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Iduno
NPC


Joined: 10 Feb 2017
Posts: 22

PostPosted: Fri Dec 01, 2017 7:26 pm    Post subject: Reply with quote Add User to Ignore List

Somebody brought Jumpdrive, the new fast version of Race for the Galaxy. Race takes 30-60 minutes depending on how things go, and the balance isn't great, most of the expansions are crap, but it's workable. Jumpdrive the first game I've ever hate-played.

Similar cards to Race for the Galaxy, except they've abstracted things down to explore (look at/gain more cards), settle (play world cards), develop (play development cards), gain cards (cards are money in this series), and gain points. Military works the same (settle some worlds free, but you have to invest in military first). Simpler and quicker.

Gain cards happens every turn, which takes the place of building and using the produce/consume engine. Because it's currently 1990, gain points also happens every turn. The game is played to 50, and it's possible to play a 9 point/turn card in the first turn (there is a card that lets you replace it with any world for free), mercifully saving everyone from playing this shit all the way to the end. Even without that edge case, it's very easy for one player to get 5 points/turn ahead or behind, so the game is decided in the first 2-3 rounds. Even the person who won got mad about the way the game played out, so we played several times and then talked about plans, and still could not come up with a non-insane situation in which you could catch up. Also, we could not come up with a non-insane way to enjoy the game.

We've also been playing some Arkham Horror Card Game, which scratches the optimization itch nicely, but it's a bit difficult to get the same 4 people to the table regularly. It's also overpriced for a game you'll play through once or twice.
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TheFlatline
Prince


Joined: 30 Apr 2010
Posts: 2581

PostPosted: Thu Jan 04, 2018 7:12 pm    Post subject: Reply with quote Add User to Ignore List

OgreBattle wrote:
What games have a board where you gradually improve your production ability like Scythe?

I mainly like the tactice sensation of moving blocks around for upgrades


Side note:

Scythe is getting a legacy style expansion.

https://www.polygon.com/2018/1/3/16842722/scythe-rise-of-fenriss-release-date-price

Additionally I pre-ordered (but missed the kickstarter) for Gloomhaven. Looking forward to that 22 lbs box at the end of the month.

Other games:

I've been playing the shit out of One Deck Dungeon lately. It's basically a tabletop rogue-like. Lots of fun for such a small game.

Parents got me Roll Through the Ages Iron Age, which I've wanted for a while. Seems like it's got more going on to it than Bronze Age, which was basically Yhatzee with a theme.

Picked up Fabled Fruit, which looks interesting. It's a "fable" game, so the game changes as you play it between sessions, but unlike "legacy" you can reset the game easily and play it over again. Simple worker placement game from Friedemann Friese and each round takes about 15 minutes. Should be a great lunchtime game.

Finally, another Friedemann Friese game, I have been playing a lot of Friday on my cell phone. Good implementation of a nice deckbuilding solo game. I *finally* after like 20-30 plays had something click in my head and I started winning the easiest difficulty level. I might be ready to move up to the next level. It's a great 10 minute time killer.
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