ancient temple in the desert recently uncovered and believed to be rich in treasure. It quickly becomes apparent that the temple contains more than that, a mysterious and deadly cult is determined to stop them to reaching their goal while they work to restore an ancient evil pharaoh to life.
Once the choice has been made, I'll edit the topic title and use this thread as the LP!
Hope you're all looking forward to dying many horrible deaths completing one of the hardest books in the series!
Just a very brief recap of the books' plot for any of you not familiar with any of these titles:
FF9: Caverns of the Snow Witch
PC was hired to kill a yeti in the icy parts of northern Allansia,, but upon completion of his quest was warned by the yeti's dying victim about the Snow Witch's plans to bring on a new Ice Age to the world. PC must brave lair of the Snow Witch on this impromptu mission to save the world from Ice Age. Can you defeat the witch and escape with your life after that?
FF21: Trial of Champions (sequel to FF6)
After someone finally won the Trial of Champions by escaping from Baron Sukumvit's Deathtrap Dungeon, the Baron spent years re-designing his labyrinth and has now re-opened the Trial, for double the reward as the last one! The Baron's hated brother and rival, Lord Carnuss has captured YOU as one of his slaves, and is determined to pick out the strongest one of you to represent him in the Trial, hoping to win it just to spite his brother. Can you survive Carnuss' brutal tests AND go on to survive the new and improved Deathtrap Dungeaon?
FF26: Crypt of the Sorcerer
Razaak the Necromancer has returned to life after being dead for one hundred years. And like all evil undead wizards who refuse to stay dead, he wants to rule the world. The PC must first recover the one and only magic-but-cursed weapon capable of killing Razaak, and then hopefully go on to finish the job of killing Razaak, this time permanently.
FF46: Tower of Destruction
Upon returning to his home village in icy northern Allansia, the PC finds the village devastated by a magical flame-throwing flying sphere. Eager to seek out the source of his home's destruction so that he can achieve vengeance, the PC proceeds to track down the sphere to find its mastermind or creator. He soon learns that the sphere is nothing more than an experiment and prelude to something much bigger and deadlier to the world.....
FF51: Island of the Undead
The PC starts off as a simple lad in a fishing village that supplies a group of elemental wizards who have shut themselves away in studies on the nearby island with food in exchange for the good weather those wizards help to maintain with their magic. Something strange and bad has happened on the island, the weather turns bad, and the villagers lose contact with the wizards. A party was sent to the island to find out what happened, got shipwrecked, and the PC is a lone survivor who must continue in his mission to find out what happened (partly because he's now marooned on the island).
FF53: Spellbreaker
Upon taking shelter in an abbey one night, the PC inadvertently helps an evil creature steal a powerful magical tome, the Black Grimoire, that the monks have been guarding. Now he must pursue the thief to make up for his error, and also to prevent the evil people from using the tome to unleash the ever-present Infernal Beast into the world.
FF54: Legend of Zagor (sequel to FF1 & 50)
The Warlock Zagor has been defeated twice in the world of Titan, but now he has taken up residence in another world called Amarillia. The player gets to choose between for pre-generated characters (a warrior, a barbarian, a dwarf or a wizard) before he enters the undead Warlock's domain to put him down....again.
FF58: Revenge of the Vampire (sequel to FF38)
The vampire lord Count Reiner Heydrich has returned to life...or rather un-life. Like all evil creatures who refuse to stay dead, he's now much harder to kill. None of the conventional ways that work against vampire can harm him. Can the PC (not the same as the one in FF38) find his weakness and put another end to him?
FF59: Curse of the Mummy
The survival of a shipwreck, the PC hired by a well-known archaeologist cum adventurer as a companion to explore an ancient temple in the desert recently uncovered and believed to be rich in treasure. It quickly becomes apparent that the temple contains more than that, a mysterious and deadly cult is determined to stop them to reaching their goal while they work to restore an ancient evil pharaoh to life.
Once the choice has been made, I'll edit the topic title and use this thread as the LP!
Hope you're all looking forward to dying many horrible deaths completing one of the hardest books in the series!