Newschool F/M/T
Posted: Mon Feb 22, 2016 8:34 pm
Ok so yesterday on annoying game questions I said I was going to post a remake of the F/M/T for 3.5. Not specifically for tome but with the spells, skills, and if the bonus feats were changed to be able to grab tome feats you'd be set for a mildly impressive character.
So here it is
Fighter/Mage/Thief
Hit Dice: D8
Skills: 6+ Int
Bab 3/4
Fort good
Reflex bad
Will good
1 - Trapfinding, Spells, Armored Mage
2 - Summon familiar, sneak attack 1d6, Bonus feat
3 - Armored Ease
4 - Insightful Strike
5 - Bonus feat, sneak attack 2d6
6 - Arcane Armor
7 -
8 - Bonus feat, sneak attack 3d6
9 - Dispelling strike
10 -
11 - Bonus feat, sneak attack 4d6
12
13
14 - Bonus feat, sneak attack 5d6
15
16
17 - Bonus feat, Sneak attack 6d6
18
19
20 - Bonus feat, Sneak attack 7d6
Proficiencies: F/M/T is proficient in all simple, martial weapons, and one exotic weapon of his choice. He is proficient in light, medium, heavy armor, and all shields including tower shields.
Armored Mage: the F/M/T can cast in all armor he is proficient in without arcane spell failure.
Trapfinding: as Rogue
Spells: F/M/T casts as a wizard, with a spell book and everything. He may pick spells of the bard and wizard spell lists. At first level the F/M/T learns eight cantrips and three plus intelligence modifier in first level spells. He learns three spells every level thereafter.
Summon Familiar: as sorcerer
Bonus Feats: F/M/T gets bonus feats indicated by the table. He must choose feats off the fighter, metamagic, item creation, or reserve feat lists
Sneak Attack: as rogue, indicated by the table.
Armored Ease: F/M/T lowers the armor check penalty to armor by his intelligence modifier. He adds the same number to his armor's max dexterity bonus.
Insightful strike: F/M/T adds their intelligence modifier to attack and damage rolls on all weapon attacks within 40ft.
Arcane Armor: As a swift action a F/M/T can expend a spell. He gains damage reduction three times spell level for a number of rounds equal to his intelligence modifier.
Dispelling Strike: As part of a weapon attack a F/M/T can declare the attack as a dispelling strike. If the attack hits the target has a targeted dispel magic, greater, cast on it. You can use this ability 2+int mod per day, but only once per round. Caster level equal character level.
Spells per day is similar to bards but one more per day per spell level and you get 1st level spells at first. Does any of this need written clearer? I know this a generic and boring chassis that doesn't really bring anything new to the table, but I miss my Baldur's Gate. I just want to emulate him without all the bullshit multi-classing and min-maxing.
Edit 2: added shit and started tome-ing it up.
So here it is
Fighter/Mage/Thief
Hit Dice: D8
Skills: 6+ Int
Bab 3/4
Fort good
Reflex bad
Will good
1 - Trapfinding, Spells, Armored Mage
2 - Summon familiar, sneak attack 1d6, Bonus feat
3 - Armored Ease
4 - Insightful Strike
5 - Bonus feat, sneak attack 2d6
6 - Arcane Armor
7 -
8 - Bonus feat, sneak attack 3d6
9 - Dispelling strike
10 -
11 - Bonus feat, sneak attack 4d6
12
13
14 - Bonus feat, sneak attack 5d6
15
16
17 - Bonus feat, Sneak attack 6d6
18
19
20 - Bonus feat, Sneak attack 7d6
Proficiencies: F/M/T is proficient in all simple, martial weapons, and one exotic weapon of his choice. He is proficient in light, medium, heavy armor, and all shields including tower shields.
Armored Mage: the F/M/T can cast in all armor he is proficient in without arcane spell failure.
Trapfinding: as Rogue
Spells: F/M/T casts as a wizard, with a spell book and everything. He may pick spells of the bard and wizard spell lists. At first level the F/M/T learns eight cantrips and three plus intelligence modifier in first level spells. He learns three spells every level thereafter.
Summon Familiar: as sorcerer
Bonus Feats: F/M/T gets bonus feats indicated by the table. He must choose feats off the fighter, metamagic, item creation, or reserve feat lists
Sneak Attack: as rogue, indicated by the table.
Armored Ease: F/M/T lowers the armor check penalty to armor by his intelligence modifier. He adds the same number to his armor's max dexterity bonus.
Insightful strike: F/M/T adds their intelligence modifier to attack and damage rolls on all weapon attacks within 40ft.
Arcane Armor: As a swift action a F/M/T can expend a spell. He gains damage reduction three times spell level for a number of rounds equal to his intelligence modifier.
Dispelling Strike: As part of a weapon attack a F/M/T can declare the attack as a dispelling strike. If the attack hits the target has a targeted dispel magic, greater, cast on it. You can use this ability 2+int mod per day, but only once per round. Caster level equal character level.
Spells per day is similar to bards but one more per day per spell level and you get 1st level spells at first. Does any of this need written clearer? I know this a generic and boring chassis that doesn't really bring anything new to the table, but I miss my Baldur's Gate. I just want to emulate him without all the bullshit multi-classing and min-maxing.
Edit 2: added shit and started tome-ing it up.