Silent Wayfarer wrote:There's a series of books called the Virtual Reality Adventures; they don't use dice, they just check to see if you have certain abilities and codewords and the adventure proceeds from there.
Silent Wayfarer wrote:What is the most high-powered gamebook you've seen?
Assuming this question is for anyone...
The first thing that leaps to mind are the Grandmaster entries in the Lone Wolf series, where the fluff is pretty high-powered, but it's undermined a bit because the actual adventures are for the most part very similar to the things you've been doing all series.
The highest actual power books are probably the sci-fi ones where you have a spaceship. Very few fantasy settings (let alone protagonists) go as high-power as a goddamn spaceship with matching-scale weapons.
Silent Wayfarer wrote:There's a series of books called the Virtual Reality Adventures; they don't use dice, they just check to see if you have certain abilities and codewords and the adventure proceeds from there.
Can you elaborate what you mean by high-powered? Not sure I understand.
I was going to say "where you, the player, are considered a massive badass within the game world", but then I realized that it was a very subjective kind of thing. So I retract that question.
angelfromanotherpin wrote:
Silent Wayfarer wrote:What is the most high-powered gamebook you've seen?
Assuming this question is for anyone...
The first thing that leaps to mind are the Grandmaster entries in the Lone Wolf series, where the fluff is pretty high-powered, but it's undermined a bit because the actual adventures are for the most part very similar to the things you've been doing all series.
I like those; Lone Wolf is basically set up as the chosen hero of the Sun and he actually does tell the God of Evil and assorted champions to fuck right off at the tip of a sword.
The highest actual power books are probably the sci-fi ones where you have a spaceship. Very few fantasy settings (let alone protagonists) go as high-power as a goddamn spaceship with matching-scale weapons.
I've never actually played one of those, any examples?
And on a tangent, has anyone played the Redeemer! book from Way of the Tiger? It's supposed to take place after the shitshow of an ending that was the 6th book.
If your religion is worth killing for, please start with yourself.
Silent Wayfarer wrote:There's a series of books called the Virtual Reality Adventures; they don't use dice, they just check to see if you have certain abilities and codewords and the adventure proceeds from there.
Can you elaborate what you mean by high-powered? Not sure I understand.
I was going to say "where you, the player, are considered a massive badass within the game world", but then I realized that it was a very subjective kind of thing. So I retract that question.
Well, by that definition, I would pick Lone Wolf, too. He's seemingly the one human that is the closest thing to a god in his world. Not just that, but apparently he's success or failure not only determines the fate of his own world, but is in fact the deciding factor whether Good or Evil will triumph in ALL the universes (because Magnamund was apparently the one remaining world where the contest between Naar and Kai was still unfinished, and Lone Wolf is the champion of that last world).
I discovered WOTT when I was like, 10, and it was the first gamebook series I ever played. So I was pretty excited to learn that there was a proper end to the series, not as excited when the price tag is 39 euros before shipping.
If your religion is worth killing for, please start with yourself.