Review/Drinking Game: Warhams 40k 7Ed: Send Help

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maglag
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Post by maglag »

For celestians, I would suggest they being the "terminator" squad for Sisters. Aka the super-tough elite unit that can take more punishment than anything else in the army and hits back hard. Spech morons get termies, orks have MANz, IG has ogryns, even fragile eldar get their wraithguard.

So I would suggest something like 3+ invulnerable save (that gets upgraded to 2+ invulnerable when Faith gets high enough), perhaps feel no pain as well, and then dunno, they all get power weapons and/or AP 1 bolters. Perhaps their weapons all count as AP 1 when faith gets high enough. Basically Celestians are batshit fanatic to the point their faith deflects plasma and makes their weapons glow golden and shit. I3 AP1 still murders termies with fists.

For repentia, how about their old "if you shoot us and some us drop dead, we run closer to you" rule?
Last edited by maglag on Sun Jan 03, 2016 4:39 pm, edited 1 time in total.
Schleiermacher
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Post by Schleiermacher »

That's not Celestians, that's Heroines. Having units that kickass run around in squads is contradictory to the Sisters' niche as an army and the (majority of the) fluff about how Faith works.
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Post by Omegonthesane »

Does the fluff allow for some kind of squad that's so ultra-faithful that it can be a terminator-style tarpit Very Resilient Thing by way of faith supplementing their shitty human Toughness/Wounds?

'Cause as mentioned, Eldar get Wraithlords, even Dark Eldar get Wracks and Grotesques. (And Incubi.)
Last edited by Omegonthesane on Sun Jan 03, 2016 7:59 pm, edited 1 time in total.
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Post by Username17 »

40K can't get their fluff shit together. Like, at all. Every little thing in every fucking army is the best, the hardest core, the most brutally metal thing you've ever seen or heard about. For a solid example, here is the Celestian fluff:
Sisters of Battle Codex: Celestian unit description wrote:Celestians are the finest and noblest warriors of their Order – inspirational figures whose refusal to yield, even in the direst of situations, is legendary. The presence of such warriors does much to bolster the fighting spirit of nearby troops, and as such, the Orders Militant allow these distinguished veterans to bear devotional markings. The Sigil Sororitas is a commonly depicted symbol, worn either as a tattoo or as a badge adorning the front of helmets – an honour reserved for those Sisters who have performed with exceptional courage.

Only Battle Sisters who prove themselves to be exceptionally proficient in the arts of war may be deemed worthy of induction into the ranks of the Celestians. These elite warriors are deployed together in squads where their superior experience and skill at arms can turn the tide of battle. Amongst their number are those Sisters who once served as Dominions and Retributors, meaning that Celestian Squads are supported with the weapons and wargear necessary to face a wide variety of threats. However, Celestians believe that such weapons are as nothing compared to the power of their faith. Celestians are fervent adherents to the Imperial Creed, shining examples of righteousness that many Battle Sisters aspire to emulate. Celestians harness this ardour in battle, and it lends them the strength to split the skulls of alien savages in a single blow and smite hideous Daemons back into the Warp.
Now with all that going on, you might think that they have some sort of super strength or special ability to banish daemons or something. And you would be wrong. What they actually get over a regular Battle Sister is:
  • +1 WS
  • +1 A
  • +1 Ld
  • Furious Charge instead of Preferred Enemy when Act of Faith activates.
That's it. They are still going into battle with bolters and under no circumstances are they fit to charge anything. Furious Charge or no, it's still Strength 3, Initiative 3, and doesn't even have a ccw.

But you absolutely wouldn't get that impression from the fluff. From the fluff, you'd think they were close combat badasses who also inspired nearby troops... and they simply aren't. But if you go through the fluff of any other army, there's a similar disconnect. I mean, go through an Eldar codex and they'll rant at you about how Aspect Warriors have hundreds of years to perfect their fighting perfection and blah blah blah, but it's still just +1 WS and BS over a Guardsman.

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Stahlseele
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Post by Stahlseele »

did they not get a -1 STR some time back?
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Post by Koumei »

In 3Ed they had Holy Hatred, which meant they hit everyone on a 3+. Hence I'd now give them Hatred (everyone), which is not even "Re-roll Wounds when you charge" like I thought it was, it's actually "re-roll failed To Hit rolls on the first round of combat". Regardless of who charges whom.

Making them buff other Adepta Sororitas isn't a bad idea either, of course.

As for highly resilient infantry, TGG2 has Knights of the Chalice, which look like this:
Image
Image
I was going to use those for Retributors: Convocation Armour (2+ Armour Save, Bulky, and Slow but Purposeful, so they get to stagger 2drop1d6 inches and still fire heavy weapons) and Heavy Weapons all round. On the other hand, those models appear to be carrying Storm Shields, and I'm not sure it's wise to give heavy weapon squads a 2+/3++
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Post by Username17 »

The Knights of the Chalice exist only as concept art. They made a stretch goal, so they will presumably be modeled at some point in the future. But they don't literally exist at this point and can't be evaluated as to how well they'd do as any particular thing.

The concept art looks like terminator armor and storm shields to me. I see concept art for one with shield and power sword, one with shield and storm bolter, and one with shield and thunder hammer. But I wouldn't write such things into the codex yet because they haven't actually been modeled. The final product might end up looking more like Power Armor.

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Post by Koumei »

If that's the case though, it might be better to just not include Retributors as a thing at all because they might go any direction and nobody wants to field a big question mark (and I also don't know how to make anyone interested in fielding a unit of regular 3+ Armour non-Relentless sisters with short-range Heavy Weapons when Erelim already do the "Take some Rending Heavy Bolters" thing, though I suppose letting them reduce their Faith Rating to the Relentless level could do the trick). But hey, that opens up space for another Tank in the Heavy Support section. Exorcist, Avenger, Penitent Engines, and _____. Maybe the Churchtank will see light as a crazy transport option, or maybe something with a giant fuckoff Volkite blast. Whatevs. I have whisky that needs finishing.

Anyway, here's the Elite section. Hashmalim will be Fast Attack because they're basically married to their transport vehicles.

ELITE CHOICES

Chayot Choir (110 points)
Image
ModelWSBSSTWIALdSv
Veteran Sister Superior343313293+
Sister Superior343313183+
Sister Chayot343313183+

Although many Imperial forces follow conventional military wisdom, with squads carrying mixed weapons to face multiple threats, the Adepta Sororitas follow an ancient hierarchy, with entire units equipped for one purpose each. In the case of the Chayot Choirs, that purpose is to destroy enemy tanks and monsters with their deadly melta guns. Rows of tanks normally designed to create a heavy shield or to carry forces into the battle cannot stand against their firepower, and even greater daemons fall against the intense heat.

Unit Composition: 1 Sister Superior and 4 Sisters Chayot
Unit Type: Infantry. Sister Superior and Veteran Sister Superior are Infantry (Character).
Wargear: Power Armour, Meltagun, Bolt Pistol, Frag and Krak Grenades
Special Rules: Faithful, Shield of Faith (Sister Superior and Veteran Sister Superior), Guidance (Veteran Sister Superior)

Light of the Emperor: the Emperor's light doesn't merely illuminate the way to victory, it actually burns impediments completely.
If the Chayot Choir's Faith Rating is more than 4, they may choose at the start of the turn to ignore the effects they would gain, and instead gain Ignores Cover for the duration of the turn.

Options:
The unit may include up to 5 additional Sisters Chayot (21 points per model)
One model may be an Imagifer and take a Simulacrum Imperialis (10 points)
The Sister Superior may be upgraded to a Veteran Sister Superior (10 points)
The Sister Superior or Veteran Superior may take items from the Melee Weapons, Ranged Weapons and Other Wargear lists.

The unit may select a Rhino, Repressor or Immolator as a Dedicated Transport.

Sidebar - how do I model these? if you have a pile of Sisters of Battle models, you're good to go. Alternatively, use the Regular Sisters from TGG2: Sisters. Make sure they all have Meltaguns, and put fancy icons on them. Like books and stuff on top of their backpacks.

Malakhim Choir (80 points)
Image
Image
There are WIP models of Adepta Sororitas snipers on the goog, but no artwork. In fact that search brought up a photo of two girls making up while displaying a Dark Heresy rulebook. I think even Google gets bored and starts looking for lesbians.

Designated the "Messengers" of the Orders Militant, the Malakhim serve to bring an advance warning of enemies as they scout out tactical positions, but their main purpose is to bring a message of fear and death to their enemy. Armed exclusively with sniper weapons designed to slay enemy psykers, they can disrupt warp activity and keep infantry pinned just long enough for the rest of the army to arrive and finish them off.
ModelWSBSSTWIALdSv
Veteran Sister Superior353313193+
Sister Superior343313183+
Sister Malakhim343313183+

Unit Composition: 1 Sister Superior and 4 Sisters Malakhim
Unit Type: Infantry. Sister Superior and Veteran Sister Superior are Infantry (Character).
Wargear: Power Armour, Bolt Pistol, Arcaballista, Photon Flares
Special Rules: Faithful, Shield of Faith (Sister Superior and Veteran Sister Superior), Guidance (Veteran Sister Superior), Infiltrate

Options:
The unit may include up to 5 additional Sisters Malakhim (15 points per model)
One model may exchange her Arcaballista for a Missile Launcher (20 points)
One model may be an Imagifer and take a Simulacrum Imperialis (10 points)
The Sister Superior may be upgraded to a Veteran Sister Superior (10 points)
The Sister Superior or Veteran Superior may take items from the Other Wargear list.

The unit may select a Rhino, Repressor or Immolator as a Dedicated Transport.

Sidebar - how do I model these? using the mini of your choice for Sisters of Battle in general, extend the barrel of their boltgun then add the "bow" part of a crossbow, making sure it is 100% ornamental. Or just use Iron Empire (see concept art above).

Sidebar - why don't my snipers have Stealth? Because they're wearing full Power Armour.

Ophanim Choir (85 points)
Image
You don't want to know what the first result was for Adepta Sororitas Volkite

Although none can remember when the agreement was struck between the Adepta Sororitas and the Adeptus Mechanicus, it remains a fact that almost all of the rarely-produced Volkite weapons fall into the hands of the Ophanim Choirs. The deadly heat-rays fit the imagery of the Sororitas, and these specialist squads unleash the beams across the field to reduce foes to fire and ash. With enough firepower they even superheat and ignite the air in front of them, scorching those who try to approach.
ModelWSBSSTWIALdSv
Veteran Sister Superior343313293+
Sister Superior343313183+
Sister Ophanim343313183+

Unit Composition: 1 Sister Superior and 4 Sisters Ophanim
Unit Type: Infantry. Sister Superior and Veteran Sister Superior are Infantry (Character).
Wargear: Power Armour, Volkite Charger, Bolt Pistol, Frag and Krak Grenades
Special Rules: Faithful, Shield of Faith (Sister Superior and Veteran Sister Superior), Guidance (Veteran Sister Superior)

Scorched Air: if at least five models fire their Volkite weapons in a Shooting Phase, then until the controlling players' next turn, they are obscured against their target's shooting and that target must take a Dangerous Terrain test in order to enter assault against them.

Options:
The unit may include up to 5 additional Sisters Ophanim (16 points per model)
One model may be an Imagifer and take a Simulacrum Imperialis (10 points)
For every five models, one Sister Ophanim may exchange her Volkite Charger for a Volkite Culverin (5 points)
The Sister Superior may be upgraded to a Veteran Sister Superior (10 points)
The Sister Superior or Veteran Superior may take items from the Melee Weapons, Ranged Weapons and Other Wargear lists.

The unit may select a Rhino, Repressor or Immolator as a Dedicated Transport.

Sidebar - how do I model these? I would really suggest using Regular Sisters from TGG2 for this one, because you're going to want to use the "laser gun" option available to them (or I suppose order a bunch of resin volkite chargers from Forgeworld).

Sisters Repentia (85 points)
Image
Warning: an image search will lead to PROMOTIONS!
ModelWSBSSTWIALdSv
Mistress of Repentance4433142103+
Sister Repentia44331328-

The Adepta Sororitas hold themselves up to impossible standards of perfection, and are especially hard on themselves for failing to meet these ideals. Those who fail in their duties, let others down, lose faith in themselves or sin against their Order might find only one punishment suitable: to shed their armour in favour of sack cloth, and join the crusades of the Repentia. They seek death in their actions, looking for absolution in sacrifice, driven on by the whips of the Mistresses, but very rarely they can find redemption through heroic deeds on the field. Armied with massive eviscerators, they charge towards the enemy, with only one goal in mind: destroy and be destroyed.

Unit Composition: 1 Mistress of Repentance and 4 Sisters Repentia
Unit Type: Infantry. Mistress of Repentance is Infantry (Character).
Wargear:
-Mistress of Repentance: Power Armour, two Neuro Whips, Frag and Krak Grenades
-Sisters Repentia: Eviscerator
Special Rules: Fearless, Rage, Feel No Pain, Shield of Faith (Mistress)

Looking for Death: Sisters Repentia do not merely accept death in their duty, they actively seek it out to atone for their failings and sins, both real and imagined.
Sisters Repentia do not award victory points for being removed as a casualty, even as First Blood (in which case neither player is able to gain First Blood). However, each unit of Repentia that is not removed as a casualty at the end of the game awards a victory point to the opposing player. Similarly, they are unable to Capture objectives, even as part of a Formation or Detachment that usually can, although they can Contest objectives.

Battle Thirst: if a unit of Sisters Repentia suffers one or more unsaved Wounds in the enemy Shooting Phase, then at the end of that phase they must attempt a Leadership test. If failed, nothing happens, but if successful, they must move 2d6" towards the enemy unit of their choice.

Options:
The unit may include up to fifteen additional Sisters Repentia (14 points per model)
The Mistress may exchange both of her Neural Whips for one of the following:
  • A Power Stake (free)
  • A Burning Brazier and Bolt Pistol (free)
  • A Hand Flamer and Power Maul (free)
  • A Grigor Pattern Bolt Pistol and Power Maul (free)
  • A Blazing Maul (5 points)
  • An Eviscerator (5 points)
She may also take any of the following:
  • Melta Bombs (5 points)
  • Purity Seals (5 points)
  • A Phosphex Grenade (10 points)
The unit may select a Rhino, Repressor or Immolator as a Dedicated Transport.

Sidebar - how do I model these? almost every company provides near-naked ladies to which you could add chainswords from your bits box. Alternatively there are actual Repentia models, or the TGG2 Davidians. For the Mistress, you probably just want to go with the GW Mistress, although TGG2 has one limited edition Sister-With-Whip they're working on, just for kickstarter backers like me.

Celestian Choir (70 points)
Image

The elite of the elite, Celestian Choirs are those who excel in all forms of combat, paragon warriors and inspirational leaders in their own right. Best known for wearing ornate power armour and wielding bolters with the deadly sarissa attached, they can, however, wield almost any weapon and armour with ease. Other Sisters find themselves fighting harder just by being close to the Celestians, who are nearly ready to lead units in their own right.
ModelWSBSSTWIALdSv
Celestian Superior443314293+
Sister Celestian443314193+

Unit Composition: 1 Celestian Superior and 4 Sisters Celestian.
Unit Type: Infantry. Celestian Superior is Infantry (Character).
Wargear: Power Armour, Boltgun With Sarissa, Bolt Pistol, Frag and Krak Grenades
Special Rules: Shield of Faith, Hatred (everyone), Guidance (Celestian Superior), Faithful, Faith-Inspiring

Hand of the Emperor: Celestians call upon the Emperor to grant them the strength to strike down their foes, which can manifest in many ways.
If, at the start of the turn, the Celestian Choir's Faith Rating is 7 or more, the controlling player may choose to ignore the usual effects and instead choose one of the following:
  • The unit gains Rage and Furious Charge
  • The unit's Shooting attacks gain the Strikedown special rule
  • The unit's Shooting and Close Combat attacks gain the Concussive special rule
Options:
The unit may include up to five additional Sisters Celestian (14 points per model)
The unit may exchange their Power Armour for Shield Robes (5 points per model)
Any model may exchange her Boltgun and Sarissa for a:
  • Bolt Pistol (free)
  • Combi-Weapon (5 points per model)
Four models may take weapons from the Special Weapons or Melee Weapons lists.

The Celestian Superior may take items from the Melee Weapons, Ranged Weapons and Other Wargear lists.

The unit may select a Rhino, Repressor or Immolator as a Dedicated Transport.

Sidebar - how do I model these? the same as Sororitas Command Squads.
Last edited by Koumei on Thu Jan 07, 2016 8:09 am, edited 1 time in total.
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OgreBattle
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Post by OgreBattle »

I like the M.Ward fluff of Grey Knights killing Sisters and using their blood for sorcery. It gave them a distinct personality as "these guys are straight up Imperial sorcerers" and goes into the kind of hypocrisy everyone ignores when it comes to religious icons/organizations they believe in.
I mean, go through an Eldar codex and they'll rant at you about how Aspect Warriors have hundreds of years to perfect their fighting perfection and blah blah blah, but it's still just +1 WS and BS over a Guardsman
Nowadays they can take Aspect Shrine formations ("three aspect warrior squads get +1 BS or WS") to reliably get ws5 scorpions and bs5 fire dragons. Formation bonuses are a new way for GW to obfuscate the value of units and break the game.

*Tangent on that: For whatever reason 40k is really conservative with ws/bs/i compared to WHF, which is fine with giving High Elves ws6 infantrymen and Chaos lords ws8.

Current 40k disallows charging at a unit you didn't shoot at, so if you shoot flamers at a squad and wipe them out they cannot charge at any vehicles to meltabomb it. So the closest thing you can do to a "2 for 1" is firing anti-armor shots to blow up a transport, then assaulting the surviving infantry because they counted as being the same unit as the transport they were inside.

As for a "SoB WraithLord" ...how about being possessed by a saint or holy spirit? They already have that floating glowy saint special character so there's sort of a precedent for SoB's suddenly being able to bounce heavy bolter rounds off their womanly chests. So you pay points to buy this "holy spirit" model that basically stays in reserve until it 'enters play' by replacing a squad leader model (of your choice so you don't lose points for your decked out HQ disappearing). It could possibly have different special rules based on what kind of Sister is 'possessed'.

Also makes for a parallel to daemonic possession that 40k players can have discussions/arguments over.

----


as for the lack of universal split-firing in 40k... what would be a good fix to that? Just declare "every unit can fire at two different targets, individuals like vehicles and monsters can fire their weapons at separate targets"?

There's space wolves and tau battlesuits that pay points for their split fire capability but they can be compensated in some other aspect (triple splitting?) if needed. Letting units assault a target different than one they shot at also seems not all that balancing compared to everything already allowed in 40k.
Last edited by OgreBattle on Mon Jan 04, 2016 3:36 am, edited 3 times in total.
Koumei
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Post by Koumei »

FAST ATTACK CHOICES

Rhino (35 points)
Image

The mainstay transport of the Imperium is found in nearly every branch, from military to law enforcement to logistical support. For the Adepta Sororitas, it is no different, carrying troops to where they need to be.
ModelBSFASARAHP
Rhino41111103

Unit Composition: 1 Rhino
Unit Type: Vehicle (Tank, Transport)
Wargear: Smoke Launchers, Searchlight, Storm Bolter
Transport Capacity: 10 models. It may not transport models with the Bulky, Very Bulky or Extremely Bulky special rules.
Access Points: one door on each side and rear hatch
Fire Points: two models may fire from the top hatch
Special Rules: Repair

Options:
The Rhino may take options from the Vehicle Wargear list.

Repressor (65 points)
Image

Originally used by the Adeptus Arbites in breaking riots and barricades and clearing away gangs, these urban assault transports have been utilised by the Adepta Sororitas who have a long history of working beside them. The traditional water cannon is swapped out for a storm bolter, although the heavy flamer typically remains. Providing heavier armour, a siege shield and multiple firing ports, it is a superior option for an army fighting in the streets.
ModelBSFASARAHP
Repressor41312103

Unit Composition: 1 Repressor
Unit Type: Vehicle (Tank, Transport)
Wargear: Smoke Launchers, Searchlight, Storm Bolter, Heavy Flamer, Siege Shield
Transport Capacity: 10 models. It may not transport models with the Bulky, Very Bulky or Extremely Bulky special rules.
Access Points: one door on each side and rear hatch
Fire Points: two models may fire from the top hatch. Additionally, there are three firing ports on each side of the troop compartment, each allowing one passenger to fire out.
Special Rules: -

Options:
The Repressor may exchange its Heavy Flamer for a:
  • Storm Bolter (free)
  • Combi-Flamer (free)
  • Combi-Melta (free)
  • Riot Launcher (5 points)
It may take items from the Vehicle Wargear list.

Immolator (60 points)
Image

This traditional vehicle of the Adepta Sororitas is extremely similar to the Razorbacks of the Adeptus Astartes and Arbites. The turrets are manned by gunners seated atop the vehicle, the weapons are often different, and the specific blessings and catechisms to make them run reliably are different, but they are used the same way: transports for smaller groups of elite warriors, while packing considerable firepower of their own.
ModelBSFASARAHP
Immolator41111103

Unit Composition: 1 Immolator
Unit Type: Vehicle (Tank, Transport)
Wargear: Smoke Launchers, Searchlight, Twin-Linked Heavy Flamer
Transport Capacity: 6 models. It may not transport models with the Bulky, Very Bulky or Extremely Bulky special rules.
Access Points: one door on each side and rear hatch
Fire Points: None
Special Rules: Shield of Faith

Options:
The Immolator may exchange its Twin-Linked Heavy Flamer for a:
  • Twin-Linked Heavy Bolter (free)
  • Twin-Linked Multi-Melta (free)
  • Twin-Linked Gatling Bolter (free)
  • Flamestorm Cannon (10 points)
  • Twin-Linked Missile Launcher (15 points)
It may take items from the Vehicle Wargear list.

Seraphim Choir (100 points)
Image

The iconic image of battle sisters is that of angels descending from the heavens. This is not a hallucination of the dying, nor a divine act by the Emperor: the Seraphim enter battle from above the cloud barriers, gracefully lowering themselves with precision jump bursts from their winged backs, and all the while unleash withering fire from their paired pistols. When they enter the battle, there is a brief moment of respite for their allies, who are suddenly emboldened by the arrival of these saviours.
ModelWSBSSTWIALdSv
Seraphim Superior443314293+
Sister Seraphim443314col]193+

Unit Composition: 1 Seraphim Superior and 4 Sisters Seraphim
Unit Type: Jump Infantry. Seraphim Superior is Jump Infantry (Character).
Wargear: Power Armour, Jump Pack, two Bolt Pistols, Frag and Krak Grenades
Special Rules: Faithful, Shield of Faith, Hit & Run, Faith-Inspiring, Guidance (Seraphim Superior)

Angelic Visage: in the turn a Seraphim Choir enters play via Deep Strike, friendly units within 12" are Fearless until the start of the controlling player's next turn. Additionally, this unit, and all friendly units within 12", re-roll failed Invulnerable Saves provided by Shield of Faith.

The Emperor's Deliverance: as the Seraphim recite rites of destruction, their aim faithfully falls where it will cause the most harm – every shot becoming a mortal blow, or confounding the senses and leaving enemies in a daze.
If the Seraphim Choir's Faith Rating is 9 or more, they may use the normal effects, or instead gain the Shred or Concussive rule (controlling player's choice) during the Shooting Phase and any Overwatch shots made, until the start of their next turn.

Options:
The unit may include up to 5 additional Sisters Seraphim (17 points per model)
The entire unit may take Melta Bombs (4 points per model)
Up to two Seraphim may exchange both Bolt Pistols for a pair of:
  • Grigor Pattern Bolt Pistols (5 points)
  • Hand Flamers (10 points)
  • Volkite Serpenta (10 points)
  • Inferno Pistols (20 points)
The Seraphim Superior may take items from the Melee Weapons, Ranged Weapons and Other Wargear lists.

Sidebar - how do I model these? either use actual Seraphim, or TGG2 Icariates.

Hashmalim Choir (85 points)
Image

Specialists in the use of fire, the Hashmalim have near-perfected the mechanised assault. They have their own pilots who push the vehicles to their utmost capacity and can handle them even at the increased speeds, and their transport vehicles somehow seem to survive long enough to get them to where they need to be. And that is when the Hashmalim strike, unleashing gouts of flame across the field, scorching the earth and incinerating infantry. Likewise, they will gladly send waves of burning promethium out to scorch those in lighter vehicles and open buildings - before using melta bombs to dispose of the buildings altogether. The best way to locate them is to look for pillars of smoke and flame - that will tell you where they have recently been.
ModelWSBSSTWIALdSv
Veteran Sister Superior343313293+
Sister Superior343313183+
Sister Hashmalim343313183+

Unit Composition: 1 Sister Superior and 4 Sisters Hashmalim
Unit Type: Infantry. Sister Superior and Veteran Sister Superior are Infantry (Character).
Wargear: Power Armour, Bolt Pistol, Flamer, Frag Grenades, Melta Bombs
Special Rules: Faithful, Scouts, Shield of Faith (Sister Superior and Veteran Sister Superior), Guidance (Veteran Sister Superior)

Mechanised Assault: if the Hashmalim Choir takes a Dedicated Transport from this codex, its type becomes Vehicle (Fast, Tank, Transport). Furthermore, when they are embarked on a vehicle, it gains the Shield of Faith rule as long as the Veteran Superior or Ophanim Superior is alive, or in the case of Immolators, the vehicle may re-roll failed Invulnerable Saves.

Options:
The unit may include up to 5 additional Sisters Hashmalim (16 points per model)
Up to two models may exchange their Flamer for one of the following:
  • A Heavy Flamer (5 points)
  • An Inferno Glaive (10 points)
One model may take a Phosphex Grenade (10 points)
One model may become an Imagifer and carry a Simulacrum Imperialis (10 points)
The Sister Superior may be upgraded to a Veteran Sister Superior (10 points)
The entire unit may take Holy Promethium (3 points per model)

The Sister Superior or Veteran Sister Superior may take items from the Melee Weapons, Ranged Weapons and Other Wargear lists.

The unit may select a Rhino, Repressor or Immolator as a Dedicated Transport.

Sidebar - how do I model these? you know the deal by now for basic infantry.

Lightning Strike Fighter Squadron (140 points)
Image
The giant kettle in the background is actually their HQ. Their buildings are all either churches or massive teaware.

Given their role in the Imperium, it is essential for the Militant Orders to be able to strike quickly, and as such, they have some of their own trained with the Imperial Navy. It is a complex relationship, with both forces helping each other (and both forces arguing with one another over matters just as frequently), but the result is important: there are some fleets of military aircraft housed and maintained by the Sororitas, bearing their icons and colours, and with their own pilots. The Lightning is one of these, able to be fit for multiple roles - priority target shooting, high-altitude scouting, anti-aircraft combat, bombing runs, or even using the experimental Jericho Pattern Laud Hailer to shatter defences and leave enemies demoralised.
ModelBSFASARAHP
Lightning41010102

Unit Composition: 1 Lightning
Unit Type: Vehicle (Flyer)
Wargear: Twin-Linked Lascannon, Armoured Cockpit
Special Rules: Agile, Supersonic, Deep Strike

Options:
The unit may contain up to two additional Lightning craft (140 points per model)

Any Lightning may be armed with one of the following:
  • Two Hellstrike Missiles (10 points)
  • Two Tactical Bombs (10 points)
  • One Autocannon (10 points)
  • Twin-Linked Assault Cannon (20 points)
  • A Jericho-Pattern Laud Hailer (20 points)
Any Lightning may also be armed with one of the following:
  • Twin-Linked Autocannon (20 points)
  • Two Phosphex Bombs (30 points)
  • Four Hellstrike Missiles (30 points)
  • Twin-Linked Lascannon (30 points)
  • Six Tactical Bombs (40 points)
Last edited by Koumei on Thu Jan 07, 2016 3:29 pm, edited 1 time in total.
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Post by DrPraetor »

There's a (for-once) rather persuasive fluff-reason why Marines use Rhinos (and Rhinos with shit glued to them), while the Guard uses Chimerae (and Chimerae with shit glued to them) - they have a different gauge on the ships they use to haul tanks between planets.

So Sisters have power-armor but it's clearly not the same materiel as the Space Marines get - and they otherwise use the Imperial Fleet (or the Ecclesiarchy or whatever?). so shouldn't their various fire tanks be based on Chimerae rather than Rhinos?

Anyway, the Chimerae is a substantially better tank, if you have something that you care about driving across the battlefield still-alive, I always thought the Sisters should get Chimerae (and variants thereof with meltaguns and shit on them.)
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Post by Koumei »

The very first Adepta Sororitas codex had the Immolator, which uses the Rhino chassis. The Rhino is the most common vehicle of all the Imperium, being found in the Adeptus Astartes, Inquisition, Adepta Sororitas and Adeptus Arbites.

The Power Armour of the Sororitas is actually made of the same stuff. It's the same technology, except without a black carapace interface, and with a sleeker design and boobieplates.

Much as I like the Chimera (tanks that look like tanks, for a start), it's pretty much written in stone tablets that the AS use the Rhino chassis. As for their carriers? Typically they use the Imperial Navy, though out of necessity I would moonwalk away from the "Bitches of the Ecclesiarchy" stuff and go back to the fluff they had in first Edition (before they had rules), where they policed the Ecclesiarchy. And the Space Marines. And the Inquisition. So you'll likely see them allied with Ordo Hereticus forces (because they're both investigating the same people... or each other), the Astra Militarum (because there are always army men who need help), the Space Marines (mainly they're there to keep an eye on them), the Ecclesiarchy (same), or (if they had a minidex) Adeptus Arbites (the civillian police and military/government police working together).

A big side-effect of going "Fuck it, they're not the attack dogs of the paedophile brigade" is they're actually allowed to have aircraft. As such, they have the Lightning and Avenger instead of having "some really good mates in the Navy/Militarum who pilot aircraft that are perpetually on loan such that we added our own paintjob to it". And can just have carriers to deliver them to places that need to be on fire.
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Post by Username17 »

Ogrebattle wrote:Current 40k disallows charging at a unit you didn't shoot at, so if you shoot flamers at a squad and wipe them out they cannot charge at any vehicles to meltabomb it. So the closest thing you can do to a "2 for 1" is firing anti-armor shots to blow up a transport, then assaulting the surviving infantry because they counted as being the same unit as the transport they were inside.
As I understand the flamer template rules, that's not really a problem. You can place the template anywhere you like and your opponent isn't allowed to reposition it. While bolters and whatever are required to ping uselessly off the side armor of the thing you intend to run up and melta bomb rather than be shot at infantry protecting the side of the tank, flamers can jolly well just "target the tank" and still set fire to nearby infantry models because "go fuck yourself."

GW targeting rules are super fucked and make the actual anti-tank tactic of shooting rifles at intervening infantry to make a hole that you can run though and plant bombs on the tracks impossible - for equally arbitrary reasons a squad that has all flame throwers and anti-tank bombs is allowed to do basically that.

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Post by Koumei »

That is indeed correct. The only restriction is you have to place the template over the actual target if possible, and you have to cover as many enemy models as possible without covering any of your own.
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Post by Username17 »

Koumei wrote:That is indeed correct. The only restriction is you have to place the template over the actual target if possible, and you have to cover as many enemy models as possible without covering any of your own.
But of course, since a vehicle target is generally "one model" regardless, you can have your flamer template go at oblique angles to barely touch the tank at the corner and hit a bunch of enemy infantry. And that's even before you do shenanigans like putting your flamer squad down double thick so that the burners in the back row get to shoot sideways or backwards because the number of target units they can hit without touching any of their own squad is zero anyway.

People may get angry at you for being "beardy," but shooting anti-infantry weapons left and right to clear a corridor to plant bombs on a hard target is much more realistic than what the rules normally allow.

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Post by OgreBattle »

Koumei wrote: The Power Armour of the Sororitas is actually made of the same stuff. It's the same technology, except without a black carapace interface, and with a sleeker design and boobieplates.
and then blood angels were granted tittieplates

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Post by angelfromanotherpin »

Tangential: what the fuck is up with the Seraphon?

Like, I get that they are lizardmen in space. I just want to know if anyone knows why they are lizardmen in space. And I'm not talking about space lizardmen like the eldar are space elves, with elements of the fantasy inspiration worked into a reasonably distinct sci-fi analogue; the Seraphon appear to be the literal lizardmen from warhammer fantasy going all captain hobo with their protoswords on the 41st millennium. The whole thing is incredibly stupid and looks like a very cynical attempt to produce another army without having to develop another model line (and possibly get rid of lizard overstock in their warehouses) by shitting on the setting. Please tell me there's more to it than that.
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Post by name_here »

angelfromanotherpin wrote:Tangential: what the fuck is up with the Seraphon?

Like, I get that they are lizardmen in space. I just want to know if anyone knows why they are lizardmen in space. And I'm not talking about space lizardmen like the eldar are space elves, with elements of the fantasy inspiration worked into a reasonably distinct sci-fi analogue; the Seraphon appear to be the literal lizardmen from warhammer fantasy going all captain hobo with their protoswords on the 41st millennium. The whole thing is incredibly stupid and looks like a very cynical attempt to produce another army without having to develop another model line (and possibly get rid of lizard overstock in their warehouses) by shitting on the setting. Please tell me there's more to it than that.
A quick internet search indicates that the Seraphon are literally the Lizardmen in space and are for Age Of Sigmar rather than WH40K, since during the Warhammer Fantasy End Times it turned out their cities were actually space ships and they got the hell out of dodge.
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Post by Schleiermacher »

Also stuff about them making weapons, armor and possibly new bodies out of star matter, which mitigates the Captain Hobo stuff somewhat.

Also also, stuff about them being Daemons of Order, which I thought was a fluff concept that was deprecated three times over by now, but what do I know? It's Warhammer, we aint gots to explain shit.
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Post by angelfromanotherpin »

Ah, if they aren't in 40K that's a good bit less stupid. I must have mistaken Sigmarines for Space Marines in the pics I saw.
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Post by Username17 »

angelfromanotherpin wrote:Ah, if they aren't in 40K that's a good bit less stupid. I must have mistaken Sigmarines for Space Marines in the pics I saw.
It's fractally stupid. The whole plotline revolves around the ancient Lustrian cities being the space ships that the Pygmies came on. Yeah. They brought back that plotline. The one everyone told them was embarrassing and stupid and racist and that they should have known better in the 1980s.

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Post by Koumei »

That is a very easy mistake to make.
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Post by Koumei »

HEAVY SUPPORT CHOICES

Exorcist Battle Tank (130 points)
Image
Image

These revered vehicles of ancient design are paragons of their technology - although temperamental, they are known to rapidly load and fire streams of long-range high power missiles, all the while flooding the surrounding area with inspirational music - or, to the enemies, oppressive music. The difficulty to manufacture and maintain these tanks necessitates a rarity of use on the battlefield, but when they are used, it is to great effect as long-range artillery.
ModelBSFASARAHP
Exorcist41312103

Unit Composition: 1 Exorcist
Unit Type: Vehicle (Tank)
Wargear: Smoke Launchers, Searchlight, Exorcist Missile Launcher
Special Rules: Shield of Faith

Options:
The Exorcist may take one of the following options:
  • Firestorm Missiles (10 points)
  • Skyspear Missiles (10 points)
  • Tempestbreaker Missiles (10 points)
It may also take any items from the Vehicle Wargear list.

How do I model this? Aside from the actual Exorcist, which has metal parts and is kind of a pain to assemble, you could just as easily put various iconography on a Space Marines Whirlwind and call it a day.

Penitent Engine Squadron (80 points)
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For some, the Ecclesiarchy and the Ordo Hereticus declare only one punishment to be fitting for the sins of the accused: to be attached to these battle robots, left exposed to enemy fire as the engines reach searing heat and wrench their limbs unnaturally. The devices appear to feed off the pain of those attached, yet continue to work even after the flesh gives in and their victims are slain outright. It seems nobody understands the technology behind these creations of rage and hatred, machines that just exist to destroy.
ModelWSBSSFASARAIAHP
Penitent Engine425111110333

Unit Composition: 1 Penitent Engine
Unit Type: Vehicle (Walker, Open-Topped)
Wargear: Two Power Fists with built-in Heavy Flamers
Special Rules: Rage

Unstoppable: Penitent Engines ignore damage results of Crew Shaken and Crew Stunned, although they still lose Hull Points for Glancing or Penetrating hits that cause these effects. They also completely ignore Difficult Terrain and suffer no penalty for charging into Cover.

Options:
The unit may include up to 2 additional Penitent Engines (80 points per model)

Any Penitent Engine may exchange one Power Fist and built-in Heavy Flamer for a:
  • Chainfist with built-in Heavy Flamer (5 points)
  • Flamestorm Cannon (10 points)
The entire unit may be equipped with any of the following:
  • Laud Hailers (20 points for the entire unit)
  • Holy Promethium (10 points per model)
  • Phosphex Launchers (10 points per model)
  • Cages of Condemnation (15 points per model)
How do I model these? If you're going to use the actual Penitent Engines because they look cool, I would suggest using the lower bodies of Sentinels, it will save you a lot of hassle. Alternatively, Warmahordes probably has suitable Warjacks, and TGG2 currently has concept art for something that looks perfect for the part. I could have sworn the basic TGG armies had some mecha that might have worked too, but apparently not.

Avenger Strike Fighter Squadron (155 points)
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The other common aircraft used by the Adepta Sororitas is the Punisher, specifically designed as a ground-attach vehicle. Although it can still be used to fire at enemy aircraft, its true purpose is to unleash volleys of massive bolter rounds upon infantry, stationary artillery platforms and ammunition dumps. With the speed and manoeuvrability to choose their targets, they excel at the destruction of specific priority targets, crippling enemy forces.
ModelBSFASARAHP
Avenger41210102

Unit Composition: 1 Avenger
Unit Type: Vehicle (Flyer)
Wargear: Avenger Bolt Cannon, Two Lascannons, Armoured Cockpit, Defensive Heavy Stubber
Special Rules: Deep Strike, Supersonic, Shield of Faith

Ground Attack Aircraft: when firing at Zooming Flyers (including Super-Heavy Flyers) and Swooping Flying Monstrous Creatures (including Flying Gargantuan Creatures), the Avenger fires at -1 BS.

Defensive Weapon: the Heavy Stubber may fire at a separate target to the other weapons, providing the target is within its firing arc.

Options:
The unit may contain up to two additional Avengers (155 points per model)

Any Avenger may be armed with one of the following:
  • Two Hellstrike Missiles (20 points)
  • Two Autocannons (30 points)
  • Six Tactical Bombs (40 points)
  • Two Missile Launchers (50 points)
The entire unit may also take one of the following:
  • Blessed Ammunition (25 points per model)
  • Inferno Shells (25 points per model)

Retributor Choir (100 point)
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To some, the wrath and retribution of the Adepta Sororitas might come in the form of bolter fire or flames. But ultimate retribution lies in the hands of the choir formed specifically for that purpose: bringing justice to the strongest of foes. Though the least mobile of all Adepta Sororitas forces, these warriors wield heavy multi-meltas that can destroy buildings, monsters, vehicles - there are few targets that can withstand the power of their weaponry. Worse still for their foes, as they become riled up their faith and fury manifest in a dazzling gleam, hurting the eyes just to watch them - and giving them just enough time to unleash another blast of deadly heat.
ModelWSBSSTWIALdSv
Veteran Sister Superior353313193+
Retributor Superior343313183+
Sister Retributor343313183+

Unit Composition: 1 Retributor Superior and 4 Sisters Retributor
Unit Type: Infantry. Retributor Superior and Veteran Sister Superior are Infantry (Character).
Wargear: Power Armour, Multi-Melta, Bolt Pistol, Frag and Krak Grenades
Special Rules: Faithful, Guidance (Veteran Sister Superior), Shield of Faith (Veteran Sister Superior and Retributor Superior)

Divine Shroud: when filled with their belief, Retributors show themselves to actually be gifted with supernatural protections, glowing with an intensity that makes them hard to hit.
If the Retributor Choir's Faith Rating would be more than 6, they may ignore the usual effects and instead gain the Shrouded special rule. If they choose this option, then they are also treated as being equipped with Defensive Grenades, and enemies must test against a Blind effect when declaring a charge against them.

Options:
The unit may contain up to 5 additional Sisters Retributor (18 points per model)
One model may be an Imagifer, exchanging her Multi-Melta for a Simulacrum Imperialis (free)
The Retributor Superior may be upgraded to a Veteran Superior (10 points)
The Retributor Superior or Veteran Sister Superior may take options from the Other Wargear list.

The unit may take a Rhino, Repressor or Immolator as a Dedicated Transport.
Last edited by Koumei on Thu Jan 07, 2016 4:08 pm, edited 3 times in total.
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Post by maglag »

What, no girls on foot for heavy support? This could be the place for incendiary/melta missiles or good old heavy bolter spam.

You also should have one anti-air infantry squad (which can be the above depending on weapon options).

And aren't everybody's medium tanks coming in squadrons nowadays?
Last edited by maglag on Tue Jan 05, 2016 5:18 am, edited 1 time in total.
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Post by OgreBattle »

Have a fluff blurb about their avengers being painted white so they look like the Flying Nun hat
What, no girls on foot for heavy support? This could be the place for incendiary/melta missiles or good old heavy bolter spam.
They'll need some kind of exclusive weapon to really deserve their own slot. Like space marine devastators with graviton guns that tac squads can't get.

The general trend of 40k is the troops slot expands ("Jetbikes with heavy weapons as troops, why not?") while the specialist slots gets 'bigger' ("A jet bomber for Fast Attack? Sure!").
Last edited by OgreBattle on Tue Jan 05, 2016 6:57 am, edited 3 times in total.
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