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Iduno
NPC


Joined: 10 Feb 2017
Posts: 16

PostPosted: Fri Dec 01, 2017 7:26 pm    Post subject: Reply with quote Add User to Ignore List

Somebody brought Jumpdrive, the new fast version of Race for the Galaxy. Race takes 30-60 minutes depending on how things go, and the balance isn't great, most of the expansions are crap, but it's workable. Jumpdrive the first game I've ever hate-played.

Similar cards to Race for the Galaxy, except they've abstracted things down to explore (look at/gain more cards), settle (play world cards), develop (play development cards), gain cards (cards are money in this series), and gain points. Military works the same (settle some worlds free, but you have to invest in military first). Simpler and quicker.

Gain cards happens every turn, which takes the place of building and using the produce/consume engine. Because it's currently 1990, gain points also happens every turn. The game is played to 50, and it's possible to play a 9 point/turn card in the first turn (there is a card that lets you replace it with any world for free), mercifully saving everyone from playing this shit all the way to the end. Even without that edge case, it's very easy for one player to get 5 points/turn ahead or behind, so the game is decided in the first 2-3 rounds. Even the person who won got mad about the way the game played out, so we played several times and then talked about plans, and still could not come up with a non-insane situation in which you could catch up. Also, we could not come up with a non-insane way to enjoy the game.

We've also been playing some Arkham Horror Card Game, which scratches the optimization itch nicely, but it's a bit difficult to get the same 4 people to the table regularly. It's also overpriced for a game you'll play through once or twice.
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